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TF2 Update June 11
31
#31
8 Frags +
IntellectualTranquilizer (m_flSpyTranqBuffDuration)

Stuns?

pls

fuck

[quote=Intellectual]
Tranquilizer (m_flSpyTranqBuffDuration)
[/quote]
Stuns?


pls

fuck
32
#32
0 Frags +
eeeIntellectualTranquilizer (m_flSpyTranqBuffDuration)Stuns?

pls

fuck

i would think a slowdown like the natascha

[quote=eee][quote=Intellectual]
Tranquilizer (m_flSpyTranqBuffDuration)
[/quote]
Stuns?


pls

fuck[/quote]
i would think a slowdown like the natascha
33
#33
17 Frags +

that's also awful

that's also awful
34
#34
5 Frags +
valiantDispensers only cost 70 metal when using the gunslinger.

I'm curious as to how this slipped by their notes or even occurred in the first place. The coincidence that a Mini-sentry takes 30 less ammo and this dispenser takes 30 less ammo wants to let myself believe that a Mini-Dispenser is on the way.

[quote=valiant]Dispensers only cost 70 metal when using the gunslinger.[/quote]

I'm curious as to how this slipped by their notes or even occurred in the first place. The coincidence that a Mini-sentry takes 30 less ammo and this dispenser takes 30 less ammo wants to let myself believe that a Mini-Dispenser is on the way.
35
#35
14 Frags +
edit: more in
#ItemSel_UTILITY Utility items
m_bCritOnHardHit (Special death type)
You can use parachute with sourcemod
next_disguise, prev_disguise
TF_WEAPON_SNIPERRIFLE_CLASSIC
mod_flamethrower_spinup_time
back_headshot
air_jump_on_attack
mult_sniper_charge_per_sec
mult_sniper_charge_per_sec_with_enemy_under_crossh air
sniper_beep_with_enemy_under_crosshair
sniper_crit_no_scope
sniper_penetrate_players_when_charged

http://puu.sh/9po9Q/6556d70d95.png

???

[quote]edit: more in
#ItemSel_UTILITY Utility items
m_bCritOnHardHit (Special death type)
You can use parachute with sourcemod
next_disguise, prev_disguise
TF_WEAPON_SNIPERRIFLE_CLASSIC
mod_flamethrower_spinup_time
back_headshot
air_jump_on_attack
mult_sniper_charge_per_sec
mult_sniper_charge_per_sec_with_enemy_under_crossh air
sniper_beep_with_enemy_under_crosshair
sniper_crit_no_scope
sniper_penetrate_players_when_charged[/quote]

[img]http://puu.sh/9po9Q/6556d70d95.png[/img]
???
36
#36
9 Frags +

Spy disguise sound is significantly quieter

Spy disguise sound is significantly quieter
37
#37
22 Frags +

sniper_crit_no_scope?

Are we entering the era of the TF2 railgun?

sniper_crit_no_scope?

Are we entering the era of the TF2 railgun?
38
#38
8 Frags +

tranquilizer was a thing in the beta or something and they decided being stunned wasn't fun. and I think they aren't happy with how Natascha turned out. Can't see them doing stun/slowdown again.

tranquilizer was a thing in the beta or something and they decided being stunned wasn't fun. and I think they aren't happy with how Natascha turned out. Can't see them doing stun/slowdown again.
39
#39
4 Frags +

If that rd is a new gamemode, it better be something good.

If that rd is a new gamemode, it better be something good.
40
#40
19 Frags +

pretzel was already shown on the Two Cities update-page:

http://img5.fotos-hochladen.net/uploads/pretzellwvh8b0m6n.png

also:

Valve added new function:

CBaseGrenadeConcussion that uses CBaseGrenade as base

int __cdecl CBaseGrenadeConcussion__Precache(char *a1)
{
int result; // eax@1

CBaseGrenade__Precache(a1);
CBaseEntity__PrecacheModel("models/weapons/w_grenade.mdl", 1);
result = CBaseEntity__PrecacheModel("sprites/twinkle01.vmt", 1);
CBaseGrenadeConcussion__m_nTrailSprite = result;
return result;
}

Seems like grenades will have trails aswell
pretzel was already shown on the Two Cities update-page:

[img]http://img5.fotos-hochladen.net/uploads/pretzellwvh8b0m6n.png[/img]

also:

[quote]
Valve added new function:

CBaseGrenadeConcussion that uses CBaseGrenade as base

int __cdecl CBaseGrenadeConcussion__Precache(char *a1)
{
int result; // eax@1

CBaseGrenade__Precache(a1);
CBaseEntity__PrecacheModel("models/weapons/w_grenade.mdl", 1);
result = CBaseEntity__PrecacheModel("sprites/twinkle01.vmt", 1);
CBaseGrenadeConcussion__m_nTrailSprite = result;
return result;
}

Seems like grenades will have trails aswell[/quote]
41
#41
37 Frags +
valiantDispensers only cost 70 metal when using the gunslinger.

maybe they'll make minisentries cost 130

[quote=valiant]Dispensers only cost 70 metal when using the gunslinger.[/quote]

maybe they'll make minisentries cost 130
42
#42
32 Frags +
wpminnowsvaliantDispensers only cost 70 metal when using the gunslinger.
maybe they'll make minisentries cost 130

That would be too logic of a balance for valve

[quote=wpminnows][quote=valiant]Dispensers only cost 70 metal when using the gunslinger.[/quote]

maybe they'll make minisentries cost 130[/quote]

That would be too logic of a balance for valve
43
#43
-9 Frags +

Taunt sliding is dead? games dead.

Taunt sliding is dead? games dead.
44
#44
10 Frags +

by Mitchel from facepunch

I've checked out throwable bread monster entity
It seems smiliar to jarate and flying guillotine

After player gets hit with it he will start bleeding and generate effect 'blood_bread_biting' while bread model should stay on him like huntsman arrows when we shoot in players.

AND

Found some activity data relating to new update stuff:

- ACT_BREADMONSTER_VM_PRIMARYATTACK
- ACT_BREADMONSTER_GLOVES_HITRIGHT
- ACT_BREADMONSTER_GLOVES_IDLE
- ACT_BREADMONSTER_GLOVES_HITUP
- ACT_BREADMONSTER_VM_DRAW
- ACT_BREADMONSTER_VM_IDLE
- ACT_BREADSAPPER_VM_DRAW
- ACT_BREADSAPPER_VM_IDLE
- ACT_BREADGLOVES_VM_HITLEFT
- ACT_BREADGLOVES_VM_HITRIGHT
- ACT_BREADGLOVES_VM_SWINGHARD
- ACT_BREADGLOVES_VM_IDLE
- ACT_BREADGLOVES_VM_DRAW
- ACT_PARACHUTE_DEPLOY
- ACT_PARACHUTE_DEPLOY_IDLE
- ACT_PARACHUTE_RETRACT
- ACT_PARACHUTE_RETR
- ACT_THROWABLE_VM_DRAW
- ACT_THROWABLE_VM_IDLE
- ACT_THROWABLE_VM_FIRE
by Mitchel from facepunch
[quote]I've checked out throwable bread monster entity
It seems smiliar to jarate and flying guillotine

After player gets hit with it he will start bleeding and generate effect 'blood_bread_biting' while bread model should stay on him like huntsman arrows when we shoot in players.[/quote]
AND

[quote]Found some activity data relating to new update stuff:

- ACT_BREADMONSTER_VM_PRIMARYATTACK
- ACT_BREADMONSTER_GLOVES_HITRIGHT
- ACT_BREADMONSTER_GLOVES_IDLE
- ACT_BREADMONSTER_GLOVES_HITUP
- ACT_BREADMONSTER_VM_DRAW
- ACT_BREADMONSTER_VM_IDLE
- ACT_BREADSAPPER_VM_DRAW
- ACT_BREADSAPPER_VM_IDLE
- ACT_BREADGLOVES_VM_HITLEFT
- ACT_BREADGLOVES_VM_HITRIGHT
- ACT_BREADGLOVES_VM_SWINGHARD
- ACT_BREADGLOVES_VM_IDLE
- ACT_BREADGLOVES_VM_DRAW
- ACT_PARACHUTE_DEPLOY
- ACT_PARACHUTE_DEPLOY_IDLE
- ACT_PARACHUTE_RETRACT
- ACT_PARACHUTE_RETR
- ACT_THROWABLE_VM_DRAW
- ACT_THROWABLE_VM_IDLE
- ACT_THROWABLE_VM_FIRE[/quote]
45
#45
-11 Frags +

What a pathetic update lol. My friend was hyping this yesterday, now engineers will have even more time building minis.

What a pathetic update lol. My friend was hyping this yesterday, now engineers will have even more time building minis.
46
#46
21 Frags +

how would there be more minis

how would there be more minis
47
#47
-1 Frags +
Mangachuhow would there be more minis

well, i don't think 30 metal would change much but still it's a buff for the most annoying unlock in the game. i don't think the 70 metal dispensers on gunslinger are necessary.

[quote=Mangachu]how would there be more minis[/quote]
well, i don't think 30 metal would change much but still it's a buff for the most annoying unlock in the game. i don't think the 70 metal dispensers on gunslinger are necessary.
48
#48
-4 Frags +

the eureka effect is so fucking painful to use

rescue ranger or no rescue ranger it literally takes like 5 minutes to get 1 level 3 sentry

the eureka effect is so fucking painful to use

rescue ranger or no rescue ranger it literally takes like 5 minutes to get 1 level 3 sentry
49
#49
11 Frags +
valiantPyro has gone back to taking ~50 damage from reflect self-damage, rather than the ~100 it's been at recently.

Valve and their damn obsession with pyros. fashfguaDELETETHECLASS5ogjik

[quote=valiant]Pyro has gone back to taking ~50 damage from reflect self-damage, rather than the ~100 it's been at recently.[/quote]

Valve and their damn obsession with pyros. fashfguaDELETETHECLASS5ogjik
50
#50
6 Frags +
Jespsniper_crit_no_scope?

Are we entering the era of the TF2 railgun?

Or the era of 360-noscope montage frag videos.

[quote=Jesp]sniper_crit_no_scope?

Are we entering the era of the TF2 railgun?[/quote]

Or the era of 360-noscope montage frag videos.
51
#51
9 Frags +

tranq and conc grenades? sounds very reminiscent of TFC to me -- apprehensively interested to see what comes of it.

tranq and conc grenades? sounds very reminiscent of TFC to me -- apprehensively interested to see what comes of it.
52
#52
14 Frags +

Its real.

http://i.imgur.com/ajzSSdV.jpg

Its real.

[img]http://i.imgur.com/ajzSSdV.jpg[/img]
53
#53
8 Frags +
NightGoatJespsniper_crit_no_scope?

Are we entering the era of the TF2 railgun?

Or the era of 360-noscope montage frag videos.

https://www.youtube.com/watch?v=b5bqCtoAaq8

[quote=NightGoat][quote=Jesp]sniper_crit_no_scope?

Are we entering the era of the TF2 railgun?[/quote]

Or the era of 360-noscope montage frag videos.[/quote]

https://www.youtube.com/watch?v=b5bqCtoAaq8
54
#54
0 Frags +

is there an updated github files for the hud changes somewhere ?

is there an updated github files for the hud changes somewhere ?
55
#55
9 Frags +

by Hell-met from Facepunch

there's a new addcond

it's a new cloak

it uh

makes you able to attack while invisible, then you flicker a bit during the attack, and then you go back to being invisible.

better not ever get in.
it's addcond 66 btw
by Hell-met from Facepunch
[quote]there's a new addcond

it's a new cloak

it uh

makes you able to attack while invisible, then you flicker a bit during the attack, and then you go back to being invisible.

better not ever get in.[/quote]
[quote]it's addcond 66 btw[/quote]
56
#56
9 Frags +
reimu-NightGoatJespsniper_crit_no_scope?

Are we entering the era of the TF2 railgun?

Or the era of 360-noscope montage frag videos.

https://www.youtube.com/watch?v=b5bqCtoAaq8

That physically hurt to watch.

[quote=reimu-][quote=NightGoat][quote=Jesp]sniper_crit_no_scope?

Are we entering the era of the TF2 railgun?[/quote]

Or the era of 360-noscope montage frag videos.[/quote]

https://www.youtube.com/watch?v=b5bqCtoAaq8[/quote]

That physically hurt to watch.
57
#57
-1 Frags +
IntellectualMOONBASE UPDATE LEAK
http://facepunch.com/showthread.php?p=45075871#post45075871
testinglol @ facepunchTHE GREAT LEAKENING
Moonbase
CTF(?) Mode with a power supply flag (models/props_moonbase/powersupply_flag.mdl )
Force fields

Unknown stuff
Kill combos
m_iMiniBombCounter
rd_team_score_bar
rd_team_score_intel
m_DeltaRedRobotScoreColor
m_DeltaBlueRobotScoreColor
resource/UI/notifications/notify_rd_robot_attacked_red.res
resource/UI/notifications/notify_rd_robot_attacked_blue.res

Rd = new gamemode?

New possible weapons
Tranquilizer (m_flSpyTranqBuffDuration)
Breadmonster Jarate
Throwing knife
Conc grenade
Teleport grenade
models/weapons/c_models/c_balloon_default.mdl

/QUOTE]
Actually excited to see if the throwing knife will be for spy and be kind of like the guillotine and bleed someone out, but most likely not.
[quote=Intellectual]MOONBASE UPDATE LEAK
http://facepunch.com/showthread.php?p=45075871#post45075871

[quote=testinglol @ facepunch][B]THE GREAT LEAKENING[/B]
[B]Moonbase[/B]
CTF(?) Mode with a power supply flag (models/props_moonbase/powersupply_flag.mdl )
Force fields

[B]Unknown stuff[/B]
Kill combos
m_iMiniBombCounter
rd_team_score_bar
rd_team_score_intel
m_DeltaRedRobotScoreColor
m_DeltaBlueRobotScoreColor
resource/UI/notifications/notify_rd_robot_attacked_red.res
resource/UI/notifications/notify_rd_robot_attacked_blue.res

Rd = new gamemode?

[B]New possible weapons[/B]
Tranquilizer (m_flSpyTranqBuffDuration)
Breadmonster Jarate
Throwing knife
Conc grenade
Teleport grenade
models/weapons/c_models/c_balloon_default.mdl



/QUOTE][/quote]
Actually excited to see if the throwing knife will be for spy and be kind of like the guillotine and bleed someone out, but most likely not.
58
#58
-5 Frags +

While all of these incredibly insane balance changes are cool and all, we are ignoring one important thing. COSMETICS. Where are my Soldier Capes?

While all of these incredibly insane balance changes are cool and all, we are ignoring one important thing. COSMETICS. Where are my Soldier Capes?
59
#59
3 Frags +
eeeIntellectualTranquilizer (m_flSpyTranqBuffDuration)Stuns?

pls

fuck

If it's like it was in TFC, it's a somewhat slow nail that slows on hit, has crappy ammo, and slow as all hell reload time. It is still a pain in the ass to deal with in TFC - hoping it doesn't appear in TF2.

I suppose all I can hope for more-so is that scouts don't get caltrops again, and instead of people camping spawn to kill your medic in scrims/matches, you find 600 caltrops there so you can't even contest the 2nd point even if you originally could have or wanted to.

Hyped for conc's tho. If they work like they do in TFC... the rebirth of CTF???

EDIT: saw in one of the posts something about sniperrifleclassic. Full charged shots while unscoped? dayum

[quote=eee][quote=Intellectual]
Tranquilizer (m_flSpyTranqBuffDuration)
[/quote]
Stuns?


pls

fuck[/quote]

If it's like it was in TFC, it's a somewhat slow nail that slows on hit, has crappy ammo, and slow as all hell reload time. It is still a pain in the ass to deal with in TFC - hoping it doesn't appear in TF2.

I suppose all I can hope for more-so is that scouts don't get caltrops again, and instead of people camping spawn to kill your medic in scrims/matches, you find 600 caltrops there so you can't even contest the 2nd point even if you originally could have or wanted to.

Hyped for conc's tho. If they work like they do in TFC... the rebirth of CTF???

EDIT: saw in one of the posts something about sniperrifleclassic. Full charged shots while unscoped? dayum
60
#60
-8 Frags +

I hope the conc grenade is put into the game, if only to make people want to play medic in lobbies for once.

I hope the conc grenade is put into the game, if only to make people want to play medic in lobbies for once.
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