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yahud
posted in Customization
211
#211
-2 Frags +

weird bug says $kills instead of kills

http://i.imgur.com/C5NORoL.jpg

weird bug says $kills instead of kills
[img]http://i.imgur.com/C5NORoL.jpg[/img]
212
#212
-2 Frags +

http://i.imgur.com/lZpoS4i.png

Anybody else getting this?

[img]http://i.imgur.com/lZpoS4i.png[/img]
Anybody else getting this?
213
#213
0 Frags +
ProtatoAnybody else getting this?

Which version are you using? Did you use 4:3 or 16:10 files? Make sure you have the proper GameMenu file in resouce and the MainMenuOverride file in resource/ui.

EDIT: I can only reproduce this when i rename/delete "GameMenu.res" in /resource/.

[quote=Protato]
Anybody else getting this?[/quote]
Which version are you using? Did you use 4:3 or 16:10 files? Make sure you have the proper GameMenu file in resouce and the MainMenuOverride file in resource/ui.

EDIT: I can only reproduce this when i rename/delete "GameMenu.res" in /resource/.
214
#214
0 Frags +

I think this hud is really nice. Aesthetically, it's amazing, maybe too beautiful. I like it and everything, the fonts are great and easy to read, but there is just too much stuff going on around the scoreboard, and a little too much going on around the target id's. But it truly is a nice hud.

I think this hud is really nice. Aesthetically, it's amazing, maybe too beautiful. I like it and everything, the fonts are great and easy to read, but there is just too much stuff going on around the scoreboard, and a little too much going on around the target id's. But it truly is a nice hud.
215
#215
0 Frags +

hi great hud! is there any way i can remove the damage text off of the hud but still keep it over my targets head?

hi great hud! is there any way i can remove the damage text off of the hud but still keep it over my targets head?
216
#216
0 Frags +

I've tried renaming the textwindow - big html to just textwindow (or whaterver the names were, cant be arsed to check) and sizzlingstats is still tiny, although server motd's are big. What gives?

I've tried renaming the textwindow - big html to just textwindow (or whaterver the names were, cant be arsed to check) and sizzlingstats is still tiny, although server motd's are big. What gives?
217
#217
0 Frags +

No matter what crosshair I use, or the values for xpos etc. I set, I always have a plus and minus or a scattergun spread crosshair. Is there something incredibly obvious I'm missing?

No matter what crosshair I use, or the values for xpos etc. I set, I always have a plus and minus or a scattergun spread crosshair. Is there something incredibly obvious I'm missing?
218
#218
0 Frags +
basketI've tried renaming the textwindow - big html to just textwindow (or whaterver the names were, cant be arsed to check) and sizzlingstats is still tiny, although server motd's are big. What gives?

i had this issue but i downloaded the latest version and it works fine now

[quote=basket]I've tried renaming the textwindow - big html to just textwindow (or whaterver the names were, cant be arsed to check) and sizzlingstats is still tiny, although server motd's are big. What gives?[/quote]

i had this issue but i downloaded the latest version and it works fine now
219
#219
3 Frags +
basket(...)

Try the newest version, sizzling stats should work now. It was another file that displays that website.

loplhi great hud! is there any way i can remove the damage text off of the hud but still keep it over my targets head?

Go into /resource/ui/HudDamageAccount.res and change the "visible" value under "DamageAccountValue" to "0".

ZetafuNo matter what crosshair I use, or the values for xpos etc. I set, I always have a plus and minus or a scattergun spread crosshair. Is there something incredibly obvious I'm missing?

Do you want to use one of fog's crosshairs or one of garm3n's? Which files have you been editing? To change fog's crosshair to something else you'll need to change the "labeltext" value in hudlayout.res to the other values from here:

Show Content
[quote=basket](...)[/quote]
Try the newest version, sizzling stats should work now. It was another file that displays that website.

[quote=lopl]hi great hud! is there any way i can remove the damage text off of the hud but still keep it over my targets head?[/quote]
Go into /resource/ui/HudDamageAccount.res and change the "visible" value under "DamageAccountValue" to "0".

[quote=Zetafu]No matter what crosshair I use, or the values for xpos etc. I set, I always have a plus and minus or a scattergun spread crosshair. Is there something incredibly obvious I'm missing?[/quote]
Do you want to use one of fog's crosshairs or one of garm3n's? Which files have you been editing? To change fog's crosshair to something else you'll need to change the "labeltext" value in hudlayout.res to the other values from here: [spoiler][img]http://i.imgur.com/x71JsfW.png[/img][/spoiler]
220
#220
5 Frags +

Added a two new Versions:

White Box:

http://i.imgur.com/gvQWpUY.jpg

White Box Lower (here with optional HP Cross enabled):

Show Content

Low animation for this version:

Show Content

These are still WIP.

Added a two new Versions:

White Box:
[img]http://i.imgur.com/gvQWpUY.jpg[/img]

White Box Lower (here with optional HP Cross enabled):
[spoiler][img]http://i.imgur.com/KE424QJ.jpg[/img][/spoiler]

Low animation for this version:
[spoiler][img]http://i.imgur.com/ys7Hx7R.jpg[/img][/spoiler]

These are still WIP.
221
#221
2 Frags +

Added a menu button with a link to the website and pointers to this thread and the github page. Turns blue on hover.

Show Content

I also made the killfeed easier to read again and added replacement files for a video making HUD (displays only killfeed + damage numbers, maybe some different options in the future) in the "Custom" folder.

Some more tweaks related to menus, medic uber animation and MvM.

Added a menu button with a link to the website and pointers to this thread and the github page. Turns blue on hover.

[spoiler][img]http://i.imgur.com/2mkE6tG.jpg[/img][/spoiler]

I also made the killfeed easier to read again and added replacement files for a video making HUD (displays only killfeed + damage numbers, maybe some different options in the future) in the "Custom" folder.

Some more tweaks related to menus, medic uber animation and MvM.
222
#222
0 Frags +

Hello and thanks for the HUD. I really like it because it's so clean, but I still have a lot of personal preferences and problems that I don't know how to sort out - I hope you can help me. :D

I've been a long time KBNHUD user and I love it's minimalism (and most importantly crosshair). Although number 8 on the fogCrosshair slightly resembles the one I always use, is there a way I can "import" the KBNHUD crosshair into one of your HUDS? I'm not sure if it matters but I'm going to use either center or blank. The crosshair is a very thin, black circle that flashes red when damage is done, and the dot inside it is not a circle, but a square. However, either shape works for me, but just the thinness and notability of the circle around it is what draws me towards it. Is there any way I can get that or edit one of the given fog crosshairs?

Along with that, part of my screen is a bit wacky (inside is damaged I think) and I can never see the top 1/8 of my screen or so, inevitably blocking out the timers and stuff in game and it's super annoying having to ask my team how much time we have left, etc. Is there a way to move it down near the bottom where the points capped is? An example of this is Grape's HUD, you can see it anytime in this video: http://www.youtube.com/watch?v=bd2hd63i7Tw&list=UUiqMASSjbXsmH4OoqWs7RsA&index=1

And finally, the red dot that usually shows up in TF2 when scoped isn't aligned with the actual crosshair. The red dot is the actual center of the screen, correct? So that means I have to realign the crosshair itself, I think, can you make sure for me? :c

Edit: I just tried editing the xpos and ypos, but reloading the scheme makes the crosshair disappear. What do?

Edit 2: Okay, I fixed it now, I didn't know you need c-*some number*.

Sorry for the wall of text, I hope you might be able to help me out a bit. :p

Hello and thanks for the HUD. I really like it because it's so clean, but I still have a lot of personal preferences and problems that I don't know how to sort out - I hope you can help me. :D

I've been a long time KBNHUD user and I love it's minimalism (and most importantly crosshair). Although number 8 on the fogCrosshair slightly resembles the one I always use, is there a way I can "import" the KBNHUD crosshair into one of your HUDS? I'm not sure if it matters but I'm going to use either center or blank. The crosshair is a very thin, black circle that flashes red when damage is done, and the dot inside it is not a circle, but a square. However, either shape works for me, but just the thinness and notability of the circle around it is what draws me towards it. Is there any way I can get that or edit one of the given fog crosshairs?

Along with that, part of my screen is a bit wacky (inside is damaged I think) and I can never see the top 1/8 of my screen or so, inevitably blocking out the timers and stuff in game and it's super annoying having to ask my team how much time we have left, etc. Is there a way to move it down near the bottom where the points capped is? An example of this is Grape's HUD, you can see it anytime in this video: http://www.youtube.com/watch?v=bd2hd63i7Tw&list=UUiqMASSjbXsmH4OoqWs7RsA&index=1

And finally, the red dot that usually shows up in TF2 when scoped isn't aligned with the actual crosshair. The red dot is the actual center of the screen, correct? So that means I have to realign the crosshair itself, I think, can you make sure for me? :c

Edit: I just tried editing the xpos and ypos, but reloading the scheme makes the crosshair disappear. What do?

Edit 2: Okay, I fixed it now, I didn't know you need c-*some number*.

Sorry for the wall of text, I hope you might be able to help me out a bit. :p
223
#223
0 Frags +

http://i.imgur.com/EgEy72I.png

help what have I done

also the book10shadow and book11shadow have the wrong tall values

[img]http://i.imgur.com/EgEy72I.png[/img]

help what have I done

also the book10shadow and book11shadow have the wrong tall values
224
#224
0 Frags +
Ryan(...)

Search for "roundtimer" and "Kothtime" in the /scripts/hudlayout.res file. You can change the ypos there to move it further down. Same goes for the "HudArenaPlayerCount" and the "deathnotice" entry which are also in that file.

Regarding the crosshair.. I guess the one from KBNHUD was also a fog's crosshair, potentially a doubled version of it? You can find some intructions for crosshairs in the readme files and in the hudlayout file itself.

Copy this into your hudlayout.res file to add another crosshair (this enables the square, you will have to tinker with the original and this to align them properly and to get the colors and animation right. More info in the hudlayout file.

"fogCrosshair2"
		{
		"controlname"	"CExLabel"
		"fieldname"	"fogCrosshair"

		"visible"	"1"			//1
		"enabled"	"1"

		"xpos"		"c-17"
		"ypos"		"c-13"
		"zpos"		"2"

		"wide"		"28"
		"tall"		"28"

		"font"		"fogCrosshair"

		"labeltext"	"6"
		"textAlignment"	"center"

		"fgcolor"	"White"
	}

This is what I could re-create using that for the center square:

http://i.imgur.com/L0iX0e9.jpg

Black colors seem to bug the font though.
If you want to read up on this topic i suggest ray's guide on importing hud crosshairs:
https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg

Good luck!

troghelp what have I done

also the book10shadow and book11shadow have the wrong tall values

I guess you messed with the mainmenuoverride file? What were you trying to change?

Font are fixed now :)

[quote=Ryan](...)[/quote]
Search for "roundtimer" and "Kothtime" in the /scripts/hudlayout.res file. You can change the ypos there to move it further down. Same goes for the "HudArenaPlayerCount" and the "deathnotice" entry which are also in that file.

Regarding the crosshair.. I guess the one from KBNHUD was also a fog's crosshair, potentially a doubled version of it? You can find some intructions for crosshairs in the readme files and in the hudlayout file itself.

Copy this into your hudlayout.res file to add another crosshair (this enables the square, you will have to tinker with the original and this to align them properly and to get the colors and animation right. More info in the hudlayout file.

[code]
"fogCrosshair2"
{
"controlname" "CExLabel"
"fieldname" "fogCrosshair"

"visible" "1" //1
"enabled" "1"

"xpos" "c-17"
"ypos" "c-13"
"zpos" "2"

"wide" "28"
"tall" "28"

"font" "fogCrosshair"

"labeltext" "6"
"textAlignment" "center"

"fgcolor" "White"
}
[/code]

This is what I could re-create using that for the center square: [img]http://i.imgur.com/L0iX0e9.jpg[/img]

Black colors seem to bug the font though.
If you want to read up on this topic i suggest ray's guide on importing hud crosshairs:
https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg

Good luck!


[quote=trog]
help what have I done

also the book10shadow and book11shadow have the wrong tall values[/quote]
I guess you messed with the mainmenuoverride file? What were you trying to change?

Font are fixed now :)
225
#225
0 Frags +

I messed up the clientscheme somehow. I couldn't figure it out so I just had to modify everything over again.

On the bright side i saw the font errors while doing that :p

I messed up the clientscheme somehow. I couldn't figure it out so I just had to modify everything over again.

On the bright side i saw the font errors while doing that :p
226
#226
2 Frags +

- Added animation for health pickup

- Changed Engineer building panel (base stolen from doodles' HUD)

Show Content

- Tweaked tournament setup menu, including shadows for better readability

Show Content
- Added animation for health pickup

- Changed Engineer building panel (base stolen from doodles' HUD)
[spoiler][img]http://i.imgur.com/RsrARq7.jpg[/img][/spoiler]

- Tweaked tournament setup menu, including shadows for better readability
[spoiler][img]http://i.imgur.com/5IymvqV.jpg[/img][/spoiler]
227
#227
2 Frags +
whayayAdded a two new Versions:

White Box:
http://i.imgur.com/gvQWpUY.jpg

White Box Lower (here with optional HP Cross enabled):
Show Content

Low animation for this version:
Show Content

These are still WIP.

would it be possible to make the white box version translucent?

[quote=whayay]Added a two new Versions:

White Box:
[img]http://i.imgur.com/gvQWpUY.jpg[/img]

White Box Lower (here with optional HP Cross enabled):
[spoiler][img]http://i.imgur.com/KE424QJ.jpg[/img][/spoiler]

Low animation for this version:
[spoiler][img]http://i.imgur.com/ys7Hx7R.jpg[/img][/spoiler]

These are still WIP.[/quote]
would it be possible to make the white box version translucent?
228
#228
0 Frags +

whayay when you get a chance can you pls look into this(the heavy minicrit icon thing)?

http://steamcommunity.com/sharedfiles/filedetails/?id=146871082
whayay when you get a chance can you pls look into this(the heavy minicrit icon thing)?

[code]
http://steamcommunity.com/sharedfiles/filedetails/?id=146871082[/code]
229
#229
0 Frags +
Mooowhayay when you get a chance can you pls look into this(the heavy minicrit icon thing)?
http://steamcommunity.com/sharedfiles/filedetails/?id=146871082

I already did, it's a bit weird. Seems like valve broke parts of the positioning, it's very awkwardly implemented and not easy to move it to a proper position atm. You can manually enable it in HudPlayerHealth.res (see here: https://github.com/whayay/yA_HUD/issues/6)

I might still find a way for solving this but I'm kinda hoping that Valve will fix that issue.

[quote=Mooo]whayay when you get a chance can you pls look into this(the heavy minicrit icon thing)?

[code]
http://steamcommunity.com/sharedfiles/filedetails/?id=146871082[/code][/quote]

I already did, it's a bit weird. Seems like valve broke parts of the positioning, it's very awkwardly implemented and not easy to move it to a proper position atm. You can manually enable it in HudPlayerHealth.res (see here: https://github.com/whayay/yA_HUD/issues/6)

I might still find a way for solving this but I'm kinda hoping that Valve will fix that issue.
230
#230
0 Frags +
Protatohttp://i.imgur.com/lZpoS4i.png
Anybody else getting this?
troghttp://i.imgur.com/EgEy72I.png

help what have I done

also the book10shadow and book11shadow have the wrong tall values

I think you guys may have tried to save the hud in the wrong location.

Delete the resource and scripts folder from both \Steam\steamapps\common\Team Fortress 2\tf\ and from \steamapps\common\Team Fortress 2\tf\custom\<whateveryourcustomfolderis>

Then verify your game files and it'll recreate the original resource/scripts file.

Finally, reinstall the hud and make sure you place it in the custom folder (like this: http://i.imgur.com/Xhz0fYc.jpg).

[quote=Protato][img]http://i.imgur.com/lZpoS4i.png[/img]
Anybody else getting this?[/quote]

[quote=trog][img]http://i.imgur.com/EgEy72I.png[/img]

help what have I done

also the book10shadow and book11shadow have the wrong tall values[/quote]

I think you guys may have tried to save the hud in the wrong location.

Delete the resource and scripts folder from both \Steam\steamapps\common\Team Fortress 2\tf\ and from \steamapps\common\Team Fortress 2\tf\custom\<whateveryourcustomfolderis>

Then verify your game files and it'll recreate the original resource/scripts file.

Finally, reinstall the hud and make sure you place it in the custom folder (like this: http://i.imgur.com/Xhz0fYc.jpg).
231
#231
0 Frags +

Mine was

trogI messed up the clientscheme somehow.

but thanks

Mine was [quote=trog]I messed up the clientscheme somehow.[/quote]

but thanks
232
#232
0 Frags +

This commit doesn't include a fix for the SpectatorTournament - BOTTOM alt file
https://github.com/whayay/yA_HUD/commit/0bd9cff14c0707540ad86d73ce41ab2442cc6306

This commit doesn't include a fix for the SpectatorTournament - BOTTOM alt file
https://github.com/whayay/yA_HUD/commit/0bd9cff14c0707540ad86d73ce41ab2442cc6306
233
#233
1 Frags +
trogThis commit doesn't include a fix for the SpectatorTournament - BOTTOM alt file
https://github.com/whayay/yA_HUD/commit/0bd9cff14c0707540ad86d73ce41ab2442cc6306

Fixed. Also changed the way that the white boxes are colored, to make changing their color easier (Hng's request)

Re-did the animations also, to prep for possible integration into the blank versions.. Might have some bugs with it though.

[quote=trog]This commit doesn't include a fix for the SpectatorTournament - BOTTOM alt file
https://github.com/whayay/yA_HUD/commit/0bd9cff14c0707540ad86d73ce41ab2442cc6306[/quote]
Fixed. Also changed the way that the white boxes are colored, to make changing their color easier (Hng's request)

Re-did the animations also, to prep for possible integration into the blank versions.. Might have some bugs with it though.
234
#234
1 Frags +

Added the "Underline" option from the White Box Version to the box-less versions:

Show Content

I'm also still trying to make the readme files easier to understand, please let me know if something isn't clear!

Other small changes: added countdown to MvM

Added the "Underline" option from the White Box Version to the box-less versions:

[spoiler][img]http://i.imgur.com/ywdj1yW.jpg[/img][/spoiler]

I'm also still trying to make the readme files easier to understand, please let me know if something isn't clear!

Other small changes: added countdown to MvM
235
#235
0 Frags +

EDIT nvm it fixed itself, weird

EDIT nvm it fixed itself, weird
236
#236
-2 Frags +

screen goes bright red when building with basher. How do you stop this?

screen goes bright red when building with basher. How do you stop this?
237
#237
1 Frags +
meehyunscreen goes bright red when building with basher. How do you stop this?

stop playing in direct x8

[quote=meehyun]screen goes bright red when building with basher. How do you stop this?[/quote]
stop playing in direct x8
238
#238
0 Frags +

Okay, I'm having a weird bug with the medic charge %, i'm using the small one that goes near the crosshair, so I disabled the regular large one where the ammo goes, except if I join a server and join medic as my first class I get the shadow of the big % showing up, but if i switch class and hud_reloadscheme it fixes it until i hud_reloadscheme again while playing medic. It's very strange.

http://i.imgur.com/E66585E.jpg

Okay, I'm having a weird bug with the medic charge %, i'm using the small one that goes near the crosshair, so I disabled the regular large one where the ammo goes, except if I join a server and join medic as my first class I get the shadow of the big % showing up, but if i switch class and hud_reloadscheme it fixes it until i hud_reloadscheme again while playing medic. It's very strange.

[img]http://i.imgur.com/E66585E.jpg[/img]
239
#239
2 Frags +
foster(...)

Look for the shadow entry for the regular label. You might have some conflicting labels as well.

Tip: Increasing the ypos to really high numbers (9999) can also make sure that an element no longer shows up.

clutchworkweird bug says $kills instead of kills

That bug is actually kinda funny. There are some other small glitches with the item menus that I'm looking into right now.

[quote=foster](...)
[/quote]

Look for the shadow entry for the regular label. You might have some conflicting labels as well.

Tip: Increasing the ypos to really high numbers (9999) can also make sure that an element no longer shows up.

[quote=clutchwork]weird bug says $kills instead of kills[/quote]
That bug is actually kinda funny. There are some other small glitches with the item menus that I'm looking into right now.
240
#240
0 Frags +
whayayfoster(...)
Look for the shadow entry for the regular label. You might have some conflicting labels as well.

Tip: Increasing the ypos to really high numbers (9999) can also make sure that an element no longer shows up.

Ok, went back through, changed chargeelabel to x-pos 9999 and it worked, not really sure why but w/e.

Also, this may have been asked already, but is there anyway to make the uber number pulse when it reaches 100%?

[quote=whayay][quote=foster](...)
[/quote]

Look for the shadow entry for the regular label. You might have some conflicting labels as well.

Tip: Increasing the ypos to really high numbers (9999) can also make sure that an element no longer shows up.
[/quote]

Ok, went back through, changed chargeelabel to x-pos 9999 and it worked, not really sure why but w/e.

Also, this may have been asked already, but is there anyway to make the uber number pulse when it reaches 100%?
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