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RGL.gg Philly LAN 2024 (20-21 July 2024)
1
#1
RGL.gg
0 Frags +

Previous LAN Article

https://i.imgur.com/wf0uP1D.png

Graphic made by MetalCloud

Location: 401 N Broad St, Philadelphia, PA 19108 / Localhost in Philly Website

This article will be an update to communicate recent and new developments as we head closer to organizing a LAN for RGL Invite 6s Season 15 and the Open Tournament on July 20-21, 2024. The venue will offer us enough PCs to run a 12-team Open Tournament in addition to the 4-team Invite Playoffs. The venue will also have a main stage for Invite playoffs with dedicated seating for spectators for a greater viewing experience.

Tournament and LAN Details: https://rgl.gg/?a=1739&r=64

Tournament Registration + Spectator Passes: https://rgl.gg/Public/Registration?r=64

Philly 6s LAN Open Tournament

Team registrations for the LAN have sold out. You can still purchase a spectator pass here if you want to attend!

The RGL 6s Philly LAN Open Tournament will take place at LAN and will give non-Invite Playoffs players a chance to play with teammates and friends in person! A maximum of twelve teams will be allowed to participate. Accepted teams will be determined on a first-come-first-serve basis, so sign up as soon as possible with your team of six with your fees paid if you want to participate. Teams will be assigned a set of six computers at Localhost Philly for the Tournament on Saturday and Sunday.

You must be on a registered team in the tournament to participate and also take advantage of the computer-free time outside of the tournament. Please note that LAN fees are non-refundable.

We will also be opening up channels in the RGL Discord for LAN-related discussions, announcements, and travel and lodging coordination.

LAN Merch: https://merch.rgl.gg

[url=https://rgl.gg/?a=1720&r=64]Previous LAN Article[/url]

[img]https://i.imgur.com/wf0uP1D.png[/img][i]Graphic made by [url=https://rgl.gg/Public/PlayerProfile?p=76561198179285485]MetalCloud[/url][/i]

[b]Location[/b]: [url=https://www.google.com/maps/place/401+N+Broad+St,+Philadelphia,+PA+19108/@39.959869,-75.1619474,3a,73.9y,160.25h,83.49t/data=!3m7!1e1!3m5!1so9cq-r9GDpmX6iYR-254rw!2e0!6shttps:%2F%2Fstreetviewpixels-pa.googleapis.com%2Fv1%2Fthumbnail%3Fpanoid%3Do9cq-r9GDpmX6iYR-254rw%26cb_client%3Dsearch.gws-prod.gps%26w%3D211%26h%3D120%26yaw%3D109.62738%26pitch%3D0%26thumbfov%3D100!7i16384!8i8192!4m15!1m8!3m7!1s0x89c6c7d35c0a9443:0x9343299b5b17054b!2s401+N+Broad+St,+Philadelphia,+PA+19108!3b1!8m2!3d39.9596208!4d-75.1610205!16s%2Fg%2F11bw3wn040!3m5!1s0x89c6c7d35c0a9443:0x9343299b5b17054b!8m2!3d39.9596208!4d-75.1610205!16s%2Fg%2F11bw3wn040?entry=ttu]401 N Broad St, Philadelphia, PA 19108[/url] / [url=https://nerdstreet.com/venues/localhost-in-philly]Localhost in Philly Website[/url]

This [url=https://rgl.gg/?a=1739&r=64]article[/url] will be an update to communicate recent and new developments as we head closer to organizing a LAN for RGL Invite 6s Season 15 and the Open Tournament on July 20-21, 2024. The venue will offer us enough PCs to run a 12-team Open Tournament in addition to the 4-team Invite Playoffs. The venue will also have a main stage for Invite playoffs with dedicated seating for spectators for a greater viewing experience.


[b]Tournament and LAN Details[/b]: https://rgl.gg/?a=1739&r=64

[b]Tournament Registration + Spectator Passes[/b]: https://rgl.gg/Public/Registration?r=64

[b]Philly 6s LAN Open Tournament[/b]

[url=https://rgl.gg/Public/Registration.aspx?r=64]Team registrations for the LAN have sold out. You can still purchase a spectator pass here if you want to attend![/url]

The RGL 6s Philly LAN Open Tournament will take place at LAN and will give non-Invite Playoffs players a chance to play with teammates and friends in person! [b]A maximum of twelve teams will be allowed to participate[/b]. Accepted teams will be determined on a first-come-first-serve basis, so sign up as soon as possible with your team of six with your fees paid if you want to participate. Teams will be assigned a set of six computers at Localhost Philly for the Tournament on Saturday and Sunday.

You must be on a registered team in the tournament to participate and also take advantage of the computer-free time outside of the tournament. Please note that LAN fees are [b]non-refundable[/b].

We will also be opening up channels in the [url=https://discord.gg/3hJsWu7]RGL Discord[/url] for LAN-related discussions, announcements, and travel and lodging coordination.

[b]LAN Merch[/b]: https://merch.rgl.gg
2
#2
3 Frags +

so instead of a playoffs for the open cup there are just gonna be pugs?

so instead of a playoffs for the open cup there are just gonna be pugs?
3
#3
27 Frags +

sooooo... cant pick any maps for the pool aaaaaaand theres no playoffs. ?! Why is it so hard to run just a regular tournament ?

sooooo... cant pick any maps for the pool aaaaaaand theres no playoffs. ?! Why is it so hard to run just a regular tournament ?
4
#4
3 Frags +
RGLAs this is an Open Tournament, no class restrictions will be placed on any players, and the twelve teams will be split into three non-skill-based divisions (four teams per division). All teams in each division will play six best-of-one map group stage matches (double round robin). There will be no playoffs. Final rankings will be determined by the percentage of rounds won.

Whaaaaat

[quote=RGL]As this is an Open Tournament, no class restrictions will be placed on any players, and the twelve teams will be split into three non-skill-based divisions (four teams per division). All teams in each division will play six best-of-one map group stage matches (double round robin). There will be no playoffs. Final rankings will be determined by the percentage of rounds won.[/quote]Whaaaaat
5
#5
12 Frags +

group stage world championship

group stage world championship
6
#6
1 Frags +

ok just play our own playoffs on sunday

ggl on lan

ok just play our own playoffs on sunday

ggl on lan
7
#7
6 Frags +

Hoping to see RGL bring out the team cams again. It really brought out that nostalgia that was done for Rewind. Would be nice if the team cams had borders that rewind did to make it more sleek:

REWIND : https://youtu.be/LSpTVF11QtA

RGL LAN : https://youtu.be/1jJKcd7aUgQ

That or they could probably utilize the cams attached to the monitors (on the main stage), and kind of do a csgo cam/pov switcher:

https://youtu.be/EkJu4laFGTs

https://i.imgur.com/LRzmudN.png

Hoping to see RGL bring out the team cams again. It really brought out that nostalgia that was done for Rewind. Would be nice if the team cams had borders that rewind did to make it more sleek:


[b]REWIND[/b] : https://youtu.be/LSpTVF11QtA

[b]RGL LAN[/b] : https://youtu.be/1jJKcd7aUgQ

That or they could probably utilize the cams attached to the monitors (on the main stage), and kind of do a csgo cam/pov switcher:

https://youtu.be/EkJu4laFGTs

[img]https://i.imgur.com/LRzmudN.png[/img]
8
#8
13 Frags +

mfs are about to have 3 different lans with pictures from the previous ones still missing

mfs are about to have 3 different lans with pictures from the previous ones still missing
9
#9
1 Frags +
Juustin
That or they could probably utilize the cams attached to the monitors, and kind of do a csgo cam/pov switcher:

These monitor cams belong to a different production company that's there so that's why previous lans there didn't use it.

[quote=Juustin]

That or they could probably utilize the cams attached to the monitors, and kind of do a csgo cam/pov switcher:

[/quote]

These monitor cams belong to a different production company that's there so that's why previous lans there didn't use it.
10
#10
19 Frags +

lan pugs arent much more fun than regular pugs at home. find a way to fit in a traditional tournament instead! thats what lans are good for

lan pugs arent much more fun than regular pugs at home. find a way to fit in a traditional tournament instead! thats what lans are good for
11
#11
15 Frags +

yeah I don't really get it either, and idk if this is a recent development or not but you guys should've definitely brought this up in the invite meeting before announcing this, so we could've been able to address the concerns early on.

yeah I don't really get it either, and idk if this is a recent development or not but you guys should've definitely brought this up in the invite meeting before announcing this, so we could've been able to address the concerns early on.
12
#12
RGL.gg
15 Frags +
playoffs and pick/bans during group stages

Hey all -

Just to keep it short, our original plan was to run playoffs for the end of day 1 and day 2 part of the Open Tournament. However, we have to wrap up earlier on Day 2 (starting at 8 PM ET) because the venue closers earlier on Sunday as well as the fact that we have half of the number of PCs on this day (only 42 compared to 96 on day 1) made running the plan we had for playoffs more challenging than we would like. This was why our staff helping organize the LAN suggested the idea of the pickup games since we could fit it into the schedule.

We would like still to run playoffs for the open part of the tournament as it seems that it is something that players would be more interested in. At the moment, we are just trying to work on a playoff structure that would work with the schedule of the venue as well as potentially seeing if we can secure more PCs on Day 2 to help with this. Once more details are finalized, that will be announced.

Also, we can and will be doing pick/bans for the maps during the group stage rounds.

indecencymfs are about to have 3 different lans with pictures from the previous ones still missing

I get this is a meme, but I'm hoping to make sure that's not an issue for our lan anyway. We did release pictures for our first RGL LAN about several months after it happened.

Shoutouts to Hidi for being our photographer for that event and who will be attending our next lan to help too.

[quote]playoffs and pick/bans during group stages[/quote]

Hey all -

Just to keep it short, our original plan was to run playoffs for the end of day 1 and day 2 part of the Open Tournament. However, we have to wrap up earlier on Day 2 (starting at 8 PM ET) because the venue closers earlier on Sunday as well as the fact that we have half of the number of PCs on this day (only 42 compared to 96 on day 1) made running the plan we had for playoffs more challenging than we would like. This was why our staff helping organize the LAN suggested the idea of the pickup games since we could fit it into the schedule.

[b]We would like still to run playoffs for the open part of the tournament as it seems that it is something that players would be more interested in.[/b] At the moment, we are just trying to work on a playoff structure that would work with the schedule of the venue as well as potentially seeing if we can secure more PCs on Day 2 to help with this. Once more details are finalized, that will be announced.

Also, we can and will be doing [b]pick/bans for the maps during the group stage rounds[/b].

[quote=indecency]mfs are about to have 3 different lans with pictures from the previous ones still missing[/quote]

I get this is a meme, but I'm hoping to make sure that's not an issue for our lan anyway. We did release [url=https://imgur.com/a/rVuEfNp]pictures[/url] for our first RGL LAN about several months after it happened.

Shoutouts to Hidi for being our photographer for that event and who will be attending our next lan to help too.
13
#13
7 Frags +
exaWe would like still to run playoffs for the open part of the tournament as it seems that it is something that players would be more interested in. At the moment, we are just trying to work on a playoff structure that would work with the schedule of the venue as well as potentially seeing if we can secure more PCs on Day 2 to help with this. Once more details are finalized, that will be announced.

Could work with only 42 available pcs. One invite team will be eliminated for day 2 so the other 3 teams would take up 18 pcs. Then there are 24 remaining, this can run 2 open playoff matches at once. Swapping pcs for different teams to play isnt that hard to do since localhost isnt byoc anyways. Some playoff structures would work in the necessary time constraint and not require more than 2 concurrent matches (ex. 4 team single elim w/ bo3s). Could also do a round 1 of playoffs on day 1 to run a total 8 team bracket. Double elim would probably require lower bracket games to be bo1s to fit in schedule, or require more day 1 playoff games, so thats why i suggest single elim. Of course more pcs would give you freedom to do different structures with more teams playing on day 2 but you could still work with 42 pcs and ending before 8 pm.
The number of groups/ number of matches in group stage should also be designed to fit around the number of teams in playoff (ex. if going with 8, split into either 4 groups with bo3 round robin or 2 groups with bo1 round robin (2 groups is generally what past lans have gone with)). 3 groups doesnt really make sense for any playoff structure since even 6 team bracket is really a 4/2 split (one of the group winners/second places will be treated differently from the others and will have to make the decision by round difference or something else arbitrary)

[quote=exa]
[b]We would like still to run playoffs for the open part of the tournament as it seems that it is something that players would be more interested in.[/b] At the moment, we are just trying to work on a playoff structure that would work with the schedule of the venue as well as potentially seeing if we can secure more PCs on Day 2 to help with this. Once more details are finalized, that will be announced.[/quote]

Could work with only 42 available pcs. One invite team will be eliminated for day 2 so the other 3 teams would take up 18 pcs. Then there are 24 remaining, this can run 2 open playoff matches at once. Swapping pcs for different teams to play isnt that hard to do since localhost isnt byoc anyways. Some playoff structures would work in the necessary time constraint and not require more than 2 concurrent matches (ex. 4 team single elim w/ bo3s). Could also do a round 1 of playoffs on day 1 to run a total 8 team bracket. Double elim would probably require lower bracket games to be bo1s to fit in schedule, or require more day 1 playoff games, so thats why i suggest single elim. Of course more pcs would give you freedom to do different structures with more teams playing on day 2 but you could still work with 42 pcs and ending before 8 pm.
The number of groups/ number of matches in group stage should also be designed to fit around the number of teams in playoff (ex. if going with 8, split into either 4 groups with bo3 round robin or 2 groups with bo1 round robin (2 groups is generally what past lans have gone with)). 3 groups doesnt really make sense for any playoff structure since even 6 team bracket is really a 4/2 split (one of the group winners/second places will be treated differently from the others and will have to make the decision by round difference or something else arbitrary)
14
#14
RGL.gg
10 Frags +

Updates to Open Tournament LAN Structure

We managed to secure 6 more PCs for Day 2 of the Open Tournament, allowing us to have 8 teams participate in playoffs, which was our original goal. This means we have a total of 48 PCs for Day 2. Here is the updated structure that we will be using for the Open Tournament:

Day 1 - Group Stage Structure

  • 3 groups (Div-1, Open Group Red, and Open Group Blue). Group stages consist of 3 groups with 4 teams each and they do the double round-robin for a total of 6 matches.
  • Teams will complete pick/bans to determine maps played using the Invite/Advanced Season 15 Map Pool for the group stage rounds.

NOTE: Priority is to have teams complete their pick/bans online before the LAN starts to help matches start faster during Day 1. This will discussed in more detail when matches get scheduled.

Day 2 - Playoff Structure

  • Div-1 has all 4 teams in their own playoff bracket (group stage round robin to determine seeding)
  • Open Group Red has top 2 seeds enter the Open playoff bracket (#1 is the 1st seed and #2 is the 2nd seed for playoffs)
  • Open Group Blue has top 2 seeds enter the Open playoff bracket (#1 is the 3rd seed and #2 is the 4th seed for playoffs)

NOTE: The plan is to have Open Group Red’s skill level be similar to Open Group Blue’s when placing teams.

LAN Team Registration Priority

There is a maximum of 12 teams that can register and participate in the Open LAN Tournament. Please note the following:

  • We will place priority on the first 12 teams that have 6 players rostered AND have fully paid up their LAN fee.
  • LAN fees are non-refundable so teams must commit if they are participating.

NOTE: Season 15 Invite teams are welcome to register, but must give up their spot if they do make Invite Playoffs.

[b]Updates to Open Tournament LAN Structure[/b]

We managed to secure 6 more PCs for Day 2 of the Open Tournament, allowing us to have 8 teams participate in playoffs, which was our original goal. This means we have a total of 48 PCs for Day 2. Here is the updated structure that we will be using for the Open Tournament:

[u]Day 1 - Group Stage Structure[/u]

[list]
[*] 3 groups (Div-1, Open Group Red, and Open Group Blue). Group stages consist of 3 groups with 4 teams each and they do the double round-robin for a total of 6 matches.
[*] Teams will complete pick/bans to determine maps played using the [url=https://rgl.gg/?a=1740]Invite/Advanced Season 15 Map Pool[/url] for the group stage rounds.
[/list]

NOTE: Priority is to have teams complete their pick/bans online before the LAN starts to help matches start faster during Day 1. This will discussed in more detail when matches get scheduled.

[u]Day 2 - Playoff Structure[/u]

[list]
[*]Div-1 has all 4 teams in their own playoff bracket (group stage round robin to determine seeding)
[*]Open Group Red has top 2 seeds enter the Open playoff bracket (#1 is the 1st seed and #2 is the 2nd seed for playoffs)
[*]Open Group Blue has top 2 seeds enter the Open playoff bracket (#1 is the 3rd seed and #2 is the 4th seed for playoffs)
[/list]

NOTE: The plan is to have Open Group Red’s skill level be similar to Open Group Blue’s when placing teams.

[b]LAN Team Registration Priority[/b]

There is a maximum of 12 teams that can register and participate in the Open LAN Tournament. Please note the following:

[list]
[*] We will place priority on the first 12 teams that have 6 players rostered AND have fully paid up their LAN fee.
[*] LAN fees are non-refundable so teams must commit if they are participating.
[/list]

NOTE: Season 15 Invite teams are welcome to register, but must give up their spot if they do make Invite Playoffs.
15
#15
2 Frags +
exa[*] Teams will complete pick/bans to determine maps played using the Invite/Advanced Season 15 Map Pool for the group stage rounds.

For clarification, this lists the map pool as

cp_process_f12
cp_snakewater_final1
koth_bagel_rc8
cp_sultry_b8a
cp_gullywash_f9
koth_product_final
cp_metalworks_f5
cp_sunshine
cp_granary_pro_rc8

However, the new post https://rgl.gg/?a=1748&r=40 lists the map pool as

cp_process_f12
cp_snakewater_final1
koth_bagel_rc8
cp_sultry_b8a
cp_gullywash_f9
cp_metalworks_f5
cp_sunshine
cp_reckoner
koth_clearcut_b17

Most notably, the first article includes granary and product, while the second omits those and includes reckoner and clearcut. Presumably the LAN map pool is just the updated list with reckoner and clearcut, right?

[quote=exa]
[*] Teams will complete pick/bans to determine maps played using the [url=https://rgl.gg/?a=1740]Invite/Advanced Season 15 Map Pool[/url] for the group stage rounds.
[/quote]
For clarification, this lists the map pool as
[code]cp_process_f12
cp_snakewater_final1
koth_bagel_rc8
cp_sultry_b8a
cp_gullywash_f9
koth_product_final
cp_metalworks_f5
cp_sunshine
cp_granary_pro_rc8
[/code]
However, the new post https://rgl.gg/?a=1748&r=40 lists the map pool as
[code]cp_process_f12
cp_snakewater_final1
koth_bagel_rc8
cp_sultry_b8a
cp_gullywash_f9
cp_metalworks_f5
cp_sunshine
cp_reckoner
koth_clearcut_b17[/code]

Most notably, the first article includes granary and product, while the second omits those and includes reckoner and clearcut. Presumably the LAN map pool is just the updated list with reckoner and clearcut, right?
16
#16
RGL.gg
2 Frags +
BYS_ShadowFenixHowever, the new post https://rgl.gg/?a=1748&r=40 lists the map pool as
cp_process_f12
cp_snakewater_final1
koth_bagel_rc8
cp_sultry_b8a
cp_gullywash_f9
cp_metalworks_f5
cp_sunshine
cp_reckoner
koth_clearcut_b17

Most notably, the first article includes granary and product, while the second omits those and includes reckoner and clearcut. Presumably the LAN map pool is just the updated list with reckoner and clearcut, right?

Hi there, that is correct. The LAN map pool for the Open Tournament should reflect the latest map pool in the RGL Sixes S15 article. This is as follows which is the Advanced map pool for the current summer season:

Will update this in the article so this is clearer. Thanks.

NOTE: The map pool for RGL Advanced for Season 15 did change at the time of this post. I have edited the list to reflect the map pool that is being run for Advanced this season.

[quote=BYS_ShadowFenix]
However, the new post https://rgl.gg/?a=1748&r=40 lists the map pool as
[code]cp_process_f12
cp_snakewater_final1
koth_bagel_rc8
cp_sultry_b8a
cp_gullywash_f9
cp_metalworks_f5
cp_sunshine
cp_reckoner
koth_clearcut_b17[/code]

Most notably, the first article includes granary and product, while the second omits those and includes reckoner and clearcut. Presumably the LAN map pool is just the updated list with reckoner and clearcut, right?[/quote]

Hi there, that is correct. The LAN map pool for the Open Tournament should reflect the latest map pool in the RGL Sixes S15 article. This is as follows which is the Advanced map pool for the current summer season:
[list]
[*][url=https://dl.serveme.tf/maps/cp_process_f12.bsp]cp_process_f12[/url]
[*][url=https://dl.serveme.tf/maps/cp_snakewater_final1.bsp]cp_snakewater_final1[/url]
[*][url=https://dl.serveme.tf/maps/koth_bagel_rc8.bsp]koth_bagel_rc8[/url]
[*][url=https://dl.serveme.tf/maps/cp_sultry_b8a.bsp]cp_sultry_b8a[/url]
[*][url=https://dl.serveme.tf/maps/cp_gullywash_f9.bsp]cp_gullywash_f9[/url]
[*][url=https://dl.serveme.tf/maps/cp_metalworks_f5.bsp]cp_metalworks_f5[/url]
[*][url=https://dl.serveme.tf/maps/cp_sunshine.bsp]cp_sunshine[/url]
[*][url=https://dl.serveme.tf/maps/cp_granary_pro_rc8.bsp]cp_granary_pro_rc8[/url]
[*][url=https://dl.serveme.tf/maps/koth_product_final.bsp]koth_product_final[/url][/list]

Will update this in the article so this is clearer. Thanks.

[b]NOTE:[/b] The map pool for RGL Advanced for Season 15 did change at the time of this post. I have edited the list to reflect the map pool that is being run for Advanced this season.
17
#17
RGL.gg
3 Frags +

https://i.ibb.co/wY6D6TB/RGL-Disrupt-Cup-2024-Announcement-Graphic-1920x1080-v2.png

SFM by Maven, Editing by Krissy

The Disrupt-n-Draft Cup is a one-day cup showcasing the talent of players from this season of Sixes Invite, but there's a catch! The competition will be streamed on Twitch and viewers will have the chance to influence the matches with disruptions via stream donation. All proceeds will go towards the RGL LAN fundraiser, which helps cover costs incurred by players and production.

Join the fun by watching the draft and cup at twitch.tv/rglgg on Saturday, June 29th, 2024 @ 5:00 PM EDT!

Draft Information

Team Captains:

---

View more information regarding the fundraiser cup here.

[img]https://i.ibb.co/wY6D6TB/RGL-Disrupt-Cup-2024-Announcement-Graphic-1920x1080-v2.png[/img][i][size=10]SFM by [url=https://rgl.gg/Public/PlayerProfile?p=76561198045517514]Maven[/url], Editing by [url=https://rgl.gg/Public/PlayerProfile?p=76561197960848174]Krissy[/url][/size][/i]

The Disrupt-n-Draft Cup is a one-day cup showcasing the talent of players from this season of Sixes Invite, but there's a catch! The competition will be streamed on [url=https://www.twitch.tv/rglgg]Twitch[/url] and viewers will have the chance to influence the matches with disruptions via stream donation. All proceeds will go towards the RGL LAN fundraiser, which helps cover costs incurred by players and production.

[b]Join the fun by watching the draft and cup at [url=https://www.twitch.tv/rglgg]twitch.tv/rglgg[/url] on Saturday, June 29th, 2024 @ 5:00 PM EDT![/b]

[u]Draft Information[/u]

[b]Team Captains:[/b]
[list]
[*] [url=https://rgl.gg/Public/PlayerProfile?p=76561197970669109]b4nny[/url] (froyotech)
[*] [url=https://rgl.gg/Public/PlayerProfile?p=76561198093829623]Grape Juice[/url] (GlobalClan Ice)
[*] [url=https://rgl.gg/Public/PlayerProfile?p=76561198093252989]tristen[/url] (Anglerfish)
[*] 4th Team Captain is TBD
[/list]

---

[i]View more information regarding the fundraiser cup [url=https://rgl.gg/?a=1754&r=64]here[/url].[/i]
18
#18
RGL.gg
4 Frags +

https://i.imgur.com/wf0uP1D.png

Graphic made by MetalCloud

Several important updates/news with the Open Tournament:

  • We have reached 12 team signups for the Open Tournament with 1 team on standby. This means that there are no more remaining spots left. Note that if a spot opens up (e.g. one of the 12 teams decides to no longer go) then we will offer the spot to the next team on standby.
  • Team placements have been done for the Open Tournament which can be viewed here. Another update post will be made once all matches are scheduled to allow teams to complete their pick/bans for each of the group stage matches before the LAN.
  • A correction has been made to Open Group A and Open Group B - the group skill level of both is similar. This is because the two groups are merging into one in the playoffs (the top 2 from each group make playoffs). Doing this helps to ensure that we can have a 4 team playoffs for this Open group and that the top 2 from each group are comparable in skill level.

If you are still interested in attending the LAN, we are still selling spectator passes which you can purchase on the RGL site here.

[img]https://i.imgur.com/wf0uP1D.png[/img][i]Graphic made by [url=https://rgl.gg/Public/PlayerProfile?p=76561198179285485]MetalCloud[/url][/i]

Several important updates/news with the Open Tournament:

[list]
[*] We have reached 12 team signups for the Open Tournament with 1 team on standby. This means that there are no more remaining spots left. Note that if a spot opens up (e.g. one of the 12 teams decides to no longer go) then we will offer the spot to the next team on standby.
[*] Team placements have been done for the Open Tournament which can be viewed [url=https://rgl.gg/Public/LeagueTable?r=64]here[/url]. Another update post will be made once all matches are scheduled to allow teams to complete their pick/bans for each of the group stage matches before the LAN.
[*] A correction has been made to Open Group A and Open Group B - the group skill level of both is similar. This is because the two groups are merging into one in the playoffs (the top 2 from each group make playoffs). Doing this helps to ensure that we can have a 4 team playoffs for this Open group and that the top 2 from each group are comparable in skill level.
[/list]

If you are still interested in attending the LAN, we are still selling [b]spectator passes[/b] which you can purchase on the RGL site [url=https://rgl.gg/Public/Registration?r=64]here[/url].
19
#19
RGL.gg
4 Frags +

Matches for the Open Tournament of the RGL LAN have been scheduled for all 12 teams participating.

Please note that teams can start completing map picks/bans for each group stage right now. The purpose of this is to reduce delays that come with pick/bans so teams do not have to do this in person at the venue.

[url=https://rgl.gg/Public/Matches?w=1&r=64]Matches[/url] for the Open Tournament of the RGL LAN have been scheduled for all 12 teams participating.

Please note that teams can start completing map picks/bans for each group stage right now. The purpose of this is to reduce delays that come with pick/bans so teams do not have to do this in person at the venue.
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