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TF2 Blog: "The Meet Your Match Update is Coming"
331
#331
3 Frags +

Healing scouts is now even better :3

Healing scouts is now even better :3
332
#332
15 Frags +

why on earth would they buff scout and do nothing for soldier

why on earth would they buff scout and do nothing for soldier
333
#333
1 Frags +

Improved rendering performance of zombies. wtf is this ?

Improved rendering performance of zombies. wtf is this ?
334
#334
4 Frags +

where is updated snake

where is updated snake
335
#335
3 Frags +

changing a class speed after all these years ? WTF

changing a class speed after all these years ? WTF
336
#336
8 Frags +
mousiopechanging a class speed after all these years ? WTF

they did it to demo with his stickies, anything is possible

[quote=mousiope]changing a class speed after all these years ? WTF[/quote]
they did it to demo with his stickies, anything is possible
337
#337
-4 Frags +
- Dropped Mediguns
- Stored ÜberCharge begins to decay over time after coming to rest

NA and EU, can you please unban picking up weapons now?

[quote]- Dropped Mediguns
- Stored ÜberCharge begins to decay over time after coming to rest[/quote]

NA and EU, can you please unban picking up weapons now?
338
#338
6 Frags +

the only thing the medi gun change does is make healing scouts even better (and maybe spy too?)

the crit-a-cola is still insane (also medics can now uber you and keep up with you LOL)

also does the medi gun change also apply to rocket jumps like the quick-fix or is that still a quick-fix only thing?

the only thing the medi gun change does is make healing scouts even better (and maybe spy too?)

the crit-a-cola is still insane (also medics can now uber you and keep up with you LOL)

also does the medi gun change also apply to rocket jumps like the quick-fix or is that still a quick-fix only thing?
339
#339
3 Frags +

So pocket is dead all soldiers are roaming soldiers now, you bomb in with uber and jump out before it's gone? This actually sounds like it could be huge fun. Or completely break everything, maybe both

So pocket is dead all soldiers are roaming soldiers now, you bomb in with uber and jump out before it's gone? This actually sounds like it could be huge fun. Or completely break everything, maybe both
340
#340
11 Frags +

benchmark1.dem,136.5,
benchmark1.dem,149.6
benchmark1.dem,149.7

first bench was before update 136.5 avg, last 2 after update same demo 149.6/149.7 with a high quality cfg

benchmark1.dem,136.5,
benchmark1.dem,149.6
benchmark1.dem,149.7

first bench was before update 136.5 avg, last 2 after update same demo 149.6/149.7 with a high quality cfg
341
#341
7 Frags +

Just tested it; medigun change does NOT affect explosive jumps, only movement speed.

Just tested it; medigun change does NOT affect explosive jumps, only movement speed.
342
#342
2 Frags +

I don't know if it's been posted, but you don't have to keep healing the scout to keep the movespeed as medic. You lose it if you switch weapon or heal a slower class.

I don't know if it's been posted, but you don't have to keep healing the scout to keep the movespeed as medic. You lose it if you switch weapon or heal a slower class.
343
#343
1 Frags +

200 fps with no config. :)

200 fps with no config. :)
344
#344
11 Frags +
HatSimulator200 fps with no config. :)

Doesn't really mean much without knowing what you got before

[quote=HatSimulator]200 fps with no config. :)[/quote]

Doesn't really mean much without knowing what you got before
345
#345
3 Frags +
goods_consumerHatSimulator200 fps with no config. :)
Doesn't really mean much without knowing what you got before

Less than 100. oops

[quote=goods_consumer][quote=HatSimulator]200 fps with no config. :)[/quote]

Doesn't really mean much without knowing what you got before[/quote]


Less than 100. oops
346
#346
15 Frags +

People who want your HUDs to work, I got sent a workaround temporary fix

go to your custom hud folder (so for me its tf > custom > HUD)

in a plaintext editor (preferrably not notepad) create a file called info.vdf and put this in

"HUD name" { "ui_version" "1" }

where HUD name is the name of your custom folder.

Worked for me (modified KBNHud with a few additions/subtractions)

People who want your HUDs to work, I got sent a workaround temporary fix

go to your custom hud folder (so for me its tf > custom > HUD)

in a plaintext editor (preferrably not notepad) create a file called info.vdf and put this in

"HUD name" { "ui_version" "1" }

where HUD name is the name of your custom folder.

Worked for me (modified KBNHud with a few additions/subtractions)
347
#347
14 Frags +
The Righteous Bison
Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
As a Soldier, the Righteous Bison can hit the same enemy multiple times, and will hit the most times on enemies who are moving away from the projectile. Use it to punish retreating enemies!

???

[quote]The Righteous Bison
Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly[/quote]

[quote]As a Soldier, the Righteous Bison can hit the same enemy multiple times, and will hit the most times on enemies who are moving away from the projectile. Use it to punish retreating enemies![/quote]

???
348
#348
0 Frags +
drshdwpuppetPeople who want your HUDs to work, I got sent a workaround temporary fix

go to your custom hud folder (so for me its tf > custom > HUD)

in a plaintext editor (preferrably not notepad) create a file called info.vdf and put this in

"HUD name" { "ui_version" "1" }

where HUD name is the name of your custom folder.

Worked for me (modified KBNHud with a few additions/subtractions)

works for slinhud. Put this in "slinhud" { "ui_version" "1" }

[quote=drshdwpuppet]People who want your HUDs to work, I got sent a workaround temporary fix

go to your custom hud folder (so for me its tf > custom > HUD)

in a plaintext editor (preferrably not notepad) create a file called info.vdf and put this in

"HUD name" { "ui_version" "1" }

where HUD name is the name of your custom folder.

Worked for me (modified KBNHud with a few additions/subtractions)[/quote]

works for slinhud. Put this in "slinhud" { "ui_version" "1" }
349
#349
5 Frags +

I went from getting like 130~ fps in pubs to 200-300. so smooth

I went from getting like 130~ fps in pubs to 200-300. so smooth
350
#350
-7 Frags +

So disappointing. Not even close to as good as it was implied to be tbh. Some cool stuff though.

So disappointing. Not even close to as good as it was implied to be tbh. Some cool stuff though.
351
#351
0 Frags +

http://www.mediafire.com/download/1q1xuvfi4d1q4p6/info.vdf

here's the base for the .vdf for the people that have problems making a .vdf files

note: this stuff in the info file is for vabehud, REMEMBER to change the name of the hud in the file

for example
instead of

"vabehud" { "ui_version" "1" }

change it to

"rayshud / kbnhud / smesihudXD /" { "ui_version" "1" }
http://www.mediafire.com/download/1q1xuvfi4d1q4p6/info.vdf

here's the base for the .vdf for the people that have problems making a .vdf files

note: this stuff in the info file is for vabehud, REMEMBER to change the name of the hud in the file

for example
instead of
[code]"vabehud" { "ui_version" "1" }[/code]
change it to
[code]"rayshud / kbnhud / smesihudXD /" { "ui_version" "1" }[/code]
352
#352
1 Frags +

Someone informed me that it doesn't actually matter what you call the hud? Not sure.

Someone informed me that it doesn't actually matter what you call the hud? Not sure.
353
#353
9 Frags +

lmao as if roamer wasnt shitty enough to play

lmao as if roamer wasnt shitty enough to play
354
#354
4 Frags +

Is nobody bothered by the fact they've changed the icon to hl2 one? Or is this just a bug on my side?
http://i.imgur.com/alG9oKN.png

Is nobody bothered by the fact they've changed the icon to hl2 one? Or is this just a bug on my side?
http://i.imgur.com/alG9oKN.png
355
#355
0 Frags +

Is the TF Game Coordinator not working?

Is the TF Game Coordinator not working?
356
#356
2 Frags +
JanSGNmIs nobody bothered by the fact they've changed the icon to hl2 one? Or is this just a bug on my side?
http://i.imgur.com/alG9oKN.png

It's definitely a bug, but not on your side. Everyone seems to have the same result. I'd wager HL2 logo is just the default source engine program icon, and they did something to accidentally revert it to that.

[quote=JanSGNm]Is nobody bothered by the fact they've changed the icon to hl2 one? Or is this just a bug on my side?
http://i.imgur.com/alG9oKN.png[/quote]

It's definitely a bug, but not on your side. Everyone seems to have the same result. I'd wager HL2 logo is just the default source engine program icon, and they did something to accidentally revert it to that.
357
#357
6 Frags +

I refuse to play MM until i can raise my viewmodel_fov to at least 70 like we could before. This is ridicules.

I refuse to play MM until i can raise my viewmodel_fov to at least 70 like we could before. This is ridicules.
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