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HUD editing: short questions, quick answers
posted in Customization
1531
#1531
0 Frags +
Slayer6As for the spectator panel do we need to change xpos in order to come to the right place or there is a possibility valve will fix it?

With the Gun Mettle Update, changing the value of team1_player_base_offset_x in spectatortournament.res does nothing. Seems Valve hardcoded it for whatever reason. Only team2_player_base_offset_x works. We don't know if Valve will fix it yet.

Eedy_This might be a scrubby question and might have been answered already, but how would I edit the font of only the health and ammo values in a hud?

If the fonts are already defined, you can edit hudplayerhealth.res and hudammoweapons.res in resource\ui and change the fonts therein. If it's not defined, you'll have to add them in the clientscheme.

MightyThat did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?

qq is this like, an impossible thing to fix?

Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.

[quote=Slayer6]As for the spectator panel do we need to change xpos in order to come to the right place or there is a possibility valve will fix it?[/quote]

With the Gun Mettle Update, changing the value of team1_player_base_offset_x in spectatortournament.res does nothing. Seems Valve hardcoded it for whatever reason. Only team2_player_base_offset_x works. We don't know if Valve will fix it yet.

[quote=Eedy_]This might be a scrubby question and might have been answered already, but how would I edit the font of only the health and ammo values in a hud?[/quote]

If the fonts are already defined, you can edit hudplayerhealth.res and hudammoweapons.res in resource\ui and change the fonts therein. If it's not defined, you'll have to add them in the clientscheme.

[quote=Mighty]That did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?

qq is this like, an impossible thing to fix?[/quote]

Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.
1532
#1532
0 Frags +

Does anyone know what controls the highlight color of a selected player in the scoreboard? Somewhere I missed in hudanimations or score.res? Hardcoded? Thanks.

http://images.akamai.steamusercontent.com/ugc/695028258268993628/C51012FBC2AD59BFF3DE5B68D5B75121037A1011/

Does anyone know what controls the highlight color of a selected player in the scoreboard? Somewhere I missed in hudanimations or score.res? Hardcoded? Thanks.
[img]http://images.akamai.steamusercontent.com/ugc/695028258268993628/C51012FBC2AD59BFF3DE5B68D5B75121037A1011/[/img]
1533
#1533
0 Frags +
RawrsorHas anyone figured out what makes all the scoreboard text go green yet?VictorThat's a bug. I believe hudmakers can't fix that and only valve can fix it.

EDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards

http://images.akamai.steamusercontent.com/ugc/693902202131912733/18C6653E48E95DED065905A6E8E81C1A400DB104/

[quote=Rawrsor]Has anyone figured out what makes all the scoreboard text go green yet?[/quote]
[quote=Victor]That's a bug. I believe hudmakers can't fix that and only valve can fix it.[/quote]
EDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards
[img]http://images.akamai.steamusercontent.com/ugc/693902202131912733/18C6653E48E95DED065905A6E8E81C1A400DB104/[/img]
1534
#1534
0 Frags +

does anyone know if %servertimelimit% functions anywhere besides hudobjectivetimelabel hudobjectivestatus and scoreboard?

or is it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?

also what does adding 'f' to a wide value change and are there other modifiers you can use? I can't find any documentation for anything anywhere ever

does anyone know if %servertimelimit% functions anywhere besides hudobjectivetimelabel hudobjectivestatus and scoreboard?

or is it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?

also what does adding 'f' to a wide value change and are there other modifiers you can use? I can't find any documentation for anything anywhere ever
1535
#1535
0 Frags +

Does anyone know what breaks a HUD for use in OS X? I assume it's related to fonts, but can anyone tell me how to fix it? Also, does it break for Linux too?

Does anyone know what breaks a HUD for use in OS X? I assume it's related to fonts, but can anyone tell me how to fix it? Also, does it break for Linux too?
1536
#1536
-2 Frags +
collwris it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?

of course it is, that's how we have shadows

[quote=collwr]is it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?[/quote]
of course it is, that's how we have shadows
1537
#1537
1 Frags +
yttriumcollwris it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?of course it is, that's how we have shadows

wrong, nope. having identical fieldnames results in the last-read (lowest in hudlayout.res) instance of the control being the one applied onscreen. shadows are made with modified fieldnames, e.g. AmmoInClipShadow.

[quote=yttrium][quote=collwr]is it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?[/quote]
of course it is, that's how we have shadows[/quote]
wrong, nope. having identical fieldnames results in the last-read (lowest in hudlayout.res) instance of the control being the one applied onscreen. shadows are made with modified fieldnames, e.g. AmmoInClipShadow.
1538
#1538
0 Frags +
EricRawrsorHas anyone figured out what makes all the scoreboard text go green yet?VictorThat's a bug. I believe hudmakers can't fix that and only valve can fix it.EDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards
http://images.akamai.steamusercontent.com/ugc/693902202131912733/18C6653E48E95DED065905A6E8E81C1A400DB104/

So how did you solve the greentext problem?

[quote=Eric][quote=Rawrsor]Has anyone figured out what makes all the scoreboard text go green yet?[/quote]
[quote=Victor]That's a bug. I believe hudmakers can't fix that and only valve can fix it.[/quote]
EDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards
[img]http://images.akamai.steamusercontent.com/ugc/693902202131912733/18C6653E48E95DED065905A6E8E81C1A400DB104/[/img][/quote]
So how did you solve the greentext problem?
1539
#1539
0 Frags +

Is there a way atm to turn the sentry shells and rockets bar to real numbers
I saw something like this: http://files.gamebanana.com/img/ss/guis/23826b.jpg
and i thought why not have numbers instead of bars

Is there a way atm to turn the sentry shells and rockets bar to real numbers
I saw something like this: http://files.gamebanana.com/img/ss/guis/23826b.jpg
and i thought why not have numbers instead of bars
1540
#1540
huds.tf
0 Frags +
EricEDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards

Rofl Eric

Just change the name of the panel/fieldname of the stat value if you want to fix it boys.

[quote=Eric]EDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards[/quote]
Rofl Eric

Just change the name of the panel/fieldname of the stat value if you want to fix it boys.
1541
#1541
1 Frags +
omniEricEDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboardsRofl Eric

Just change the name of the panel/fieldname of the stat value if you want to fix it boys.

Can confirm that it works!

http://i.imgur.com/8AxSCnc.png

[quote=omni][quote=Eric]EDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards[/quote]
Rofl Eric

Just change the name of the panel/fieldname of the stat value if you want to fix it boys.[/quote]

Can confirm that it works! [img]http://i.imgur.com/8AxSCnc.png[/img]
1542
#1542
0 Frags +

Probably asked before, but couldn't find it..

I put spec_extras in spectator.res, but only the playerhealthbars show up. Outlines and names don't. Are there other files?

Probably asked before, but couldn't find it..

I put spec_extras in spectator.res, but only the playerhealthbars show up. Outlines and names don't. Are there other files?
1543
#1543
-1 Frags +
omniEricEDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboardsRofl Eric

Just change the name of the panel/fieldname of the stat value if you want to fix it boys.

Change it to what?

[quote=omni][quote=Eric]EDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards[/quote]
Rofl Eric

Just change the name of the panel/fieldname of the stat value if you want to fix it boys.[/quote]
Change it to what?
1544
#1544
huds.tf
2 Frags +
ninjajiroomniEricEDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboardsRofl Eric

Just change the name of the panel/fieldname of the stat value if you want to fix it boys.
Change it to what?

Anything, as long as it's not the same as another panel. Call it "fuckboi", the HUD still reads it. Magic, that.

JBProbably asked before, but couldn't find it..

I put spec_extras in spectator.res, but only the playerhealthbars show up. Outlines and names don't. Are there other files?

This was mentioned a page or two back, you need to make sure you have the font defined in clientscheme.res. Can't remember what it's called off the top of my head though.

[quote=ninjajiro][quote=omni][quote=Eric]EDIT: thanks for the -frags guys, hope you enjoy your greentext scoreboards[/quote]
Rofl Eric

Just change the name of the panel/fieldname of the stat value if you want to fix it boys.[/quote]
Change it to what?[/quote]
Anything, as long as it's not the same as another panel. Call it "fuckboi", the HUD still reads it. Magic, that.

[quote=JB]Probably asked before, but couldn't find it..

I put spec_extras in spectator.res, but only the playerhealthbars show up. Outlines and names don't. Are there other files?[/quote]
This was mentioned a page or two back, you need to make sure you have the font defined in clientscheme.res. Can't remember what it's called off the top of my head though.
1545
#1545
0 Frags +
omnininjajiroomniRofl Eric
Just change the name of the panel/fieldname of the stat value if you want to fix it boys.
Change it to what?
Anything, as long as it's not the same as another panel. Call it "fuckboi", the HUD still reads it. Magic, that.

After I changed the labels, my scoreboard looks like this, but it fixes after I do a hud_reloadscheme (needs to be redone everytime I restart the game). Ideas?

[quote=omni][quote=ninjajiro][quote=omni]
Rofl Eric
Just change the name of the panel/fieldname of the stat value if you want to fix it boys.[/quote]
Change it to what?[/quote]
Anything, as long as it's not the same as another panel. Call it "fuckboi", the HUD still reads it. Magic, that.
[/quote]
After I changed the labels, my scoreboard looks like [url=https://i.imgur.com/e3KItq2.png]this[/url], but it [url=https://i.imgur.com/QPhQE3R.png]fixes[/url] after I do a hud_reloadscheme (needs to be redone everytime I restart the game). Ideas?
1546
#1546
huds.tf
0 Frags +
ZetosAfter I changed the labels, my scoreboard looks like this, but it fixes after I do a hud_reloadscheme (needs to be redone everytime I restart the game). Ideas?

Pastebin your scoreboard, I can't imagine how you've managed that.

[quote=Zetos]After I changed the labels, my scoreboard looks like [url=https://i.imgur.com/e3KItq2.png]this[/url], but it [url=https://i.imgur.com/QPhQE3R.png]fixes[/url] after I do a hud_reloadscheme (needs to be redone everytime I restart the game). Ideas?[/quote]
Pastebin your scoreboard, I can't imagine how you've managed that.
1547
#1547
0 Frags +

Does anyone know how to change the item quality borders in the backpack back to how they were pretty gun mettle? At the moment the quality border only shows when you mouse over the item but I would prefer it to show all the time.

I have tried removing the backpack panel.res from my HUD folder but that didn't fix it.

Sorry if this has already been asked

Does anyone know how to change the item quality borders in the backpack back to how they were pretty gun mettle? At the moment the quality border only shows when you mouse over the item but I would prefer it to show all the time.

I have tried removing the backpack panel.res from my HUD folder but that didn't fix it.

Sorry if this has already been asked
1548
#1548
0 Frags +
omniThis was mentioned a page or two back, you need to make sure you have the font defined in clientscheme.res. Can't remember what it's called off the top of my head though.

Thanks, that fixed the playername. Any idea about the outline?
It's not really an outline, but rather overlays the whole playermodel with red/blue and the screen is way darker.

[quote=omni]
This was mentioned a page or two back, you need to make sure you have the font defined in clientscheme.res. Can't remember what it's called off the top of my head though.[/quote]
Thanks, that fixed the playername. Any idea about the outline?
It's not really an outline, but rather overlays the whole playermodel with red/blue and the screen is way darker.
1549
#1549
0 Frags +

is it possible to edit the size of the vaccinator resist icon that shows up when you're being healed? I can only figure out how to enlarge the one that shows up when Im healing someone else.

is it possible to edit the size of the vaccinator resist icon that shows up when you're being healed? I can only figure out how to enlarge the one that shows up when Im healing someone else.
1550
#1550
1 Frags +
poopy_is it possible to edit the size of the vaccinator resist icon that shows up when you're being healed? I can only figure out how to enlarge the one that shows up when Im healing someone else.

It's located in HudPlayerHealth, about halfway in. PlayerStatus_MedicUberBulletResistImage, PlayerStatus_MedicUberBlastResistImage, PlayerStatus_MedicUberFireResistImage for ubered. PlayerStatus_MedicSmallBulletResistImage, PlayerStatus_MedicSmallBlastResistImage, PlayerStatus_MedicSmallFireResistImage for passive.

[quote=poopy_]is it possible to edit the size of the vaccinator resist icon that shows up when you're being healed? I can only figure out how to enlarge the one that shows up when Im healing someone else.[/quote]
It's located in HudPlayerHealth, about halfway in. PlayerStatus_MedicUberBulletResistImage, PlayerStatus_MedicUberBlastResistImage, PlayerStatus_MedicUberFireResistImage for ubered. PlayerStatus_MedicSmallBulletResistImage, PlayerStatus_MedicSmallBlastResistImage, PlayerStatus_MedicSmallFireResistImage for passive.
1551
#1551
0 Frags +
Ericwrong, nope. having identical fieldnames results in the last-read (lowest in hudlayout.res) instance of the control being the one applied onscreen. shadows are made with modified fieldnames, e.g. AmmoInClipShadow.

I thought he was referring to displaying the same values, not using the same object name. Am I getting my terms mixed up?

redd0tCan confirm that it works! http://i.imgur.com/8AxSCnc.png

That is the most beautiful scoreboard I've ever seen

[quote=Eric]
wrong, nope. having identical fieldnames results in the last-read (lowest in hudlayout.res) instance of the control being the one applied onscreen. shadows are made with modified fieldnames, e.g. AmmoInClipShadow.[/quote]
I thought he was referring to displaying the same values, not using the same object name. Am I getting my terms mixed up?

[quote=redd0t]Can confirm that it works! [img]http://i.imgur.com/8AxSCnc.png[/img][/quote]
That is the most beautiful scoreboard I've ever seen
1552
#1552
0 Frags +
omniZetosIdeas?Pastebin your scoreboard, I can't imagine how you've managed that.

I was aiming for subtle changes, like changing KillsLabel to Kills (being different from other fields) and the result was the one mentioned. Changing to something completely different fixed it. Weird outcome, though.

[quote=omni][quote=Zetos]Ideas?[/quote]Pastebin your scoreboard, I can't imagine how you've managed that.[/quote]
I was aiming for subtle changes, like changing KillsLabel to Kills (being different from other fields) and the result was the one mentioned. Changing to something completely different fixed it. Weird outcome, though.
1553
#1553
huds.tf
0 Frags +
ZetosomniZetosIdeas?Pastebin your scoreboard, I can't imagine how you've managed that.I was aiming for subtle changes, like changing KillsLabel to Kills (being different from other fields) and the result was the one mentioned. Changing to something completely different fixed it. Weird outcome, though.

That's because there's already a Kills label. You've overridden them. Call them KillsLabel2, for example.

[quote=Zetos][quote=omni][quote=Zetos]Ideas?[/quote]Pastebin your scoreboard, I can't imagine how you've managed that.[/quote]
I was aiming for subtle changes, like changing KillsLabel to Kills (being different from other fields) and the result was the one mentioned. Changing to something completely different fixed it. Weird outcome, though.[/quote]

That's because there's already a Kills label. You've overridden them. Call them KillsLabel2, for example.
1554
#1554
0 Frags +
omniThat's because there's already a Kills label. You've overridden them. Call them KillsLabel2, for example.

I tried Kills*something* several times and left the Kills below as it was by default, but the text would always vanish, unless I did a hud_reloadscheme. Then I tried putting something completely unrelated and it worked. Quite weird.

Either way, thanks for helping!

[quote=omni]That's because there's already a Kills label. You've overridden them. Call them KillsLabel2, for example.[/quote]I tried Kills*something* several times and left the Kills below as it was by default, but the text would always vanish, unless I did a hud_reloadscheme. Then I tried putting something completely unrelated and it worked. Quite weird.

Either way, thanks for helping!
1555
#1555
0 Frags +

Has anyone been able to make a horizontal health meter out of a ContinuousProgressBar? Is it possible?

I tried making a new meter element - didn't work. I tried converting HudPlayerHealth from an EditablePanel to a ContinuousProgressBar - didn't work.

Has anyone been able to make a horizontal health meter out of a ContinuousProgressBar? Is it possible?

I tried making a new meter element - didn't work. I tried converting HudPlayerHealth from an EditablePanel to a ContinuousProgressBar - didn't work.
1556
#1556
0 Frags +

For some huds the custom backgroud is high quality when loading at the start but degrades in quality when at main menu, while others like 7hud manages to retain the quality in main menu. What causes this?

For some huds the custom backgroud is high quality when loading at the start but degrades in quality when at main menu, while others like 7hud manages to retain the quality in main menu. What causes this?
1557
#1557
1 Frags +
JermHas anyone been able to make a horizontal health meter out of a ContinuousProgressBar? Is it possible?

I tried making a new meter element - didn't work. I tried converting HudPlayerHealth from an EditablePanel to a ContinuousProgressBar - didn't work.

Colly did something similar, I'm not sure how he did it though.
https://www.youtube.com/watch?v=KXxWejMXFi8&feature=youtu.be

[quote=Jerm]Has anyone been able to make a horizontal health meter out of a ContinuousProgressBar? Is it possible?

I tried making a new meter element - didn't work. I tried converting HudPlayerHealth from an EditablePanel to a ContinuousProgressBar - didn't work.[/quote]

Colly did something similar, I'm not sure how he did it though.
https://www.youtube.com/watch?v=KXxWejMXFi8&feature=youtu.be
1558
#1558
0 Frags +
rewolfFor some huds the custom backgroud is high quality when loading at the start but degrades in quality when at main menu, while others like 7hud manages to retain the quality in main menu. What causes this?

Funny thing I asked the same thing to myself yesterday. Found a solution but you need a program called VTFEdit.

Find and open your custom background .vtf file using VTFEdit and make sure you have settings ticked just like the example screenshot below. Save and close it, then it should work!

http://i.imgur.com/5bpt3ym.png

The background quality changes with respect to your screen resolution/quality of material etc. What this method does it to force the high quality background despite which video settings you use by clamping!

[quote=rewolf]For some huds the custom backgroud is high quality when loading at the start but degrades in quality when at main menu, while others like 7hud manages to retain the quality in main menu. What causes this?[/quote]

Funny thing I asked the same thing to myself yesterday. Found a solution but you need a program called [url=http://nemesis.thewavelength.net/index.php?p=41]VTFEdit[/url].

Find and open your custom background .vtf file using VTFEdit and make sure you have settings ticked just like the example screenshot below. Save and close it, then it [i]should[/i] work!

[img]http://i.imgur.com/5bpt3ym.png[/img]

The background quality changes with respect to your screen resolution/quality of material etc. What this method does it to force the high quality background despite which video settings you use by clamping!
1559
#1559
0 Frags +

(I don't know how to quote properly so whatever /_-)

Interesting. Changing my vtf files causes it to go complete black background (when on main menu; loads fine).

(I don't know how to quote properly so whatever /_-)

Interesting. Changing my vtf files causes it to go complete black background (when on main menu; loads fine).
1560
#1560
0 Frags +
redd0trewolfFor some huds the custom backgroud is high quality when loading at the start but degrades in quality when at main menu, while others like 7hud manages to retain the quality in main menu. What causes this?
Funny thing I asked the same thing to myself yesterday. Found a solution but you need a program called VTFEdit.

Find and open your custom background .vtf file using VTFEdit and make sure you have settings ticked just like the example screenshot below. Save and close it, then it should work!

http://i.imgur.com/5bpt3ym.png

The background quality changes with respect to your screen resolution/quality of material etc. What this method does it to force the high quality background despite which video settings you use by clamping!

For some vtf's it doesn't let me to tick the eight bit alpha (format specific) which in some others it's already ticked! Any idea?

[quote=redd0t][quote=rewolf]For some huds the custom backgroud is high quality when loading at the start but degrades in quality when at main menu, while others like 7hud manages to retain the quality in main menu. What causes this?[/quote]

Funny thing I asked the same thing to myself yesterday. Found a solution but you need a program called [url=http://nemesis.thewavelength.net/index.php?p=41]VTFEdit[/url].

Find and open your custom background .vtf file using VTFEdit and make sure you have settings ticked just like the example screenshot below. Save and close it, then it [i]should[/i] work!

[img]http://i.imgur.com/5bpt3ym.png[/img]

The background quality changes with respect to your screen resolution/quality of material etc. What this method does it to force the high quality background despite which video settings you use by clamping![/quote]

For some vtf's it doesn't let me to tick the eight bit alpha (format specific) which in some others it's already ticked! Any idea?
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