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Show your HUD modifications!
posted in Customization
2161
#2161
-1 Frags +
mousiopethat mezcla hud appears completely broken to me :S i reinstalled all fonts and am using it at 1920-1080 idk why this happens

Do you have cl_minmode 1 enabled that might be the problem, or vice verca.

[quote=mousiope]that mezcla hud appears completely broken to me :S i reinstalled all fonts and am using it at 1920-1080 idk why this happens[/quote]
Do you have cl_minmode 1 enabled that might be the problem, or vice verca.
2162
#2162
-1 Frags +
Pride_Edgedoes someone remember the garm3nhud 4mp or 7mf?

someone upload it or update it D;

I might update these later if I have time, here are the untouched old versions. https://www.dropbox.com/s/q899k3uc1sbpxio/old%20garm3n%20huds.zip

[quote=Pride_Edge]does someone remember the garm3nhud 4mp or 7mf?

someone upload it or update it D;[/quote]
I might update these later if I have time, here are the untouched old versions. https://www.dropbox.com/s/q899k3uc1sbpxio/old%20garm3n%20huds.zip
2163
#2163
-1 Frags +
AmirBonkJarateKingUltrazsnipAlso worth noting that you can change the animations entirely.http://i.imgur.com/3LVo0Z4.png
These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.
Looks nice. Any chance you could tell me what i should write and where(which file) to write it to get either the running/swimming animation? Sorry for dumb question, I'm quite a newbie at these stuff.

You should just need to go into hudplayerclass.res, CTRL+F for "PRIMARY", and then change all the STAND's you see around there to be either RUN or SWIM (or whatever other animation you want really).

[quote=AmirBonk][quote=JarateKing][quote=Ultraz]snip[/quote]
Also worth noting that you can change the animations entirely.[img]http://i.imgur.com/3LVo0Z4.png[/img]
These are ACT_MP_SWIM_PRIMARY and ACT_MP_RUN_PRIMARY, and I know ACT_MP_CROUCH_PRIMARY and ACT_MP_CROUCHWALK_PRIMARY also work, but unfortunately I don't know the names of any other animations.[/quote]
Looks nice. Any chance you could tell me what i should write and where(which file) to write it to get either the running/swimming animation? Sorry for dumb question, I'm quite a newbie at these stuff.[/quote]
You should just need to go into hudplayerclass.res, CTRL+F for "PRIMARY", and then change all the STAND's you see around there to be either RUN or SWIM (or whatever other animation you want really).
2164
#2164
0 Frags +

Made some captions with the class icons

http://imgur.com/a/VmeUf

On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops

Made some captions with the class icons

http://imgur.com/a/VmeUf

On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops
2165
#2165
-1 Frags +
Alfiemade some cool captions with the class icons

http://imgur.com/a/VmeUf

What is that first caption?

[quote=Alfie]made some cool captions with the class icons

http://imgur.com/a/VmeUf[/quote]

What is that first caption?
2166
#2166
-1 Frags +
EricAlfiemade some cool captions with the class icons

http://imgur.com/a/VmeUf

What is that first caption?

tells me what loadout I picked

[quote=Eric][quote=Alfie]made some cool captions with the class icons

http://imgur.com/a/VmeUf[/quote]

What is that first caption?[/quote]
tells me what loadout I picked
2167
#2167
1 Frags +
AlfieMade some captions with the class icons

http://imgur.com/a/VmeUf

On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops

Can you upload the .dat and the .txt?

[quote=Alfie]Made some captions with the class icons

http://imgur.com/a/VmeUf

On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops[/quote]
Can you upload the .dat and the .txt?
2168
#2168
0 Frags +

https://www.youtube.com/watch?v=AcXLXF4yAjY

anybody has that hitsound? thanks in advance

https://www.youtube.com/watch?v=AcXLXF4yAjY

anybody has that hitsound? thanks in advance
2169
#2169
0 Frags +
VoloderAlfieMade some captions with the class icons

http://imgur.com/a/VmeUf

On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops
Can you upload the .dat and the .txt?

Uhhh, it's a bit more complicated than that.

Download for ttf and captions

hudlayout.res

	HudCloseCaption
	{
		"fieldName"				"HudCloseCaption"
		"visible"				"1"
		"enabled"				"1"
		"xpos"					"270"
		"xpos_minmode"			"125"
		"ypos"					"315"
		"ypos_minmode"			"190"
		"wide"					"300"
		"wide_minmode"			"132"
		"tall"					"136"
		"BgAlpha"				"0"
		"GrowTime"				"0"
		"ItemHiddenTime"		"0"  // Nearly same as grow time so that the item doesn't start to show until growth is finished
		"ItemFadeInTime"		"0"	// Once ItemHiddenTime is finished, takes this much longer to fade in
		"ItemFadeOutTime"		"0"
		"topoffset"				"0"
	}

clientscheme.res (fonts section)

		"CloseCaption_Normal"
		{
			"1"
			{
				"name"		"Class Icons"
				"tall"		"40"
				"tall_hidef""32"
				"weight"	"750"
				"range"		"0x0000 0x017F" //	Basic Latin, Latin-1 Supplement, Latin Extended-A
				"outline"	"2"
			}
		}
		"CloseCaption_Italic"
		{
			"1"
			{
				"name"		"Tahoma"
				"tall"		"100"
				"tall_hidef""32"
				"weight"	"1000"
				"range"		"0x0000 0x017F" //	Basic Latin, Latin-1 Supplement, Latin Extended-A
				"outline" 	"1"
			}
		}
		"CloseCaption_Bold"
		{
			"1"
			{
				"name"		"Tahoma"
				"tall"		"36"
				"tall_hidef""32"
				"weight"	"750"
				"range"		"0x0000 0x017F" //	Basic Latin, Latin-1 Supplement, Latin Extended-A
				"outline"	"3"
			}
		}

clientscheme.res (CustomFontFiles section)

		"classicons"
		{
			"font" "resource/ClassIcons.ttf"
			"name" "Class Icons"
		}
[quote=Voloder][quote=Alfie]Made some captions with the class icons

http://imgur.com/a/VmeUf

On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops[/quote]
Can you upload the .dat and the .txt?[/quote]
Uhhh, it's a bit more complicated than that.

[url=https://www.dropbox.com/s/cvuekh952nwu85i/captions.7z]Download for ttf and captions[/url]

hudlayout.res
[code] HudCloseCaption
{
"fieldName" "HudCloseCaption"
"visible" "1"
"enabled" "1"
"xpos" "270"
"xpos_minmode" "125"
"ypos" "315"
"ypos_minmode" "190"
"wide" "300"
"wide_minmode" "132"
"tall" "136"
"BgAlpha" "0"
"GrowTime" "0"
"ItemHiddenTime" "0" // Nearly same as grow time so that the item doesn't start to show until growth is finished
"ItemFadeInTime" "0" // Once ItemHiddenTime is finished, takes this much longer to fade in
"ItemFadeOutTime" "0"
"topoffset" "0"
}[/code]

clientscheme.res (fonts section)
[code] "CloseCaption_Normal"
{
"1"
{
"name" "Class Icons"
"tall" "40"
"tall_hidef""32"
"weight" "750"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"outline" "2"
}
}
"CloseCaption_Italic"
{
"1"
{
"name" "Tahoma"
"tall" "100"
"tall_hidef""32"
"weight" "1000"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"outline" "1"
}
}
"CloseCaption_Bold"
{
"1"
{
"name" "Tahoma"
"tall" "36"
"tall_hidef""32"
"weight" "750"
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
"outline" "3"
}
}[/code]
clientscheme.res (CustomFontFiles section)
[code] "classicons"
{
"font" "resource/ClassIcons.ttf"
"name" "Class Icons"
}[/code]
2170
#2170
3 Frags +

Some progress on what ever i am working on:

http://i.imgur.com/75TWd3I.jpg

http://i.imgur.com/WsvYLxm.jpg

I don't really care for the targetid for other players so that is why it is there.

http://i.imgur.com/lVDyG95.jpg

Medic hud

Some progress on what ever i am working on:
[img]http://i.imgur.com/75TWd3I.jpg[/img]

[img]http://i.imgur.com/WsvYLxm.jpg[/img]
I don't really care for the targetid for other players so that is why it is there.

[img]http://i.imgur.com/lVDyG95.jpg[/img]
Medic hud
2171
#2171
-1 Frags +
UltrazSome progress on what ever i am working on:
-snip-

-snip-
I don't really care for the targetid for other players so that is why it is there.

-snip-
Medic hud

oh my god oh my god oh my god

[quote=Ultraz]Some progress on what ever i am working on:
-snip-

-snip-
I don't really care for the targetid for other players so that is why it is there.

-snip-
Medic hud[/quote]
oh my god oh my god oh my god
2172
#2172
-1 Frags +
UltrazSome progress on what ever i am working on:
-snip-

-snip-
I don't really care for the targetid for other players so that is why it is there.

-snip-
Medic hud

Try using a background in huditemeffect_killstreak.res so you don't always have the long black bar in the bottom of the screen. I tried something like that for the pv styled yA_frag video hud posted ages ago.
[images soon b/c I'm dumb, and it's like 3am atm]

[quote=Ultraz]Some progress on what ever i am working on:
-snip-

-snip-
I don't really care for the targetid for other players so that is why it is there.

-snip-
Medic hud[/quote]
Try using a background in huditemeffect_killstreak.res so you don't always have the long black bar in the bottom of the screen. I tried something like that for the pv styled yA_frag video hud posted ages ago.
[images soon b/c I'm dumb, and it's like 3am atm]
2173
#2173
-1 Frags +
ProfRoxasTry using a background in huditemeffect_killstreak.res so you don't always have the long black bar in the bottom of the screen. I tried something like that for the pv styled yA_frag video hud posted ages ago.
[images soon b/c I'm dumb, and it's like 3am atm]

Thanks dude I've been really bothered by it i will switch it next time i start doing more stuff.

[quote=ProfRoxas]
Try using a background in huditemeffect_killstreak.res so you don't always have the long black bar in the bottom of the screen. I tried something like that for the pv styled yA_frag video hud posted ages ago.
[images soon b/c I'm dumb, and it's like 3am atm][/quote]
Thanks dude I've been really bothered by it i will switch it next time i start doing more stuff.
2174
#2174
-1 Frags +
UltrazSome progress on what ever i am working on:
http://i.imgur.com/75TWd3I.jpg

http://i.imgur.com/WsvYLxm.jpg
I don't really care for the targetid for other players so that is why it is there.

http://i.imgur.com/lVDyG95.jpg
Medic hud

give DL please

[quote=Ultraz]Some progress on what ever i am working on:
[img]http://i.imgur.com/75TWd3I.jpg[/img]

[img]http://i.imgur.com/WsvYLxm.jpg[/img]
I don't really care for the targetid for other players so that is why it is there.

[img]http://i.imgur.com/lVDyG95.jpg[/img]
Medic hud[/quote]

give DL please
2175
#2175
14 Frags +

can we stop quoting long posts that have been quoted before that are filled with images thanks

can we stop quoting long posts that have been quoted before that are filled with images thanks
2176
#2176
-1 Frags +
UltrazSome progress on what ever i am working on:
-pictures-

I'd say make the targetid more centered for medic (and maybe spy), since these classes might need them. However, I doubt it's possible to edit targetid positions to be different for individual classes. I guess if you don't care about playing med or spy, these should suit you fine.

Hud looks very nice by the way, maybe remove the black background behind timer?

[quote=Ultraz]Some progress on what ever i am working on:
-pictures-[/quote]

I'd say make the targetid more centered for medic (and maybe spy), since these classes might need them. However, I doubt it's possible to edit targetid positions to be different for individual classes. I guess if you don't care about playing med or spy, these should suit you fine.

Hud looks very nice by the way, maybe remove the black background behind timer?
2177
#2177
-1 Frags +

I'm currently editing the koth hud of my yahud cmyk. I've using the HudObjectiveKothTimePanel file from yahud flv, then changed ypos of the elements. This is how it looks normally:

http://i.imgur.com/1XjVV0V.jpg

However, when dead and waiting for respawn, the timer backgrounds overlap the cp icon:

http://i.imgur.com/EQK1buC.jpg

I could probably just edit the wide and xpos values of the timer bgs, but wanted to know if there's a fix for this, already tried changing zpos of the backgrounds.

Also, if anyone has a bigger version of these control points (These are stolen from topsh.it, I think I saw a bigger version somewhere), I would love you if you uploaded them, thanks!

I'm currently editing the koth hud of my yahud cmyk. I've using the HudObjectiveKothTimePanel file from yahud flv, then changed ypos of the elements. This is how it looks normally:
[img]http://i.imgur.com/1XjVV0V.jpg[/img]

However, when dead and waiting for respawn, the timer backgrounds overlap the cp icon:
[img]http://i.imgur.com/EQK1buC.jpg[/img]

I could probably just edit the wide and xpos values of the timer bgs, but wanted to know if there's a fix for this, already tried changing zpos of the backgrounds.


Also, if anyone has a bigger version of these control points (These are stolen from topsh.it, I think I saw a bigger version somewhere), I would love you if you uploaded them, thanks!
2178
#2178
5 Frags +

Here's the screenshots I was talking about earlier
No killstreak items equiped

http://cloud-2.steampowered.com/ugc/3317212202784878549/9C0FDB74B95EBFDE85E48F98F4ED55DE722569FE/

Killstreak items equiped

http://cloud-4.steampowered.com/ugc/3317212202784871738/4D2C266B48EBD5C7035B07CCCC237209D6232065/

Here's the screenshots I was talking about earlier
No killstreak items equiped
[img]http://cloud-2.steampowered.com/ugc/3317212202784878549/9C0FDB74B95EBFDE85E48F98F4ED55DE722569FE/[/img]

Killstreak items equiped
[img]http://cloud-4.steampowered.com/ugc/3317212202784871738/4D2C266B48EBD5C7035B07CCCC237209D6232065/[/img]
2179
#2179
1 Frags +

Does anyone know of a good resource for learning how to edit chatscheme.res and sourcescheme.res? And borders in clientscheme.res?

Does anyone know of a good resource for learning how to edit chatscheme.res and sourcescheme.res? And borders in clientscheme.res?
2180
#2180
-5 Frags +
hrOhttps://www.youtube.com/watch?v=AcXLXF4yAjY

anybody has that hitsound? thanks in advance

That's the quake 3 hitsound.

http://tf2dingalings.com/sound/details/256

[quote=hrO]https://www.youtube.com/watch?v=AcXLXF4yAjY

anybody has that hitsound? thanks in advance[/quote]

That's the quake 3 hitsound.

http://tf2dingalings.com/sound/details/256
2181
#2181
-1 Frags +
ProfRoxasHere's the screenshots I was talking about earlier

How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.

[quote=ProfRoxas]Here's the screenshots I was talking about earlier
[/quote]

How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.
2182
#2182
-1 Frags +
UltrazProfRoxasHere's the screenshots I was talking about earlier
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.

You could just make the killstreak background a square and have it add on to the player model background, rather than replace it entirely.

[quote=Ultraz][quote=ProfRoxas]Here's the screenshots I was talking about earlier
[/quote]

How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.[/quote]
You could just make the killstreak background a square and have it add on to the player model background, rather than replace it entirely.
2183
#2183
-1 Frags +
UltrazProfRoxasHere's the screenshots I was talking about earlier
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.

I made the zpos of the killstreak lower than hudplayer status, and then made the bg only as big as it needed to be.

[quote=Ultraz][quote=ProfRoxas]Here's the screenshots I was talking about earlier
[/quote]

How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.[/quote]
I made the zpos of the killstreak lower than hudplayer status, and then made the bg only as big as it needed to be.
2184
#2184
1 Frags +
Voloder
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.

You could just make the killstreak background a square and have it add on to the player model background, rather than replace it entirely.[/quote]

I figured that is what he meant it works a lot better now thanks.

http://i.imgur.com/CX9GoP1.jpg

http://i.imgur.com/pIwfi7n.jpg

shit still stock yo (link):
https://www.dropbox.com/s/heepzomm4fulziq/fuckboiedit.rar

[quote=Voloder]

How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.[/quote]
You could just make the killstreak background a square and have it add on to the player model background, rather than replace it entirely.[/quote]

I figured that is what he meant it works a lot better now thanks.
[img]http://i.imgur.com/CX9GoP1.jpg[/img]
[img]http://i.imgur.com/pIwfi7n.jpg[/img]

shit still stock yo (link):
https://www.dropbox.com/s/heepzomm4fulziq/fuckboiedit.rar
2185
#2185
4 Frags +

please upload this ultraz oh my god

please upload this ultraz oh my god
2186
#2186
-1 Frags +
KhanTF2I'm currently editing the koth hud of my yahud cmyk. I've using the HudObjectiveKothTimePanel file from yahud flv, then changed ypos of the elements. This is how it looks normally:
http://i.imgur.com/1XjVV0V.jpg

However, when dead and waiting for respawn, the timer backgrounds overlap the cp icon:
http://i.imgur.com/EQK1buC.jpg

I could probably just edit the wide and xpos values of the timer bgs, but wanted to know if there's a fix for this, already tried changing zpos of the backgrounds.

Also, if anyone has a bigger version of these control points (These are stolen from topsh.it, I think I saw a bigger version somewhere), I would love you if you uploaded them, thanks!

Ah yes. I was working on a similar layout for bwhud, but unfortunately, I couldn't find a fix. Your best bet is to edit the positioning of the bgs in hudobjectivekothtimepanel, and then adjusting the active timer bg in hudlayout.res

[quote=KhanTF2]I'm currently editing the koth hud of my yahud cmyk. I've using the HudObjectiveKothTimePanel file from yahud flv, then changed ypos of the elements. This is how it looks normally:
[img]http://i.imgur.com/1XjVV0V.jpg[/img]

However, when dead and waiting for respawn, the timer backgrounds overlap the cp icon:
[img]http://i.imgur.com/EQK1buC.jpg[/img]

I could probably just edit the wide and xpos values of the timer bgs, but wanted to know if there's a fix for this, already tried changing zpos of the backgrounds.


Also, if anyone has a bigger version of these control points (These are stolen from topsh.it, I think I saw a bigger version somewhere), I would love you if you uploaded them, thanks![/quote]

Ah yes. I was working on a similar layout for bwhud, but unfortunately, I couldn't find a fix. Your best bet is to edit the positioning of the bgs in hudobjectivekothtimepanel, and then adjusting the active timer bg in hudlayout.res
2187
#2187
-1 Frags +

Quick sketch in paint, based on ProfRoxas' post..

http://i.imgur.com/sddXKKr.png

Quick sketch in paint, based on ProfRoxas' post..

[img]http://i.imgur.com/sddXKKr.png[/img]
2188
#2188
-1 Frags +
pwny_KhanTF2

Try to open hudlayout.res and add the following under HudKothTimeStatus

"zpos" "-50"

(For reference: In HudObjectiveKothTimePanel.res, I changed the "ypos" values of "BlueTimer", "RedTimer", "RedBG", "BlueBG" to "c+210" to reproduce this. Please correct me if I did something wrong.)

[quote=pwny_][quote=KhanTF2][/quote] [/quote]


Try to open hudlayout.res and add the following under HudKothTimeStatus

[code]"zpos" "-50"[/code]

(For reference: In HudObjectiveKothTimePanel.res, I changed the "ypos" values of "BlueTimer", "RedTimer", "RedBG", "BlueBG" to "c+210" to reproduce this. Please correct me if I did something wrong.)
2189
#2189
-1 Frags +

Just found out that you can move the notification pop-up you get when somebody's strange weapon levels up with the file ../resource/ui/econ/notificationqueuepanel.res

Just found out that you can move the notification pop-up you get when somebody's strange weapon levels up with the file ../resource/ui/econ/notificationqueuepanel.res
2190
#2190
-1 Frags +
La_maisonJust found out that you can move the notification pop-up you get when somebody's strange weapon levels up with the file ../resource/ui/econ/notificationqueuepanel.res

or turn it off with cl_notifications_show_ingame "0"

[quote=La_maison]Just found out that you can move the notification pop-up you get when somebody's strange weapon levels up with the file ../resource/ui/econ/notificationqueuepanel.res[/quote]

or turn it off with cl_notifications_show_ingame "0"
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