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TF2 update for 8/2/17
31
#31
15 Frags +

Hey guys valve listened they fixed it

Nah jk but rockets wont crash ur manpower games now so we good

[url=http://www.teamfortress.com/post.php?id=31321]Hey guys valve listened they fixed it[/url]

Nah jk but rockets wont crash ur manpower games now so we good
32
#32
8 Frags +
Vulcanthe update broke static jumping and healing during setup time

don't worry, Valve Software came in clutch with the fix!

https://image.prntscr.com/image/yX6a0tLSQsiKB0Mnfv11SQ.png

[quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
don't worry, Valve Software came in clutch with the fix!
[img]https://image.prntscr.com/image/yX6a0tLSQsiKB0Mnfv11SQ.png[/img]
33
#33
10 Frags +
smokeeVulcanthe update broke static jumping and healing during setup timedon't worry, Valve Software came in clutch with the fix!
https://image.prntscr.com/image/yX6a0tLSQsiKB0Mnfv11SQ.png

They're absolute trolls

[quote=smokee][quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
don't worry, Valve Software came in clutch with the fix!
[img]https://image.prntscr.com/image/yX6a0tLSQsiKB0Mnfv11SQ.png[/img][/quote]
They're absolute trolls
34
#34
35 Frags +

alright valve its not funny anymore can u plz just take the game seriously this is getting kinda old

alright valve its not funny anymore can u plz just take the game seriously this is getting kinda old
35
#35
2 Frags +

I may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.

I may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.
36
#36
6 Frags +

this retarded update ruined it so i cant do the rollout anymore

this retarded update ruined it so i cant do the rollout anymore
37
#37
12 Frags +

i have zero faith in valve software to put out a quality update to team fortress 2 within the next 5 years

i have zero faith in valve software to put out a quality update to team fortress 2 within the next 5 years
38
#38
12 Frags +
mattTI may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.

sigsegv said they refused to fix a bug last year just in case it caused a regression during i58 so wouldnt surprise me
edit: found the source
https://www.reddit.com/r/tf2/comments/508bzl/tf2_update_for_82916_83016_utc/d722uhh/?context=3

[quote=mattT]I may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.[/quote]
sigsegv said they refused to fix a bug last year just in case it caused a regression during i58 so wouldnt surprise me
edit: found the source
https://www.reddit.com/r/tf2/comments/508bzl/tf2_update_for_82916_83016_utc/d722uhh/?context=3
39
#39
49 Frags +

http://i0.kym-cdn.com/photos/images/facebook/000/632/211/aa0.png

[img]http://i0.kym-cdn.com/photos/images/facebook/000/632/211/aa0.png[/img]
40
#40
33 Frags +

promod PLEASE.

promod PLEASE.
41
#41
6 Frags +
mattTI may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.

sounds unvalvelike

[quote=mattT]I may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.[/quote]
sounds unvalvelike
42
#42
2 Frags +

god fucking damn it

god fucking damn it
43
#43
6 Frags +
SpumattTI may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.sounds unvalvelike

It would be great though

[quote=Spu][quote=mattT]I may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.[/quote]
sounds unvalvelike[/quote]
It would be great though
44
#44
48 Frags +

https://pbs.twimg.com/media/DGD_6CwXUAA1F2q?format=jpg

[img]https://pbs.twimg.com/media/DGD_6CwXUAA1F2q?format=jpg[/img]
45
#45
17 Frags +

who and where are all these people that are begging for mannpower balance changes, I swear I've seen more updates trying to balance/fix that retarded gamemode than the actual game

who and where are all these people that are begging for mannpower balance changes, I swear I've seen more updates trying to balance/fix that retarded gamemode than the actual game
46
#46
Twitch Prime
26 Frags +
loserline49who and where are all these people that are begging for mannpower balance changes

https://i.imgur.com/UVdPo8r.jpg

https://i.imgur.com/p3pcbVb.jpg

im glad they listen to the community

[quote=loserline49]who and where are all these people that are begging for mannpower balance changes[/quote]
[img]https://i.imgur.com/UVdPo8r.jpg[/img]
[img]https://i.imgur.com/p3pcbVb.jpg[/img]
im glad they listen to the community
47
#47
4 Frags +

honestly i can kinda see a bright side here. clearly, they don't always work on what's most likely to make them the most money, or please the greatest number of players. thank god, because if that were the case, working on competitive would be straight out the fucking window. no, instead, they work on whatever they feel like working on. so maybe all we gotta do is keep competitive interesting

honestly i can kinda see a bright side here. clearly, they don't always work on what's most likely to make them the most money, or please the greatest number of players. thank god, because if that were the case, working on competitive would be straight out the fucking window. no, instead, they work on whatever they feel like working on. so maybe all we gotta do is keep competitive interesting
48
#48
0 Frags +

I used to play a bunch of mannpower, and grampling pyros were pretty annoying. While all these changes are minor they are not bad and I'm honestly pleasantly surprised they would even notice and care about something so unpopular. That might mean the stuff that matters get even more attention.

I used to play a bunch of mannpower, and grampling pyros were pretty annoying. While all these changes are minor they are not bad and I'm honestly pleasantly surprised they would even notice and care about something so unpopular. That might mean the stuff that matters get even more attention.
49
#49
1 Frags +
mathemaphysicistsmokeeVulcanthe update broke static jumping and healing during setup timedon't worry, Valve Software came in clutch with the fix!
https://image.prntscr.com/image/yX6a0tLSQsiKB0Mnfv11SQ.png
They're absolute trolls

Could have been worse, for example by releasing it the thursday before i61 ;)

[quote=mathemaphysicist][quote=smokee][quote=Vulcan]the update broke static jumping and healing during setup time[/quote]
don't worry, Valve Software came in clutch with the fix!
[img]https://image.prntscr.com/image/yX6a0tLSQsiKB0Mnfv11SQ.png[/img][/quote]
They're absolute trolls[/quote]

Could have been worse, for example by releasing it the thursday before i61 ;)
50
#50
2 Frags +
mattTI may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.

This might be an unpopular opinion but I almost think it would be better to get it out asap in that scenario. If they want this update to be the one that makes tf2 into an esport, then logically having the biggest event of the year feature organized play of it would be beneficial (regardless of the fact that there will only be less than a month to develop the meta). The only downside I can think of is if they somehow make the game irrevocably shitty and they have to play a really boring or broken game for i61 it will pretty much secure the death of the scene, in which scenario it makes more sense to release afterwards.

[quote=mattT]I may be thinking overly optimistically here, but is it possible that Valve is purposely holding off on releasing the pyro update because of i61? It would actually be pretty impressive if their reasoning was holding off to avoid shaking the meta right before the largest competitve TF2 event of the year. Maybe that's getting my hopes up but who knows. I was pretty impressed by the last blog post; it has me thinking that maybe Valve has revamped their interaction strategy with the community.[/quote]

This might be an unpopular opinion but I almost think it would be better to get it out asap in that scenario. If they want this update to be the one that makes tf2 into an esport, then logically having the biggest event of the year feature organized play of it would be beneficial (regardless of the fact that there will only be less than a month to develop the meta). The only downside I can think of is if they somehow make the game irrevocably shitty and they have to play a really boring or broken game for i61 it will pretty much secure the death of the scene, in which scenario it makes more sense to release afterwards.
51
#51
-2 Frags +

i feel like you guys are reading too much into this, after all we're talking about valve here, if its taken this long already odds are there's literally 1 dude working on it in his free time when he feels like it
especially because there are literally like 3 teams at i61 do you really think they're worried about shaking up the meta before the 'largest competitive tf2 event of the year'? (also idk about that claim, somehow i don't buy that it's gonna be bigger than esa rewind)

i feel like you guys are reading too much into this, after all we're talking about valve here, if its taken this long already odds are there's literally 1 dude working on it in his free time when he feels like it
especially because there are literally like 3 teams at i61 do you really think they're worried about shaking up the meta before the 'largest competitive tf2 event of the year'? (also idk about that claim, somehow i don't buy that it's gonna be bigger than esa rewind)
52
#52
5 Frags +
bearodactyli feel like you guys are reading too much into this, after all we're talking about valve here, if its taken this long already odds are there's literally 1 dude working on it in his free time when he feels like it
especially because there are literally like 3 teams at i61 do you really think they're worried about shaking up the meta before the 'largest competitive tf2 event of the year'? (also idk about that claim, somehow i don't buy that it's gonna be bigger than esa rewind)

i think what people are really annoyed by is less of the fact that the pyro update hasn't come out yet and more of the fact that valve has time to make balance changes and game fixes to a game mode that 1% of it's player base plays on valve servers and less than 1% of it's player base plays on third-party servers

you can't sit there and tell me that a company who promised it's putting all of it's 3-5 tf2 devs (because valve obviously needs about 130 people to work on just vr) towards finishing an update that 2-3 times the size of the standard tf2 content update isn't slapping you in the face metaphorically by releasing little to no communication to it's player base besides one little blog post on what the devs are speculating changing and pushing updates to game modes and aspects of the game that frankly less than 1% of tf2's player base gives a single shit about

[quote=bearodactyl]i feel like you guys are reading too much into this, after all we're talking about valve here, if its taken this long already odds are there's literally 1 dude working on it in his free time when he feels like it
especially because there are literally like 3 teams at i61 do you really think they're worried about shaking up the meta before the 'largest competitive tf2 event of the year'? (also idk about that claim, somehow i don't buy that it's gonna be bigger than esa rewind)[/quote]
i think what people are really annoyed by is less of the fact that the pyro update hasn't come out yet and more of the fact that valve has time to make balance changes and game fixes to a game mode that 1% of it's player base plays on valve servers and less than 1% of it's player base plays on third-party servers

you can't sit there and tell me that a company who promised it's putting all of it's 3-5 tf2 devs (because valve obviously needs about 130 people to work on just vr) towards finishing an update that 2-3 times the size of the standard tf2 content update isn't slapping you in the face metaphorically by releasing little to no communication to it's player base besides one little blog post on what the devs are speculating changing and pushing updates to game modes and aspects of the game that frankly less than 1% of tf2's player base gives a single shit about
53
#53
7 Frags +
viperbearodactyli feel like you guys are reading too much into this, after all we're talking about valve here, if its taken this long already odds are there's literally 1 dude working on it in his free time when he feels like it
especially because there are literally like 3 teams at i61 do you really think they're worried about shaking up the meta before the 'largest competitive tf2 event of the year'? (also idk about that claim, somehow i don't buy that it's gonna be bigger than esa rewind)
i think what people are really annoyed by is less of the fact that the pyro update hasn't come out yet and more of the fact that valve has time to make balance changes and game fixes to a game mode that 1% of it's player base plays on valve servers and less than 1% of it's player base plays on third-party servers

you can't sit there and tell me that a company who promised it's putting all of it's 3-5 tf2 devs (because valve obviously needs about 130 people to work on just vr) towards finishing an update that 2-3 times the size of the standard tf2 content update isn't slapping you in the face metaphorically by releasing little to no communication to it's player base besides one little blog post on what the devs are speculating changing and pushing updates to game modes and aspects of the game that frankly less than 1% of tf2's player base gives a single shit about

yeah for sure im not saying we aren't getting shafted, just that we should expect this by now clearly they care more about pubbers/traders/retards on reddit who make up the majority of their playerbase rather than our relatively small competitive community (also its been nearly ten years and they still cant figure out how to push an update without breaking the game at this point idk if they even launch the game before releasing some of this shit)

[quote=viper][quote=bearodactyl]i feel like you guys are reading too much into this, after all we're talking about valve here, if its taken this long already odds are there's literally 1 dude working on it in his free time when he feels like it
especially because there are literally like 3 teams at i61 do you really think they're worried about shaking up the meta before the 'largest competitive tf2 event of the year'? (also idk about that claim, somehow i don't buy that it's gonna be bigger than esa rewind)[/quote]
i think what people are really annoyed by is less of the fact that the pyro update hasn't come out yet and more of the fact that valve has time to make balance changes and game fixes to a game mode that 1% of it's player base plays on valve servers and less than 1% of it's player base plays on third-party servers

you can't sit there and tell me that a company who promised it's putting all of it's 3-5 tf2 devs (because valve obviously needs about 130 people to work on just vr) towards finishing an update that 2-3 times the size of the standard tf2 content update isn't slapping you in the face metaphorically by releasing little to no communication to it's player base besides one little blog post on what the devs are speculating changing and pushing updates to game modes and aspects of the game that frankly less than 1% of tf2's player base gives a single shit about[/quote]
yeah for sure im not saying we aren't getting shafted, just that we should expect this by now clearly they care more about pubbers/traders/retards on reddit who make up the majority of their playerbase rather than our relatively small competitive community (also its been nearly ten years and they still cant figure out how to push an update without breaking the game at this point idk if they even launch the game before releasing some of this shit)
54
#54
13 Frags +
bearodactyl (also its been nearly ten years and they still cant figure out how to push an update without breaking the game at this point idk if they even launch the game before releasing some of this shit)

there actually was an update a few months ago that made the game completely crash on launch but was pushed out to all clients anyways

that update proved to the entire tf2 community that practically zero play testing is done for tf2 updates anymore, and since the tf2 beta client isn't used anymore there's no way of knowing if those kinds of updates will break the game or not

[quote=bearodactyl] (also its been nearly ten years and they still cant figure out how to push an update without breaking the game at this point idk if they even launch the game before releasing some of this shit)[/quote]

there actually was an update a few months ago that made the game completely crash on launch but was pushed out to all clients anyways

that update proved to the entire tf2 community that practically zero play testing is done for tf2 updates anymore, and since the tf2 beta client isn't used anymore there's no way of knowing if those kinds of updates will break the game or not
55
#55
3 Frags +
bearodactylyeah for sure im not saying we aren't getting shafted, just that we should expect this by now clearly they care more about pubbers/traders/retards on reddit who make up the majority of their playerbase rather than our relatively small competitive community (also its been nearly ten years and they still cant figure out how to push an update without breaking the game at this point idk if they even launch the game before releasing some of this shit)

if they fix 2fort then it should be fine, but this is Mannpower man. Like DuMmTm's post, it's just a tiny player base, Looks like they're trolling us or something

[quote=bearodactyl]
yeah for sure im not saying we aren't getting shafted, just that we should expect this by now clearly they care more about pubbers/traders/retards on reddit who make up the majority of their playerbase rather than our relatively small competitive community (also its been nearly ten years and they still cant figure out how to push an update without breaking the game at this point idk if they even launch the game before releasing some of this shit)[/quote]

if they fix 2fort then it should be fine, but this is Mannpower man. Like DuMmTm's post, it's just a tiny player base, Looks like they're trolling us or something
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