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aHud HP
posted in Customization
1
#1
0 Frags +

OK, I didn't post this in the Hud editing thread, because it is for quick answers, but I think this is a little more complicated.

I am a user of budhud, by whiskerbuscuit. I have used it for a little over half a year. I really like it, and it is perfect for me.
I was going through huds.tf and I decided to try out aHud, but expecting to go back to budhud, which I didn't.

Budhud is better for me,but the only reason I am using aHud right now, is because of those boxes on buffed HP, and low HP, and Ammo. With aHud, you can choose to use these boxes or just the old fashioned HP Cross.

So, my question is, how do I make these boxes which are not availble for use in budhud, and implement them there.

http://imgur.com/IvtINCK
http://imgur.com/7ozvUcV

Thanks<3

OK, I didn't post this in the Hud editing thread, because it is for quick answers, but I think this is a little more complicated.

I am a user of budhud, by whiskerbuscuit. I have used it for a little over half a year. I really like it, and it is perfect for me.
I was going through huds.tf and I decided to try out aHud, but expecting to go back to budhud, which I didn't.

Budhud is better for me,but the only reason I am using aHud right now, is because of those boxes on buffed HP, and low HP, and Ammo. With aHud, you can choose to use these boxes or just the old fashioned HP Cross.

So, my question is, how do I make these boxes which are not availble for use in budhud, and implement them there.

http://imgur.com/IvtINCK
http://imgur.com/7ozvUcV

Thanks<3
2
#2
1 Frags +

You're right this doesnt have a simple short answer. I suggest you to check out Raysfire's hud editing totorial on youtube. I think this is something you can do with editing panels of hud objects.

You're right this doesnt have a simple short answer. I suggest you to check out Raysfire's hud editing totorial on youtube. I think this is something you can do with editing panels of hud objects.
3
#3
0 Frags +

May also be worthwhile having a read at doodles guide.
http://doodlesstuff.com/?tutorial=tf2hud

May also be worthwhile having a read at doodles guide.
http://doodlesstuff.com/?tutorial=tf2hud
4
#4
0 Frags +

Alright, I have seen rays hud editing videos, but this time, but didn't really look into this.
Thanks for the help guys :3

If anyone has more tips, make sure to let me know :)

Alright, I have seen rays hud editing videos, but this time, but didn't really look into this.
Thanks for the help guys :3

If anyone has more tips, make sure to let me know :)
5
#5
3 Frags +

you find the code in hudplayerhealth.res which should be something like

"HealthBG"	
	{
		"ControlName"	"CExImageButton"
		"fieldName"		"HealthBG"
		"xpos"			"64"
		"ypos"			"29"
		"zpos"			"1"
		"wide"			"100"
		"tall"			"43"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"defaultbgcolor_override"	"Blank"
		"PaintBackgroundType"	"0"
        "textinsety" 	"99"
	}

add that to budhud's playerhealth.res, resize/reposition to fit, and then change your hudanimations.txt to properly animate them when you're buffed/low (basically just copy stuff from ahud's to budhud's)

repeat for ammo

if you need more specific help hmu

you find the code in hudplayerhealth.res which should be something like

[code]"HealthBG"
{
"ControlName" "CExImageButton"
"fieldName" "HealthBG"
"xpos" "64"
"ypos" "29"
"zpos" "1"
"wide" "100"
"tall" "43"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"defaultbgcolor_override" "Blank"
"PaintBackgroundType" "0"
"textinsety" "99"
}[/code]

add that to budhud's playerhealth.res, resize/reposition to fit, and then change your hudanimations.txt to properly animate them when you're buffed/low (basically just copy stuff from ahud's to budhud's)

repeat for ammo

if you need more specific help hmu
6
#6
2 Frags +

Pigby's correct.

There's a LowAmmoBG in hudammoweapons.res you'll want to copy. For both the HealthBG and LowAmmoBG, you'll most likely have to change the xpos, ypos, wide, and tall values to have the box fit with budhud's health and ammo numbers. There's also one in spectatorguihealth.res for the Target ID and Tournament Spectator panels but I don't know if you want that or not.

In hudanimations_tf.txt, the animations for the box are listed conveniently under 'box' for Health Bonus Pulse, Health Dying Pulse, and HudLowAmmoPulse. Skip anything with 'Spec' and `Freezepanel` if you're not using them. Color definitions e.g. `HP Low` and `Ammo in Clip` you'll have to change to the ones budhud uses, which you'll find in the clientscheme.

Pigby's correct.

There's a LowAmmoBG in hudammoweapons.res you'll want to copy. For both the HealthBG and LowAmmoBG, you'll most likely have to change the xpos, ypos, wide, and tall values to have the box fit with budhud's health and ammo numbers. There's also one in spectatorguihealth.res for the Target ID and Tournament Spectator panels but I don't know if you want that or not.

In hudanimations_tf.txt, the animations for the box are listed conveniently under 'box' for Health Bonus Pulse, Health Dying Pulse, and HudLowAmmoPulse. Skip anything with 'Spec' and `Freezepanel` if you're not using them. Color definitions e.g. `HP Low` and `Ammo in Clip` you'll have to change to the ones budhud uses, which you'll find in the clientscheme.
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