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flatHUD
posted in Customization
301
#301
0 Frags +
flatlinetf_hud_showservertimelimit 1

Thanks for the help! Fantastic Hud

[quote=flatline]tf_hud_showservertimelimit 1[/quote]
Thanks for the help! Fantastic Hud
302
#302
1 Frags +

Back from vacation. Dealing with family issues, but I'll still be working on flathud 2.0. Some bugs to address, some things to add. Will post soon with WIP images so I can get some community feedback.

Back from vacation. Dealing with family issues, but I'll still be working on flathud 2.0. Some bugs to address, some things to add. Will post soon with WIP images so I can get some community feedback.
303
#303
1 Frags +

http://puu.sh/a1Il9/5696829f13.jpg

oHGODHELPTHE COLOREDBARS

(i don't know about this)

[img]http://puu.sh/a1Il9/5696829f13.jpg[/img]
oHGODHELPTHE COLOREDBARS

(i don't know about this)
304
#304
0 Frags +

TF2 has released a new update just now containing "Beta Maps". There is now a checkbox that says "PLAY BETA MAPS". Letting you know that flatHUD doesn't have this checkbox yet in the quickplay menu.

TF2 has released a new update just now containing "Beta Maps". There is now a checkbox that says "PLAY BETA MAPS". Letting you know that flatHUD doesn't have this checkbox yet in the quickplay menu.
305
#305
1 Frags +

Will do.

Will do.
306
#306
1 Frags +

Quick hotfix uploaded that adds the checkbox for beta maps. Will work on the new gamemode's UI.

Quick hotfix uploaded that adds the checkbox for beta maps. Will work on the new gamemode's UI.
307
#307
1 Frags +
flatlinehttp://puu.sh/a1Il9/5696829f13.jpg
oHGODHELPTHE COLOREDBARS

(i don't know about this)

this is simply beautiful

[quote=flatline][img]http://puu.sh/a1Il9/5696829f13.jpg[/img]
oHGODHELPTHE COLOREDBARS

(i don't know about this)[/quote]

this is simply beautiful
308
#308
2 Frags +

small update released that fixes the robot destruction UI

http://puu.sh/a4dAU/5bce822c74.jpg

it's on github.

small update released that fixes the robot destruction UI

[img]http://puu.sh/a4dAU/5bce822c74.jpg[/img]

it's on github.
309
#309
3 Frags +

http://puu.sh/a8N9Q/e6fcee5195.jpg

Shot of the new NEW stopwatch UI along with an experimental timer I made.

http://puu.sh/a8Yq7/2d9ba6a2a1.jpg

And with regular timer.

[img]http://puu.sh/a8N9Q/e6fcee5195.jpg[/img]

Shot of the new NEW stopwatch UI along with an experimental timer I made.

[img]http://puu.sh/a8Yq7/2d9ba6a2a1.jpg[/img]
And with regular timer.
310
#310
3 Frags +

Version 2.0 Released!

Changelog:
-New redesign of class selection panel (removes floating labels underneath the classes)
-Added in crosshair graphic to main HUD directory for easy crosshair selection
-Small changes to tournament HUD (to keep in same style as rest of HUD)
-All-new MvM scoreboards for each scoreboard type and resolution
-Fixed font errors on the control point countdown for KOTH maps
-Fixed certain buttons on menu popups not having color borders
-Fixed centering of the bonus HP cross on numerical HP
-Moved MvM currency HUD to accommodate this change
-Cleaned up and standardized team selection panel
-New stopwatch (payload/attack and defense) HUD
-Fixed clipping and color on Demo sticky amount
-Cleaned up hudlayout.res's crosshairs section
-Removed dummy files leftover from rayshud
-Added BG to server time limit on timer
-Added avatars to voice popups
-New Engi metal count element

Images:

http://puu.sh/afzn4/05f356ffac.jpg

Class Selection

http://puu.sh/afzl8/d3f10de61c.jpg

Team Selection

http://puu.sh/afzrd/279ecbefc5.jpg

MvM Scoreboard

http://puu.sh/afzXX/2bc06e4691.jpg

Stopwatch UI

http://puu.sh/afzGm/4e37f81d69.jpg

Engi Metal Count

Update is on github.

Thanks for using flatHUD!

-flatline

[b]Version 2.0 Released![/b]

Changelog:
-New redesign of class selection panel (removes floating labels underneath the classes)
-Added in crosshair graphic to main HUD directory for easy crosshair selection
-Small changes to tournament HUD (to keep in same style as rest of HUD)
-All-new MvM scoreboards for each scoreboard type and resolution
-Fixed font errors on the control point countdown for KOTH maps
-Fixed certain buttons on menu popups not having color borders
-Fixed centering of the bonus HP cross on numerical HP
-Moved MvM currency HUD to accommodate this change
-Cleaned up and standardized team selection panel
-New stopwatch (payload/attack and defense) HUD
-Fixed clipping and color on Demo sticky amount
-Cleaned up hudlayout.res's crosshairs section
-Removed dummy files leftover from rayshud
-Added BG to server time limit on timer
-Added avatars to voice popups
-New Engi metal count element

Images:

[img]http://puu.sh/afzn4/05f356ffac.jpg[/img]
Class Selection

[img]http://puu.sh/afzl8/d3f10de61c.jpg[/img]
Team Selection

[img]http://puu.sh/afzrd/279ecbefc5.jpg[/img]
MvM Scoreboard

[img]http://puu.sh/afzXX/2bc06e4691.jpg[/img]
Stopwatch UI

[img]http://puu.sh/afzGm/4e37f81d69.jpg[/img]
Engi Metal Count

Update is on github.

Thanks for using flatHUD!

-flatline
311
#311
-4 Frags +

noob

best hud na

[s]noob[/s]

[u]best hud na[/u]
312
#312
0 Frags +

Small update pushed that fixes the new Robot Destruction UI, along with a typo in the version number.

http://puu.sh/agkBr/3dc289496a.jpg

New Robot Destruction UI

IMPORTANT NOTICE: From now on, I will not be editing/fixing beta HUD elements until they are official. They are very buggy, hard to work with and often change in development (as seen with this gamemode). This includes all the subsequent updates to the Robot Destruction gamemode until it is marked as official.

Small update pushed that fixes the new Robot Destruction UI, along with a typo in the version number.

[img]http://puu.sh/agkBr/3dc289496a.jpg[/img]
New Robot Destruction UI

[b]IMPORTANT NOTICE:[/b] From now on, I will [b]not[/b] be editing/fixing beta HUD elements until they are official. They are very buggy, hard to work with and often change in development (as seen with this gamemode). This includes all the subsequent updates to the Robot Destruction gamemode until it is marked as official.
313
#313
0 Frags +

Cleaned up the filesystem on github, so that each version of the hud has its own distinct folder. I also edited the readme to affect this.

Cleaned up the filesystem on github, so that each version of the hud has its own distinct folder. I also edited the readme to affect this.
314
#314
0 Frags +

missing bracket at the end of this file MainMenuOverride.res

missing bracket at the end of this file MainMenuOverride.res
315
#315
0 Frags +
wrath_missing bracket at the end of this file MainMenuOverride.res

Fixed.

Also fixed centering of the map info on the loading screen.

[quote=wrath_]missing bracket at the end of this file MainMenuOverride.res[/quote]
Fixed.

Also fixed centering of the map info on the loading screen.
316
#316
0 Frags +

This HUD is aweswome !
I have a question, How to animate the crosshair ( event damaged player ) ?
The same way for raysHUD?

This HUD is aweswome !
I have a question, How to animate the crosshair ( event damaged player ) ?
The same way for raysHUD?
317
#317
0 Frags +

good shit flatline, keep it up!

edit, make sure to update the OP, it still says 1.8 current version :)

good shit flatline, keep it up!

edit, make sure to update the OP, it still says 1.8 current version :)
318
#318
0 Frags +

Whaddup Flatline!

I just have some minor issues I'd like to be fixed in the next update:

    The ammo count as a sniper while being scoped in looks extremely wonky :3 [url=http://i.imgur.com/zl4fNSL.jpg]Sniper Scoped in[/url]
    The font was way to big while I was painting my Breakneck Baggies :@ [url=http://i.imgur.com/tUFcKZp.jpg]Weird font while painting[/url]

I am loving this HUD by the way and I'll keep trying to do these suggestions so it will get even better ;).

Signed,

404_name_not_found

[u]Whaddup Flatline![/u]

I just have some minor issues I'd like to be fixed in the next update:
[list]The ammo count as a sniper while being scoped in looks extremely wonky :3 [url=http://i.imgur.com/zl4fNSL.jpg]Sniper Scoped in[/url][/list]
[list]The font was way to big while I was painting my Breakneck Baggies :@ [url=http://i.imgur.com/tUFcKZp.jpg]Weird font while painting[/url]
[/list]


I am [b]loving[/b] this HUD by the way and I'll keep trying to do these suggestions so it will get even better ;).

Signed,


[i]404_name_not_found[/i]
319
#319
0 Frags +
404_name_not_foundWhaddup Flatline!

I just have some minor issues I'd like to be fixed in the next update:
    The ammo count as a sniper while being scoped in looks extremely wonky :3 [url=http://i.imgur.com/zl4fNSL.jpg]Sniper Scoped in[/url]
    The font was way to big while I was painting my Breakneck Baggies :@ [url=http://i.imgur.com/tUFcKZp.jpg]Weird font while painting[/url]

That would seem like more of a graphical issue than anything, considering I didn't touch the ammo in this most recent update.

Those popups are hard to do especially when I don't have paints to use but I'll try and fix that.

SofarawayThis HUD is aweswome !
I have a question, How to animate the crosshair ( event damaged player ) ?
The same way for raysHUD?

I'll also add in an easier way to do this in the future, but go to "hudanimations_tf" inside /scripts/, ctrl+f for "damagedplayer" and change the "DamageCircleDot" to the name of whatever crosshair you enabled. For changing colors, the top "FGCOLOR" value controls the flash color and the bottom value controls the regular color.

[quote=404_name_not_found][u]Whaddup Flatline![/u]

I just have some minor issues I'd like to be fixed in the next update:
[list]The ammo count as a sniper while being scoped in looks extremely wonky :3 [url=http://i.imgur.com/zl4fNSL.jpg]Sniper Scoped in[/url][/list]
[list]The font was way to big while I was painting my Breakneck Baggies :@ [url=http://i.imgur.com/tUFcKZp.jpg]Weird font while painting[/url]
[/list]
[/quote]

That would seem like more of a graphical issue than anything, considering I didn't touch the ammo in this most recent update.

Those popups are hard to do especially when I don't have paints to use but I'll try and fix that.

[quote=Sofaraway]This HUD is aweswome !
I have a question, How to animate the crosshair ( event damaged player ) ?
The same way for raysHUD?[/quote]

I'll also add in an easier way to do this in the future, but go to "hudanimations_tf" inside /scripts/, ctrl+f for "damagedplayer" and change the "DamageCircleDot" to the name of whatever crosshair you enabled. For changing colors, the top "FGCOLOR" value controls the flash color and the bottom value controls the regular color.
320
#320
0 Frags +

Is there any way to get the flathud logo to work properly with 2560x1080 res? It is in correct place but looks horrible.

Is there any way to get the flathud logo to work properly with 2560x1080 res? It is in correct place but looks horrible.
321
#321
0 Frags +

Sorry, the logo isn't very high resolution in the first place. (1366x768 res over here)
If you want, you can make it the default tf2 logo by going into /materials/vgui/replay/thumbnails and deleting the "tflogo" files.

Sorry, the logo isn't very high resolution in the first place. (1366x768 res over here)
If you want, you can make it the default tf2 logo by going into /materials/vgui/replay/thumbnails and deleting the "tflogo" files.
322
#322
0 Frags +

Version 2.1 Released!

Changelog:
-Minor changes to disguise panel
-Added tutorial text to hudanimations_tf.txt for creating flashing crosshairs
-New MvM upgrade panel
-Removed thin borders from panels in the MvM lobby
-Fixed too-large text on applying paint dialog

Images:

http://puu.sh/ajRBh/215697e538.jpg

New MvM upgrade panel

Update is on github.

Thanks for using flatHUD!

-flatline

[b]Version 2.1 Released![/b]

Changelog:
-Minor changes to disguise panel
-Added tutorial text to hudanimations_tf.txt for creating flashing crosshairs
-New MvM upgrade panel
-Removed thin borders from panels in the MvM lobby
-Fixed too-large text on applying paint dialog

Images:

[img]http://puu.sh/ajRBh/215697e538.jpg[/img]
New MvM upgrade panel

Update is on github.

Thanks for using flatHUD!

-flatline
323
#323
0 Frags +

The K/D blocks the spectator list.

http://i.imgur.com/GbXUUwu.jpg

The K/D blocks the spectator list.
[img]http://i.imgur.com/GbXUUwu.jpg[/img]
324
#324
0 Frags +
TimoThe K/D blocks the spectator list.
http://i.imgur.com/GbXUUwu.jpg

That's an old version of the scoreboard. What version are you on?

[quote=Timo]The K/D blocks the spectator list.
[img]http://i.imgur.com/GbXUUwu.jpg[/img][/quote]
That's an old version of the scoreboard. What version are you on?
325
#325
0 Frags +
flatlineTimoThe K/D blocks the spectator list.
http://i.imgur.com/GbXUUwu.jpg
That's an old version of the scoreboard. What version are you on?

The one from flathud.com

[quote=flatline][quote=Timo]The K/D blocks the spectator list.
[img]http://i.imgur.com/GbXUUwu.jpg[/img][/quote]
That's an old version of the scoreboard. What version are you on?[/quote]
The one from flathud.com
326
#326
0 Frags +

What does it say on your main menu underneath the version #?

What does it say on your main menu underneath the version #?
327
#327
0 Frags +

how do i disable the "soldier hurt, soldier buff, thing ?, i love this hud so much >>D

how do i disable the "soldier hurt, soldier buff, thing ?, i love this hud so much >>D
328
#328
0 Frags +

closecaption 0 in console

closecaption 0 in console
329
#329
0 Frags +

Hello everyone, I need help with this small problem...

So I edited the scoreboard.res suitable for deathrun.. This is the result:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291048141

After that I played mvm with my friends, I checked the scoreboard and it looked like this:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291046996

The upper tab is way off, anyone know how to fix this without affecting the deathrun scoreboard?? Thanks

Hello everyone, I need help with this small problem...

So I edited the scoreboard.res suitable for deathrun.. This is the result:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291048141

After that I played mvm with my friends, I checked the scoreboard and it looked like this:

>> http://steamcommunity.com/sharedfiles/filedetails/?id=291046996

The upper tab is way off, anyone know how to fix this without affecting the deathrun scoreboard?? Thanks
330
#330
0 Frags +

When you moved up the blu/red headers you most likely moved up the entire scoreboard instead of the individual values. The status panel is part of the MvMScoreboard, which gets moved when you reposition the entire scoreboard element. You probably won't be able to create a solid middle ground.

When you moved up the blu/red headers you most likely moved up the entire scoreboard instead of the individual values. The status panel is part of the MvMScoreboard, which gets moved when you reposition the entire scoreboard element. You probably won't be able to create a solid middle ground.
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