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Scout movement nerd essay lmao
31
#31
8 Frags +

thanks mr fapn

thanks mr fapn
32
#32
7 Frags +

thanks mr fapn

thanks mr fapn
33
#33
7 Frags +

.

.
34
#34
7 Frags +

you should be enigma's TA

you should be enigma's TA
35
#35
6 Frags +

thank mr fapn

thank mr fapn
36
#36
6 Frags +

thank mr fapn

thank mr fapn
37
#37
8 Frags +

what did i start

what did i start
38
#38
3 Frags +

thanks mr fapn

thanks mr fapn
39
#39
3 Frags +

thanks mr fapn

thanks mr fapn
40
#40
4 Frags +

thank mr fapn

thank mr fapn
41
#41
3 Frags +

thank mr fapn

thank mr fapn
42
#42
3 Frags +

thank mr fapn

thank mr fapn
43
#43
3 Frags +

Merci mr fapn

Merci mr fapn
44
#44
5 Frags +

salamat mr fapn

salamat mr fapn
45
#45
-5 Frags +

thank mr fapn

thank mr fapn
46
#46
3 Frags +

gracias, señor fapn

gracias, señor fapn
47
#47
4 Frags +

this is an accurate description of the situation but really its easier said than done, things like getting better DM only comes with tons practice and this essay should help newer players understand how to movement, but it really just comes down to how much u grind

this is an accurate description of the situation but really its easier said than done, things like getting better DM only comes with tons practice and this essay should help newer players understand how to movement, but it really just comes down to how much u grind
48
#48
4 Frags +

It's not much of an essay but there are a couple of interesting points in there, obviously you've only scratched the surface though.
I've thought about making videos on scout movement but it is a lot of effort to do so and my thoughts are somewhat scrambled on it.

One thing that you mentioned about soldiers is their thought process on whether they should rush their shots and go for a direct or not based on their health/clip.
One thing I would add to that is if you're playing soldier there is a timing window where you can go for an early direct but still have a rocket ready for when the scout lands, and doing this will help with aiming the last rocket because you use the first one to influence their movement.
As a scout you'll want to use your timing to avoid this situation of course.

It's not much of an essay but there are a couple of interesting points in there, obviously you've only scratched the surface though.
I've thought about making videos on scout movement but it is a lot of effort to do so and my thoughts are somewhat scrambled on it.

One thing that you mentioned about soldiers is their thought process on whether they should rush their shots and go for a direct or not based on their health/clip.
One thing I would add to that is if you're playing soldier there is a timing window where you can go for an early direct but still have a rocket ready for when the scout lands, and doing this will help with aiming the last rocket because you use the first one to influence their movement.
As a scout you'll want to use your timing to avoid this situation of course.
49
#49
-2 Frags +

thank mr fapn

thank mr fapn
50
#50
2 Frags +

as b4nny once told me, press adad as fast as you can without your keyboard shaking out of existence

as b4nny once told me, press adad as fast as you can without your keyboard shaking out of existence
51
#51
1 Frags +

oh and thank mr fapn

oh and thank mr fapn
52
#52
0 Frags +

One critical point you forgot that is half movement and half strategy:

If you have a health advantage play from far away so your 30 damage shots kill them before their 30 damage shots kill you

It sucks to run into a fight with an 80 health advantage just to get owned by a meaty

One critical point you forgot that is half movement and half strategy:

If you have a health advantage play from far away so your 30 damage shots kill them before their 30 damage shots kill you

It sucks to run into a fight with an 80 health advantage just to get owned by a meaty
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