Upvote Upvoted 222 Downvote Downvoted
1 2 3 4 5 6 7 8 ⋅⋅ 34
yahud
posted in Customization
121
#121
3 Frags +

I fixed a lot of bugs and I recommend downloading again :3

I also added animations for low HP/Ammo. Alt file without warning flashes is included, instructions in the customization.txt file.

I fixed a lot of bugs and I recommend downloading again :3

I also added animations for low HP/Ammo. Alt file without warning flashes is included, instructions in the customization.txt file.
122
#122
0 Frags +
DrakeMegrimFor some reason I can't see anything in the hud.

-image-

That's probably because you forgot to add a bracket } at the end of one of your custom crosshairs I do it sometimes too

[quote=DrakeMegrim]For some reason I can't see anything in the hud.

-image-

[/quote]


That's probably because you forgot to add a bracket } at the end of one of your custom crosshairs I do it sometimes too
123
#123
0 Frags +
BenroadsReally like the spaceless killfeed, however there was a problem with the main menu at my resolution

http://i.imgur.com/eJTwUry.jpg

"Create Server" in the bottom left gets cut out for me as well. 4:3 1280x1024 res

[quote=Benroads]Really like the spaceless killfeed, however there was a problem with the main menu at my resolution

[img]http://i.imgur.com/eJTwUry.jpg[/img][/quote]

"Create Server" in the bottom left gets cut out for me as well. 4:3 1280x1024 res
124
#124
0 Frags +
joshy_tv"Create Server" in the bottom left gets cut out for me as well. 4:3 1280x1024 res

Instructions for 4:3 are in the readme.

[quote=joshy_tv]
"Create Server" in the bottom left gets cut out for me as well. 4:3 1280x1024 res[/quote]
Instructions for 4:3 are in the readme.
125
#125
0 Frags +

Sticky counter shadow is being drawn over the text (bllank version).

Sticky counter shadow is being drawn over the text (bllank version).
126
#126
0 Frags +
trogSticky counter shadow is being drawn over the text (bllank version).

Thanks, I fixed it now. I made some slight changes to the HP pulse (added transparency) btw, please tell me if you preferred the initial version of that.

[quote=trog]Sticky counter shadow is being drawn over the text (bllank version).[/quote]
Thanks, I fixed it now. I made some slight changes to the HP pulse (added transparency) btw, please tell me if you preferred the initial version of that.
127
#127
1 Frags +
Show Content

Installed the konr crosshair onto your hud for my friend, figured I'd share it.

http://www.mediafire.com/?sjmo7mvz56m84g6

_________
It's defaulted onto 16:10 (1280 x 768), so if you use a different res you're going to have to change around the xpos, ypos, wide, and tall in hudlayout.res in scripts to center it (more information here - http://teamfortress.tv/forum/thread/6917-howto-use-yz50-clockwork-konrwings-in-any-hud).

The menu ratio I'm using is also 16:10, pretty sure the default is 16:9 so you're going to have to change that too if you care.

[spoiler][img]http://i.imgur.com/FWe4qwW.png[/img][/spoiler]

Installed the konr crosshair onto your hud for my friend, figured I'd share it.

http://www.mediafire.com/?sjmo7mvz56m84g6

_________
It's defaulted onto 16:10 (1280 x 768), so if you use a different res you're going to have to change around the xpos, ypos, wide, and tall in hudlayout.res in scripts to center it (more information here - http://teamfortress.tv/forum/thread/6917-howto-use-yz50-clockwork-konrwings-in-any-hud).

The menu ratio I'm using is also 16:10, pretty sure the default is 16:9 so you're going to have to change that too if you care.
128
#128
0 Frags +

if i wanted to change the size of health numbers and ammo numbers would i go into resource/ui/hudammoweapons and hudhealthaccount and change the numbers next to the font name?

edit: checking read me just incase you already explained this haha

if i wanted to change the size of health numbers and ammo numbers would i go into resource/ui/hudammoweapons and hudhealthaccount and change the numbers next to the font name?

edit: checking read me just incase you already explained this haha
129
#129
0 Frags +
leonif i wanted to change the size of health numbers and ammo numbers would i go into resource/ui/hudammoweapons and hudhealthaccount and change the numbers next to the font name?

edit: checking read me just incase you already explained this haha

This is a good guide for starting out: http://doodlesstuff.com/?tutorial=tf2hud

(The overview tells you which files do what)
Hope this helps!

[quote=leon]if i wanted to change the size of health numbers and ammo numbers would i go into resource/ui/hudammoweapons and hudhealthaccount and change the numbers next to the font name?

edit: checking read me just incase you already explained this haha[/quote]
This is a good guide for starting out: http://doodlesstuff.com/?tutorial=tf2hud

(The overview tells you which files do what)
Hope this helps!
130
#130
0 Frags +
Edy
Show Content

Installed the konr crosshair onto your hud for my friend, figured I'd share it.

http://www.mediafire.com/?sjmo7mvz56m84g6

_________
It's defaulted onto 16:10 (1280 x 768), so if you use a different res you're going to have to change around the xpos, ypos, wide, and tall in hudlayout.res in scripts to center it (more information here - http://teamfortress.tv/forum/thread/6917-howto-use-yz50-clockwork-konrwings-in-any-hud).

The menu ratio I'm using is also 16:10, pretty sure the default is 16:9 so you're going to have to change that too if you care.

This is exactly what I've been looking for, thank you. Now to make the konr wings flash when I hit things.

[quote=Edy][spoiler][img]http://i.imgur.com/FWe4qwW.png[/img][/spoiler]

Installed the konr crosshair onto your hud for my friend, figured I'd share it.

http://www.mediafire.com/?sjmo7mvz56m84g6

_________
It's defaulted onto 16:10 (1280 x 768), so if you use a different res you're going to have to change around the xpos, ypos, wide, and tall in hudlayout.res in scripts to center it (more information here - http://teamfortress.tv/forum/thread/6917-howto-use-yz50-clockwork-konrwings-in-any-hud).

The menu ratio I'm using is also 16:10, pretty sure the default is 16:9 so you're going to have to change that too if you care.[/quote]

This is exactly what I've been looking for, thank you. Now to make the konr wings flash when I hit things.
131
#131
0 Frags +
MonkeySuitThis is exactly what I've been looking for, thank you. Now to make the konr wings flash when I hit things.

If you get that to work, let me know :>

[quote=MonkeySuit]This is exactly what I've been looking for, thank you. Now to make the konr wings flash when I hit things.[/quote]

If you get that to work, let me know :>
132
#132
6 Frags +

http://i.imgur.com/S5fKOxL.png

ocdocdocd

Also a possible suggestion for low health and buff:

http://i.imgur.com/Ou3rfCM.png

http://i.imgur.com/STeZXMQ.png

Stolen from m0reHUD, I think it looks a lot cleaner and keeps the text readable. The dying/buff animation changes the shadow colour and increases the alpha for a second (usually invisible) shadow.

[img]http://i.imgur.com/S5fKOxL.png[/img]

ocdocdocd

Also a possible suggestion for low health and buff:

[img]http://i.imgur.com/Ou3rfCM.png[/img][img]http://i.imgur.com/STeZXMQ.png[/img]

Stolen from m0reHUD, I think it looks a lot cleaner and keeps the text readable. The dying/buff animation changes the shadow colour and increases the alpha for a second (usually invisible) shadow.
133
#133
0 Frags +

Also your health numbers use the font White instead of Health.

EDIT: as does the sticky counter. idk if you want to group that with ammo though

Also your health numbers use the font White instead of Health.

EDIT: as does the sticky counter. idk if you want to group that with ammo though
134
#134
0 Frags +
ninjazzjoshy_tv"Create Server" in the bottom left gets cut out for me as well. 4:3 1280x1024 resInstructions for 4:3 are in the readme.

I did all that. It was worse before.

[quote=ninjazz][quote=joshy_tv]
"Create Server" in the bottom left gets cut out for me as well. 4:3 1280x1024 res[/quote]
Instructions for 4:3 are in the readme.[/quote]

I did all that. It was worse before.
135
#135
1 Frags +

Trog's suggestion would look amazing

Trog's suggestion would look amazing
136
#136
3 Frags +

The button for notifications (like new items) doesn't appear.

The button for notifications (like new items) doesn't appear.
137
#137
0 Frags +
NoonaMonkeySuitThis is exactly what I've been looking for, thank you. Now to make the konr wings flash when I hit things.
If you get that to work, let me know :>

http://dropcanvas.com/hdtc0

Put this in your scripts folder once you installed edy's version.

credit to Zambler for knowing everything

[quote=Noona][quote=MonkeySuit]This is exactly what I've been looking for, thank you. Now to make the konr wings flash when I hit things.[/quote]

If you get that to work, let me know :>[/quote]

http://dropcanvas.com/hdtc0

Put this in your scripts folder once you installed edy's version.

credit to Zambler for knowing everything
138
#138
0 Frags +
MonkeySuitNoonaMonkeySuitThis is exactly what I've been looking for, thank you. Now to make the konr wings flash when I hit things.
If you get that to work, let me know :>

http://dropcanvas.com/hdtc0

Put this in your scripts folder once you installed edy's version.

credit to Zambler for knowing everything

monkey butt

you dumbie

event DamagedPlayer
{
	Animate	CrossHairKonrWings		FgColor "255 20 147 255"		Accel 0.0 0.0
	Animate	CrossHairKonrWings		FgColor "255 255 255 255"	Accel 0.3 0.0
}

put that in scripts/HudAnimations_tf.txt

change the fg color of the first one to change what it flashes to (red) and second to what your crosshair normally is
Accel makes it last longer/shorter the flash

[quote=MonkeySuit][quote=Noona][quote=MonkeySuit]This is exactly what I've been looking for, thank you. Now to make the konr wings flash when I hit things.[/quote]

If you get that to work, let me know :>[/quote]

http://dropcanvas.com/hdtc0

Put this in your scripts folder once you installed edy's version.

credit to Zambler for knowing everything[/quote]
monkey butt

you dumbie
[code]event DamagedPlayer
{
Animate CrossHairKonrWings FgColor "255 20 147 255" Accel 0.0 0.0
Animate CrossHairKonrWings FgColor "255 255 255 255" Accel 0.3 0.0
}
[/code]
put that in scripts/HudAnimations_tf.txt

change the fg color of the first one to change what it flashes to (red) and second to what your crosshair normally is
Accel makes it last longer/shorter the flash
139
#139
0 Frags +

hey found a little bug from mine... the notification icon when you get an item drop is missing:C

hey found a little bug from mine... the notification icon when you get an item drop is missing:C
140
#140
0 Frags +
Pinkhey found a little bug from mine... the notification icon when you get an item drop is missing:CMYLESThe button for notifications (like new items) doesn't appear.

It's fixed should already be fixed if you mean the menu alert on the right. Try to re-download :)

[quote=Pink]hey found a little bug from mine... the notification icon when you get an item drop is missing:C[/quote]


[quote=MYLES]The button for notifications (like new items) doesn't appear.[/quote]
It's fixed should already be fixed if you mean the menu alert on the right. Try to re-download :)
141
#141
1 Frags +
trogAlso your health numbers use the font White instead of Health.

EDIT: as does the sticky counter. idk if you want to group that with ammo though

Thanks! Sticky counter was intended, hp was not. I'll push that fix in a bit. I will also see if I can improve the readability of the PULSE option. The alignment issue btw is kinda painful, but sometimes the co-ordinates aren't exact fine enough to align stuff pixel perfect. I'll see if i can make it look better regardless.

EDIT:

http://i.imgur.com/S4gzQbz.jpg

yay

[quote=trog]Also your health numbers use the font White instead of Health.

EDIT: as does the sticky counter. idk if you want to group that with ammo though[/quote]
Thanks! Sticky counter was intended, hp was not. I'll push that fix in a bit. I will also see if I can improve the readability of the PULSE option. The alignment issue btw is kinda painful, but sometimes the co-ordinates aren't exact fine enough to align stuff pixel perfect. I'll see if i can make it look better regardless.

EDIT: [img]http://i.imgur.com/S4gzQbz.jpg[/img] yay
142
#142
0 Frags +

Added optional class image (like STAR's HUD) and fixed animations for it (STAR's version is buggy on class switch). Instructions in the customization readme.

http://i.imgur.com/Gip5znx.jpg

Added optional class image (like STAR's HUD) and fixed animations for it (STAR's version is buggy on class switch). Instructions in the customization readme.

[img]http://i.imgur.com/Gip5znx.jpg[/img]
143
#143
0 Frags +
trog
Also a possible suggestion for low health and buff:

(...) The dying/buff animation changes the shadow colour and increases the alpha for a second (usually invisible) shadow.

Thanks for the great suggestions!
I ended up animating it a bit differently, you can see the result in the newest version. The effect is pretty subtle now, but it should fit nicely with your pulsing hp cross.

http://i.imgur.com/ip3ROiD.jpg

http://i.imgur.com/xNpSB3r.jpg

These shadow pulses are also enabled for ammo counters now in that alt file.
The file that you want to replace is HudAnimations_tf in /scripts, the alt file begins with "SHADOWPULSE".

[quote=trog]

Also a possible suggestion for low health and buff:

(...) The dying/buff animation changes the shadow colour and increases the alpha for a second (usually invisible) shadow.[/quote]

Thanks for the great suggestions!
I ended up animating it a bit differently, you can see the result in the newest version. The effect is pretty subtle now, but it should fit nicely with your pulsing hp cross.

[img]http://i.imgur.com/ip3ROiD.jpg[/img] [img]http://i.imgur.com/xNpSB3r.jpg[/img]

These shadow pulses are also enabled for ammo counters now in that alt file.
The file that you want to replace is HudAnimations_tf in /scripts, the alt file begins with "SHADOWPULSE".
144
#144
0 Frags +

Made some small changes to the center version (also added pulsing HP cross)

Boxless TargetID is now an option. I'm also still trying to make the readme file's better, so please let me know if something isn't clear.

http://i.imgur.com/8uDsiMy.jpg

Made some small changes to the center version (also added pulsing HP cross)

Boxless TargetID is now an option. I'm also still trying to make the readme file's better, so please let me know if something isn't clear.

[IMG]http://i.imgur.com/8uDsiMy.jpg[/IMG]
145
#145
0 Frags +

It's now easier to change the color of the uber flash. Label and meter separately. Description is in the clientscheme file.

Removed the black box from bank spy disguise panel by default now.

I'm also currently working on Arena mode.

It's now easier to change the color of the uber flash. Label and meter separately. Description is in the clientscheme file.

Removed the black box from bank spy disguise panel by default now.

I'm also currently working on Arena mode.
146
#146
0 Frags +
ninjazztrog
Also a possible suggestion for low health and buff:

(...) The dying/buff animation changes the shadow colour and increases the alpha for a second (usually invisible) shadow.

Thanks for the great suggestions!
I ended up animating it a bit differently, you can see the result in the newest version. The effect is pretty subtle now, but it should fit nicely with your pulsing hp cross.

http://i.imgur.com/ip3ROiD.jpg http://i.imgur.com/xNpSB3r.jpg

These shadow pulses are also enabled for ammo counters now in that alt file.
The file that you want to replace is HudAnimations_tf in /scripts, the alt file begins with "SHADOWPULSE".

I think if you made the green shadow in the buff a tad bit darker it would look better, in my opinion, but looks nice overall.

[quote=ninjazz][quote=trog]

Also a possible suggestion for low health and buff:

(...) The dying/buff animation changes the shadow colour and increases the alpha for a second (usually invisible) shadow.[/quote]

Thanks for the great suggestions!
I ended up animating it a bit differently, you can see the result in the newest version. The effect is pretty subtle now, but it should fit nicely with your pulsing hp cross.

[img]http://i.imgur.com/ip3ROiD.jpg[/img] [img]http://i.imgur.com/xNpSB3r.jpg[/img]

These shadow pulses are also enabled for ammo counters now in that alt file.
The file that you want to replace is HudAnimations_tf in /scripts, the alt file begins with "SHADOWPULSE".[/quote]

I think if you made the green shadow in the buff a tad bit darker it would look better, in my opinion, but looks nice overall.
147
#147
0 Frags +
zeftI think if you made the green shadow in the buff a tad bit darker it would look better, in my opinion, but looks nice overall.

You can make it darker yourself if you prefer it that way (under "Buff" in resource/clientscheme.res)

I'm probably sticking with this exact green as default though.

[quote=zeft]
I think if you made the green shadow in the buff a tad bit darker it would look better, in my opinion, but looks nice overall.[/quote]

You can make it darker yourself if you prefer it that way (under "Buff" in resource/clientscheme.res)

I'm probably sticking with this exact green as default though.
148
#148
0 Frags +

Hey man, i love the HUD, but how can i change position of the chat? i dont like it on top.

Hey man, i love the HUD, but how can i change position of the chat? i dont like it on top.
149
#149
0 Frags +
GrafixHey man, i love the HUD, but how can i change position of the chat? i dont like it on top.

That's independent of the hud. Go find the BaseChat.res file, and play with the xpos and ypos values.

[quote=Grafix]Hey man, i love the HUD, but how can i change position of the chat? i dont like it on top.[/quote]

That's independent of the hud. Go find the BaseChat.res file, and play with the xpos and ypos values.
150
#150
0 Frags +
KaeyelGrafixHey man, i love the HUD, but how can i change position of the chat? i dont like it on top.
That's independent of the hud. Go find the BaseChat.res file, and play with the xpos and ypos values.

Thanks, i fixed it

[quote=Kaeyel][quote=Grafix]Hey man, i love the HUD, but how can i change position of the chat? i dont like it on top.[/quote]

That's independent of the hud. Go find the BaseChat.res file, and play with the xpos and ypos values.[/quote]
Thanks, i fixed it
1 2 3 4 5 6 7 8 ⋅⋅ 34
Please sign in through STEAM to post a comment.