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The Gun Mettle Update
751
#751
7 Frags +

UNNECESSARY WALL (it's late at night, I've finished my due Saloon writeups and I'm bored out of my mind)

After having some initial time to play around with some of the changes, some thoughts for anyone insane/masochistic enough to read all of this shit and care:

Picking up weapons fits into the game surprisingly intuitively. Opens up some cool new possibilities in competitive (this whole business of mediguns dropping their uber % is a potential concern but equally is potentially very cool, we'll have to see how it plays out) and being able to just pick up some dude's Force-a-Nature or whatever in pubs if you want to piss around with it instead of what you're currently holding is super fun. With that said, the pickup interaction boxes or range or something needs to be tweaked because right now picking them up in the heat of battle feels kinda unresponsive and clunky.

Black Box isn't quite as dead as first anticipated but still has kinda been slaughtered in cold blood. Nowhere near the weapon it used to be; sure getting +20 from a close-range direct is kinda sick but not worth the splash tradeoff at all and it feels like a much worse weapon overall, which really does not feel like it was necessary to me. Would like to some tweaking back in the other direction, if not a revert.

New Air Strike and Liberty Launcher are ballin' out of control, especially the LL. Looking forward to using them in scrims and hopefully matches if they remain on the ETF2L whitelist in the long run. 5 rockets is very reminiscent of the old Cow Mangler, being able to jump and still have a "full" clip to work with, but without the shitty reload speed and hitting directs with the LL's faster rockets is easy enough that the damage reduction is somewhat mitigated. Combine that with having the option of being able to jump more with a banner or shotgun and this thing is seriously sick. The Air Strike, meanwhile, is actually quite useful as a weapon to, y'know, actually kill things with now and is no longer almost impossible to get initial momentum and snowball with as the weapon was designed to do.

Escape Plan changes are cool, having a more ammo-efficient option for building as Solly is convenient for the pocket and maybe lets the Scouts play together on flank more?

Reload bug aside, Shortstop having its own ammo pool and now having the extra utility of being able to surf rockets halfway to the stratosphere at will makes it potentially pretty viable? Can't really comment on how effective it is as a roamer with bad hitscan but my team's Scouts are reliably informing me that it kinda wrecks house. Fun weapon to use at any rate and I look forward to convincing my Scouts to try my new strat of running Shortstop to mid to instafuck their Demo then picking up the other team's scatterguns.

The previously monumentally pointless Panic Attack at least feels like a useable weapon now which is neat, in fact I'd even go as far as to say that if you could get used to the unnecessarily awkward mechanics it's actually reasonably good, but christ that thing needs to have the ability to hold the stored shots for a few seconds before releasing them because the current mechanics of it just feel unwieldy and "off".

New minis get fucked super easily while building, new Loch-n-Load still feels kinda useable without being insane. Good good.

Engie changes are nice. They feel good, the class is less tedious to play. Fun stuff.

Detonator and Scorch Shot both feel considerably better now, especially the SS which has gone from worthless to pretty cool.

New Quickiebomb feels REALLY damn good. Like, that's some serious damage. I'm not a Demo main so I can't really comment on how effective it really is or isn't but I get the feeling it'll see some serious and frequent use. Iron Bomber changes are cool, haven't had a chance to try the Bootlegger yet but I fucking love the idea of it.

Spy changes are pretty sick, the 20% damage reduction is warranted I think and lets Spy get away with a tiny bit more without being able to just straight-up get away with anything. DR changes I can't comment much on as someone who barely uses it but on paper they seem good and having played with it a little bit it still feels at least useable and not completely killed, but I'm no Spy main. Also the new Big Earner is super good fun.

Baby Face's nerfs were completely justified and the boost reduction on taking damage + more boost reduction on jumping is exactly what I wanted to see, to the point where I even sent pretty much that exact suggestion to Valve via the suggestions form thing on Steam a few months ago (not that I'm delusional enough to think that I affected anything lol, I doubt it was even seen and I'm sure plenty of others suggested the same since it seems fairly obvious)

Pretty Boy's nerf was much needed, that thing was way too good and weapons that are equipped purely for the passive buff they give and are never actually used as weapons are always cheesy. Fan o' War buff is pretty cool but I don't really think it makes a huge difference or anything.

Sydney Sleeper OH GOD KILL IT. Using it briefly in pubs was hilarious; quickscope quickscope quickscope quickscope and every hit on someone after the first does like 64 damage. Feels like it'll be super annoying to play against.

Hate Snowplow, don't like Powerhouse particularly, kinda like Suijin except for the hilariously badly thought-out sightlines everywhere, the fact that Snipers can hide in trees and the fact that like 70% of the map is a roof, never particularly liked Borneo but it's cool that the creators will get some love.

Haven't played with any of the rest of it yet, but do have to admit that while some of the skins look godawful the majority of them at least look passable so far and some look pretty cool indeed. Blasted Bombardier sticky launcher in particular looks great, considering getting one.

Overall, despite being buggy as shit (which is slowly getting fixed - thanks Valve!) this update is excellent IMO and certain aspects were handled absolutely flawlessly (e.g. ammo boxes having physics)

THANK YOU VALVE

le wall has departed

UNNECESSARY WALL (it's late at night, I've finished my due Saloon writeups and I'm bored out of my mind)

After having some initial time to play around with some of the changes, some thoughts for anyone insane/masochistic enough to read all of this shit and care:

Picking up weapons fits into the game surprisingly intuitively. Opens up some cool new possibilities in competitive (this whole business of mediguns dropping their uber % is a potential concern but equally is potentially very cool, we'll have to see how it plays out) and being able to just pick up some dude's Force-a-Nature or whatever in pubs if you want to piss around with it instead of what you're currently holding is super fun. With that said, the pickup interaction boxes or range or something needs to be tweaked because right now picking them up in the heat of battle feels kinda unresponsive and clunky.

Black Box isn't quite as dead as first anticipated but still has kinda been slaughtered in cold blood. Nowhere near the weapon it used to be; sure getting +20 from a close-range direct is kinda sick but not worth the splash tradeoff at all and it feels like a much worse weapon overall, which really does not feel like it was necessary to me. Would like to some tweaking back in the other direction, if not a revert.

New Air Strike and Liberty Launcher are ballin' out of control, especially the LL. Looking forward to using them in scrims and hopefully matches if they remain on the ETF2L whitelist in the long run. 5 rockets is very reminiscent of the old Cow Mangler, being able to jump and still have a "full" clip to work with, but without the shitty reload speed and hitting directs with the LL's faster rockets is easy enough that the damage reduction is somewhat mitigated. Combine that with having the option of being able to jump more with a banner or shotgun and this thing is seriously sick. The Air Strike, meanwhile, is actually quite useful as a weapon to, y'know, actually kill things with now and is no longer almost impossible to get initial momentum and snowball with as the weapon was designed to do.

Escape Plan changes are cool, having a more ammo-efficient option for building as Solly is convenient for the pocket and maybe lets the Scouts play together on flank more?

Reload bug aside, Shortstop having its own ammo pool and now having the extra utility of being able to surf rockets halfway to the stratosphere at will makes it potentially pretty viable? Can't really comment on how effective it is as a roamer with bad hitscan but my team's Scouts are reliably informing me that it kinda wrecks house. Fun weapon to use at any rate and I look forward to convincing my Scouts to try my new strat of running Shortstop to mid to instafuck their Demo then picking up the other team's scatterguns.

The previously monumentally pointless Panic Attack at least feels like a useable weapon now which is neat, in fact I'd even go as far as to say that if you could get used to the unnecessarily awkward mechanics it's actually reasonably good, but christ that thing needs to have the ability to hold the stored shots for a few seconds before releasing them because the current mechanics of it just feel unwieldy and "off".

New minis get fucked super easily while building, new Loch-n-Load still feels kinda useable without being insane. Good good.

Engie changes are nice. They feel good, the class is less tedious to play. Fun stuff.

Detonator and Scorch Shot both feel considerably better now, especially the SS which has gone from worthless to pretty cool.

New Quickiebomb feels REALLY damn good. Like, that's some serious damage. I'm not a Demo main so I can't really comment on how effective it really is or isn't but I get the feeling it'll see some serious and frequent use. Iron Bomber changes are cool, haven't had a chance to try the Bootlegger yet but I fucking love the idea of it.

Spy changes are pretty sick, the 20% damage reduction is warranted I think and lets Spy get away with a tiny bit more without being able to just straight-up get away with anything. DR changes I can't comment much on as someone who barely uses it but on paper they seem good and having played with it a little bit it still feels at least useable and not completely killed, but I'm no Spy main. Also the new Big Earner is super good fun.

Baby Face's nerfs were completely justified and the boost reduction on taking damage + more boost reduction on jumping is exactly what I wanted to see, to the point where I even sent pretty much that exact suggestion to Valve via the suggestions form thing on Steam a few months ago (not that I'm delusional enough to think that I affected anything lol, I doubt it was even seen and I'm sure plenty of others suggested the same since it seems fairly obvious)

Pretty Boy's nerf was much needed, that thing was way too good and weapons that are equipped purely for the passive buff they give and are never actually used as weapons are always cheesy. Fan o' War buff is pretty cool but I don't really think it makes a huge difference or anything.

Sydney Sleeper OH GOD KILL IT. Using it briefly in pubs was hilarious; quickscope quickscope quickscope quickscope and every hit on someone after the first does like 64 damage. Feels like it'll be super annoying to play against.

Hate Snowplow, don't like Powerhouse particularly, kinda like Suijin except for the hilariously badly thought-out sightlines everywhere, the fact that Snipers can hide in trees and the fact that like 70% of the map is a roof, never particularly liked Borneo but it's cool that the creators will get some love.

Haven't played with any of the rest of it yet, but do have to admit that while some of the skins look godawful the majority of them at least look passable so far and some look pretty cool indeed. Blasted Bombardier sticky launcher in particular looks great, considering getting one.

Overall, despite being buggy as shit (which is slowly getting fixed - thanks Valve!) this update is excellent IMO and certain aspects were handled absolutely flawlessly (e.g. ammo boxes having physics)

THANK YOU VALVE

le wall has departed
752
#752
3 Frags +

Do you think the new Powerhosue map could ever be used in competive? I don't think hl would be good for it but maybe 6s?

Do you think the new Powerhosue map could ever be used in competive? I don't think hl would be good for it but maybe 6s?
753
#753
-7 Frags +
PyromancerDo you think the new Powerhosue map could ever be used in competive? I don't think hl would be good for it but maybe 6s?

3cp

[quote=Pyromancer]Do you think the new Powerhosue map could ever be used in competive? I don't think hl would be good for it but maybe 6s?[/quote]
3cp
754
#754
0 Frags +

https://www.change.org/p/valve-software-remove-guns-retaining-ammo-count-and-ubercharge?recruiter=335583091&utm_source=share_petition&utm_medium=copylink

PLS

https://www.change.org/p/valve-software-remove-guns-retaining-ammo-count-and-ubercharge?recruiter=335583091&utm_source=share_petition&utm_medium=copylink

PLS
755
#755
2 Frags +
PyromancerDo you think the new Powerhosue map could ever be used in competive? I don't think hl would be good for it but maybe 6s?

I think 3CP is already played in 4v4 so maybe there? As for 6s, I think 3CP would be hard to find a sensible ruleset for with how common mid-to-second rolls are. Combine that with how little space there is to cover between the mid and last points on Powerhouse and I feel like an awful lot of rounds would be literally won by the midfight. Perhaps a specially-designed 3CP map with more distance to cover between mid and 2nd could work in 6s? It's an interesting thought.

[quote=Pyromancer]Do you think the new Powerhosue map could ever be used in competive? I don't think hl would be good for it but maybe 6s?[/quote]

I think 3CP is already played in 4v4 so maybe there? As for 6s, I think 3CP would be hard to find a sensible ruleset for with how common mid-to-second rolls are. Combine that with how little space there is to cover between the mid and last points on Powerhouse and I feel like an awful lot of rounds would be literally won by the midfight. Perhaps a specially-designed 3CP map with more distance to cover between mid and 2nd could work in 6s? It's an interesting thought.
756
#756
11 Frags +

*

*
757
#757
0 Frags +

I love these spy changes and now want to play tf2 more again

I love these spy changes and now want to play tf2 more again
758
#758
6 Frags +

I don't see why the black box nerf was needed, having one less rocket was already a huge disadvantage, but now there's really no reason to run it even with the conch imo

I don't see why the black box nerf was needed, having one less rocket was already a huge disadvantage, but now there's really no reason to run it even with the conch imo
759
#759
-1 Frags +
TuryI don't see why the black box nerf was needed, having one less rocket was already a huge disadvantage, but now there's really no reason to run it even with the conch imo

because it was overpowered in 1v1 situations and if u can aim rockets bombs into large amounts of people would heal u almost more than the damage u were being dealt

[quote=Tury]I don't see why the black box nerf was needed, having one less rocket was already a huge disadvantage, but now there's really no reason to run it even with the conch imo[/quote]
because it was overpowered in 1v1 situations and if u can aim rockets bombs into large amounts of people would heal u almost more than the damage u were being dealt
760
#760
0 Frags +

DId anyone else also get a new contract?

DId anyone else also get a new contract?
761
#761
0 Frags +
BonafideDId anyone else also get a new contract?

I did, I got a suijin map contract.

[quote=Bonafide]DId anyone else also get a new contract?[/quote]
I did, I got a suijin map contract.
762
#762
6 Frags +
retrogradeTuryI don't see why the black box nerf was needed, having one less rocket was already a huge disadvantage, but now there's really no reason to run it even with the conch imobecause it was overpowered in 1v1 situations and if u can aim rockets bombs into large amounts of people would heal u almost more than the damage u were being dealt

The whole point of the weapon was to trade damage for survivability

[quote=retrograde][quote=Tury]I don't see why the black box nerf was needed, having one less rocket was already a huge disadvantage, but now there's really no reason to run it even with the conch imo[/quote]
because it was overpowered in 1v1 situations and if u can aim rockets bombs into large amounts of people would heal u almost more than the damage u were being dealt[/quote]
The whole point of the weapon was to trade damage for survivability
763
#763
0 Frags +
DigiBonafideDId anyone else also get a new contract?I did, I got a suijin map contract.

Maybe these new ones are for crates?
Praying

[quote=Digi][quote=Bonafide]DId anyone else also get a new contract?[/quote]
I did, I got a suijin map contract.[/quote]
Maybe these new ones are for crates?
Praying
764
#764
0 Frags +

how do I add the contract stuff to my hud, I don't want to have to switch to default to do contracts

Edit: Found it https://github.com/MFSTATE/tf2basehud/commit/0ab70f8cad72c0aecf6cd3e08f87a1a146e76d15

how do I add the contract stuff to my hud, I don't want to have to switch to default to do contracts

Edit: Found it https://github.com/MFSTATE/tf2basehud/commit/0ab70f8cad72c0aecf6cd3e08f87a1a146e76d15
765
#765
0 Frags +
deetrhow do I add the contract stuff to my hud, I don't want to have to switch to default to do contracts

Idk, but rays works perfectly for me, maybe ask him

[quote=deetr]how do I add the contract stuff to my hud, I don't want to have to switch to default to do contracts[/quote]
Idk, but rays works perfectly for me, maybe ask him
766
#766
1 Frags +
BonafideDigiBonafideDId anyone else also get a new contract?I did, I got a suijin map contract.Maybe these new ones are for crates?
Praying

http://i.gyazo.com/3e20c5fae51ffeafcc44c97e989369ab.png

[quote=Bonafide][quote=Digi][quote=Bonafide]DId anyone else also get a new contract?[/quote]
I did, I got a suijin map contract.[/quote]
Maybe these new ones are for crates?
Praying[/quote]
[img]http://i.gyazo.com/3e20c5fae51ffeafcc44c97e989369ab.png[/img]
767
#767
9 Frags +

http://images.akamai.steamusercontent.com/ugc/687146362860019138/520A0B1740B87C7E006A13AEE0D12C4DFA00860A/

SPY MAINS HMU

[img]http://images.akamai.steamusercontent.com/ugc/687146362860019138/520A0B1740B87C7E006A13AEE0D12C4DFA00860A/[/img]

SPY MAINS HMU
768
#768
8 Frags +

HYPE
http://steamcommunity.com/market/listings/440/Pink%20Elephant%20Stickybomb%20Launcher%20%28Well-Worn%29

Looks kinda cool tho

http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664MayTl8lBNzO_amNQh0Zg3BCrlcU_g4-An5ByQ67dVcRN64_L4KLEy35dyCXPd5YZpIAcLZWaKHZA2v6h89gqAIJsSNoCLsiS66OTtZWRW4-D9WmbfVu7Zt124IAy_nlCE1OL4/360fx360f

New shadowburn rocket launcher

http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664MayTl8lBNzO_amNQh1fQfJBLRSXeA09wDpGxgh4MJvWMS--LgNLE6A89eXcbMyN4lPTcTUD6PXbgCs4ko71fUMKcOIpC-53CW8OjxZWBG__W5XkbKOvqwr3DiMUXTPZQ/360fx360f

However the factory new one looks ugly as fuck.. lmao

http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664MayTl8lBNzO_amNQh1fQfJBLRSXeA09wDpGxgh4MJvWMS--LgNLE6A89eXcbEyY91NF5LZW_WDYgz94kxugaJbLsGN83zm2SnsM24OCBG6rGIEzrSE6Kwr3DjRlAgimw/360fx360f

HYPE
http://steamcommunity.com/market/listings/440/Pink%20Elephant%20Stickybomb%20Launcher%20%28Well-Worn%29

Looks kinda cool tho
[img]http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664MayTl8lBNzO_amNQh0Zg3BCrlcU_g4-An5ByQ67dVcRN64_L4KLEy35dyCXPd5YZpIAcLZWaKHZA2v6h89gqAIJsSNoCLsiS66OTtZWRW4-D9WmbfVu7Zt124IAy_nlCE1OL4/360fx360f[/img]
New shadowburn rocket launcher
[img]http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664MayTl8lBNzO_amNQh1fQfJBLRSXeA09wDpGxgh4MJvWMS--LgNLE6A89eXcbMyN4lPTcTUD6PXbgCs4ko71fUMKcOIpC-53CW8OjxZWBG__W5XkbKOvqwr3DiMUXTPZQ/360fx360f[/img]
However the factory new one looks ugly as fuck.. lmao
[img]http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664MayTl8lBNzO_amNQh1fQfJBLRSXeA09wDpGxgh4MJvWMS--LgNLE6A89eXcbEyY91NF5LZW_WDYgz94kxugaJbLsGN83zm2SnsM24OCBG6rGIEzrSE6Kwr3DjRlAgimw/360fx360f[/img]
769
#769
6 Frags +

http://puu.sh/iNjRD/57d560d8b0.png

http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664Ma2jllkgR6OOaxOz5rfgHQPrNWU-E94QbTCyYx49BsW9Ol9bQJJE-r7dGdXPd5YZpNAcnXC6KCNVj7uBg61PJdL8CNpyru1CW8PDxZU0G-qT1WzreCuuZp0zkIAy_n8eBQxlE/360fx360f

GOT A ROUGHLY 50 DOLLAR SHOTGUN AAAAAAAAAAAAA

[img]http://puu.sh/iNjRD/57d560d8b0.png[/img]

[img]http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664Ma2jllkgR6OOaxOz5rfgHQPrNWU-E94QbTCyYx49BsW9Ol9bQJJE-r7dGdXPd5YZpNAcnXC6KCNVj7uBg61PJdL8CNpyru1CW8PDxZU0G-qT1WzreCuuZp0zkIAy_n8eBQxlE/360fx360f[/img]

GOT A ROUGHLY 50 DOLLAR SHOTGUN AAAAAAAAAAAAA
770
#770
5 Frags +

nice, although I don't think you'll actually get this money for it, seen prices dropping from 300 dollars to 10 in within the hour haha

nice, although I don't think you'll actually get this money for it, seen prices dropping from 300 dollars to 10 in within the hour haha
771
#771
3 Frags +

http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664Ma2jllkgR6OOaxOz5rfgHQPrNdXeEu8RrrHCkN5s5kXMOi8qkUJk6A89eXcbIyOIxFS8fZU6PQZVr46xkw0vdfKpWL9inqiCi7OjoIUkXo_24EmueOvKwr3DgMe04VQA/360fx360f

just got this

[img]http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEMaQkUTxr2vTx8mMnvA-aHAfQ_ktk664Ma2jllkgR6OOaxOz5rfgHQPrNdXeEu8RrrHCkN5s5kXMOi8qkUJk6A89eXcbIyOIxFS8fZU6PQZVr46xkw0vdfKpWL9inqiCi7OjoIUkXo_24EmueOvKwr3DgMe04VQA/360fx360f[/img]


just got this
772
#772
1 Frags +

they're still called strange, not statclock http://steamcommunity.com/market/listings/440/Strange%20Purple%20Range%20Sniper%20Rifle%20%28Well-Worn%29

they're still called strange, not statclock http://steamcommunity.com/market/listings/440/Strange%20Purple%20Range%20Sniper%20Rifle%20%28Well-Worn%29
773
#773
3 Frags +

With today's contract I managed to pay back the price of the pass, now the rest is all profit. Good to see that you can actually make money with the operation if you buy it early enough, hopefully the next one is like that too

With today's contract I managed to pay back the price of the pass, now the rest is all profit. Good to see that you can actually make money with the operation if you buy it early enough, hopefully the next one is like that too
774
#774
eXtelevision
2 Frags +

Hmmm. So at this point better to buy a key and see what you get instead of just selling the crate for €6?

Hmmm. So at this point better to buy a key and see what you get instead of just selling the crate for €6?
775
#775
0 Frags +
PyromancerDo you think the new Powerhosue map could ever be used in competive? I don't think hl would be good for it but maybe 6s?

It plays like a 5cp map, hell it even has spots where 2nd would be (the holes where the rocket is sitting in). But it feels like they took those two points out to keep from having to redo last and create backspawns for it.

[quote=Pyromancer]Do you think the new Powerhosue map could ever be used in competive? I don't think hl would be good for it but maybe 6s?[/quote]

It plays like a 5cp map, hell it even has spots where 2nd would be (the holes where the rocket is sitting in). But it feels like they took those two points out to keep from having to redo last and create backspawns for it.
776
#776
2 Frags +

sold a shotgun for $4 after buying a key for $2.5 when I could've sold the case for $5 hmm...

sold a shotgun for $4 after buying a key for $2.5 when I could've sold the case for $5 hmm...
777
#777
5 Frags +
LuckyLukeHmmm. So at this point better to buy a key and see what you get instead of just selling the crate for €6?

You won't lose anything if you instantly sell what you get. Hype spikes prices

[quote=LuckyLuke]Hmmm. So at this point better to buy a key and see what you get instead of just selling the crate for €6?[/quote]
You won't lose anything if you instantly sell what you get. Hype spikes prices
778
#778
6 Frags +
Bonafidenice, although I don't think you'll actually get this money for it, seen prices dropping from 300 dollars to 10 in within the hour haha

http://puu.sh/iNlUw/d6b709bad3.png

help

[quote=Bonafide]nice, although I don't think you'll actually get this money for it, seen prices dropping from 300 dollars to 10 in within the hour haha[/quote]

[img]http://puu.sh/iNlUw/d6b709bad3.png[/img]

help
779
#779
eXtelevision
4 Frags +

Got this, Woodland Warrior field tested. But now what do I do: play with my strange rocket launcher with strange parts (airshot etc), strange original or this? 0_o

http://images.akamai.steamusercontent.com/ugc/621844209603797344/9B84E2E8631C98096C071672D7AD7424F245119A/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black

Got this, Woodland Warrior field tested. But now what do I do: play with my strange rocket launcher with strange parts (airshot etc), strange original or this? 0_o

[img]http://images.akamai.steamusercontent.com/ugc/621844209603797344/9B84E2E8631C98096C071672D7AD7424F245119A/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black[/img]
780
#780
5 Frags +

Was there an update just now? Or did I randomly download 4.4mb
Edit:

Fixed a client crash related to campaign contracts

:/
Edit 2: Nevermind wrong patch notes. Here are the actual ones:

  • Fixed an exploit related to taunting and then dying on the final control point of payload maps
  • Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item
  • Fixed items that are removed from the Steam Community Market having the trade restriction removed
  • Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further
Was there an update just now? Or did I randomly download 4.4mb
Edit:
[quote]Fixed a client crash related to campaign contracts[/quote]
:/
Edit 2: Nevermind wrong patch notes. Here are the actual ones:
[quote][list]
[*]Fixed an exploit related to taunting and then dying on the final control point of payload maps
[*]Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item
[*]Fixed items that are removed from the Steam Community Market having the trade restriction removed
[*]Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further
[/list][/quote]
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