rewolf
Account Details
SteamID64 76561198099811964
SteamID3 [U:1:139546236]
SteamID32 STEAM_0:0:69773118
Country United Kingdom
Signed Up January 1, 2015
Last Posted March 13, 2016 at 6:07 PM
Posts 18 (0 per day)
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#195 Stabby talks class balance in TF2 General Discussion

I have always thought "meta" to be "most effective tactic available"

posted about 3 years ago
#1647 HUD editing: short questions, quick answers in Customization

Is there a way to disable the damage numbers above the target while retaining the damage numbers next to your health?

posted about 3 years ago
#20 Best crosshair for solly? in Customization

while on the topic, what's the best crosshair for medic?

posted about 3 years ago
#1615 HUD editing: short questions, quick answers in Customization
genius415genius415Hi i would like to move the weapon inspection panel (that comes up when you press F/+inspect) a little higher. Which variables and which .res file should I edit? Many thanks in advance.anyone? is it as simple as a ypos?

It's actually not. I can't get it to anyway cos it either doesn't move or gets cut off for me. But if you want to play around with the numbers then it's hudinspectpanel in hudlayout.res then hudinspectpanel.res in resource/ui folder.

posted about 3 years ago
#1612 HUD editing: short questions, quick answers in Customization
PhunkHow do I add a small medic ubercharge counter under the crosshair?

If you want it like the one in the picture i posted above, you need to make the hudmediccharge in hudlayout.res wide and tall enough to fit the lower half of your screen (or the full screen). Then you can edit/reposition the individual elements in hudmediccharge.res in resource/ui (ChargeLabel is what you want). Beware this will mess up position of other elements like the vaccinator stuffs so you will have to reposition them too.

If what you want is a second counter under the crosshair, you can copy paste the ChargeLabel and rename it but you will probably end up with the same problem I described in my previous post.

posted about 3 years ago
#1608 HUD editing: short questions, quick answers in Customization

http://i.imgur.com/XZycSoj.png (normal uber)

http://i.imgur.com/qVbCZKu.png (vacc)

I have created a shadow for the charge label but when I switch to vacc, the shadow stays. Is there a way I can make it so it doesn't?

posted about 3 years ago
#623 flatHUD in Customization

I can usually get my ammo counter back after disappearing by inspecting a player on my team. (and seems to disappear when i inspect people too although not sure on that cos I forget the ammo isn't there until minutes later)

posted about 3 years ago
#256 Prism HUD & Clean TF2 in Customization
CoConuTzthe clean tf2 mod is messed it is like
there is a problem in the ground

http://i.imgur.com/3vlwype.jpg
http://i.imgur.com/7A3SFoI.jpg

sorry for my english i really need help

i believe flat world does that. try removing it.

posted about 3 years ago
#1586 HUD editing: short questions, quick answers in Customization

http://i.imgur.com/4uIWzWM.png (rounded button)

http://i.imgur.com/ZwC8HQF.png (not rounded)

I swear they both have the same definition. What am I missing? How do I make the first button not rounded?

Here's the thing:
"MapInfoContinue" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoContinue"
"xpos" "r190"
"xpos_lodef" "r222"
"xpos_hidef" "r232"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Continue"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "continue"
"default" "1"
"font" "LondonBetween15"

"border_default" "NoBorder"
"border_armed" "NoBorder"

"defaultFgColor_override" "MilkyWhite"
"armedFgColor_override" "MilkyBlack"
"depressedFgColor_override" "MilkyWhite"
"selectedFgColor_override" "MilkyWhite"
"defaultBgColor_override" "Blank"
"armedBgColor_override" "MimiGrey"
"depressedBgColor_override" "Blank"
"selectedBgColor_override" "Blank"
}

posted about 3 years ago
#1559 HUD editing: short questions, quick answers in Customization

(I don't know how to quote properly so whatever /_-)

Interesting. Changing my vtf files causes it to go complete black background (when on main menu; loads fine).

posted about 3 years ago
#1556 HUD editing: short questions, quick answers in Customization

For some huds the custom backgroud is high quality when loading at the start but degrades in quality when at main menu, while others like 7hud manages to retain the quality in main menu. What causes this?

posted about 3 years ago
#252 Prism HUD & Clean TF2 in Customization

That mod looked like exactly what I wanted except I am getting these weird texture bugs ;_;

http://i.imgur.com/lArQ0VX.jpg
(underwater)

http://i.imgur.com/V9scEoU.jpg
(over water)

Anyone aware of what's causing this, if not I will wait for your mod hopefully.

posted about 3 years ago
#249 Prism HUD & Clean TF2 in Customization

Is there a way you can make the water more transparent? I mean it's almost impossible to see a player inside water with clean tf2 installed (although that's a problem only in 2fort I think but I would still like it to be more transparent :p). I use the flat, door_fix and misc_removal only.

posted about 3 years ago
#1525 HUD editing: short questions, quick answers in Customization

http://i.imgur.com/vnTkeDF.jpg

How do I reposition the heal value? (i.e. the blue "+11" in the picture)

posted about 3 years ago
#1521 HUD editing: short questions, quick answers in Customization

How do you reposition closed captions?

posted about 3 years ago
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