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Player skill rating added to the game
151
#151
23 Frags +
RuskeydoodashnerNightGoatLets just hope its 6v6 and/or highlander and not some weird shit they made up.
It will be their own take on competitive, you'd be a fool to think otherwise. Beyond the meeting with Sal/eXtine, we've literally had zero contact with Valve on this, and when we did they rejected our ideas.

We (the comp TF2 community) equally rejected their ideas.

Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?

[quote=Ruskeydoo][quote=dashner][quote=NightGoat]Lets just hope its 6v6 and/or highlander and not some weird shit they made up.[/quote]

It will be their own take on competitive, you'd be a fool to think otherwise. Beyond the meeting with Sal/eXtine, we've literally had zero contact with Valve on this, and when we did they rejected our ideas.[/quote]

We (the comp TF2 community) equally rejected their ideas.[/quote]
Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?
152
#152
7 Frags +
MorgusRuskeydooWe (the comp TF2 community) equally rejected their ideas.Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?

Looks like we agree :)

[quote=Morgus][quote=Ruskeydoo]
We (the comp TF2 community) equally rejected their ideas.[/quote]
Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?[/quote]

Looks like we agree :)
153
#153
12 Frags +
RuskeydooMorgusRuskeydooWe (the comp TF2 community) equally rejected their ideas.Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?

Looks like we agree :)

The point was that valve's "ideas" for weapons are often moronic.

[quote=Ruskeydoo][quote=Morgus][quote=Ruskeydoo]
We (the comp TF2 community) equally rejected their ideas.[/quote]
Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?[/quote]

Looks like we agree :)[/quote]
The point was that valve's "ideas" for weapons are often moronic.
154
#154
6 Frags +
Frost_BiteRuskeydooMorgusRuskeydooWe (the comp TF2 community) equally rejected their ideas.Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?

Looks like we agree :)
The point was that valve's "ideas" for weapons are often moronic.

To which he agreed

[quote=Frost_Bite][quote=Ruskeydoo][quote=Morgus][quote=Ruskeydoo]
We (the comp TF2 community) equally rejected their ideas.[/quote]
Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?[/quote]

Looks like we agree :)[/quote]
The point was that valve's "ideas" for weapons are often moronic.[/quote]
To which he agreed
155
#155
3 Frags +

Don't be sad for it, in all probability, being only highlander. I love my 6s just as much as the next guy, so I implore you to be optimistic about this, since I'm sure many, many people will be trying this competitive highlander gamemode; contemporary to this new addition, Valve will listen to the community(to of course know what they should do to further the development of built in competitive highlander). If all goes well, (Valve notices people request 6s as a gamemode) I think there is pretty good chance that 6s will be added as the second competitive gamemode. However, I do wonder when (if at all :<) this will be added since there was just an update.

Don't be sad for it, in all probability, being only highlander. I love my 6s just as much as the next guy, so I implore you to be optimistic about this, since I'm sure many, many people will be trying this competitive highlander gamemode; contemporary to this new addition, Valve will listen to the community(to of course know what they should do to further the development of built in competitive highlander). If all goes well, (Valve notices people request 6s as a gamemode) I think there is pretty good chance that 6s will be added as the second competitive gamemode. However, I do wonder when (if at all :<) this will be added since there was just an update.
156
#156
0 Frags +

As far as 6s offclassing, they could only allow offclassing if a certain number of people on your team agree. Seeing as it is actually Valve and not some third party they could easily implement something easy to use (1 key to let your teammate offclass, another to choose Pyro, Heavy, Sniper, or Spy). Also just lock the Pocket, Demo, and Medic to their classes.

They could also allow offclassing in ranked games of a certain skill level where people (presumably) need to be pretty decent to get to the level (like a mid IM equivalent) and just let them offclass whenever because if you are that rank you probably know what you are doing and aren't trolling.

Also voice communication in game is pretty laggy, probably not ideal for something like 6s.

As far as 6s offclassing, they could only allow offclassing if a certain number of people on your team agree. Seeing as it is actually Valve and not some third party they could easily implement something easy to use (1 key to let your teammate offclass, another to choose Pyro, Heavy, Sniper, or Spy). Also just lock the Pocket, Demo, and Medic to their classes.

They could also allow offclassing in ranked games of a certain skill level where people (presumably) need to be pretty decent to get to the level (like a mid IM equivalent) and just let them offclass whenever because if you are that rank you probably know what you are doing and aren't trolling.

Also voice communication in game is pretty laggy, probably not ideal for something like 6s.
157
#157
7 Frags +
MorgusValve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope

the pomson hasn't penetrated players for over 2 years and I think you citing this example is indicative of a lot (not all) of the attitudes towards banned weapons in general

[quote=Morgus]
Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope[/quote]

the pomson hasn't penetrated players [url=http://puu.sh/cxJ5w/ec8f249b06.png]for over 2 years[/url] and I think you citing this example is indicative of a lot (not all) of the attitudes towards banned weapons in general
158
#158
26 Frags +

I hope it is highlander with all unlocks because we might actually start to see some good balance changes.

I hope it is highlander with all unlocks because we might actually start to see some good balance changes.
159
#159
0 Frags +
bubblebobblerMorgusValve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope

the pomson hasn't penetrated players for over 2 years and I think you citing this example is indicative of a lot (not all) of the attitudes towards banned weapons in general

It still denies uber and dead ringer without much of a downside

[quote=bubblebobbler][quote=Morgus]
Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope[/quote]

the pomson hasn't penetrated players [url=http://puu.sh/cxJ5w/ec8f249b06.png]for over 2 years[/url] and I think you citing this example is indicative of a lot (not all) of the attitudes towards banned weapons in general[/quote]
It still denies uber and dead ringer without much of a downside
160
#160
4 Frags +
MorgusbubblebobblerMorgusValve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope

the pomson hasn't penetrated players for over 2 years and I think you citing this example is indicative of a lot (not all) of the attitudes towards banned weapons in general
It still denies uber and dead ringer without much of a downside

that isn't relevant to my point though, my point is that a LOT of comp players still hold these (incorrect) images of how broken a weapon is, because they play with them when they first come out, they get banned from HL/6v6 instantly, and then any rebalance is only played by the few who actually try many different weapons in pubs/read patchnotes entirely (which in itself is flawed when valve add so many undocumented changes).

[quote=Morgus][quote=bubblebobbler][quote=Morgus]
Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope[/quote]

the pomson hasn't penetrated players [url=http://puu.sh/cxJ5w/ec8f249b06.png]for over 2 years[/url] and I think you citing this example is indicative of a lot (not all) of the attitudes towards banned weapons in general[/quote]
It still denies uber and dead ringer without much of a downside[/quote]

that isn't relevant to my point though, my point is that a LOT of comp players still hold these (incorrect) images of how broken a weapon is, because they play with them when they first come out, they get banned from HL/6v6 instantly, and then any rebalance is only played by the few who actually try many different weapons in pubs/read patchnotes entirely (which in itself is flawed when valve add so many undocumented changes).
161
#161
1 Frags +
bubblebobbler-snip-
that isn't relevant to my point though, my point is that a LOT of comp players still hold these (incorrect) images of how broken a weapon is, because they play with them when they first come out, they get banned from HL/6v6 instantly, and then any rebalance is only played by the few who actually try many different weapons in pubs/read patchnotes entirely (which in itself is flawed when valve add so many undocumented changes).

The Pomson was still broken even after the penetration was removed, so people haven't played with it. It seems reasonable to me that if Valve makes a small change and still leaves a weapon completely broken then people might not know about that small change because all they need to know is that it's broken and banned. If a major change happens (like what happened with the Winger or Quick Fix) then people know about it and try the new versions out.

[quote=bubblebobbler]
-snip-
that isn't relevant to my point though, my point is that a LOT of comp players still hold these (incorrect) images of how broken a weapon is, because they play with them when they first come out, they get banned from HL/6v6 instantly, and then any rebalance is only played by the few who actually try many different weapons in pubs/read patchnotes entirely (which in itself is flawed when valve add so many undocumented changes).[/quote]

The Pomson was still broken even after the penetration was removed, so people haven't played with it. It seems reasonable to me that if Valve makes a small change and still leaves a weapon completely broken then people might not know about that small change because all they need to know is that it's broken and banned. If a major change happens (like what happened with the Winger or Quick Fix) then people know about it and try the new versions out.
162
#162
22 Frags +

Valve's first attempts at things don't usually work very well. I'm personally quite happy to let HL be the guinea pig for testing matchmaking. If 6v6 is added at a later point, it will be more polished as a result. If it isn't added, 6v6 will still benefit indirectly from creating interest in more teamwork-based gameplay.

Valve's first attempts at things don't usually work very well. I'm personally quite happy to let HL be the guinea pig for testing matchmaking. If 6v6 is added at a later point, it will be more polished as a result. If it isn't added, 6v6 will still benefit indirectly from creating interest in more teamwork-based gameplay.
163
#163
1 Frags +
AdmirableI hope it is highlander with all unlocks because we might actually start to see some good balance changes.

New balance changes would need to be based on some activity that provides data. Equip rates don't really tell them anything they don't already know. We all know what's been suggested before...

[quote=Admirable]I hope it is highlander with all unlocks because we might actually start to see some good balance changes.[/quote]
New balance changes would need to be based on some activity that provides data. Equip rates don't really tell them anything they don't already know. We all know what's been suggested before...
164
#164
1 Frags +
GentlemanJonAdmirableI hope it is highlander with all unlocks because we might actually start to see some good balance changes.New balance changes would need to be based on some activity that provides data. Equip rates don't really tell them anything they don't already know. We all know what's been suggested before...

you're pretty wrong there
the vitasaw has basically 0 equip rate because it doesn't matter in pubs, but I think we'd all agree it's broken in any serious game mode. Similar with things like the Whip and Atomizer and GRU and DDS and Enforcer and Degreaser and Caber etc

[quote=GentlemanJon][quote=Admirable]I hope it is highlander with all unlocks because we might actually start to see some good balance changes.[/quote]
New balance changes would need to be based on some activity that provides data. Equip rates don't really tell them anything they don't already know. We all know what's been suggested before...[/quote]
you're pretty wrong there
the vitasaw has basically 0 equip rate because it doesn't matter in pubs, but I think we'd all agree it's broken in any serious game mode. Similar with things like the Whip and Atomizer and GRU and DDS and Enforcer and Degreaser and Caber etc
165
#165
13 Frags +
eeeGentlemanJonAdmirableI hope it is highlander with all unlocks because we might actually start to see some good balance changes.New balance changes would need to be based on some activity that provides data. Equip rates don't really tell them anything they don't already know. We all know what's been suggested before...you're pretty wrong there
the vitasaw has basically 0 equip rate because it doesn't matter in pubs, but I think we'd all agree it's broken in any serious game mode. Similar with things like the Whip and Atomizer and GRU and DDS and Enforcer and Degreaser and Caber etc

Degreaser isn't broken The Pyro class is broken

[quote=eee][quote=GentlemanJon][quote=Admirable]I hope it is highlander with all unlocks because we might actually start to see some good balance changes.[/quote]
New balance changes would need to be based on some activity that provides data. Equip rates don't really tell them anything they don't already know. We all know what's been suggested before...[/quote]
you're pretty wrong there
the vitasaw has basically 0 equip rate because it doesn't matter in pubs, but I think we'd all agree it's broken in any serious game mode. Similar with things like the Whip and Atomizer and GRU and DDS and Enforcer and Degreaser and Caber etc[/quote]

Degreaser isn't broken [b]The Pyro class is broken[/b]
166
#166
3 Frags +

yeah pyro really seems like they threw a bunch of ideas at a class, without any real vision. airblast reduces movement and makes kills easier to get, which people hate and isnt even needed in tf2, respectively. and reflects are really swingy, and pretty much only counter 2 classes, leaving the pyro crappy against most of the other ones.

yeah pyro really seems like they threw a bunch of ideas at a class, without any real vision. airblast reduces movement and makes kills easier to get, which people hate and isnt even needed in tf2, respectively. and reflects are really swingy, and pretty much only counter 2 classes, leaving the pyro crappy against most of the other ones.
167
#167
17 Frags +
DeetrAs far as 6s offclassing, they could only allow offclassing if a certain number of people on your team agree. Seeing as it is actually Valve and not some third party they could easily implement something easy to use (1 key to let your teammate offclass, another to choose Pyro, Heavy, Sniper, or Spy). Also just lock the Pocket, Demo, and Medic to their classes.

They could also allow offclassing in ranked games of a certain skill level where people (presumably) need to be pretty decent to get to the level (like a mid IM equivalent) and just let them offclass whenever because if you are that rank you probably know what you are doing and aren't trolling.

Also voice communication in game is pretty laggy, probably not ideal for something like 6s.

I disagree, let them offclass all they want

if they're dumb about it they'll be deranked and be playing with other really shitty players who offclass a lot

if youre at a level where your team has 2 pyros then the other team is probably shit as well

its like counterstrike doesnt have to force people to not buy 5 negevs, it works itself out through the ranking system

[quote=Deetr]As far as 6s offclassing, they could only allow offclassing if a certain number of people on your team agree. Seeing as it is actually Valve and not some third party they could easily implement something easy to use (1 key to let your teammate offclass, another to choose Pyro, Heavy, Sniper, or Spy). Also just lock the Pocket, Demo, and Medic to their classes.

They could also allow offclassing in ranked games of a certain skill level where people (presumably) need to be pretty decent to get to the level (like a mid IM equivalent) and just let them offclass whenever because if you are that rank you probably know what you are doing and aren't trolling.

Also voice communication in game is pretty laggy, probably not ideal for something like 6s.[/quote]

I disagree, let them offclass all they want

if they're dumb about it they'll be deranked and be playing with other really shitty players who offclass a lot

if youre at a level where your team has 2 pyros then the other team is probably shit as well

its like counterstrike doesnt have to force people to not buy 5 negevs, it works itself out through the ranking system
168
#168
7 Frags +
twenty2020DeetrAs far as 6s offclassing, they could only allow offclassing if a certain number of people on your team agree. Seeing as it is actually Valve and not some third party they could easily implement something easy to use (1 key to let your teammate offclass, another to choose Pyro, Heavy, Sniper, or Spy). Also just lock the Pocket, Demo, and Medic to their classes.

They could also allow offclassing in ranked games of a certain skill level where people (presumably) need to be pretty decent to get to the level (like a mid IM equivalent) and just let them offclass whenever because if you are that rank you probably know what you are doing and aren't trolling.

Also voice communication in game is pretty laggy, probably not ideal for something like 6s.

I disagree, let them offclass all they want

if they're dumb about it they'll be deranked and be playing with other really shitty players who offclass a lot

if youre at a level where your team has 2 pyros then the other team is probably shit as well

its like counterstrike doesnt have to force people to not buy 5 negevs, it works itself out through the ranking system

Just because someone is bad doesn't mean they want to play in a shitfest.

[quote=twenty2020][quote=Deetr]As far as 6s offclassing, they could only allow offclassing if a certain number of people on your team agree. Seeing as it is actually Valve and not some third party they could easily implement something easy to use (1 key to let your teammate offclass, another to choose Pyro, Heavy, Sniper, or Spy). Also just lock the Pocket, Demo, and Medic to their classes.

They could also allow offclassing in ranked games of a certain skill level where people (presumably) need to be pretty decent to get to the level (like a mid IM equivalent) and just let them offclass whenever because if you are that rank you probably know what you are doing and aren't trolling.

Also voice communication in game is pretty laggy, probably not ideal for something like 6s.[/quote]

I disagree, let them offclass all they want

if they're dumb about it they'll be deranked and be playing with other really shitty players who offclass a lot

if youre at a level where your team has 2 pyros then the other team is probably shit as well

its like counterstrike doesnt have to force people to not buy 5 negevs, it works itself out through the ranking system[/quote]

Just because someone is bad doesn't mean they want to play in a shitfest.
169
#169
6 Frags +
KingReptartwenty2020DeetrAs far as 6s offclassing, they could only allow offclassing if a certain number of people on your team agree. Seeing as it is actually Valve and not some third party they could easily implement something easy to use (1 key to let your teammate offclass, another to choose Pyro, Heavy, Sniper, or Spy). Also just lock the Pocket, Demo, and Medic to their classes.

They could also allow offclassing in ranked games of a certain skill level where people (presumably) need to be pretty decent to get to the level (like a mid IM equivalent) and just let them offclass whenever because if you are that rank you probably know what you are doing and aren't trolling.

Also voice communication in game is pretty laggy, probably not ideal for something like 6s.

I disagree, let them offclass all they want

if they're dumb about it they'll be deranked and be playing with other really shitty players who offclass a lot

if youre at a level where your team has 2 pyros then the other team is probably shit as well

its like counterstrike doesnt have to force people to not buy 5 negevs, it works itself out through the ranking system

Just because someone is bad doesn't mean they want to play in a shitfest.

If bad players are willing to play seriously, i doubt they will not improve/rank up.

[quote=KingReptar][quote=twenty2020][quote=Deetr]As far as 6s offclassing, they could only allow offclassing if a certain number of people on your team agree. Seeing as it is actually Valve and not some third party they could easily implement something easy to use (1 key to let your teammate offclass, another to choose Pyro, Heavy, Sniper, or Spy). Also just lock the Pocket, Demo, and Medic to their classes.

They could also allow offclassing in ranked games of a certain skill level where people (presumably) need to be pretty decent to get to the level (like a mid IM equivalent) and just let them offclass whenever because if you are that rank you probably know what you are doing and aren't trolling.

Also voice communication in game is pretty laggy, probably not ideal for something like 6s.[/quote]

I disagree, let them offclass all they want

if they're dumb about it they'll be deranked and be playing with other really shitty players who offclass a lot

if youre at a level where your team has 2 pyros then the other team is probably shit as well

its like counterstrike doesnt have to force people to not buy 5 negevs, it works itself out through the ranking system[/quote]

Just because someone is bad doesn't mean they want to play in a shitfest.[/quote]

If bad players are willing to play seriously, i doubt they will not improve/rank up.
170
#170
9 Frags +

I think you're overestimating the average player.

I think you're overestimating the average player.
171
#171
13 Frags +

sry to necro this thread but to add to the hype train, while recording some demos I found an interesting thing being spammed in console

Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
sry to necro this thread but to add to the hype train, while recording some demos I found an interesting thing being spammed in console


[quote]Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.[/quote]
172
#172
6 Frags +
Kanecosry to necro this thread but to add to the hype train, while recording some demos I found an interesting thing being spammed in console
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.

First off, for a thread this important, I don't think it's needed to apologize for a necro if it could potentially mean more news.

That being said, can you explain for us not so good with console stuff what this means?

[quote=Kaneco]sry to necro this thread but to add to the hype train, while recording some demos I found an interesting thing being spammed in console


[quote]Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.[/quote][/quote]

First off, for a thread this important, I don't think it's needed to apologize for a necro if it could potentially mean more news.

That being said, can you explain for us not so good with console stuff what this means?
173
#173
1 Frags +
LulzyThat being said, can you explain for us not so good with console stuff what this means?

Im not sure, it's not very clear, but I was recording a 6v6 demo, so it had tournament mode enabled, certainly the client (the game) detected that and it triggered some action but since it was a demo or it's not implemented yet, it says it's unknown by server. That's all I can get out of it. But it certainly is new because I mess a lot with demos regularly and just noticed it now.

[quote=Lulzy]
That being said, can you explain for us not so good with console stuff what this means?[/quote]

Im not sure, it's not very clear, but I was recording a 6v6 demo, so it had tournament mode enabled, certainly the client (the game) detected that and it triggered some action but since it was a demo or it's not implemented yet, it says it's unknown by server. That's all I can get out of it. But it certainly is new because I mess a lot with demos regularly and just noticed it now.
174
#174
4 Frags +

o man thats excitin

o man thats excitin
175
#175
3 Frags +

I don't understand why people think that 6v6 would never happen but some of these other options (such as arena respawn) would... The community tried out so many different game formats early on including everything from 4v4 to 8v8. 6v6 was decidedly the most fun format, and that's why we've all stuck with it for so long. If there was a better or more fun format, we probably would have migrated to that. If I were Valve, I'd look at what the competitive community is running with and continue on from there.

Highlander, as a format, might make sense (and seems likely from what we've seen in this thread), but Valve would have had to at least consider 6v6 as a potential option. Is there any reason to think that they wouldn't seriously consider it for matchmaking? I suppose the best argument would be that 6v6 hasn't exactly taken off in its current state and that it might not fly with the pub community but that could also be attributed to lack of dev support too.

I don't understand why people think that 6v6 would never happen but some of these other options (such as arena respawn) would... The community tried out so many different game formats early on including everything from 4v4 to 8v8. 6v6 was decidedly the most fun format, and that's why we've all stuck with it for so long. If there was a better or more fun format, we probably would have migrated to that. If I were Valve, I'd look at what the competitive community is running with and continue on from there.

Highlander, as a format, might make sense (and seems likely from what we've seen in this thread), but Valve would have had to at least consider 6v6 as a potential option. Is there any reason to think that they wouldn't seriously consider it for matchmaking? I suppose the best argument would be that 6v6 hasn't exactly taken off in its current state and that it might not fly with the pub community but that could also be attributed to lack of dev support too.
176
#176
-3 Frags +
Kanecosry to necro this thread but to add to the hype train, while recording some demos I found an interesting thing being spammed in console
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.

This is most likely valve fucking up but maybe just maybe it means that every game in tournament mode (and without cheats and other stupid cvars on etc) will count towards your 'competitive_skillrating'.

[quote=Kaneco]sry to necro this thread but to add to the hype train, while recording some demos I found an interesting thing being spammed in console


[quote]Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.
Warning! Client listens to event 'competitive_victory' unknown by server.
Warning! Client listens to event 'competitive_skillrating_update' unknown by server.[/quote][/quote]
This is most likely valve fucking up but maybe just maybe it means that every game in tournament mode (and without cheats and other stupid cvars on etc) will count towards your 'competitive_skillrating'.
177
#177
5 Frags +

During the last update a whole bunch of new data was found regarding both the Engi vs Spy update and the Matchmaking system, both seem to be completely unrelated to each other. Found it on Facepunch, will quote the relevant bits.

Huge thankies to Pelipoika for finding the stuff in the dumps and showing me. All glory to Pelipoika!

- (Already known, as people found it and I told y'all about it here) TFHoliday_SpyVsEngyWar. Triggering this holiday with tf_forced_holiday 6 does nothing as far as I can tell.
- Merasmus will possibly somehow be related to the war
- Global scoring
- Custom killcam messages
- Huge data dump Pelipoika made that shows a bunch of stuff. Lines 1 to 32 show some SpyVsEngyWar stuff. Not everything in this dump is related though, so pick through it at your own leisure.

I have picked through the dump, and found this stuff. First portion is Spy vs Engy WAR stuff. Second portion is a "Skill Rating" thing which I believe to be competitive matchmaking, and the third portion is an odd "Chat Channel" thing I've not heard of yet.

I believe this Chat Channel stuff to be related to competitive matchmaking, so we may be getting public chat channels and a spectating system of some sort.
// Spy vs Engy War
CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::kEngyScoreFieldNumber
CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::kSpyScoreFieldNumber
CGCMsgGC_SpyVsEngyWar_SetKillCamMessage::kKillcamMessageFieldNumber
CGCMsgGC_SpyVsEngyWar_JoinWar::kAffiliationFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kSpyKillsScoredFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kEngyKillsScoredFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kSpyPointsScoredFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kEngyPointsScoredFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kSteamIdFieldNumber
CSOTFSpyVsEngyWarData::kKillcamMessageFieldNumber
CSOTFSpyVsEngyWarData::kKillsForSpyFieldNumber
CSOTFSpyVsEngyWarData::kKillsForEngyFieldNumber
CSOTFSpyVsEngyWarData::kPointsForSpyFieldNumber
CSOTFSpyVsEngyWarData::kPointsForEngyFieldNumber
CSOTFSpyVsEngyWarData::kAffiliationFieldNumber
CSOTFSpyVsEngyWarData::kAccountIdFieldNumber

// Competitive Matchmaking?
CGCMsgTFPlayerSkillRatingAdjustment::kMatchTypeFieldNumber
CGCMsgTFPlayerSkillRatingAdjustment::kPlayersFieldNumber
CGCMsgTFPlayerSkillRatingAdjustment_Player::kAdjustmentFieldNumber
CGCMsgTFPlayerSkillRatingAdjustment_Player::kSteamIdFieldNumber
CGCMsgTFPlayerSkillRatingAdjustment::MatchType_ARRAYSIZE
CGCMsgTFPlayerSkillRatingAdjustment::MatchType_MAX
CGCMsgTFPlayerSkillRatingAdjustment::MatchType_MIN
CGCMsgTFPlayerSkillRatingAdjustment::BETA
CGCMsgTFPlayerSkillRatingAdjustment::PUBLIC

// Chat channels?
CMsgTFRequestChatChannelListResponse::kChannelsFieldNumber
CMsgTFRequestChatChannelListResponse_ChatChannel::kChannelTypeFieldNumber
CMsgTFRequestChatChannelListResponse_ChatChannel::kNumMembersFieldNumber
CMsgTFRequestChatChannelListResponse_ChatChannel::kChannelNameFieldNumber
CMsgTFRequestDefaultChatChannelResponse::kChannelIdFieldNumber
CMsgTFRequestDefaultChatChannelResponse::kChannelNameFieldNumber
CMsgTFOtherLeftChatChannel::kSteamIdFieldNumber
CMsgTFOtherLeftChatChannel::kChannelIdFieldNumber
CMsgTFOtherJoinedChatChannel::kSteamIdFieldNumber
CMsgTFOtherJoinedChatChannel::kPersonaNameFieldNumber
CMsgTFOtherJoinedChatChannel::kChannelIdFieldNumber
CMsgTFJoinChatChannelResponse::kMembersFieldNumber
CMsgTFJoinChatChannelResponse::kMaxMembersFieldNumber
CMsgTFJoinChatChannelResponse::kChannelIdFieldNumber
CMsgTFJoinChatChannelResponse::kChannelNameFieldNumber
CMsgTFJoinChatChannelResponse::kResponseFieldNumber
CMsgTFJoinChatChannelResponse_ChatMember::kPersonaNameFieldNumber
CMsgTFJoinChatChannelResponse_ChatMember::kSteamIdFieldNumber
CMsgTFLeaveChatChannel::kChannelNameFieldNumber
CMsgTFJoinChatChannel::kChannelTypeFieldNumber
CMsgTFJoinChatChannel::kPasswordFieldNumber
CMsgTFJoinChatChannel::kChannelNameFieldNumber
CMsgTFJoinChatChannel::kPersonaNameFieldNumber

From my understanding the TF2 team has also met with a few TF2Maps admins to discuss the implementation of the TF2 Map Workshop, and how to compensate the mappers (currently, the mappers only get the value Valve offers to buy the rights for the map, and a percentage of the stamps sales, both are quite low values compared to the Mics/Hats)

Seems like the TF2 team is working on a lot of stuff, should be great to see the next few months of updates.

During the last update a whole bunch of new data was found regarding both the Engi vs Spy update and the Matchmaking system, both seem to be completely unrelated to each other. Found it on Facepunch, will quote the relevant bits.

[quote]Huge thankies to Pelipoika for finding the stuff in the dumps and showing me. All glory to Pelipoika!

- (Already known, as people found it and I told y'all about it here) TFHoliday_SpyVsEngyWar. Triggering this holiday with tf_forced_holiday 6 does nothing as far as I can tell.
- Merasmus will possibly somehow be related to the war
- Global scoring
- Custom killcam messages
[url=http://pastebin.com/TcQRMZhk]- Huge data dump Pelipoika made that shows a bunch of stuff. Lines 1 to 32 show some SpyVsEngyWar stuff. Not everything in this dump is related though, so pick through it at your own leisure.[/url]

I have picked through the dump, and found this stuff. First portion is Spy vs Engy WAR stuff. Second portion is a "Skill Rating" thing which I believe to be competitive matchmaking, and the third portion is an odd "Chat Channel" thing I've not heard of yet.

I believe this Chat Channel stuff to be related to competitive matchmaking, so we may be getting public chat channels and a spectating system of some sort.[/quote]

[quote]// Spy vs Engy War
CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::kEngyScoreFieldNumber
CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::kSpyScoreFieldNumber
CGCMsgGC_SpyVsEngyWar_SetKillCamMessage::kKillcamMessageFieldNumber
CGCMsgGC_SpyVsEngyWar_JoinWar::kAffiliationFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kSpyKillsScoredFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kEngyKillsScoredFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kSpyPointsScoredFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kEngyPointsScoredFieldNumber
CGCMsgGC_SpyVsEngyWar_IndividualUpdate::kSteamIdFieldNumber
CSOTFSpyVsEngyWarData::kKillcamMessageFieldNumber
CSOTFSpyVsEngyWarData::kKillsForSpyFieldNumber
CSOTFSpyVsEngyWarData::kKillsForEngyFieldNumber
CSOTFSpyVsEngyWarData::kPointsForSpyFieldNumber
CSOTFSpyVsEngyWarData::kPointsForEngyFieldNumber
CSOTFSpyVsEngyWarData::kAffiliationFieldNumber
CSOTFSpyVsEngyWarData::kAccountIdFieldNumber

// Competitive Matchmaking?
CGCMsgTFPlayerSkillRatingAdjustment::kMatchTypeFieldNumber
CGCMsgTFPlayerSkillRatingAdjustment::kPlayersFieldNumber
CGCMsgTFPlayerSkillRatingAdjustment_Player::kAdjustmentFieldNumber
CGCMsgTFPlayerSkillRatingAdjustment_Player::kSteamIdFieldNumber
CGCMsgTFPlayerSkillRatingAdjustment::MatchType_ARRAYSIZE
CGCMsgTFPlayerSkillRatingAdjustment::MatchType_MAX
CGCMsgTFPlayerSkillRatingAdjustment::MatchType_MIN
CGCMsgTFPlayerSkillRatingAdjustment::BETA
CGCMsgTFPlayerSkillRatingAdjustment::PUBLIC

// Chat channels?
CMsgTFRequestChatChannelListResponse::kChannelsFieldNumber
CMsgTFRequestChatChannelListResponse_ChatChannel::kChannelTypeFieldNumber
CMsgTFRequestChatChannelListResponse_ChatChannel::kNumMembersFieldNumber
CMsgTFRequestChatChannelListResponse_ChatChannel::kChannelNameFieldNumber
CMsgTFRequestDefaultChatChannelResponse::kChannelIdFieldNumber
CMsgTFRequestDefaultChatChannelResponse::kChannelNameFieldNumber
CMsgTFOtherLeftChatChannel::kSteamIdFieldNumber
CMsgTFOtherLeftChatChannel::kChannelIdFieldNumber
CMsgTFOtherJoinedChatChannel::kSteamIdFieldNumber
CMsgTFOtherJoinedChatChannel::kPersonaNameFieldNumber
CMsgTFOtherJoinedChatChannel::kChannelIdFieldNumber
CMsgTFJoinChatChannelResponse::kMembersFieldNumber
CMsgTFJoinChatChannelResponse::kMaxMembersFieldNumber
CMsgTFJoinChatChannelResponse::kChannelIdFieldNumber
CMsgTFJoinChatChannelResponse::kChannelNameFieldNumber
CMsgTFJoinChatChannelResponse::kResponseFieldNumber
CMsgTFJoinChatChannelResponse_ChatMember::kPersonaNameFieldNumber
CMsgTFJoinChatChannelResponse_ChatMember::kSteamIdFieldNumber
CMsgTFLeaveChatChannel::kChannelNameFieldNumber
CMsgTFJoinChatChannel::kChannelTypeFieldNumber
CMsgTFJoinChatChannel::kPasswordFieldNumber
CMsgTFJoinChatChannel::kChannelNameFieldNumber
CMsgTFJoinChatChannel::kPersonaNameFieldNumber[/quote]

From my understanding the TF2 team has also met with a few TF2Maps admins to discuss the implementation of the TF2 Map Workshop, and how to compensate the mappers (currently, the mappers only get the value Valve offers to buy the rights for the map, and a percentage of the stamps sales, both are quite low values compared to the Mics/Hats)

Seems like the TF2 team is working on a lot of stuff, should be great to see the next few months of updates.
178
#178
6 Frags +

'Months' is pretty optimistic for valve.

'Months' is pretty optimistic for valve.
179
#179
0 Frags +

Every time this quiets down again I see something that gryd me excited again. My heart can only handle so my hype.

Every time this quiets down again I see something that gryd me excited again. My heart can only handle so my hype.
180
#180
0 Frags +

Someone on facepunch said the chat channels thing is from dota

Someone on facepunch said the chat channels thing is from dota
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