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HUD editing: short questions, quick answers
posted in Customization
1291
#1291
-1 Frags +

thanks

HypnotizeKDubShinehi, does anyone know how to change the colour of the health/ammo pickup animation and the demo sticky counter?

health pick-up: http://i.imgur.com/7zSuCKx.jpg?1
demo sticky counter: http://i.imgur.com/zMo60oQ.jpg?1

thanks :)

Health pick-up is HudHealthAccount.res (you need to change the positive color) and the demo sticky counter is HudDemomanPipes.res (the color of NumPipesLabel)

thanks, helped a lot

thanks[quote=Hypnotize][quote=KDubShine]hi, does anyone know how to change the colour of the health/ammo pickup animation and the demo sticky counter?

health pick-up: http://i.imgur.com/7zSuCKx.jpg?1
demo sticky counter: http://i.imgur.com/zMo60oQ.jpg?1

thanks :)[/quote]

Health pick-up is HudHealthAccount.res (you need to change the positive color) and the demo sticky counter is HudDemomanPipes.res (the color of NumPipesLabel)[/quote]

thanks, helped a lot
1292
#1292
0 Frags +

How do you change the color of the text that shows up in the developer console in sourcescheme.res? Also, how do you make the console, server browser, and other parts of the sourcescheme more transparent?

How do you change the color of the text that shows up in the developer console in sourcescheme.res? Also, how do you make the console, server browser, and other parts of the sourcescheme more transparent?
1293
#1293
0 Frags +

Hey, does anyone know how to add a black outline for the default crosshairs?
something like this

http://i.imgur.com/Bi0yXBy.jpg

Hey, does anyone know how to add a black outline for the default crosshairs?
something like this
[img]http://i.imgur.com/Bi0yXBy.jpg[/img]
1294
#1294
-1 Frags +

I can't seem to get the + character to show up in a panel. Here's my code:

"Buff"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"Buff"
		"xpos"			"c-85"
		"ypos"			"c62" //c60
		"zpos"			"2"
		"wide"			"100"
		"tall"			"48"
		"visible"		"1"
		"enabled"		"1"
		"fgcolor"		"233 233 233 255"
		"labelText"		"+"
		"font"			"HudHealthAmmo48"
		"textAllignment"	"center"
		"alpha"			"255"
	}

Is + reserved for something?

I can't seem to get the + character to show up in a panel. Here's my code:

[code]"Buff"
{
"ControlName" "CExLabel"
"fieldName" "Buff"
"xpos" "c-85"
"ypos" "c62" //c60
"zpos" "2"
"wide" "100"
"tall" "48"
"visible" "1"
"enabled" "1"
"fgcolor" "233 233 233 255"
"labelText" "+"
"font" "HudHealthAmmo48"
"textAllignment" "center"
"alpha" "255"
}[/code]

Is + reserved for something?
1295
#1295
-1 Frags +
RawrsorI can't seem to get the + character to show up in a panel. Here's my code:
"Buff"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"Buff"
		"xpos"			"c-85"
		"ypos"			"c62" //c60
		"zpos"			"2"
		"wide"			"100"
		"tall"			"48"
		"visible"		"1"
		"enabled"		"1"
		"fgcolor"		"233 233 233 255"
		"labelText"		"+"
		"font"			"HudHealthAmmo48"
		"textAllignment"	"center"
		"alpha"			"255"
	}

Is + reserved for something?

You've positioned the thing to be 100 wide, but -85 away from the middle of the entity. Meaning that the + is showing up 35 outside of the boundaries of the entity.

[quote=Rawrsor]I can't seem to get the + character to show up in a panel. Here's my code:

[code]"Buff"
{
"ControlName" "CExLabel"
"fieldName" "Buff"
"xpos" "c-85"
"ypos" "c62" //c60
"zpos" "2"
"wide" "100"
"tall" "48"
"visible" "1"
"enabled" "1"
"fgcolor" "233 233 233 255"
"labelText" "+"
"font" "HudHealthAmmo48"
"textAllignment" "center"
"alpha" "255"
}[/code]

Is + reserved for something?[/quote]

You've positioned the thing to be 100 wide, but -85 away from the middle of the entity. Meaning that the + is showing up 35 outside of the boundaries of the entity.
1296
#1296
-1 Frags +
_KermitRawrsorI can't seem to get the + character to show up in a panel. Here's my code:
"Buff"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"Buff"
		"xpos"			"c-85"
		"ypos"			"c62" //c60
		"zpos"			"2"
		"wide"			"100"
		"tall"			"48"
		"visible"		"1"
		"enabled"		"1"
		"fgcolor"		"233 233 233 255"
		"labelText"		"+"
		"font"			"HudHealthAmmo48"
		"textAllignment"	"center"
		"alpha"			"255"
	}

Is + reserved for something?

You've positioned the thing to be 100 wide, but -85 away from the middle of the entity. Meaning that the + is showing up 35 outside of the boundaries of the entity.

I set my hudplayerstatus to be f0 tall/wide which takes up the whole screen, so it's the element and not the text that's at c-85.

It works with other characters just not +
http://puu.sh/i5Axy/eb5b82f896.jpg
http://puu.sh/i5Ayj/f728474dc9.jpg

[quote=_Kermit][quote=Rawrsor]I can't seem to get the + character to show up in a panel. Here's my code:

[code]"Buff"
{
"ControlName" "CExLabel"
"fieldName" "Buff"
"xpos" "c-85"
"ypos" "c62" //c60
"zpos" "2"
"wide" "100"
"tall" "48"
"visible" "1"
"enabled" "1"
"fgcolor" "233 233 233 255"
"labelText" "+"
"font" "HudHealthAmmo48"
"textAllignment" "center"
"alpha" "255"
}[/code]

Is + reserved for something?[/quote]

You've positioned the thing to be 100 wide, but -85 away from the middle of the entity. Meaning that the + is showing up 35 outside of the boundaries of the entity.[/quote]

I set my hudplayerstatus to be f0 tall/wide which takes up the whole screen, so it's the element and not the text that's at c-85.

It works with other characters just not +
http://puu.sh/i5Axy/eb5b82f896.jpg
http://puu.sh/i5Ayj/f728474dc9.jpg
1297
#1297
0 Frags +
Rawrsor_KermitRawrsorI can't seem to get the + character to show up in a panel. Here's my code:
"Buff"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"Buff"
		"xpos"			"c-85"
		"ypos"			"c62" //c60
		"zpos"			"2"
		"wide"			"100"
		"tall"			"48"
		"visible"		"1"
		"enabled"		"1"
		"fgcolor"		"233 233 233 255"
		"labelText"		"+"
		"font"			"HudHealthAmmo48"
		"textAllignment"	"center"
		"alpha"			"255"
	}

Is + reserved for something?

You've positioned the thing to be 100 wide, but -85 away from the middle of the entity. Meaning that the + is showing up 35 outside of the boundaries of the entity.

I set my hudplayerstatus to be f0 tall/wide which takes up the whole screen, so it's the element and not the text that's at c-85.

It works with other characters just not +
http://puu.sh/i5Axy/eb5b82f896.jpg
http://puu.sh/i5Ayj/f728474dc9.jpg

then the font probably doesn't even have the character, also you should really add antialiasing to the numbers

[quote=Rawrsor][quote=_Kermit][quote=Rawrsor]I can't seem to get the + character to show up in a panel. Here's my code:

[code]"Buff"
{
"ControlName" "CExLabel"
"fieldName" "Buff"
"xpos" "c-85"
"ypos" "c62" //c60
"zpos" "2"
"wide" "100"
"tall" "48"
"visible" "1"
"enabled" "1"
"fgcolor" "233 233 233 255"
"labelText" "+"
"font" "HudHealthAmmo48"
"textAllignment" "center"
"alpha" "255"
}[/code]

Is + reserved for something?[/quote]

You've positioned the thing to be 100 wide, but -85 away from the middle of the entity. Meaning that the + is showing up 35 outside of the boundaries of the entity.[/quote]

I set my hudplayerstatus to be f0 tall/wide which takes up the whole screen, so it's the element and not the text that's at c-85.

It works with other characters just not +
http://puu.sh/i5Axy/eb5b82f896.jpg
http://puu.sh/i5Ayj/f728474dc9.jpg[/quote]
then the font probably doesn't even have the character, also you should really add antialiasing to the numbers
1298
#1298
-1 Frags +

I'm having trouble with sizzling stats with my hud. I'm not able to press continue and exit out of it until I do a hud_reloadscheme. Any ideas?

"ok"
{
"ControlName" "CExButton"
"fieldName" "ok"
"xpos" "520"
"ypos" "350"
"zpos" "1000"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"labelText" "#TF_Continue"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"command" "okay"
"default" "1"
"font" "Hiruko16"
}
"ok2"
{
"ControlName" "CExButton"
"fieldName" "ok2"
"xpos" "520"
"ypos" "350"
"zpos" "1000"
"wide" "169"
"tall" "24"
"visible" "1"
"enabled" "1"
"font" "Hiruko20"
"textAlignment" "west"
"paintbackground" "0" // this needs to be 1 for bgcolor
"fgcolor" "White"
"labelText" "Continue"
"command" "okay"
}

I'm having trouble with sizzling stats with my hud. I'm not able to press continue and exit out of it until I do a hud_reloadscheme. Any ideas?


"ok"
{
"ControlName" "CExButton"
"fieldName" "ok"
"xpos" "520"
"ypos" "350"
"zpos" "1000"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"labelText" "#TF_Continue"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"command" "okay"
"default" "1"
"font" "Hiruko16"
}
"ok2"
{
"ControlName" "CExButton"
"fieldName" "ok2"
"xpos" "520"
"ypos" "350"
"zpos" "1000"
"wide" "169"
"tall" "24"
"visible" "1"
"enabled" "1"
"font" "Hiruko20"
"textAlignment" "west"
"paintbackground" "0" // this needs to be 1 for bgcolor
"fgcolor" "White"
"labelText" "Continue"
"command" "okay"
}
1299
#1299
-1 Frags +

Is there a way to change the background picture when joining a server? Want it all grey

Is there a way to change the background picture when joining a server? Want it all grey
1300
#1300
-1 Frags +

In what file is the winpanel located at ?

Thanks in advance!

In what file is the winpanel located at ?

Thanks in advance!
1301
#1301
-1 Frags +
Artz_HispanianIn what file is the winpanel located at ?

Thanks in advance!

is actually winpanel.res :D

[quote=Artz_Hispanian]In what file is the winpanel located at ?

Thanks in advance![/quote]
is actually winpanel.res :D
1302
#1302
-1 Frags +
HypnotizeArtz_HispanianIn what file is the winpanel located at ?

Thanks in advance!
is actually winpanel.res :D

another question which line should i edit to move the entire winpanel around ?

[quote=Hypnotize][quote=Artz_Hispanian]In what file is the winpanel located at ?

Thanks in advance![/quote]
is actually winpanel.res :D[/quote]

another question which line should i edit to move the entire winpanel around ?
1303
#1303
-1 Frags +
Artz_HispanianHypnotizeArtz_HispanianIn what file is the winpanel located at ?

Thanks in advance!
is actually winpanel.res :D

another question which line should i edit to move the entire winpanel around ?

well if you want to move it around you have to edit the winpanel section on the hudlayout, if i'm not wrong

[quote=Artz_Hispanian][quote=Hypnotize][quote=Artz_Hispanian]In what file is the winpanel located at ?

Thanks in advance![/quote]
is actually winpanel.res :D[/quote]

another question which line should i edit to move the entire winpanel around ?[/quote]

well if you want to move it around you have to edit the winpanel section on the hudlayout, if i'm not wrong
1304
#1304
-1 Frags +
ninjajiroI've been playing MVM recently and I noticed the Giants' healths aren't showing up.

What .res file controls their health and how would I add them?

EDIT: added screenie

Any help on this?
(how to display Giants' health in mvm?)

[quote=ninjajiro]I've been playing MVM recently and I noticed the Giants' healths aren't showing up.

What .res file controls their health and how would I add them?

EDIT: added [url=http://imgur.com/XEBDxcj]screenie[/url][/quote]

Any help on this?
(how to display Giants' health in mvm?)
1305
#1305
0 Frags +

hey, i really like using the wings scout crosshair when using the default "none" crosshair, unfortunatly i don't really like the other crosshairs it brings with it. is it possible to implement a hud crosshair that looks like it with an outline? i am using updated g-mang hud and my res is 1920 x 1080.

edit: just threw in konr wings, problem solved

[s]hey, i really like using the wings scout crosshair when using the default "none" crosshair, unfortunatly i don't really like the other crosshairs it brings with it. is it possible to implement a hud crosshair that looks like it with an outline? i am using [url=http://steamcommunity.com/groups/Un-officialg-manghud] updated g-mang hud [/url] and my res is 1920 x 1080.
[/s]

edit: just threw in konr wings, problem solved
1306
#1306
-1 Frags +

I know NOTHING about the HUD playermodels thing in the corner so I was wondering if anyone could just supply me with one that looks like this.

http://imgur.com/56LZq6N

I know NOTHING about the HUD playermodels thing in the corner so I was wondering if anyone could just supply me with one that looks like this.

http://imgur.com/56LZq6N
1307
#1307
-1 Frags +

Anyone knows how to change the opacity of the console , server browser and the "joining server box"
i dont want to see the mainmenu background like this : http://i.imgur.com/ANNJCvh.png

Anyone knows how to change the opacity of the console , server browser and the "joining server box"
i dont want to see the mainmenu background like this : http://i.imgur.com/ANNJCvh.png
1308
#1308
-1 Frags +
AleXAnyone knows how to change the opacity of the console , server browser and the "joining server box"
i dont want to see the mainmenu background like this : http://i.imgur.com/ANNJCvh.png

I do not know but try messing in the sourcescheme.res

[quote=AleX]Anyone knows how to change the opacity of the console , server browser and the "joining server box"
i dont want to see the mainmenu background like this : http://i.imgur.com/ANNJCvh.png[/quote]

I do not know but try messing in the sourcescheme.res
1309
#1309
-1 Frags +
MubbyI know NOTHING about the HUD playermodels thing in the corner so I was wondering if anyone could just supply me with one that looks like this.

http://imgur.com/56LZq6N

You could probably just download any version of yahud and take hudplayerclass.res and copy it into your resource/ui folder.

[quote=Mubby]I know NOTHING about the HUD playermodels thing in the corner so I was wondering if anyone could just supply me with one that looks like this.

http://imgur.com/56LZq6N[/quote]

You could probably just download any version of yahud and take hudplayerclass.res and copy it into your resource/ui folder.
1310
#1310
-1 Frags +
AleXAnyone knows how to change the opacity of the console , server browser and the "joining server box"
i dont want to see the mainmenu background like this : http://i.imgur.com/ANNJCvh.png

Frame.BgColor in sourcescheme.res

[quote=AleX]Anyone knows how to change the opacity of the console , server browser and the "joining server box"
i dont want to see the mainmenu background like this : http://i.imgur.com/ANNJCvh.png[/quote]
Frame.BgColor in sourcescheme.res
1311
#1311
-1 Frags +
ninjajironinjajiroI've been playing MVM recently and I noticed the Giants' healths aren't showing up.

What .res file controls their health and how would I add them?

EDIT: added screenie

Any help on this?
(how to display Giants' health in mvm?)

tf_hud_target_id_disable_floating_health 1
bind "=" "toggle tf_hud_target_id_disable_floating_health 0 1"

put that in your autoexec, you can change the = to something else if you want/need. overhead health shows their hp, old target ID does not.

[quote=ninjajiro][quote=ninjajiro]I've been playing MVM recently and I noticed the Giants' healths aren't showing up.

What .res file controls their health and how would I add them?

EDIT: added [url=http://imgur.com/XEBDxcj]screenie[/url][/quote]

Any help on this?
(how to display Giants' health in mvm?)[/quote]

tf_hud_target_id_disable_floating_health 1
bind "=" "toggle tf_hud_target_id_disable_floating_health 0 1"


put that in your autoexec, you can change the = to something else if you want/need. overhead health shows their hp, old target ID does not.
1312
#1312
-1 Frags +
XanderqixterninjajironinjajiroI've been playing MVM recently and I noticed the Giants' healths aren't showing up.

What .res file controls their health and how would I add them?

EDIT: added screenie

Any help on this?
(how to display Giants' health in mvm?)

tf_hud_target_id_disable_floating_health 1
bind "=" "toggle tf_hud_target_id_disable_floating_health 0 1"

put that in your autoexec, you can change the = to something else if you want/need. overhead health shows their hp, old target ID does not.

If you want to toggle between 1 and 0 on a variable that can only be 1 or 0 then you can omit the "0 1" at the end of the bind

bind = toggle tf_hud_target_id_disable_floating_health
[quote=Xanderqixter][quote=ninjajiro][quote=ninjajiro]I've been playing MVM recently and I noticed the Giants' healths aren't showing up.

What .res file controls their health and how would I add them?

EDIT: added [url=http://imgur.com/XEBDxcj]screenie[/url][/quote]

Any help on this?
(how to display Giants' health in mvm?)[/quote]

tf_hud_target_id_disable_floating_health 1
bind "=" "toggle tf_hud_target_id_disable_floating_health 0 1"


put that in your autoexec, you can change the = to something else if you want/need. overhead health shows their hp, old target ID does not.[/quote]

If you want to toggle between 1 and 0 on a variable that can only be 1 or 0 then you can omit the "0 1" at the end of the bind
[code]
bind = toggle tf_hud_target_id_disable_floating_health[/code]
1313
#1313
-1 Frags +

hey, i'd like to edit a hud, but if i place something somewhere there isn't good way to predict where it will be
is here some kind of grid so i know where it will be?
ty

hey, i'd like to edit a hud, but if i place something somewhere there isn't good way to predict where it will be
is here some kind of grid so i know where it will be?
ty
1314
#1314
-1 Frags +
deguCZhey, i'd like to edit a hud, but if i place something somewhere there isn't good way to predict where it will be
is here some kind of grid so i know where it will be?
ty

I go by making the xpos and ypos 0 and the zpos to 5 or so, so it'll be in the corner of the container and on top of mostly every other thing inside it.

[quote=deguCZ]hey, i'd like to edit a hud, but if i place something somewhere there isn't good way to predict where it will be
is here some kind of grid so i know where it will be?
ty[/quote]

I go by making the xpos and ypos 0 and the zpos to 5 or so, so it'll be in the corner of the container and on top of mostly every other thing inside it.
1315
#1315
-1 Frags +

Can anyone tell me what file to edit to change the color of my medics medigun ubercharge bar? Been a while since i've messed with my HUD, but the bar is white and on some textures it can be difficult to see. I'd like to change the color. Thanks

Can anyone tell me what file to edit to change the color of my medics medigun ubercharge bar? Been a while since i've messed with my HUD, but the bar is white and on some textures it can be difficult to see. I'd like to change the color. Thanks
1316
#1316
0 Frags +

Hi! I'm currently in the process of editing/updating one HUD and sometimes I get stuck on certain stuff. If there's a HUD editor with free time that would be willing to give me instructions when I'm lost, I would be really grateful. I know that there are sites and tutorials about all this stuff, but talking to a real person is much faster and flexible.

Hi! I'm currently in the process of editing/updating one HUD and sometimes I get stuck on certain stuff. If there's a HUD editor with free time that would be willing to give me instructions when I'm lost, I would be really grateful. I know that there are sites and tutorials about all this stuff, but talking to a real person is much faster and flexible.
1317
#1317
0 Frags +

I am using the newest version of Slinfire HUD, which I downloaded from his stream. When I play heavy, I get the missing texture boxes where my crosshair should be.

http://i.imgur.com/djTdKu8.jpg

I have poked around for a bit, but nothing seems out of place.

I am using the newest version of Slinfire HUD, which I downloaded from his stream. When I play heavy, I get the missing texture boxes where my crosshair should be.

http://i.imgur.com/djTdKu8.jpg

I have poked around for a bit, but nothing seems out of place.
1318
#1318
-1 Frags +

I just installed KBNhud and was trying to get the hud circle to align.

When I edit the file by adjusting the numbers (c-101 to c-99), though, the circle disappears and I can't get it back. All I've edited was the xpos and ypos.

What did I mess up?

"Resource/HudLayout.res"
{
xHairCirclePulse
{
"controlName" "CExLabel"
"fieldName" "xHairCirclePulse"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" “c-98”
"ypos" “c-99”
"wide" "202"
"tall" "202"

"font" "xHairCirclePulse"
"labelText" "i"
"textAlignment" "center"

"fgcolor" "Damage Circle base color"
}
I just installed KBNhud and was trying to get the hud circle to align.

When I edit the file by adjusting the numbers (c-101 to c-99), though, the circle disappears and I can't get it back. All I've edited was the xpos and ypos.

What did I mess up?

[quote]"Resource/HudLayout.res"
{
xHairCirclePulse
{
"controlName" "CExLabel"
"fieldName" "xHairCirclePulse"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" “c-98”
"ypos" “c-99”
"wide" "202"
"tall" "202"

"font" "xHairCirclePulse"
"labelText" "i"
"textAlignment" "center"

"fgcolor" "Damage Circle base color"
}[/quote]
1319
#1319
0 Frags +

are you by any chance on a mac @1318?

are you by any chance on a mac @1318?
1320
#1320
-1 Frags +

hey so on the spy disguise status that shows the name, weapon, and health of the player your disguised as, i would like to show the health as a number instead of a cross, anyone know how to do that? the file should be spydisguisestatus.res but maybe something else works

hey so on the spy disguise status that shows the name, weapon, and health of the player your disguised as, i would like to show the health as a number instead of a cross, anyone know how to do that? the file should be spydisguisestatus.res but maybe something else works
1 ⋅⋅ 41 42 43 44 45 46 47 ⋅⋅ 232
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