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HUD editing: short questions, quick answers
posted in Customization
1621
#1621
0 Frags +
Stochast1cOnenWhat is the file to change the MGE overlay's font/size? I know it's possible, for huds like HUDAS Iscariote have that feature.

Thanks in advance.

Edit: I've come to realize that the MGE overlay is most likely related to the text present in some servers like tr_walkway_rc2, when you look at the panels in the map. I hope this somehow helps you in any way.

Clientscheme.res

For colors,
      //sourcemod menu panels: e.g. sm_admin, sm_pr, sm_add
	"ItemColor"		
	"MenuColor"		
	"MenuBoxBg"

I forget what text definition the sourcemod panels use, try looking at the source code for mge to see.

Cheers.

[quote=Stochast1c][quote=Onen]What is the file to change the MGE overlay's font/size? I know it's possible, for huds like HUDAS Iscariote have that feature.

Thanks in advance.

Edit: I've come to realize that the MGE overlay is most likely related to the text present in some servers like tr_walkway_rc2, when you look at the panels in the map. I hope this somehow helps you in any way.[/quote]

Clientscheme.res

For colors,

[code] //sourcemod menu panels: e.g. sm_admin, sm_pr, sm_add
"ItemColor"
"MenuColor"
"MenuBoxBg"[/code]

I forget what text definition the sourcemod panels use, try looking at the source code for mge to see.[/quote]

Cheers.
1622
#1622
0 Frags +

Also, one more thing. How would I go about fixing this?

http://i.imgur.com/BSDspcV.jpg

Also, one more thing. How would I go about fixing this?

[img]http://i.imgur.com/BSDspcV.jpg[/img]
1623
#1623
0 Frags +
NokkEdit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.

I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

[quote=Nokk]Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.[/quote]
I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?
1624
#1624
1 Frags +

#1622 since it looks like you haven't edited any of those panels either delete your econ folder (if you haven't touched anything in there) or replace the folder with the stock hud (either using the basehud github or extracting from vpk). If you actually wanna play with the file, or you have done other modifications, it is itemmodelpanel.res in ui/econ/

#1622 since it looks like you haven't edited any of those panels either delete your econ folder (if you haven't touched anything in there) or replace the folder with the stock hud (either using the basehud github or extracting from vpk). If you actually wanna play with the file, or you have done other modifications, it is itemmodelpanel.res in ui/econ/
1625
#1625
0 Frags +
rewolfgenius415genius415Hi i would like to move the weapon inspection panel (that comes up when you press F/+inspect) a little higher. Which variables and which .res file should I edit? Many thanks in advance.anyone? is it as simple as a ypos?
It's actually not. I can't get it to anyway cos it either doesn't move or gets cut off for me. But if you want to play around with the numbers then it's hudinspectpanel in hudlayout.res then hudinspectpanel.res in resource/ui folder.

thank you, guess I won't be touching it then!

[quote=rewolf][quote=genius415][quote=genius415]Hi i would like to move the weapon inspection panel (that comes up when you press F/+inspect) a little higher. Which variables and which .res file should I edit? Many thanks in advance.[/quote]
anyone? is it as simple as a ypos?[/quote]

It's actually not. I can't get it to anyway cos it either doesn't move or gets cut off for me. But if you want to play around with the numbers then it's hudinspectpanel in hudlayout.res then hudinspectpanel.res in resource/ui folder.[/quote]
thank you, guess I won't be touching it then!
1626
#1626
0 Frags +

tried making a small team indicator like Rays did in his hud from scratch thing, but for some reason mines the wrong color. it works fine on red team but when i switch to blu it's a purple color. anyone know what would cause it?

http://i.imgur.com/sLLXZ6O.jpg

here's what it looks like in hudplayerhealth:

	"TeamIndicator"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"TeamIndicator"
		"xpos"			"55" //55
		"ypos"			"65" //65
		"zpos"			"2"
		"wide"			"70"
		"tall"			"4"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"image"			"../hud/color_panel_brown"
		"scaleImage"	"1"
		"teambg_1"		"../hud/color_panel_brown"
		"teambg_2"		"../hud/color_panel_red"
		"teambg_3"		"../hud_color_panel_blu"

		"src_corner_height"		"40"
		"src_corner_width"		"40"
		"draw_corner_height"	"0"
		"draw_corner_width"		"0"
	}
tried making a small team indicator like Rays did in his hud from scratch thing, but for some reason mines the wrong color. it works fine on red team but when i switch to blu it's a purple color. anyone know what would cause it?

[img]http://i.imgur.com/sLLXZ6O.jpg[/img]

here's what it looks like in hudplayerhealth:
[code] "TeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamIndicator"
"xpos" "55" //55
"ypos" "65" //65
"zpos" "2"
"wide" "70"
"tall" "4"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud_color_panel_blu"

"src_corner_height" "40"
"src_corner_width" "40"
"draw_corner_height" "0"
"draw_corner_width" "0"
}[/code]
1627
#1627
huds.tf
0 Frags +

You've got the blue texture name wrong. hud/color_panel_blu, not hud_color_panel_blu

You've got the blue texture name wrong. hud/color_panel_blu, not hud_color_panel_blu
1628
#1628
0 Frags +

whoops. thanks. :P

whoops. thanks. :P
1629
#1629
-1 Frags +
Stochast1c#1622 since it looks like you haven't edited any of those panels either delete your econ folder (if you haven't touched anything in there) or replace the folder with the stock hud (either using the basehud github or extracting from vpk). If you actually wanna play with the file, or you have done other modifications, it is itemmodelpanel.res in ui/econ/

Thanks a lot, man. Cheers.

[quote=Stochast1c]#1622 since it looks like you haven't edited any of those panels either delete your econ folder (if you haven't touched anything in there) or replace the folder with the stock hud (either using the basehud github or extracting from vpk). If you actually wanna play with the file, or you have done other modifications, it is itemmodelpanel.res in ui/econ/[/quote]

Thanks a lot, man. Cheers.
1630
#1630
0 Frags +

edit: resolved

edit: resolved
1631
#1631
0 Frags +
NokkEdit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.

I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??

[quote=Nokk]Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.[/quote]
I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??
1632
#1632
1 Frags +
MightyNokkEdit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??

Man you've literally posted the same comment like five times with 0 pictures of what you have or what you want to achieve. So post pictures or just stop posting the same comment over and over.

[quote=Mighty][quote=Nokk]Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.[/quote]
I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??[/quote]

Man you've literally posted the same comment like five times with 0 pictures of what you have or what you want to achieve. So post pictures or just stop posting the same comment over and over.
1633
#1633
huds.tf
0 Frags +
MightyNokkEdit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??

What exactly are you trying to move? The charge meter? Because you've got the xpos and ypos of ChargeMeter set to 0 and 1 so it'll be in the corner.

I assume you've been doing that so give us some screenshots.

[quote=Mighty][quote=Nokk]Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.[/quote]
I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??[/quote]

What exactly are you trying to move? The charge meter? Because you've got the xpos and ypos of ChargeMeter set to 0 and 1 so it'll be in the corner.

I assume you've been doing that so give us some screenshots.
1634
#1634
0 Frags +
omniMightyNokkEdit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??

What exactly are you trying to move? The charge meter? Because you've got the xpos and ypos of ChargeMeter set to 0 and 1 so it'll be in the corner.

I assume you've been doing that so give us some screenshots.

I'm trying to move and resize HudDemomanPipes through the entry in HudLayout.res in order to have the shield charge meter in-line with the others. The charge meter itself moves freely WITHIN HudDemomanPipes and works as its supposed to, but when attempting to move it outside of huddemomanpipes it gets cut off by the huddemomanpipes 'Panel'. For some reason, the size and position of huddemomanpipes is NOT changed by the HudLayout.res entry.

http://pasteboard.co/29NGsXsC.jpg

[quote=omni][quote=Mighty][quote=Nokk]Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.[/quote]
I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??[/quote]

What exactly are you trying to move? The charge meter? Because you've got the xpos and ypos of ChargeMeter set to 0 and 1 so it'll be in the corner.

I assume you've been doing that so give us some screenshots.[/quote]

I'm trying to move and resize HudDemomanPipes through the entry in HudLayout.res in order to have the shield charge meter in-line with the others. The charge meter itself moves freely WITHIN HudDemomanPipes and works as its supposed to, but when attempting to move it outside of huddemomanpipes it gets cut off by the huddemomanpipes 'Panel'. For some reason, the size and position of huddemomanpipes is NOT changed by the HudLayout.res entry.

http://pasteboard.co/29NGsXsC.jpg
1635
#1635
0 Frags +

how do I make the target id team colors look more opaque? is there an alpha value I can change somewhere?

edit: nvm I changed the image from

"image" "../hud/color_panel_red" to

"image" "../hud/ammo_red_bg"

and it made it less transparent

how do I make the target id team colors look more opaque? is there an alpha value I can change somewhere?

edit: nvm I changed the image from

"image" "../hud/color_panel_red" to

"image" "../hud/ammo_red_bg"

and it made it less transparent
1636
#1636
0 Frags +
MightyomniMightyNokkEdit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??

What exactly are you trying to move? The charge meter? Because you've got the xpos and ypos of ChargeMeter set to 0 and 1 so it'll be in the corner.

I assume you've been doing that so give us some screenshots.

I'm trying to move and resize HudDemomanPipes through the entry in HudLayout.res in order to have the shield charge meter in-line with the others. The charge meter itself moves freely WITHIN HudDemomanPipes and works as its supposed to, but when attempting to move it outside of huddemomanpipes it gets cut off by the huddemomanpipes 'Panel'. For some reason, the size and position of huddemomanpipes is NOT changed by the HudLayout.res entry.

http://pasteboard.co/29NGsXsC.jpg

I just moved and changed the size of demoman pipes no problem on a hud that I've made. I dunno how you've got a problem with it. At this point I want to say just send me the hud files and I'll fix it myself for you.

[quote=Mighty][quote=omni][quote=Mighty][quote=Nokk]Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.[/quote]
I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??[/quote]

What exactly are you trying to move? The charge meter? Because you've got the xpos and ypos of ChargeMeter set to 0 and 1 so it'll be in the corner.

I assume you've been doing that so give us some screenshots.[/quote]

I'm trying to move and resize HudDemomanPipes through the entry in HudLayout.res in order to have the shield charge meter in-line with the others. The charge meter itself moves freely WITHIN HudDemomanPipes and works as its supposed to, but when attempting to move it outside of huddemomanpipes it gets cut off by the huddemomanpipes 'Panel'. For some reason, the size and position of huddemomanpipes is NOT changed by the HudLayout.res entry.

http://pasteboard.co/29NGsXsC.jpg[/quote]

I just moved and changed the size of demoman pipes no problem on a hud that I've made. I dunno how you've got a problem with it. At this point I want to say just send me the hud files and I'll fix it myself for you.
1637
#1637
0 Frags +

http://prntscr.com/7x4n86

This bothers me more than it should. How do move?

http://prntscr.com/7x4n86

This bothers me more than it should. How do move?
1638
#1638
1 Frags +
N1ghThttp://prntscr.com/7x4n86

This bothers me more than it should. How do move?

That's in resource/ui/hudobjectivestatus, more specifically the delta_item stuff.

[quote=N1ghT]http://prntscr.com/7x4n86

This bothers me more than it should. How do move?[/quote]
That's in resource/ui/hudobjectivestatus, more specifically the delta_item stuff.
1639
#1639
1 Frags +

How do you remove the killstreak count in both the scoreboard and by the health?

How do you remove the killstreak count in both the scoreboard and by the health?
1640
#1640
0 Frags +
_KermitMightyomniMightyNokkEdit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??

What exactly are you trying to move? The charge meter? Because you've got the xpos and ypos of ChargeMeter set to 0 and 1 so it'll be in the corner.

I assume you've been doing that so give us some screenshots.

I'm trying to move and resize HudDemomanPipes through the entry in HudLayout.res in order to have the shield charge meter in-line with the others. The charge meter itself moves freely WITHIN HudDemomanPipes and works as its supposed to, but when attempting to move it outside of huddemomanpipes it gets cut off by the huddemomanpipes 'Panel'. For some reason, the size and position of huddemomanpipes is NOT changed by the HudLayout.res entry.

http://pasteboard.co/29NGsXsC.jpg

I just moved and changed the size of demoman pipes no problem on a hud that I've made. I dunno how you've got a problem with it. At this point I want to say just send me the hud files and I'll fix it myself for you.

https://drive.google.com/open?id=0BzoD3jejiX6Qflp6V2huVVkwTTNGWmZ0WlNJYzJTd19sNWUwZ2FtMS1qeVp0d2dWOGdJTXM

Just move the demoman shield charge meter so that its right under the charge meter for stickies/loose cannon.
use the scout charge meters as a reference to where I'd want it.

Also, if it won't be too much trouble, can you make the sticky count +a shadow for it centered on the screen, right above the loose cannon/sticky meter?

thanks in advance.

[quote=_Kermit][quote=Mighty][quote=omni][quote=Mighty][quote=Nokk]Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.[/quote]
I tried to do that, but when doing hud_reloadscheme after I changed the values, vgui_drawtree 1 showed that huddemomanpipes was in the same place and nothing changed. And no, I didn't forget to save.

HudLayout.res: http://pastebin.com/i9J2BSEV
HudDemomanPipes.res: http://pastebin.com/c8m1LuBw

qq am I doing something wrong, or is it some sort of bug?

does anyone at all know a fix??[/quote]

What exactly are you trying to move? The charge meter? Because you've got the xpos and ypos of ChargeMeter set to 0 and 1 so it'll be in the corner.

I assume you've been doing that so give us some screenshots.[/quote]

I'm trying to move and resize HudDemomanPipes through the entry in HudLayout.res in order to have the shield charge meter in-line with the others. The charge meter itself moves freely WITHIN HudDemomanPipes and works as its supposed to, but when attempting to move it outside of huddemomanpipes it gets cut off by the huddemomanpipes 'Panel'. For some reason, the size and position of huddemomanpipes is NOT changed by the HudLayout.res entry.

http://pasteboard.co/29NGsXsC.jpg[/quote]

I just moved and changed the size of demoman pipes no problem on a hud that I've made. I dunno how you've got a problem with it. At this point I want to say just send me the hud files and I'll fix it myself for you.[/quote]

https://drive.google.com/open?id=0BzoD3jejiX6Qflp6V2huVVkwTTNGWmZ0WlNJYzJTd19sNWUwZ2FtMS1qeVp0d2dWOGdJTXM

Just move the demoman shield charge meter so that its right under the charge meter for stickies/loose cannon.
use the scout charge meters as a reference to where I'd want it.

Also, if it won't be too much trouble, can you make the sticky count +a shadow for it centered on the screen, right above the loose cannon/sticky meter?

thanks in advance.
1641
#1641
0 Frags +

Disregard. All I had to do was disable floating health text. Thanks to _Kermit!

Disregard. All I had to do was disable floating health text. Thanks to _Kermit!
1642
#1642
0 Frags +

Can somebody help me fixing the item quality borders for flatHUD ?
(i am unpatient to wait for flatline to release the next update :l )

Can somebody help me fixing the item quality borders for flatHUD ?
(i am unpatient to wait for flatline to release the next update :l )
1643
#1643
1 Frags +
Mighty
https://drive.google.com/open?id=0BzoD3jejiX6Qflp6V2huVVkwTTNGWmZ0WlNJYzJTd19sNWUwZ2FtMS1qeVp0d2dWOGdJTXM

Just move the demoman shield charge meter so that its right under the charge meter for stickies/loose cannon.
use the scout charge meters as a reference to where I'd want it.

Also, if it won't be too much trouble, can you make the sticky count +a shadow for it centered on the screen, right above the loose cannon/sticky meter?

thanks in advance.

Done and I also fixed some mistakes you made regarding fonts in clientscheme.

[quote=Mighty]

https://drive.google.com/open?id=0BzoD3jejiX6Qflp6V2huVVkwTTNGWmZ0WlNJYzJTd19sNWUwZ2FtMS1qeVp0d2dWOGdJTXM

Just move the demoman shield charge meter so that its right under the charge meter for stickies/loose cannon.
use the scout charge meters as a reference to where I'd want it.

Also, if it won't be too much trouble, can you make the sticky count +a shadow for it centered on the screen, right above the loose cannon/sticky meter?

thanks in advance.[/quote]

[url=https://www.dropbox.com/s/7pmrdkx3lmvvrw4/AMHud.rar?dl=0]Done[/url] and I also fixed some mistakes you made regarding fonts in clientscheme.
1644
#1644
1 Frags +

Basically want my tournament hud to look more like this: http://i.imgur.com/UbW4zt5.jpg

instead of: http://i.imgur.com/LyuOjnF.jpg

This includes getting rid of the grey bar. The bar isn't there in spectator in pub etc - seems only to be a tournament mode thing? Also if you didn't know, it includes the team display.

Timer colors for koth also don't show up until I hud_reloadscheme. Not really a big deal, but if I can fix this at the same time then that's great.

Basically want my tournament hud to look more like this: http://i.imgur.com/UbW4zt5.jpg

instead of: http://i.imgur.com/LyuOjnF.jpg

This includes getting rid of the grey bar. The bar isn't there in spectator in pub etc - seems only to be a tournament mode thing? Also if you didn't know, it includes the team display.

Timer colors for koth also don't show up until I hud_reloadscheme. Not really a big deal, but if I can fix this at the same time then that's great.
1645
#1645
1 Frags +
yukiBasically want my tournament hud to look more like this: http://i.imgur.com/UbW4zt5.jpg

instead of: http://i.imgur.com/LyuOjnF.jpg

This includes getting rid of the grey bar. The bar isn't there in spectator in pub etc - seems only to be a tournament mode thing?

Timer colors for koth also don't show up until I hud_reloadscheme. Not really a big deal, but if I can fix this at the same time then that's great.

Whichever hud that first screenshot is of, take spectatortournament.res and spectatortournamentguihealth.res and paste them over their counterparts in your own hud. I'm not really sure about the koth stuff though, I've not seen that happen before.

[quote=yuki]Basically want my tournament hud to look more like this: http://i.imgur.com/UbW4zt5.jpg

instead of: http://i.imgur.com/LyuOjnF.jpg

This includes getting rid of the grey bar. The bar isn't there in spectator in pub etc - seems only to be a tournament mode thing?

Timer colors for koth also don't show up until I hud_reloadscheme. Not really a big deal, but if I can fix this at the same time then that's great.[/quote]

Whichever hud that first screenshot is of, take spectatortournament.res and spectatortournamentguihealth.res and paste them over their counterparts in your own hud. I'm not really sure about the koth stuff though, I've not seen that happen before.
1646
#1646
0 Frags +

Ah. GUIhealth was the one I was missing. thank you

Ah. GUIhealth was the one I was missing. thank you
1647
#1647
0 Frags +

Is there a way to disable the damage numbers above the target while retaining the damage numbers next to your health?

Is there a way to disable the damage numbers above the target while retaining the damage numbers next to your health?
1648
#1648
0 Frags +
rewolfIs there a way to disable the damage numbers above the target while retaining the damage numbers next to your health?

in HudDamageAccount.res find and change the fonts for delta_item_font and delta_item_font_big to "" like this:

"delta_item_font"		""
"delta_item_font_big"		""
[quote=rewolf]Is there a way to disable the damage numbers above the target while retaining the damage numbers next to your health?[/quote]

in HudDamageAccount.res find and change the fonts for delta_item_font and delta_item_font_big to "" like this:

[code]"delta_item_font" ""
"delta_item_font_big" ""[/code]
1649
#1649
0 Frags +

Can anyone tell me what this is and how to disable it?

http://i.imgur.com/YV8WzzB.jpg

Thanks!

Can anyone tell me what this is and how to disable it?

http://i.imgur.com/YV8WzzB.jpg

Thanks!
1650
#1650
0 Frags +

Looking to use my free upgrade to Windows 10 this afternoon I get back from work. Has anyone upgraded, and can you comment whether you need to reinstall hud fonts etc?

thanks

Looking to use my free upgrade to Windows 10 this afternoon I get back from work. Has anyone upgraded, and can you comment whether you need to reinstall hud fonts etc?

thanks
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