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HUD editing: short questions, quick answers
posted in Customization
1651
#1651
0 Frags +

When someone talks in the mic the blue/red bg in the right corner is cut off, where's the file to fix that?

When someone talks in the mic the blue/red bg in the right corner is cut off, where's the file to fix that?
1652
#1652
0 Frags +
_KermitMighty
https://drive.google.com/open?id=0BzoD3jejiX6Qflp6V2huVVkwTTNGWmZ0WlNJYzJTd19sNWUwZ2FtMS1qeVp0d2dWOGdJTXM

Just move the demoman shield charge meter so that its right under the charge meter for stickies/loose cannon.
use the scout charge meters as a reference to where I'd want it.

Also, if it won't be too much trouble, can you make the sticky count +a shadow for it centered on the screen, right above the loose cannon/sticky meter?

thanks in advance.

Done and I also fixed some mistakes you made regarding fonts in clientscheme.

thank you so much!
Now I can focus on differentiating my hud from ya_hud

[quote=_Kermit][quote=Mighty]

https://drive.google.com/open?id=0BzoD3jejiX6Qflp6V2huVVkwTTNGWmZ0WlNJYzJTd19sNWUwZ2FtMS1qeVp0d2dWOGdJTXM

Just move the demoman shield charge meter so that its right under the charge meter for stickies/loose cannon.
use the scout charge meters as a reference to where I'd want it.

Also, if it won't be too much trouble, can you make the sticky count +a shadow for it centered on the screen, right above the loose cannon/sticky meter?

thanks in advance.[/quote]

[url=https://www.dropbox.com/s/7pmrdkx3lmvvrw4/AMHud.rar?dl=0]Done[/url] and I also fixed some mistakes you made regarding fonts in clientscheme.[/quote]

thank you so much!
Now I can focus on differentiating my hud from ya_hud
1653
#1653
0 Frags +

How can I disable health bars that show up when you're spectating? I've found a command to disable/enable those, but it's server sided. Maybe there's a way I can hide this HUD element via hudlayout?

How can I disable health bars that show up when you're spectating? I've found a command to disable/enable those, but it's server sided. Maybe there's a way I can hide this HUD element via hudlayout?
1654
#1654
1 Frags +
rage1How can I disable health bars that show up when you're spectating? I've found a command to disable/enable those, but it's server sided. Maybe there's a way I can hide this HUD element via hudlayout?

try disabling "spectator_extras" in spectator.res and/or spectatortournament.res depending on what you're going for

[quote=rage1]How can I disable health bars that show up when you're spectating? I've found a command to disable/enable those, but it's server sided. Maybe there's a way I can hide this HUD element via hudlayout?[/quote]

try disabling "spectator_extras" in spectator.res and/or spectatortournament.res depending on what you're going for
1655
#1655
0 Frags +
smvnhttp://puu.sh/iAGhV/12e79e3c1b.jpg
how do i make the name of items smaller in the weapon selection menu?

any help?

[quote=smvn]
[img]http://puu.sh/iAGhV/12e79e3c1b.jpg[/img]
how do i make the name of items smaller in the weapon selection menu?[/quote]

any help?
1656
#1656
0 Frags +
N1ghTAnyone have any idea on how to move the Kart Health on Snowplow? If you can move it at all.

Bumping this q. Bit of a non issue because it's not like I'll play snowplow all the time, but it was kind of annoying when I was doing some contracts last night.

[quote=N1ghT]Anyone have any idea on how to move the Kart Health on Snowplow? If you can move it at all.[/quote]

Bumping this q. Bit of a non issue because it's not like I'll play snowplow all the time, but it was kind of annoying when I was doing some contracts last night.
1657
#1657
0 Frags +
yukiN1ghTAnyone have any idea on how to move the Kart Health on Snowplow? If you can move it at all.
Bumping this q. Bit of a non issue because it's not like I'll play snowplow all the time, but it was kMiloind of annoying when I was doing some contracts last night.

Fairly sure that it was done on a map level so it cannot be changed nor moved. Maybe if valve adds support on the hud it will be possible in the future.

[quote=yuki][quote=N1ghT]Anyone have any idea on how to move the Kart Health on Snowplow? If you can move it at all.[/quote]

Bumping this q. Bit of a non issue because it's not like I'll play snowplow all the time, but it was kMiloind of annoying when I was doing some contracts last night.[/quote]

Fairly sure that it was done on a map level so it cannot be changed nor moved. Maybe if valve adds support on the hud it will be possible in the future.
1658
#1658
0 Frags +

how do i remove the blue/red box near health and ammo in the default hud?

how do i remove the blue/red box near health and ammo in the default hud?
1659
#1659
whitelist.tf
0 Frags +
Evilhow do i remove the blue/red box near health and ammo in the default hud?

HudPlayerClass.res for the one behind the health and HudAmmoWeapons.res for the ammo one.
Use this and/or this for a list of hudfiles and their purpose.

[quote=Evil]how do i remove the blue/red box near health and ammo in the default hud?[/quote]
HudPlayerClass.res for the one behind the health and HudAmmoWeapons.res for the ammo one.
Use [url=http://huds.tf/forum/showthread.php?tid=40&pid=124#pid124]this[/url] and/or [url=http://doodlesstuff.com/?tutorial=tf2hud&page=resource]this[/url] for a list of hudfiles and their purpose.
1660
#1660
0 Frags +

thanks man ;D

thanks man ;D
1661
#1661
1 Frags +

how to move that "streak" value?

http://i.gyazo.com/4a24ce014a9eebb97c65fe1e8c7b1788.jpg

how to move that "streak" value?
[img]http://i.gyazo.com/4a24ce014a9eebb97c65fe1e8c7b1788.jpg[/img]
1662
#1662
3 Frags +
spammyhow to move that "streak" value?

Not possible.

[quote=spammy]how to move that "streak" value?[/quote]
Not possible.
1663
#1663
0 Frags +
spammyhow to move that "streak" value?

under the "scores" entry you can control it with "killstreak_width" "VARIABLE"

[quote=spammy]how to move that "streak" value? [/quote]
under the "scores" entry you can control it with "killstreak_width" "VARIABLE"
1664
#1664
huds.tf
0 Frags +
collycatspammyhow to move that "streak" value? under the "scores" entry you can control it with "killstreak_width" "VARIABLE"

Didn't work when the update kicked in, not sure if that was fixed since though.

[quote=collycat][quote=spammy]how to move that "streak" value? [/quote]
under the "scores" entry you can control it with "killstreak_width" "VARIABLE"[/quote]
Didn't work when the update kicked in, not sure if that was fixed since though.
1665
#1665
0 Frags +

Hi, I'm kinda new to editing but i know most of the basics, however, i can't seem to be able to figure out how to fix this...

Any help is appreciated. Thanks!

Hi, I'm kinda new to editing but i know most of the basics, however, i can't seem to be able to figure out [url=http://gyazo.com/fd1498123fa8f2cef75820f65e476465]how to fix this...[/url]

Any help is appreciated. Thanks!
1666
#1666
0 Frags +
cerealman1Hi, I'm kinda new to editing but i know most of the basics, however, i can't seem to be able to figure out how to fix this...

Any help is appreciated. Thanks!

Under "AmmoInClip" in HudAmmoWeapons, there's a "tall" value. Try to make it higher.

[quote=cerealman1]Hi, I'm kinda new to editing but i know most of the basics, however, i can't seem to be able to figure out [url=http://gyazo.com/fd1498123fa8f2cef75820f65e476465]how to fix this...[/url]

Any help is appreciated. Thanks![/quote]

Under "AmmoInClip" in HudAmmoWeapons, there's a "tall" value. Try to make it higher.
1667
#1667
0 Frags +

Thanks!

Thanks!
1668
#1668
0 Frags +
smvnsmvnhttp://puu.sh/iAGhV/12e79e3c1b.jpg
how do i make the name of items smaller in the weapon selection menu?

any help?

try messing with "ItemFontNameSmallest," "ItemFontNameSmall" and "ItemFontNameLarge" in your clientscheme

[quote=smvn][quote=smvn]
[img]http://puu.sh/iAGhV/12e79e3c1b.jpg[/img]
how do i make the name of items smaller in the weapon selection menu?[/quote]

any help?[/quote]

try messing with "ItemFontNameSmallest," "ItemFontNameSmall" and "ItemFontNameLarge" in your clientscheme
1669
#1669
0 Frags +

Where do I remove these Payload / CP timers?

Where do I remove [url=http://i.imgur.com/wxKZ2ok.png]these[/url] Payload / CP timers?
1670
#1670
2 Frags +

wheres the file that controls the contracts on the right of the screen?

wheres the file that controls the contracts on the right of the screen?
1671
#1671
0 Frags +
tonythetigerwheres the file that controls the contracts on the right of the screen?

There's a tonne of files in resource/ui/econ called questitempanel. I'd say it's probably them, I don't have a coin or I'd just check myself.

Also Kaneco it's hudstopwatch.

[quote=tonythetiger]wheres the file that controls the contracts on the right of the screen?[/quote]

There's a tonne of files in resource/ui/econ called questitempanel. I'd say it's probably them, I don't have a coin or I'd just check myself.

Also Kaneco it's hudstopwatch.
1672
#1672
0 Frags +

Bumping this ancient thread once again, does anyone know if you can hide your health and ammo when the winpanel pops up? And if so how?

Bumping this ancient thread once again, does anyone know if you can hide your health and ammo when the winpanel pops up? And if so how?
1673
#1673
0 Frags +

Would it be possible to make an ubercharge meter like this in any way? http://i.imgur.com/uJq1RHY.jpg

Would it be possible to make an ubercharge meter like this in any way? http://i.imgur.com/uJq1RHY.jpg
1674
#1674
0 Frags +
ThelostruneWould it be possible to make an ubercharge meter like this in any way? http://i.imgur.com/uJq1RHY.jpg

Nope, not possible

[quote=Thelostrune]Would it be possible to make an ubercharge meter like this in any way? http://i.imgur.com/uJq1RHY.jpg[/quote]

Nope, not possible
1675
#1675
0 Frags +

I want to add the server time limit left to part of my hud under the normal round timer. Much like the teamfortresstv hud on stream. How do I do it?

Been trying and looking for a while but I can't seem to do it or find out how.

I want to add the server time limit left to part of my hud under the normal round timer. Much like the teamfortresstv hud on stream. How do I do it?

Been trying and looking for a while but I can't seem to do it or find out how.
1676
#1676
0 Frags +
ShooshI want to add the server time limit left to part of my hud under the normal round timer. Much like the teamfortresstv hud on stream. How do I do it?

Been trying and looking for a while but I can't seem to do it or find out how.

"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "16"
"xpos_hidef" "0"
"xpos_lodef" "0"
"ypos" "33"
"ypos_minmode" "24"
"ypos_hidef" "41"
"ypos_lodef" "41"
"zpos" "5"
"wide" "78"
"wide_hidef" "300"
"wide_lodef" "300"
"tall" "19"
"tall_hidef" "19"
"tall_lodef" "22"
"visible" "0"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"font" "ClockSubText"
"font_minmode" "ClockSubTextSuddenDeath"
"font_hidef" "HudFontSmall"
"font_lodef" "HudFontSmall"
}
"ServerTimeLimitLabelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ServerTimeLimitLabelBG"
"xpos" "16" [$WIN32]
"xpos" "11" [$X360]
"ypos" "31"
"ypos_hidef" "-100" //off-screen
"ypos_lodef" "-100" //off-screen
"zpos" "1"
"wide" "78"
"tall" "20"
"tall_minmode" "0"
"visible" "0"
"enabled" "1"
"image" "../hud/objectives_timepanel_suddendeath"
"scaleImage" "1"
}

Add that in your hudobjectivetimepanel.res and fiddle with fonts and backgrounds and such. You may want to remove the "_minmode" stuff.
(idk how to format btw)

[quote=Shoosh]I want to add the server time limit left to part of my hud under the normal round timer. Much like the teamfortresstv hud on stream. How do I do it?

Been trying and looking for a while but I can't seem to do it or find out how.[/quote]

"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "16"
"xpos_hidef" "0"
"xpos_lodef" "0"
"ypos" "33"
"ypos_minmode" "24"
"ypos_hidef" "41"
"ypos_lodef" "41"
"zpos" "5"
"wide" "78"
"wide_hidef" "300"
"wide_lodef" "300"
"tall" "19"
"tall_hidef" "19"
"tall_lodef" "22"
"visible" "0"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"font" "ClockSubText"
"font_minmode" "ClockSubTextSuddenDeath"
"font_hidef" "HudFontSmall"
"font_lodef" "HudFontSmall"
}
"ServerTimeLimitLabelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ServerTimeLimitLabelBG"
"xpos" "16" [$WIN32]
"xpos" "11" [$X360]
"ypos" "31"
"ypos_hidef" "-100" //off-screen
"ypos_lodef" "-100" //off-screen
"zpos" "1"
"wide" "78"
"tall" "20"
"tall_minmode" "0"
"visible" "0"
"enabled" "1"
"image" "../hud/objectives_timepanel_suddendeath"
"scaleImage" "1"
}

Add that in your hudobjectivetimepanel.res and fiddle with fonts and backgrounds and such. You may want to remove the "_minmode" stuff.
(idk how to format btw)
1677
#1677
huds.tf
0 Frags +
N1ghTShooshI want to add the server time limit left to part of my hud under the normal round timer. Much like the teamfortresstv hud on stream. How do I do it?

Been trying and looking for a while but I can't seem to do it or find out how.

"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "16"
"xpos_hidef" "0"
"xpos_lodef" "0"
"ypos" "33"
"ypos_minmode" "24"
"ypos_hidef" "41"
"ypos_lodef" "41"
"zpos" "5"
"wide" "78"
"wide_hidef" "300"
"wide_lodef" "300"
"tall" "19"
"tall_hidef" "19"
"tall_lodef" "22"
"visible" "0"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"font" "ClockSubText"
"font_minmode" "ClockSubTextSuddenDeath"
"font_hidef" "HudFontSmall"
"font_lodef" "HudFontSmall"
}
"ServerTimeLimitLabelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ServerTimeLimitLabelBG"
"xpos" "16" [$WIN32]
"xpos" "11" [$X360]
"ypos" "31"
"ypos_hidef" "-100" //off-screen
"ypos_lodef" "-100" //off-screen
"zpos" "1"
"wide" "78"
"tall" "20"
"tall_minmode" "0"
"visible" "0"
"enabled" "1"
"image" "../hud/objectives_timepanel_suddendeath"
"scaleImage" "1"
}

Add that in your hudobjectivetimepanel.res and fiddle with fonts and backgrounds and such. You may want to remove the "_minmode" stuff.
(idk how to format btw)

That should already be in that file.

You need to turn on tf_hud_showservertimelimit in the console

[quote=N1ghT][quote=Shoosh]I want to add the server time limit left to part of my hud under the normal round timer. Much like the teamfortresstv hud on stream. How do I do it?

Been trying and looking for a while but I can't seem to do it or find out how.[/quote]

"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "16"
"xpos_hidef" "0"
"xpos_lodef" "0"
"ypos" "33"
"ypos_minmode" "24"
"ypos_hidef" "41"
"ypos_lodef" "41"
"zpos" "5"
"wide" "78"
"wide_hidef" "300"
"wide_lodef" "300"
"tall" "19"
"tall_hidef" "19"
"tall_lodef" "22"
"visible" "0"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"font" "ClockSubText"
"font_minmode" "ClockSubTextSuddenDeath"
"font_hidef" "HudFontSmall"
"font_lodef" "HudFontSmall"
}
"ServerTimeLimitLabelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ServerTimeLimitLabelBG"
"xpos" "16" [$WIN32]
"xpos" "11" [$X360]
"ypos" "31"
"ypos_hidef" "-100" //off-screen
"ypos_lodef" "-100" //off-screen
"zpos" "1"
"wide" "78"
"tall" "20"
"tall_minmode" "0"
"visible" "0"
"enabled" "1"
"image" "../hud/objectives_timepanel_suddendeath"
"scaleImage" "1"
}

Add that in your hudobjectivetimepanel.res and fiddle with fonts and backgrounds and such. You may want to remove the "_minmode" stuff.
(idk how to format btw)[/quote]

That should already be in that file.

You need to turn on tf_hud_showservertimelimit in the console
1678
#1678
1 Frags +

I'd like to incorporate SlinsFire HUDs buff/low health cross animation into my own hud edit of noto, I already tried messing with a few files but I had no luck with it.

You'll be able to see what I'm talking about (hopefully) here http://www.twitch.tv/misterslin

Can anyone help me get it working?

I'd like to incorporate SlinsFire HUDs buff/low health cross animation into my own hud edit of noto, I already tried messing with a few files but I had no luck with it.

You'll be able to see what I'm talking about (hopefully) here http://www.twitch.tv/misterslin

Can anyone help me get it working?
1679
#1679
-1 Frags +

I'm running a modifed MedHud, I'm getting closer to how I want it, but my biggest obstacle right now is this

http://i.imgur.com/vfbWiOe.png

I'm trying to get them all lined up perfectly. As it is, healtarget's actual health moves according to the length of his username. Also, the font for uber % is way too small, and I can't get the bar to show up, even using F4 plugin program.

Looking around in resource\ui\hudmediccharge.res there are a LOT of bars and labels, it's confusing, and there are a ton of settings for each.

LabelU, LabelR, LabelD.. etc. I can't really make much sense of what R,U,D are even referring to. Then there's individual charge.

If heal target's health can't line up perfectly that's a much smaller problem than getting the % to be bigger, and adding a bar. I could just move the uber % up higher, but again I can't figure that out either. I can move all of the shadows, there's like 10, but moving the whole thing with the font itself is really difficult and confusing.

In case people are wondering here are some of my humble edits:
http://i.imgur.com/ZkwvinQ.png Scoreboard

-removed team names
-brightened player count, shortened black background, brought them closer to center
-made backgrounds more transparent

To do list:
-remove avatars
-remove killstreaks
-remove "server time left" but still show server time
-Make assists and ubers big like K, D, move the rest to the right in a third column

http://puu.sh/jnczc/3cc6ac2cb7.png
home screen

Got rid of garbage like shop, news, contracts, split menu in to main section and then secondary.

To Do list:
figure out how to have a nice image in background. Probably not that hard

I'm running a modifed MedHud, I'm getting closer to how I want it, but my biggest obstacle right now is this

http://i.imgur.com/vfbWiOe.png

I'm trying to get them all lined up perfectly. As it is, healtarget's actual health moves according to the length of his username. Also, the font for uber % is way too small, and I can't get the bar to show up, even using F4 plugin program.

Looking around in resource\ui\hudmediccharge.res there are a LOT of bars and labels, it's confusing, and there are a ton of settings for each.

LabelU, LabelR, LabelD.. etc. I can't really make much sense of what R,U,D are even referring to. Then there's individual charge.

If heal target's health can't line up perfectly that's a much smaller problem than getting the % to be bigger, and adding a bar. I could just move the uber % up higher, but again I can't figure that out either. I can move all of the shadows, there's like 10, but moving the whole thing with the font itself is really difficult and confusing.

In case people are wondering here are some of my humble edits:
http://i.imgur.com/ZkwvinQ.png Scoreboard

-removed team names
-brightened player count, shortened black background, brought them closer to center
-made backgrounds more transparent

To do list:
-remove avatars
-remove killstreaks
-remove "server time left" but still show server time
-Make assists and ubers big like K, D, move the rest to the right in a third column

http://puu.sh/jnczc/3cc6ac2cb7.png
home screen

Got rid of garbage like shop, news, contracts, split menu in to main section and then secondary.

To Do list:
figure out how to have a nice image in background. Probably not that hard
1680
#1680
0 Frags +
smvnhttp://puu.sh/iAGhV/12e79e3c1b.jpg
how do i make the name of items smaller in the weapon selection menu?

In case you haven't figured this out yet, here's how: Go into your clientscheme and ctrl+F for ItemFontName. There will be 3 entries for it. The game selects one of those font definitions to display the item name, I think it's dependent on the length of the name. Fiddle a little bit with the tall value to get it the way you want it.

[quote=smvn]
[img]http://puu.sh/iAGhV/12e79e3c1b.jpg[/img]
how do i make the name of items smaller in the weapon selection menu?[/quote]

In case you haven't figured this out yet, here's how: Go into your clientscheme and ctrl+F for ItemFontName. There will be 3 entries for it. The game selects one of those font definitions to display the item name, I think it's dependent on the length of the name. Fiddle a little bit with the tall value to get it the way you want it.
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