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Show your HUD modifications!
posted in Customization
2131
#2131
3 Frags +

Trying to work out new koth timers, and other things.

http://i.imgur.com/CpCyO8d.jpg

Trying to work out new koth timers, and other things.
[img]http://i.imgur.com/CpCyO8d.jpg[/img]
2132
#2132
-1 Frags +

I came up with these yesterday but I´m not really satisfied with mine.. your timers look much more refined in comparison. Maybe I´ll try to change the blue/red backgrounds to a transparent black and have the numbers team-colored.

Edit: I hope I didn´t come across as dickish (if so, I apologize) and should probably stop making posts at 3 in the morning. .__.

http://cloud-4.steampowered.com/ugc/3314959767544968680/FDD74BC977326B741699B070B1C8A0DD76BA1968/

I came up with these yesterday but I´m not really satisfied with mine.. your timers look much more refined in comparison. Maybe I´ll try to change the blue/red backgrounds to a transparent black and have the numbers team-colored.

Edit: I hope I didn´t come across as dickish (if so, I apologize) and should probably stop making posts at 3 in the morning. .__.
[img]http://cloud-4.steampowered.com/ugc/3314959767544968680/FDD74BC977326B741699B070B1C8A0DD76BA1968/[/img]
2133
#2133
2 Frags +

http://i.imgur.com/tIIjcVe.jpg

I changed the font for the health/ammo and used a different font for the timer. What do you guys think?

edit: i think the centering is off but whatever

[img]http://i.imgur.com/tIIjcVe.jpg[/img]

I changed the font for the health/ammo and used a different font for the timer. What do you guys think?

edit: i think the centering is off but whatever
2134
#2134
3 Frags +

Font looks good Ultraz, idk about the timer

But hey, I'm just glad we aren't looking at an entire page of anime waifu main menus

Font looks good Ultraz, idk about the timer




But hey, I'm just glad we aren't looking at an entire page of anime waifu main menus
2135
#2135
-1 Frags +
Ultrazhttp://i.imgur.com/tIIjcVe.jpg

I changed the font for the health/ammo and used a different font for the timer. What do you guys think?

edit: i think the centering is off but whatever

Looks awesome! The timer needs to be different, though, it's sort of distracting.

[quote=Ultraz][img]http://i.imgur.com/tIIjcVe.jpg[/img]

I changed the font for the health/ammo and used a different font for the timer. What do you guys think?

edit: i think the centering is off but whatever[/quote]

Looks awesome! The timer needs to be different, though, it's sort of distracting.
2136
#2136
-1 Frags +
Ultrazhttp://i.imgur.com/tIIjcVe.jpg

I changed the font for the health/ammo and used a different font for the timer. What do you guys think?

edit: i think the centering is off but whatever

Hey could you please post the download link to your hud? Thanks in advance!

[quote=Ultraz][img]http://i.imgur.com/tIIjcVe.jpg[/img]

I changed the font for the health/ammo and used a different font for the timer. What do you guys think?

edit: i think the centering is off but whatever[/quote]


Hey could you please post the download link to your hud? Thanks in advance!
2137
#2137
-2 Frags +

#2131 Hey pwny, can i have a dl link to that hud?
And i'd like to know what dxlevel and fps config you are using.

#2131 Hey pwny, can i have a dl link to that hud?
And i'd like to know what dxlevel and fps config you are using.
2138
#2138
-1 Frags +
spammy#2131 Hey pwny, can i have a dl link to that hud?
And i'd like to know what dxlevel and fps config you are using.

http://teamfortress.tv/thread/16659/bwhud

[quote=spammy]#2131 Hey pwny, can i have a dl link to that hud?
And i'd like to know what dxlevel and fps config you are using.[/quote]
http://teamfortress.tv/thread/16659/bwhud
2139
#2139
-1 Frags +
collycatspammy#2131 Hey pwny, can i have a dl link to that hud?
And i'd like to know what dxlevel and fps config you are using.
http://teamfortress.tv/thread/16659/bwhud

Thanks colly. As for the dxlevel, it's 81, and I'm using a modified Chris' highframes.cfg.

[quote=collycat][quote=spammy]#2131 Hey pwny, can i have a dl link to that hud?
And i'd like to know what dxlevel and fps config you are using.[/quote]
http://teamfortress.tv/thread/16659/bwhud[/quote]

Thanks colly. As for the dxlevel, it's 81, and I'm using a modified Chris' highframes.cfg.
2140
#2140
-1 Frags +

I want to change the value or percentage at which my hud's low ammo pulse animation gets triggered (assuming that's possible). I'm using seven hud. This is the text from hudanimations_tf.txt. pls help im a noob

event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075

Animate AmmoBG BgColor "LowHPBG" Accel 0.0 0.0
Animate AmmoBG Alpha "255" Accel 0.0 0.3
Animate AmmoBG Alpha "255" Accel 0.3 0.6

RunEvent HudLowAmmoPulseLoop .25
}

event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0

Animate AmmoBG BgColor "HudBGStatus" Accel 0.0 0.0
Animate AmmoBG Alpha "255" Accel 0.0 0.3
}

I want to change the value or percentage at which my hud's low ammo pulse animation gets triggered (assuming that's possible). I'm using seven hud. This is the text from hudanimations_tf.txt. pls help im a noob

event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075

Animate AmmoBG BgColor "LowHPBG" Accel 0.0 0.0
Animate AmmoBG Alpha "255" Accel 0.0 0.3
Animate AmmoBG Alpha "255" Accel 0.3 0.6

RunEvent HudLowAmmoPulseLoop .25
}

event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0

Animate AmmoBG BgColor "HudBGStatus" Accel 0.0 0.0
Animate AmmoBG Alpha "255" Accel 0.0 0.3
}
2141
#2141
-1 Frags +

EDIT: NVM I'm dumb.

EDIT: NVM I'm dumb.
2142
#2142
-1 Frags +
PhraktureI want to change the value or percentage at which my hud's low ammo pulse animation gets triggered (assuming that's possible). I'm using seven hud. This is the text from hudanimations_tf.txt. pls help im a noob

AFAIK not possible, at least not by editing hudanimations_tf.txt.

hudammoweapons.res doesn't have the same HealthDeathWarning value as hudplayerhealth.res does so I doubt it'd be possible, though you could try throwing that in there somewhere.

[quote=Phrakture]I want to change the value or percentage at which my hud's low ammo pulse animation gets triggered (assuming that's possible). I'm using seven hud. This is the text from hudanimations_tf.txt. pls help im a noob[/quote]
AFAIK not possible, at least not by editing hudanimations_tf.txt.

hudammoweapons.res doesn't have the same HealthDeathWarning value as hudplayerhealth.res does so I doubt it'd be possible, though you could try throwing that in there somewhere.
2143
#2143
0 Frags +

So after messing around with the 3D models i found out a few neat things.

"animation"
{
"name"	 "PRIMARY"
"activity"	"ACT_MP_STAND_PRIMARY"
"default"	"1"
}
"animation"
{
"name"	 "SECONDARY"
"activity"	"ACT_MP_STAND_SECONDARY"
}
"animation"
{
"name"	 "MELEE"
"activity"	"ACT_MP_STAND_MELEE"
}

When you take out two of these animations the remaining animation is used. If you take out all of the animations it uses the default stance. This allows you to do some neat tricks with the camera angles:

http://i.imgur.com/MHuekxQ.jpg

However stuff like this happens if the weapon is not in a favorable position:

http://i.imgur.com/5T05KVV.jpg

(It seems like soldier is the only class that has these types of issues because of how the rocket launcher is near the chin of the head)
Just something I found interesting.

So after messing around with the 3D models i found out a few neat things.
[code]"animation"
{
"name" "PRIMARY"
"activity" "ACT_MP_STAND_PRIMARY"
"default" "1"
}
"animation"
{
"name" "SECONDARY"
"activity" "ACT_MP_STAND_SECONDARY"
}
"animation"
{
"name" "MELEE"
"activity" "ACT_MP_STAND_MELEE"
}
[/code]
When you take out two of these animations the remaining animation is used. If you take out all of the animations it uses the default stance. This allows you to do some neat tricks with the camera angles:
[img]http://i.imgur.com/MHuekxQ.jpg[/img]

However stuff like this happens if the weapon is not in a favorable position:
[img]http://i.imgur.com/5T05KVV.jpg[/img]
(It seems like soldier is the only class that has these types of issues because of how the rocket launcher is near the chin of the head)
Just something I found interesting.
2144
#2144
2 Frags +
Ultrazsnip

Also worth noting that you can change the animations entirely.

http://i.imgur.com/3LVo0Z4.png

These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.

[quote=Ultraz]snip[/quote]
Also worth noting that you can change the animations entirely.[img]http://i.imgur.com/3LVo0Z4.png[/img]
These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.
2145
#2145
huds.tf
0 Frags +
JarateKingUltrazsnipAlso worth noting that you can change the animations entirely.http://i.imgur.com/3LVo0Z4.png
These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.

I believe you can find them all on SFM

[quote=JarateKing][quote=Ultraz]snip[/quote]
Also worth noting that you can change the animations entirely.[img]http://i.imgur.com/3LVo0Z4.png[/img]
These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.[/quote]

I believe you can find them all on SFM
2146
#2146
-1 Frags +

You think it is possible to use a model without a weapon equipped? It would help out a bunch on what I am trying to do.

You think it is possible to use a model without a weapon equipped? It would help out a bunch on what I am trying to do.
2147
#2147
-1 Frags +

So, civilian pose, basically?

So, civilian pose, basically?
2148
#2148
-1 Frags +
La_maisonSo, civilian pose, basically?

Civilian still holds weapons, just straight up-down. This messes with the soldier especially, since the end of the RL is about level with his head.

[quote=La_maison]So, civilian pose, basically?[/quote]

Civilian still holds weapons, just straight up-down. This messes with the soldier especially, since the end of the RL is about level with his head.
2149
#2149
-1 Frags +
UltrazYou think it is possible to use a model without a weapon equipped? It would help out a bunch on what I am trying to do.

nope, unless you use skins to have invisible weapons

[quote=Ultraz]You think it is possible to use a model without a weapon equipped? It would help out a bunch on what I am trying to do.[/quote]
nope, unless you use skins to have invisible weapons
2150
#2150
0 Frags +
pwny_Trying to work out new koth timers, and other things.
http://i.imgur.com/CpCyO8d.jpg

Looks nice DL?

[quote=pwny_]Trying to work out new koth timers, and other things.
[img]http://i.imgur.com/CpCyO8d.jpg[/img][/quote]
Looks nice DL?
2151
#2151
-1 Frags +

how would i go about removing the "activate virtual reality" button?

http://i.imgur.com/6HJG13Q.png

how would i go about removing the "activate virtual reality" button?
[img]http://i.imgur.com/6HJG13Q.png[/img]
2152
#2152
6 Frags +

Nothing groundbreaking but I decided to try to mix some hud styles together. I took broesel hud's minimalist sizing and stuff for target ids and killfeed, m0rehud's health and ammo, then borrowed menus and stuff from yahud CMD and KBN hud, and then made it all futura font (the omp hud font). The result kinda reminds me of yahud mx.

http://i.imgur.com/yW9Rkdw.png

More Screens
Download

EDIT: I use 16:10, just fixed every giant problem with 4:3 I think, download link updated.

Nothing groundbreaking but I decided to try to mix some hud styles together. I took broesel hud's minimalist sizing and stuff for target ids and killfeed, m0rehud's health and ammo, then borrowed menus and stuff from yahud CMD and KBN hud, and then made it all futura font (the omp hud font). The result kinda reminds me of yahud mx.
[img]http://i.imgur.com/yW9Rkdw.png[/img]
[url=http://imgur.com/a/jmWQg]More Screens
[/url][url=https://www.dropbox.com/s/a6gw1vhwyu48viv/mezclahud%20v1.1.zip]Download[/url]


EDIT: I use 16:10, just fixed every giant problem with 4:3 I think, download link updated.
2153
#2153
-1 Frags +
hanbroloNothing groundbreaking but I decided to try to mix some hud styles together. I took broesel hud's minimalist sizing and stuff for target ids and killfeed, m0rehud's health and ammo, then borrowed menus and stuff from yahud CMD and KBN hud, and then made it all futura font (the omp hud font). The result kinda reminds me of yahud mx.
http://i.imgur.com/yW9Rkdw.png
More Screens
Download

wow.

[quote=hanbrolo]Nothing groundbreaking but I decided to try to mix some hud styles together. I took broesel hud's minimalist sizing and stuff for target ids and killfeed, m0rehud's health and ammo, then borrowed menus and stuff from yahud CMD and KBN hud, and then made it all futura font (the omp hud font). The result kinda reminds me of yahud mx.
[img]http://i.imgur.com/yW9Rkdw.png[/img]
[url=http://imgur.com/a/jmWQg]More Screens
[/url][url=https://www.dropbox.com/s/2cr0mbfejemftwj/mezclahud.zip]Download[/url][/quote]
wow.
2154
#2154
-2 Frags +
hanbroloNothing groundbreaking but I decided to try to mix some hud styles together. I took broesel hud's minimalist sizing and stuff for target ids and killfeed, m0rehud's health and ammo, then borrowed menus and stuff from yahud CMD and KBN hud, and then made it all futura font (the omp hud font). The result kinda reminds me of yahud mx.
http://i.imgur.com/yW9Rkdw.png
More Screens
Download

how can i activate the crosshair?

edit: i'm retard
nice hud btw

[quote=hanbrolo]Nothing groundbreaking but I decided to try to mix some hud styles together. I took broesel hud's minimalist sizing and stuff for target ids and killfeed, m0rehud's health and ammo, then borrowed menus and stuff from yahud CMD and KBN hud, and then made it all futura font (the omp hud font). The result kinda reminds me of yahud mx.
[img]http://i.imgur.com/yW9Rkdw.png[/img]
[url=http://imgur.com/a/jmWQg]More Screens
[/url][url=https://www.dropbox.com/s/2cr0mbfejemftwj/mezclahud.zip]Download[/url][/quote]

how can i activate the crosshair?

edit: i'm retard
nice hud btw
2155
#2155
-1 Frags +

http://imgur.com/37BQ6dG

Updated Garm3n Quakehud, updated by flatline and edited a little by me.
Known issues: Loose Cannon charge bar overlaps with Shield charge bars.
DL: https://www.dropbox.com/s/4w27j2dsddgi2mh/SpannzerEdit.zip

[img]http://imgur.com/37BQ6dG[/img]
Updated Garm3n Quakehud, updated by flatline and edited a little by me.
[i]Known issues: Loose Cannon charge bar overlaps with Shield charge bars.[/i]
DL: https://www.dropbox.com/s/4w27j2dsddgi2mh/SpannzerEdit.zip
2156
#2156
-1 Frags +
Spannzerhttp://imgur.com/37BQ6dG
Updated Garm3n Quakehud, updated by flatline and edited a little by me.
Known issues: Loose Cannon charge bar overlaps with Shield charge bars.
DL: https://www.dropbox.com/s/4w27j2dsddgi2mh/SpannzerEdit.zip

really nice, thx for the dl man!

[quote=Spannzer][img]http://imgur.com/37BQ6dG[/img]
Updated Garm3n Quakehud, updated by flatline and edited a little by me.
[i]Known issues: Loose Cannon charge bar overlaps with Shield charge bars.[/i]
DL: https://www.dropbox.com/s/4w27j2dsddgi2mh/SpannzerEdit.zip[/quote]


really nice, thx for the dl man!
2157
#2157
-1 Frags +
razkarSpannzerhttp://imgur.com/37BQ6dG
Updated Garm3n Quakehud, updated by flatline and edited a little by me.
Known issues: Loose Cannon charge bar overlaps with Shield charge bars.
DL: https://www.dropbox.com/s/4w27j2dsddgi2mh/SpannzerEdit.zip

really nice, thx for the dl man!

No worries :)

[quote=razkar][quote=Spannzer][img]http://imgur.com/37BQ6dG[/img]
Updated Garm3n Quakehud, updated by flatline and edited a little by me.
[i]Known issues: Loose Cannon charge bar overlaps with Shield charge bars.[/i]
DL: https://www.dropbox.com/s/4w27j2dsddgi2mh/SpannzerEdit.zip[/quote]


really nice, thx for the dl man![/quote]

No worries :)
2158
#2158
-1 Frags +
JarateKingUltrazsnipAlso worth noting that you can change the animations entirely.http://i.imgur.com/3LVo0Z4.png
These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.

Looks nice. Any chance you could tell me what i should write and where(which file) to write it to get either the running/swimming animation? Sorry for dumb question, I'm quite a newbie at these stuff.

[quote=JarateKing][quote=Ultraz]snip[/quote]
Also worth noting that you can change the animations entirely.[img]http://i.imgur.com/3LVo0Z4.png[/img]
These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.[/quote]
Looks nice. Any chance you could tell me what i should write and where(which file) to write it to get either the running/swimming animation? Sorry for dumb question, I'm quite a newbie at these stuff.
2159
#2159
-1 Frags +

that mezcla hud appears completely broken to me :S i reinstalled all fonts and am using it at 1920-1080 idk why this happens

that mezcla hud appears completely broken to me :S i reinstalled all fonts and am using it at 1920-1080 idk why this happens
2160
#2160
-1 Frags +

does someone remember the garm3nhud 4mp or 7mf?

someone upload it or update it D;

does someone remember the garm3nhud 4mp or 7mf?

someone upload it or update it D;
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