does anyone know how to make the numbers a bold red for m0res hud when they have low health
does anyone know how to make the numbers a bold red for m0res hud when they have low health
How can I make the demoman/scout charge bar meter bar to animate when it's full or to change it's color from white to something else?
http://doodlesstuff.com/?tutorial=tf2hud§ion=meters
Use "MeterFG" and "MeterBG" to change the colors, afaik there's no way to animate them but I might just be dumb
Use "MeterFG" and "MeterBG" to change the colors, afaik there's no way to animate them but I might just be dumb
http://i.imgur.com/HECdXza.jpg
how do I change the highlighted text color?
EDIT: Figured it out;
by changing the "armedFgColor_override" colors for each class in "classselection.res"
how do I change the highlighted text color?
EDIT: Figured it out;
by changing the "armedFgColor_override" colors for each class in "classselection.res"
STOGEhttp://i.imgur.com/HECdXza.jpg
how do I change the highlighted text color?
armedfgcolor_override
how do I change the highlighted text color?[/quote]
armedfgcolor_override
http://i.imgur.com/zs2N2Yz.jpg
How to move the "bottles" position from bottom right to top left?
How to move the "bottles" position from bottom right to top left?
Did they not add anything to control the placement of the PD hud?
flameresource/ui/hudobjectiveplayerdestruction
I'm using RaysHUD and I can't find it.
I'm using RaysHUD and I can't find it.
then he didnt add it, go take it from my repository or the default tf2 one, or grab it yourself with gcfscape, mine is default except i moved the beer bottle thing up closer to the health
https://github.com/mattr0d/flamehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
The bottles is "carriedcontainer"
https://github.com/mattr0d/flamehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
The bottles is "carriedcontainer"
Anybody know how I would put pvhud's damage numbers on oxide hud? I've googled and looked on tf.tv for the answer but I'm either blind or it's difficult to find.
PVHud: https://github.com/Chilcott/PVHUD
OxideHUD: http://www.teamfortress.tv/29168/oxide-hud-2015
move huddamageaccount from one folder to the other
You'll probably have to install the font(s) for the damage numbers as well, assuming they're different.
https://www.youtube.com/watch?v=ucnYBA2xYdo
alright my game can't be the only one crashing upon connecting to a server since the new update? assuming it's a HUD issue, anyone able to help me with my m0re HUD?
raysThe only thing flame's messed with in his HUD in regards to the invasion update was something involving the main menu (changing the cycling ad to match that of the invasion update instead of the Gun Mettle update) and the quickplay menu (making the quickplay screen display a splash image for Invasion maps).
Any crashing you might've experiences due to this update is not caused by the HUD you're using, but rather the update itself.
You can see all that he changed in his Invasion commit here:
https://github.com/mattr0d/flamehud/commit/17ffeaab66d6981c67dd9b7da346f0f1ae3b7476
The only thing flame's messed with in his HUD in regards to the invasion update was something involving the main menu (changing the cycling ad to match that of the invasion update instead of the Gun Mettle update) and the quickplay menu (making the quickplay screen display a splash image for Invasion maps).
Any crashing you might've experiences due to this update is not caused by the HUD you're using, but rather the update itself.
You can see all that he changed in his Invasion commit here:
https://github.com/mattr0d/flamehud/commit/17ffeaab66d6981c67dd9b7da346f0f1ae3b7476[/quote]
http://steamcommunity.com/id/stefan_crime/screenshot/644370850347883538
Invasion broke RaysHUD. Need help!
Invasion broke RaysHUD. Need help!
Panda-How do i move the position of the chat
Go to resource/ui/BaseChat.res
Change the xpos and ypos
Go to resource/ui/BaseChat.res
Change the xpos and ypos
STOGEPanda-How do i move the position of the chat
Go to resource/ui/BaseChat.res
Change the xpos and ypos
does anyone have the default basechat.res on hand? The one i found last night is missing the buttons and check boxes and stuff
Go to resource/ui/BaseChat.res
Change the xpos and ypos[/quote]
does anyone have the default basechat.res on hand? The one i found last night is missing the buttons and check boxes and stuff
You can find it in the Team Fortress 2/hl2/resource/ui folder, as well as all the replay editor files and some handy source ui files (such as the demoui)
How do I make it so changing to and from minmode change health/ammo positions?
STOGEHow do I make it so changing to and from minmode change health/ammo positions?
Just add xpos_minmode and ypos_minmode lines to your health and ammo with the new, different positions.
Just add xpos_minmode and ypos_minmode lines to your health and ammo with the new, different positions.
SmesiWhere can i edit the new Watergate stuff?
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
I believe this is it
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
I believe this is it
STOGEPanda-How do i move the position of the chat
Go to resource/ui/BaseChat.res
Change the xpos and ypos
I don't have BaseChat.res in my ui foldier
Go to resource/ui/BaseChat.res
Change the xpos and ypos[/quote]
I don't have BaseChat.res in my ui foldier
Panda-STOGEI don't have BaseChat.res in my ui foldierPanda-How do i move the position of the chat
Go to resource/ui/BaseChat.res
Change the xpos and ypos
You can find it in your /Team Fortress 2/hl2/resource/ui folder. Just copy it from there and put it in your custom resource/ui folder.
Go to resource/ui/BaseChat.res
Change the xpos and ypos[/quote]
I don't have BaseChat.res in my ui foldier[/quote]
You can find it in your /Team Fortress 2/hl2/resource/ui folder. Just copy it from there and put it in your custom resource/ui folder.
I want to quickly and easily add name plates to my STV spectator HUD. I also want to easily disable them. Is there a convar for that? How would I add name plates?
If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks!
If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks!
you can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle
MR_SLINI want to quickly and easily add name plates to my STV spectator HUD. I also want to easily disable them. Is there a convar for that? How would I add name plates?
If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks!
flameyou can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle
ok i just tried it, in spectator tournament go down to playerpanels_kv or whatever and do
"team1_player_base_y_minmode" "1000"
"team2_player_base_y_minmode" "1000"
This will make it so when you toggle minmode all of the name plates are off the screen.
If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks![/quote]
[quote=flame]you can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle[/quote]
ok i just tried it, in spectator tournament go down to playerpanels_kv or whatever and do
"team1_player_base_y_minmode" "1000"
"team2_player_base_y_minmode" "1000"
This will make it so when you toggle minmode all of the name plates are off the screen.