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TF2 Pre Update for 6/22/16
61
#61
31 Frags +
flatlineNo crash on my end with either omphud-redux or flathud

blatant advertising

[quote=flatline]No crash on my end with either omphud-redux or flathud[/quote]
blatant advertising
62
#62
39 Frags +

i hope they let us pick maps like in csgo

Show Content
Something like this and i will love valve forever

http://i.imgur.com/Y8yvl1a.png

i hope they let us pick maps like in csgo
[spoiler]Something like this and i will love valve forever[img]http://i.imgur.com/Y8yvl1a.png[/img][/spoiler]
63
#63
21 Frags +

picking maps would be alright 2 years from now or w/e but rn we need to make it as fast paced and fun as possible for everyone, and map queues make that hard

picking maps would be alright 2 years from now or w/e but rn we need to make it as fast paced and fun as possible for everyone, and map queues make that hard
64
#64
21 Frags +
Please don't share passwords or personal information.

22/06/2016, 22:12:53

k0ngoproductions : no wonder this shit sounds like ass, they are using mumble lmfao what a nice codec you have there
WARHURYEAH : thanks
k0ngoproductions : "blacklisted spam"
k0ngoproductions : censorship is cool
k0ngoproductions : can't wait for the 60 tic deathmatching tomorrow when the update comes out
22/06/2016, 22:13:55
k0ngoproductions : It's blacklisted spam
[quote]Please don't share passwords or personal information.

22/06/2016, 22:12:53

k0ngoproductions : no wonder this shit sounds like ass, they are using mumble lmfao what a nice codec you have there
WARHURYEAH : thanks
k0ngoproductions : "blacklisted spam"
k0ngoproductions : censorship is cool
k0ngoproductions : can't wait for the 60 tic deathmatching tomorrow when the update comes out
22/06/2016, 22:13:55
k0ngoproductions : It's blacklisted spam[/quote]
65
#65
2 Frags +
WARHURYEAHPlease don't share passwords or personal information.

22/06/2016, 22:12:53

k0ngoproductions : no wonder this shit sounds like ass, they are using mumble lmfao what a nice codec you have there
WARHURYEAH : thanks
k0ngoproductions : "blacklisted spam"
k0ngoproductions : censorship is cool
k0ngoproductions : can't wait for the 60 tic deathmatching tomorrow when the update comes out
22/06/2016, 22:13:55
k0ngoproductions : It's blacklisted spam

http://static-cdn.jtvnw.net/jtv_user_pictures/panel-61256179-image-74c9651befa38208-320.png

[quote=WARHURYEAH][quote]Please don't share passwords or personal information.

22/06/2016, 22:12:53

k0ngoproductions : no wonder this shit sounds like ass, they are using mumble lmfao what a nice codec you have there
WARHURYEAH : thanks
k0ngoproductions : "blacklisted spam"
k0ngoproductions : censorship is cool
k0ngoproductions : can't wait for the 60 tic deathmatching tomorrow when the update comes out
22/06/2016, 22:13:55
k0ngoproductions : It's blacklisted spam[/quote][/quote]

http://static-cdn.jtvnw.net/jtv_user_pictures/panel-61256179-image-74c9651befa38208-320.png
66
#66
15 Frags +
BlitheflatlineNo crash on my end with either omphud-redux or flathudblatant advertising

darn u got me

Please don't share passwords or personal information.

22/06/2016, 22:12:53

k0ngoproductions : no wonder this shit sounds like ass, they are using mumble lmfao what a nice codec you have there
WARHURYEAH : thanks
k0ngoproductions : "blacklisted spam"
k0ngoproductions : censorship is cool
k0ngoproductions : can't wait for the 60 tic deathmatching tomorrow when the update comes out
22/06/2016, 22:13:55
k0ngoproductions : It's blacklisted spam

WHAT IS HE EVEN TALKING ABOUT

[quote=Blithe][quote=flatline]No crash on my end with either omphud-redux or flathud[/quote]
blatant advertising[/quote]
darn u got me

[quote]Please don't share passwords or personal information.

22/06/2016, 22:12:53

k0ngoproductions : no wonder this shit sounds like ass, they are using mumble lmfao what a nice codec you have there
WARHURYEAH : thanks
k0ngoproductions : "blacklisted spam"
k0ngoproductions : censorship is cool
k0ngoproductions : can't wait for the 60 tic deathmatching tomorrow when the update comes out
22/06/2016, 22:13:55
k0ngoproductions : It's blacklisted spam[/quote]
WHAT IS HE EVEN TALKING ABOUT
67
#67
-3 Frags +

I can't believe we haven't even had matchmaking open yet, and we already have a scrub for everyone to gawk at as an example of "don't be like this"

remember, if you barge into someone else's mumble and get muted, it's censorship

I can't believe we haven't even had matchmaking open yet, and we already have a scrub for everyone to gawk at as an example of "don't be like this"

remember, if you barge into someone else's mumble and get muted, it's censorship
68
#68
30 Frags +

http://puu.sh/pCrEp/2f61938a70.png

[img]http://puu.sh/pCrEp/2f61938a70.png[/img]
69
#69
Tip of the Hats
23 Frags +
k0ngzyKids dont know when a fucking veteran is in their presence.

is this guy from the CSGO community or something?

[quote=k0ngzy]Kids dont know when a fucking veteran is in their presence.[/quote]
is this guy from the CSGO community or something?
70
#70
18 Frags +
Whiskerk0ngzyKids dont know when a fucking veteran is in their presence.is this guy from the CSGO community or something?

never heard of him in my life

[quote=Whisker][quote=k0ngzy]Kids dont know when a fucking veteran is in their presence.[/quote]
is this guy from the CSGO community or something?[/quote]
never heard of him in my life
71
#71
3 Frags +
eeepicking maps would be alright 2 years from now or w/e but rn we need to make it as fast paced and fun as possible for everyone, and map queues make that hard

it doesnt neccesseraly make mm slower
you could just pick all maps
and if this mm update brings as much players as the mm "closed" beta did when they started giving passes, i assure you search time wouldnt be very long

[quote=eee]picking maps would be alright 2 years from now or w/e but rn we need to make it as fast paced and fun as possible for everyone, and map queues make that hard[/quote]
it doesnt neccesseraly make mm slower
you could just pick all maps
and if this mm update brings as much players as the mm "closed" beta did when they started giving passes, i assure you search time wouldnt be very long
72
#72
-15 Frags +
sage78eeepicking maps would be alright 2 years from now or w/e but rn we need to make it as fast paced and fun as possible for everyone, and map queues make that hardit doesnt neccesseraly make mm slower

But do we really want process to become TF2's Dust2?

[quote=sage78][quote=eee]picking maps would be alright 2 years from now or w/e but rn we need to make it as fast paced and fun as possible for everyone, and map queues make that hard[/quote]
it doesnt neccesseraly make mm slower
[/quote]
But do we really want process to become TF2's Dust2?
73
#73
42 Frags +

i52 memories FeelsBadMan

i52 memories FeelsBadMan
74
#74
7 Frags +

You know an update is going to be intense when they have to ship a smaller update before it just to make sure the game can handle it.
Also interesting that according to the HUD files they're going with BO3 for MM. In the beta this felt really short but maybe with ranks actually doing something rounds will have a bit of back and forth. iunno man I'm pretty hyped unless they ruin customisation.

You know an update is going to be intense when they have to ship a smaller update before it just to make sure the game can handle it.
Also interesting that according to the HUD files they're going with BO3 for MM. In the beta this felt really short but maybe with ranks actually doing something rounds will have a bit of back and forth. iunno man I'm pretty hyped unless they ruin customisation.
75
#75
4 Frags +

neato

neato
76
#76
39 Frags +

that decal is so fucking cool and I feel honoured to be a part of the map now - even if I was on the losing end :(

that decal is so fucking cool and I feel honoured to be a part of the map now - even if I was on the losing end :(
77
#77
40 Frags +
snowblindthat decal is so fucking cool and I feel honoured to be a part of the map now - even if I was on the losing end :(

get rekt

[quote=snowblind]that decal is so fucking cool and I feel honoured to be a part of the map now - even if I was on the losing end :([/quote]

get rekt
78
#78
51 Frags +
sheepausnowblindthat decal is so fucking cool and I feel honoured to be a part of the map now - even if I was on the losing end :(
get rekt

at least i got 2 kills m8 what'd u do

[quote=sheepau][quote=snowblind]that decal is so fucking cool and I feel honoured to be a part of the map now - even if I was on the losing end :([/quote]

get rekt[/quote]
at least i got 2 kills m8 what'd u do
79
#79
1 Frags +

.

.
80
#80
11 Frags +
k0ngzysaamk0ngzycan't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.
you complain a lot for someone who's literally never played a competitive tf2 match

You dont complain enough and that's what makes you a weak frail beta autist.

Someone ban this troll before I cringe to death.

[quote=k0ngzy][quote=saam][quote=k0ngzy]can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.[/quote]

you complain a lot for someone who's literally never played a competitive tf2 match[/quote]


You dont complain enough and that's what makes you a weak frail beta autist.[/quote]

Someone ban this troll before I cringe to death.
81
#81
-2 Frags +
nobelharvardsA 6.9MB update was pushed.

http://www.teamfortress.com/post.php?id=22596

it took 6.9 MB to make PASS time and Mannpower show up in the quickplay menu.

???

[quote=nobelharvards]A 6.9MB update was pushed.

http://www.teamfortress.com/post.php?id=22596[/quote]

it took 6.9 MB to make PASS time and Mannpower show up in the quickplay menu.

???
82
#82
0 Frags +

bo3 is so damn short that by the time you've convinced the engi and spy mains to play proper classes the game's probably going to have ended. I don't really like the idea, it's not like pubbers aren't used to playing for at least half an hour at a time.

The only reason that the winlimit needs to be so small is because valve hates timelimit thanks to their american friends, can someone who actually understands time pressure please enlighten them as to how stalematey american tf2 is?

bo3 is so damn short that by the time you've convinced the engi and spy mains to play proper classes the game's probably going to have ended. I don't really like the idea, it's not like pubbers aren't used to playing for at least half an hour at a time.

The only reason that the winlimit needs to be so small is because valve hates timelimit thanks to their american friends, can someone who actually understands time pressure please enlighten them as to how stalematey american tf2 is?
83
#83
-4 Frags +
nopeenlighten them as to how stalematey american tf2 is?

Did you watch dreamhack finals bro

[quote=nope]enlighten them as to how stalematey american tf2 is?[/quote]
Did you watch dreamhack finals bro
84
#84
4 Frags +
nopebo3 is so damn short that by the time you've convinced the engi and spy mains to play proper classes the game's probably going to have ended. I don't really like the idea, it's not like pubbers aren't used to playing for at least half an hour at a time.

The only reason that the winlimit needs to be so small is because valve hates timelimit thanks to their american friends, can someone who actually understands time pressure please enlighten them as to how stalematey american tf2 is?

I just played a 20 minute game, they can be long since the rounds don't have time limits, only the 10 min capture limit.

[quote=nope]bo3 is so damn short that by the time you've convinced the engi and spy mains to play proper classes the game's probably going to have ended. I don't really like the idea, it's not like pubbers aren't used to playing for at least half an hour at a time.

The only reason that the winlimit needs to be so small is because valve hates timelimit thanks to their american friends, can someone who actually understands time pressure please enlighten them as to how stalematey american tf2 is?[/quote]
I just played a 20 minute game, they can be long since the rounds don't have time limits, only the 10 min capture limit.
85
#85
4 Frags +
MR_SLINI just played a 20 minute game, they can be long since the rounds don't have time limits, only the 10 min capture limit.

20 minutes is far from long enough for a matchmade game. CS games last for around 50 minutes. That's a lot more reasonable and it actually enables you to get to know your team of randoms a little bit. Isn't the entire point of this that pubbers get the chance to play in a more team-based format?

[quote=MR_SLIN]I just played a 20 minute game, they can be long since the rounds don't have time limits, only the 10 min capture limit.[/quote]
20 minutes is far from long enough for a matchmade game. CS games last for around 50 minutes. That's a lot more reasonable and it actually enables you to get to know your team of randoms a little bit. Isn't the entire point of this that pubbers get the chance to play in a more team-based format?
86
#86
0 Frags +
flatlineif it's actually a reference to that it would be fantastic

Its almost certain that it is because in the picture theirs two skeletons and both wearing the scout cosmetics and in the game the medic killed two scout

[quote=flatline]if it's actually a reference to that it would be fantastic[/quote]
Its almost certain that it is because in the picture theirs two skeletons and both wearing the scout cosmetics and in the game the medic killed two scout
87
#87
3 Frags +
Re4lityflatlineif it's actually a reference to that it would be fantasticIts almost certain that it is because in the picture theirs two skeletons and both wearing the scout cosmetics and in the game the medic killed two scout

it's almost certain that it is cause the creator of the map who put it there and at least one of the artists who worked on it said it was

nopeMR_SLINI just played a 20 minute game, they can be long since the rounds don't have time limits, only the 10 min capture limit.20 minutes is far from long enough for a matchmade game. CS games last for around 50 minutes. That's a lot more reasonable and it actually enables you to get to know your team of randoms a little bit. Isn't the entire point of this that pubbers get the chance to play in a more team-based format?

the problem is that tf2 isn't csgo and most mm games will end up being x-0 rolls. cs has more randomness as to who wins fights at low levels and the lack of respawns and the economy means having longer games makes sense.

[quote=Re4lity][quote=flatline]if it's actually a reference to that it would be fantastic[/quote]
Its almost certain that it is because in the picture theirs two skeletons and both wearing the scout cosmetics and in the game the medic killed two scout[/quote]

it's almost certain that it is cause the creator of the map who put it there and at least one of the artists who worked on it said it was

[quote=nope][quote=MR_SLIN]I just played a 20 minute game, they can be long since the rounds don't have time limits, only the 10 min capture limit.[/quote]
20 minutes is far from long enough for a matchmade game. CS games last for around 50 minutes. That's a lot more reasonable and it actually enables you to get to know your team of randoms a little bit. Isn't the entire point of this that pubbers get the chance to play in a more team-based format?[/quote]

the problem is that tf2 isn't csgo and most mm games will end up being x-0 rolls. cs has more randomness as to who wins fights at low levels and the lack of respawns and the economy means having longer games makes sense.
88
#88
0 Frags +
Gemmellnessthe problem is that tf2 isn't csgo

correct, i guess?

and most mm games will end up being x-0 rolls.

might need a fact check on this one

cs has more randomness as to who wins fights at low levels

debatable, I suppose you're referring to the lower TTK and the higher chance of being shot in the back without having a chance to react? There's plenty of dumb shit that goes on in lower level pubs as well. I mean, if you or I were to play a 'silver' level TF2 mm game, it would be difficult for us to die very often, but do you really think Get_Right would have any more trouble in a silver cs game? I think there's probably plenty of randomness that can affect fights at lower levels.

and the lack of respawns and the economy means having longer games makes sense.

Playing a team game where you actually have to set everyone's roles at the start of every game and communicate together effectively also means that having longer games makes sense. As I said before, by the time you get the perma spy onto soldier or scout a bo3 is probably going to already be over. At least with a timelimit + windifference ruleset you have a chance to come back once he's stopped being quite as useless, and perhaps as a bonus he'll be able to learn some new things about the game or playing in a team from your shotcalling or whatever. There just isn't time for getting to know your teammates when most mm games are less than ten minutes long.

[quote=Gemmellness]the problem is that tf2 isn't csgo[/quote]
correct, i guess?

[quote]and most mm games will end up being x-0 rolls.[/quote] might need a fact check on this one

[quote]cs has more randomness as to who wins fights at low levels[/quote] debatable, I suppose you're referring to the lower TTK and the higher chance of being shot in the back without having a chance to react? There's plenty of dumb shit that goes on in lower level pubs as well. I mean, if you or I were to play a 'silver' level TF2 mm game, it would be difficult for us to die very often, but do you really think Get_Right would have any more trouble in a silver cs game? I think there's probably plenty of randomness that can affect fights at lower levels.

[quote]and the lack of respawns and the economy means having longer games makes sense.[/quote]
Playing a team game where you actually have to set everyone's roles at the start of every game and communicate together effectively also means that having longer games makes sense. As I said before, by the time you get the perma spy onto soldier or scout a bo3 is probably going to already be over. At least with a timelimit + windifference ruleset you have a chance to come back once he's stopped being quite as useless, and perhaps as a bonus he'll be able to learn some new things about the game or playing in a team from your shotcalling or whatever. There just isn't time for getting to know your teammates when most mm games are less than ten minutes long.
89
#89
3 Frags +

Counterpoint: when games get longer than ten minutes, noobs get bored of playing competent classes and start doing inexplicable things like switching to lvl-3 Engineer to push Gullywash last (based on a true story).

I've had great experiences with strangers in MM (usually joining as a 4- or 5- stack and finding our 6th surprisingly competent) and end with us adding each other on steam for them to join our party, but I've also had games where the 6th was both braindead and indignant that anyone would suggest they change strategies, and if I had to do a Bo5 with them I'd just want to abandon.

Counterpoint: when games get longer than ten minutes, noobs get bored of playing competent classes and start doing inexplicable things like switching to lvl-3 Engineer to push Gullywash last (based on a true story).

I've had great experiences with strangers in MM (usually joining as a 4- or 5- stack and finding our 6th surprisingly competent) and end with us adding each other on steam for them to join our party, but I've also had games where the 6th was both braindead and indignant that anyone would suggest they change strategies, and if I had to do a Bo5 with them I'd just want to abandon.
90
#90
4 Frags +

once you get high enough in rank you'd be expected to see less and less of that type of player, maybe once you hit silver you can start doing Bo5's?

once you get high enough in rank you'd be expected to see less and less of that type of player, maybe once you hit silver you can start doing Bo5's?
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