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HUD editing: short questions, quick answers
posted in Customization
1831
#1831
0 Frags +
ShooshI enabled tf_hud_showservertimeleft 1 but its basically in the middle of the screen. Where would I find the values to move it?

In the file resource/ui/hudobjectivetimepanel.res and you are going to want to look for the "ServerTimeLimitLabel" value and play around with that, you might need to move stuff around in hudlayout to get it exactly where you want.

[quote=Shoosh]I enabled tf_hud_showservertimeleft 1 but its basically in the middle of the screen. Where would I find the values to move it?[/quote]

In the file resource/ui/hudobjectivetimepanel.res and you are going to want to look for the "ServerTimeLimitLabel" value and play around with that, you might need to move stuff around in hudlayout to get it exactly where you want.
1832
#1832
-1 Frags +
yukiHaven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?

Could you provide a download for that hud please?

[quote=yuki]Haven't played since the new update came out

http://i.imgur.com/nhZ9Qkt.jpg

What is happening here with the target id's plz. Is there a new field that I'm missing?[/quote]

Could you provide a download for that hud please?
1833
#1833
0 Frags +

Quick help on how to change the strange count font to a different color?

http://imgur.com/u1hWKTH

Quick help on how to change the strange count font to a different color? [img]http://imgur.com/u1hWKTH[/img]
1834
#1834
0 Frags +
T0mCould you provide a download for that hud please?

http://www.teamfortress.tv/post/463537/new-hud-idea-request

Might need to scroll up in that thread to the previous download link for the whole hud, not sure if the hotfix is just a few files. That's the thread though.

[quote=T0m]
Could you provide a download for that hud please?[/quote]
http://www.teamfortress.tv/post/463537/new-hud-idea-request

Might need to scroll up in that thread to the previous download link for the whole hud, not sure if the hotfix is just a few files. That's the thread though.
1835
#1835
0 Frags +

Quick question, I want to make a hud element for heavy like the charge meter for the hunstman or stickybomb launcher that counts up to one second after you start shooting the minigun, is that plausible?

Quick question, I want to make a hud element for heavy like the charge meter for the hunstman or stickybomb launcher that counts up to one second after you start shooting the minigun, is that plausible?
1836
#1836
0 Frags +

yeah just add a tick mark to the huditemeffectmeter and place it where the meter should be when you want the timing

for example you put a tick mark on the bonk atomic punch bar when the bonk is going to run out.

its been done. just add a black mark or something

yeah just add a tick mark to the huditemeffectmeter and place it where the meter should be when you want the timing

for example you put a tick mark on the bonk atomic punch bar when the bonk is going to run out.

its been done. just add a black mark or something
1837
#1837
1 Frags +
flameyeah just add a tick mark to the huditemeffectmeter and place it where the meter should be when you want the timing

for example you put a tick mark on the bonk atomic punch bar when the bonk is going to run out.

its been done. just add a black mark or something

hes looking to make something like the ubercharge timer thing but for the minigun rampup stuff

[quote=flame]yeah just add a tick mark to the huditemeffectmeter and place it where the meter should be when you want the timing

for example you put a tick mark on the bonk atomic punch bar when the bonk is going to run out.

its been done. just add a black mark or something[/quote]
hes looking to make something like the ubercharge timer thing but for the minigun rampup stuff
1838
#1838
1 Frags +
collycathes looking to make something like the ubercharge timer thing but for the minigun rampup stuff

exactly that

[quote=collycat]hes looking to make something like the ubercharge timer thing but for the minigun rampup stuff[/quote]

exactly that
1839
#1839
1 Frags +

So I recently got into editing huds, I wanted to make one 4:3 compatible, clean and tf2-themed, I got a few questions:
(Based off broeselhud)
1// What file controls the medic TargetID ? I would like to move it higher to the crosshair.

http://puu.sh/k8Gg6/b035228c47.jpg

2// I edited scoreboard to be transparent and I clipped it to Score only, but I would like to change it's font.

http://puu.sh/k8GjL/345d17aa00.jpg

3//Idk if it's possible but is there a way to make the kill feed's weapons always white ? (regardless of which team killed which)

http://puu.sh/k8HKb/b1cc7accdb.jpg

4// How do I remove the white lines on the shaded bars ? it's kind of disturbing to me (especially since I'm using 640 x 480)

http://i1-mac.softpedia-static.com/screenshots/broeselhud_1.jpg

Thanks alot.

So I recently got into editing huds, I wanted to make one 4:3 compatible, clean and tf2-themed, I got a few questions:
(Based off broeselhud)
1// What file controls the medic TargetID ? I would like to move it higher to the crosshair.
[img]http://puu.sh/k8Gg6/b035228c47.jpg[/img]
2// I edited scoreboard to be transparent and I clipped it to Score only, but I would like to change it's font.
[img]http://puu.sh/k8GjL/345d17aa00.jpg[/img]
3//Idk if it's possible but is there a way to make the kill feed's weapons always white ? (regardless of which team killed which)
[img]http://puu.sh/k8HKb/b1cc7accdb.jpg[/img]
4// How do I remove the white lines on the shaded bars ? it's kind of disturbing to me (especially since I'm using 640 x 480)
[img]http://i1-mac.softpedia-static.com/screenshots/broeselhud_1.jpg[/img]
Thanks alot.
1840
#1840
0 Frags +

How can you make this work? I'm dying trying to understand it. I know it's hud-specific, but I'm pretty sure I could dig though it if I I got some general guidance.

How can you make [url=http://www.teamfortress.tv/11019/?page=1/]this[/url] work? I'm dying trying to understand it. I know it's hud-specific, but I'm pretty sure I could dig though it if I I got some general guidance.
1841
#1841
1 Frags +
DontHow can you make this work? I'm dying trying to understand it. I know it's hud-specific, but I'm pretty sure I could dig though it if I I got some general guidance.

I'm not sure what you mean, it's just an element in the default hud called ServerTimeLimitLabel.

Show Content
"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "6"
"ypos" "35"
"zpos" "5"
"wide" "78"
"tall" "25"
"tall_hidef" "19"
"tall_lodef" "22"
"visible" "0"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"font" "Liber14"
"fgcolor_override" "255 255 255 255"
}

That's what I have in my hudobjectivetimepanel.res and it works fine in conjunction with the command.

[quote=Dont]How can you make [url=http://www.teamfortress.tv/11019/?page=1/]this[/url] work? I'm dying trying to understand it. I know it's hud-specific, but I'm pretty sure I could dig though it if I I got some general guidance.[/quote]

I'm not sure what you mean, it's just an element in the default hud called ServerTimeLimitLabel.

[spoiler] "ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "6"
"ypos" "35"
"zpos" "5"
"wide" "78"
"tall" "25"
"tall_hidef" "19"
"tall_lodef" "22"
"visible" "0"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"font" "Liber14"
"fgcolor_override" "255 255 255 255"
} [/spoiler]

That's what I have in my hudobjectivetimepanel.res and it works fine in conjunction with the command.
1842
#1842
-1 Frags +

In what file can i change the color of the stat bars?

Also,is there any guides that can teach me how to change the main menu?

In what file can i change the color of the stat bars?

Also,is there any guides that can teach me how to change the main menu?
1843
#1843
0 Frags +

How do I make the playerpanels on my tournament spectator hud nice borderless rectangles?

I'm using a hud that still uses the rounded rectangles with borders, and I can't seem to identify the element in spectatortournament.res that can change this.

How do I make the playerpanels on my tournament spectator hud nice borderless rectangles?

I'm using a hud that still uses the rounded rectangles with borders, and I can't seem to identify the element in spectatortournament.res that can change this.
1844
#1844
-1 Frags +
SmesiIn what file can i change the color of the stat bars?

Also,is there any guides that can teach me how to change the main menu?

You can change the stat bars on the StatSummary and StatSummary_Embedded.
StatSummary = loading page stats
StatSummary_Embedded = loadout menu stats
For the main menu i don't know if there is a specific guide, you can try to see on doodle/flame hud guides.

[quote=Smesi]In what file can i change the color of the stat bars?

Also,is there any guides that can teach me how to change the main menu?[/quote]

You can change the stat bars on the StatSummary and StatSummary_Embedded.
StatSummary = loading page stats
StatSummary_Embedded = loadout menu stats
For the main menu i don't know if there is a specific guide, you can try to see on doodle/flame hud guides.
1845
#1845
0 Frags +

Anyone have any idea why this happens? I'm in the middle of patching up devamar's hud scraps, but the background image is fucking up. It seems to be fine when loading, so I have no idea what's going on.

http://i.imgur.com/hs7Dwer.png

Loading

http://i.imgur.com/9cy1KD5.jpg

FUCK

Anyone have any idea why this happens? I'm in the middle of patching up devamar's hud scraps, but the background image is fucking up. It seems to be fine when loading, so I have no idea what's going on.

[img]http://i.imgur.com/hs7Dwer.png[/img]
Loading

[img]http://i.imgur.com/9cy1KD5.jpg[/img]
FUCK
1846
#1846
1 Frags +
WholegrainSnip

I had the same problem just go in to material/console and copy background_2fort.vtf and rename it background_material.vtf

[quote=Wholegrain]Snip[/quote]


I had the same problem just go in to material/console and copy background_2fort.vtf and rename it background_material.vtf
1847
#1847
0 Frags +

in my menus, im able to set every color except for the things that are grey & orange in the following screenshot. any tips on changing this? its extremely hard to read text in the console like this, and it just looks ugly (i wish to change the grey to black, and orange to white)
image of problem
sourcescheme.res

in my menus, im able to set every color except for the things that are grey & orange in the following screenshot. any tips on changing this? its extremely hard to read text in the console like this, and it just looks ugly (i wish to change the grey to black, and orange to white)
[url=https://i.imgur.com/lp1d7fs.jpg]image of problem[/url]
[url=http://pastebin.com/raw.php?i=0TMgW641]sourcescheme.res[/url]
1848
#1848
0 Frags +

does anyone have an idea how to fix that ready up panel?

http://i.imgur.com/B9PNcfd.jpg

does anyone have an idea how to fix that ready up panel?
[img]http://i.imgur.com/B9PNcfd.jpg[/img]
1849
#1849
1 Frags +
face2facein my menus, im able to set every color except for the things that are grey & orange in the following screenshot. any tips on changing this? its extremely hard to read text in the console like this, and it just looks ugly (i wish to change the grey to black, and orange to white)
image of problem
sourcescheme.res

The options selected item is hardcoded to the color orange, so just add the color orange to your color definitions and make it whatever you want. Not sure if it does control anything else though.

You can change pop-up menu colors through Frame.*, but for some reason tf2 likes to take an alpha'd version of the BgColor (which is the window outside color) for the interior bg. At least for the console you can get around this by setting some things through an added definition:

     //console colors except generated text history
      Console.DevTextColor    "magenta"  //console on hud text
      Console.TextColor       "base0"    //text typed in history
      RichText.TextColor      "magenta"    //doesn't do anything???
      RichText.BgColor        "base03"   //bg color of console, overrides alpha'd panel as bg
      RichText.SelectedTextColor    "base00"
      RichText.SelectedBgColor      "base3"	

If there are other things you are looking for take a look through my sourcescheme which I tried to heavily comment to the best of my ability.

[quote=face2face]in my menus, im able to set every color except for the things that are grey & orange in the following screenshot. any tips on changing this? its extremely hard to read text in the console like this, and it just looks ugly (i wish to change the grey to black, and orange to white)
[url=https://i.imgur.com/lp1d7fs.jpg]image of problem[/url]
[url=http://pastebin.com/raw.php?i=0TMgW641]sourcescheme.res[/url][/quote]


The options selected item is hardcoded to the color orange, so just add the color orange to your color definitions and make it whatever you want. Not sure if it does control anything else though.

You can change pop-up menu colors through Frame.*, but for some reason tf2 likes to take an alpha'd version of the BgColor (which is the window outside color) for the interior bg. At least for the console you can get around this by setting some things through an added definition:

[code] //console colors except generated text history
Console.DevTextColor "magenta" //console on hud text
Console.TextColor "base0" //text typed in history
RichText.TextColor "magenta" //doesn't do anything???
RichText.BgColor "base03" //bg color of console, overrides alpha'd panel as bg
RichText.SelectedTextColor "base00"
RichText.SelectedBgColor "base3" [/code]

If there are other things you are looking for take a look through my [url=https://github.com/Stochast1c/solarhud/blob/master/resource/sourcescheme.res]sourcescheme[/url] which I tried to heavily comment to the best of my ability.
1850
#1850
0 Frags +
spammydoes anyone have an idea how to fix that ready up panel?
http://i.imgur.com/B9PNcfd.jpg

I believe you have to change HUDTournament.res' width to be f0 (fullscreen)

To manipulate the positions of player panels, you gotta mess with team1_player_ and team2_player_ variables

[quote=spammy]does anyone have an idea how to fix that ready up panel?
[img]http://i.imgur.com/B9PNcfd.jpg[/img][/quote]

I believe you have to change [url=https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudtournament.res#L10]HUDTournament.res' width[/url] to be f0 (fullscreen)

To manipulate the positions of player panels, you gotta mess with team1_player_ and team2_player_ variables
1851
#1851
0 Frags +

yo guys, how do i edit the label text?
i want no "%" in uber label, no ":" in team name and want to change Ready and Not Ready to ✓ and X

pics:
how do i want it: http://i.imgur.com/fhpEtwF.jpg (yahud)
how it is now: http://i.imgur.com/sssKr5R.jpg (edited notohud)
thanks in advance

yo guys, how do i edit the label text?
i want no "%" in uber label, no ":" in team name and want to change Ready and Not Ready to ✓ and X

pics:
how do i want it: http://i.imgur.com/fhpEtwF.jpg (yahud)
how it is now: http://i.imgur.com/sssKr5R.jpg (edited notohud)
thanks in advance
1852
#1852
huds.tf
0 Frags +
deguCZyo guys, how do i edit the label text?
i want no "%" in uber label, no ":" in team name and want to change Ready and Not Ready to ✓ and X

pics:
how do i want it: http://i.imgur.com/fhpEtwF.jpg (yahud)
how it is now: http://i.imgur.com/sssKr5R.jpg (edited notohud)
thanks in advance

Custom Fonts that replace/remove glyphs that appear in the HUD text.

[quote=deguCZ]yo guys, how do i edit the label text?
i want no "%" in uber label, no ":" in team name and want to change Ready and Not Ready to ✓ and X

pics:
how do i want it: http://i.imgur.com/fhpEtwF.jpg (yahud)
how it is now: http://i.imgur.com/sssKr5R.jpg (edited notohud)
thanks in advance[/quote]
Custom Fonts that replace/remove glyphs that appear in the HUD text.
1853
#1853
0 Frags +
omnideguCZyo guys, how do i edit the label text?
i want no "%" in uber label, no ":" in team name and want to change Ready and Not Ready to ✓ and X

pics:
how do i want it: http://i.imgur.com/fhpEtwF.jpg (yahud)
how it is now: http://i.imgur.com/sssKr5R.jpg (edited notohud)
thanks in advance
Custom Fonts that replace/remove glyphs that appear in the HUD text.

thanks!

[quote=omni][quote=deguCZ]yo guys, how do i edit the label text?
i want no "%" in uber label, no ":" in team name and want to change Ready and Not Ready to ✓ and X

pics:
how do i want it: http://i.imgur.com/fhpEtwF.jpg (yahud)
how it is now: http://i.imgur.com/sssKr5R.jpg (edited notohud)
thanks in advance[/quote]
Custom Fonts that replace/remove glyphs that appear in the HUD text.[/quote]

thanks!
1854
#1854
0 Frags +

I've been trying to figure out my HUD and I have no idea what to do. I'd appreciate some help. I have PVHUD and I've been trying to fiddle around my files with no success. I've gone in tf/resource/ui, opened up "TargetID.res", and gone to "TargetDataLabel". But from there, I'm stuck. I've tried changing the "wide" and "tall" values but neither have done anything. I've also changed the font to "Default" but nothing happens. Many thanks in advance for help.

I've been trying to figure out my HUD and I have no idea what to do. I'd appreciate some help. I have PVHUD and I've been trying to fiddle around my files with no success. I've gone in tf/resource/ui, opened up "TargetID.res", and gone to "TargetDataLabel". But from there, I'm stuck. I've tried changing the "wide" and "tall" values but neither have done anything. I've also changed the font to "Default" but nothing happens. Many thanks in advance for help.
1855
#1855
0 Frags +

http://i.imgur.com/WRYX9g1.jpg

Does anyone know how I can move the mvm currency? I want to try to get it underneath the killstreak meter, but everytime I try to move the xpos or ypos it gets cut off as shown in the picture, and eventually if I go too far, it disappears. Changing the wide and tall does absolutely nothing (probably makes it worse to change it). TextAlignment is at "east". I've tried everything but it still gets cut off. So if anyone can help me that would be great.

[img]http://i.imgur.com/WRYX9g1.jpg[/img]

Does anyone know how I can move the mvm currency? I want to try to get it underneath the killstreak meter, but everytime I try to move the xpos or ypos it gets cut off as shown in the picture, and eventually if I go too far, it disappears. Changing the wide and tall does absolutely nothing (probably makes it worse to change it). TextAlignment is at "east". I've tried everything but it still gets cut off. So if anyone can help me that would be great.
1856
#1856
0 Frags +

http://puu.sh/kfdYj/1954661968.jpg

How do I fix this shit? Is there a way to completely remove the "streak" column?

[img]http://puu.sh/kfdYj/1954661968.jpg[/img]
How do I fix this shit? Is there a way to completely remove the "streak" column?
1857
#1857
0 Frags +
Yoshihttp://i.imgur.com/WRYX9g1.jpg

Does anyone know how I can move the mvm currency? I want to try to get it underneath the killstreak meter, but everytime I try to move the xpos or ypos it gets cut off as shown in the picture, and eventually if I go too far, it disappears. Changing the wide and tall does absolutely nothing (probably makes it worse to change it). TextAlignment is at "east". I've tried everything but it still gets cut off. So if anyone can help me that would be great.

Make sure in hudlayout.res, HUDMannvsMachineStatus has "wide" "f0" and "tall" "480" - should be default but just make sure, so you're able to move the panels across the entire screen

konrhttp://puu.sh/kfdYj/1954661968.jpg
How do I fix this shit? Is there a way to completely remove the "streak" column?

I think you can just change the "killstreak_width" to 0 in scoreboard.res

[quote=Yoshi][img]http://i.imgur.com/WRYX9g1.jpg[/img]

Does anyone know how I can move the mvm currency? I want to try to get it underneath the killstreak meter, but everytime I try to move the xpos or ypos it gets cut off as shown in the picture, and eventually if I go too far, it disappears. Changing the wide and tall does absolutely nothing (probably makes it worse to change it). TextAlignment is at "east". I've tried everything but it still gets cut off. So if anyone can help me that would be great.[/quote]

Make sure in hudlayout.res, HUDMannvsMachineStatus has "wide" "f0" and "tall" "480" - should be default but just make sure, so you're able to move the panels across the entire screen


[quote=konr][img]http://puu.sh/kfdYj/1954661968.jpg[/img]
How do I fix this shit? Is there a way to completely remove the "streak" column?[/quote]

I think you can just change the [url=https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/scoreboard.res#L38]"killstreak_width" to 0[/url] in scoreboard.res
1858
#1858
0 Frags +

http://i.imgur.com/sGaWrPD.png

Can you change the background of the panel (PanelListPanel) that the server list is on (black arrow)? It seems to be a weird alpha'd version of the overall panel bg.

Where can you edit the individual server panels (blue arrow)?

If you can't, what controls the color of the panel bg? It seems that I found it once before (since it is default colored correctly) but I can't find it again. More importantly I care about modifying the selected color since right now it appears to be the same or practically the same color, making it impossible to know what server you have clicked on.

What about the font for the panel? Oddly, the background of the text appears to be set through sourcescheme (Label.*, so is this font in sourcescheme because I overwrote all the font definitions there.

[img]http://i.imgur.com/sGaWrPD.png[/img]

Can you change the background of the panel (PanelListPanel) that the server list is on (black arrow)? It seems to be a weird alpha'd version of the overall panel bg.

Where can you edit the individual server panels (blue arrow)?

If you can't, what controls the color of the panel bg? It seems that I found it once before (since it is default colored correctly) but I can't find it again. More importantly I care about modifying the selected color since right now it appears to be the same or practically the same color, making it impossible to know what server you have clicked on.

What about the font for the panel? Oddly, the background of the text appears to be set through sourcescheme (Label.*, so is this font in sourcescheme because I overwrote all the font definitions there.
1859
#1859
0 Frags +
Stochast1chttp://i.imgur.com/sGaWrPD.png

Can you change the background of the panel (PanelListPanel) that the server list is on (black arrow)? It seems to be a weird alpha'd version of the overall panel bg.

Where can you edit the individual server panels (blue arrow)?

If you can't, what controls the color of the panel bg? It seems that I found it once before (since it is default colored correctly) but I can't find it again. More importantly I care about modifying the selected color since right now it appears to be the same or practically the same color, making it impossible to know what server you have clicked on.

What about the font for the panel? Oddly, the background of the text appears to be set through sourcescheme (Label.*, so is this font in sourcescheme because I overwrote all the font definitions there.

open SourceScheme and look for a value with really high R G B values, 0 0 0 is black 255 255 255 is white

red+green = yellow
red+blue = purple
green+blue= teal

youre looking for something probably like 200 210 100 or something if i had to guess

[quote=Stochast1c][img]http://i.imgur.com/sGaWrPD.png[/img]

Can you change the background of the panel (PanelListPanel) that the server list is on (black arrow)? It seems to be a weird alpha'd version of the overall panel bg.

Where can you edit the individual server panels (blue arrow)?

If you can't, what controls the color of the panel bg? It seems that I found it once before (since it is default colored correctly) but I can't find it again. More importantly I care about modifying the selected color since right now it appears to be the same or practically the same color, making it impossible to know what server you have clicked on.

What about the font for the panel? Oddly, the background of the text appears to be set through sourcescheme (Label.*, so is this font in sourcescheme because I overwrote all the font definitions there.[/quote]

open SourceScheme and look for a value with really high R G B values, 0 0 0 is black 255 255 255 is white

red+green = yellow
red+blue = purple
green+blue= teal

youre looking for something probably like 200 210 100 or something if i had to guess
1860
#1860
0 Frags +

Anyone know the name of the text file in resource/ui for the end round win panels? The one that shows highest scorer in points and sometimes highest kill streak.

Anyone know the name of the text file in resource/ui for the end round win panels? The one that shows highest scorer in points and sometimes highest kill streak.
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