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GUIDE: Weapon-specific Custom Crosshairs
posted in Customization
31
#31
3 Frags +
ohaidereI used this to make my own cross hair for my scout and it worked on the 2 scripts that were included for the primary and secondary but when i made the melee file myself ("tf_weapon_bat") and put the text into my scripts folder, it doesn't keep my cross hair on in game. In fact, it won't even let me switch to my melee weapon for some reason. I don't do these things often so i apologize if I am missing something really obvious or have no clue what I'm talking about. Is there some text that is necessary to have in the weapon script file that I am needing?

do not make your own weapon script file.
you need to extract the appropriate ctx from tf2_misc_dir.vpk, and then use Vice to decrypt the ctx and convert it to a text file; it's under the scripts folder.
use GCFScape to open the tf2 vpk's: http://nemesis.thewavelength.net/index.php?p=26
Vice: https://forums.alliedmods.net/showthread.php?t=72924

[quote=ohaidere]I used this to make my own cross hair for my scout and it worked on the 2 scripts that were included for the primary and secondary but when i made the melee file myself ("tf_weapon_bat") and put the text into my scripts folder, it doesn't keep my cross hair on in game. In fact, it won't even let me switch to my melee weapon for some reason. I don't do these things often so i apologize if I am missing something really obvious or have no clue what I'm talking about. Is there some text that is necessary to have in the weapon script file that I am needing?[/quote]

do not make your own weapon script file.
you need to extract the appropriate ctx from tf2_misc_dir.vpk, and then use Vice to decrypt the ctx and convert it to a text file; it's under the scripts folder.
use GCFScape to open the tf2 vpk's: http://nemesis.thewavelength.net/index.php?p=26
Vice: https://forums.alliedmods.net/showthread.php?t=72924
32
#32
0 Frags +
joshuawnohaidereI used this to make my own cross hair for my scout and it worked on the 2 scripts that were included for the primary and secondary but when i made the melee file myself ("tf_weapon_bat") and put the text into my scripts folder, it doesn't keep my cross hair on in game. In fact, it won't even let me switch to my melee weapon for some reason. I don't do these things often so i apologize if I am missing something really obvious or have no clue what I'm talking about. Is there some text that is necessary to have in the weapon script file that I am needing?
do not make your own weapon script file.
you need to extract the appropriate ctx from tf2_misc_dir.vpk, and then use Vice to decrypt the ctx and convert it to a text file; it's under the scripts folder.
use GCFScape this to open the tf2 vpk's: http://nemesis.thewavelength.net/index.php?p=26
Vice: https://forums.alliedmods.net/showthread.php?t=72924

Holy shit that's a lot of work for 1 file, thank you for the help

[quote=joshuawn][quote=ohaidere]I used this to make my own cross hair for my scout and it worked on the 2 scripts that were included for the primary and secondary but when i made the melee file myself ("tf_weapon_bat") and put the text into my scripts folder, it doesn't keep my cross hair on in game. In fact, it won't even let me switch to my melee weapon for some reason. I don't do these things often so i apologize if I am missing something really obvious or have no clue what I'm talking about. Is there some text that is necessary to have in the weapon script file that I am needing?[/quote]

do not make your own weapon script file.
you need to extract the appropriate ctx from tf2_misc_dir.vpk, and then use Vice to decrypt the ctx and convert it to a text file; it's under the scripts folder.
use GCFScape this to open the tf2 vpk's: http://nemesis.thewavelength.net/index.php?p=26
Vice: https://forums.alliedmods.net/showthread.php?t=72924[/quote]

Holy shit that's a lot of work for 1 file, thank you for the help
33
#33
0 Frags +
komorebiThis makes this idea for transparent viewmodels completely possible and viable for every weapon in the game. You would simply create a bigger .vtf with a transparent picture of the weapon in addition to any weapon-specific crosshair. It would be a fair bit of work to create for every weapon but .vtfs already exist for many stock weapons (in aforementioned thread).

i picked up the files from dtnjkee, made some crappy greenscreen shots of weapons and added them as crosshair. i havent figured out how to resize them or move them at all since vtf resolution of them is 1024x512 and my game is 1920x1080 and im really bad at it, but if someone else wants to pickup up on where i have ended you are more than welcome, here are the files and video preview on what i have done so far:
https://www.youtube.com/watch?v=kQA0Sv7i8o0
http://www88.zippyshare.com/v/xJsL9wK8/file.html

[quote=komorebi]This makes [url=http://www.teamfortress.tv/16994/transparent-viewmodels-concept]this idea[/url] for transparent viewmodels completely possible and viable for every weapon in the game. You would simply create a bigger .vtf with a transparent picture of the weapon in addition to any weapon-specific crosshair. It would be a fair bit of work to create for every weapon but .vtfs already exist for many stock weapons (in aforementioned thread).[/quote]
i picked up the files from dtnjkee, made some crappy greenscreen shots of weapons and added them as crosshair. i havent figured out how to resize them or move them at all since vtf resolution of them is 1024x512 and my game is 1920x1080 and im really bad at it, but if someone else wants to pickup up on where i have ended you are more than welcome, here are the files and video preview on what i have done so far:
https://www.youtube.com/watch?v=kQA0Sv7i8o0
http://www88.zippyshare.com/v/xJsL9wK8/file.html
34
#34
2 Frags +
adysky

u can move em using this section of hudlayout:
HudCrosshair
{
"fieldName" "HudCrosshair"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "100"
"wide" "640"
"tall" "480"
}
and resize just as regular crosshairs (cl_crosshair_scale n)

[quote=adysky][/quote]
u can move em using this section of hudlayout:
HudCrosshair
{
"fieldName" "HudCrosshair"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "100"
"wide" "640"
"tall" "480"
}
and resize just as regular crosshairs (cl_crosshair_scale n)
35
#35
5 Frags +

https://www.youtube.com/watch?v=lYU-Ggtzrms
hey this looks way better now. just need to key out the green screen better and its good to go.
(sorry for lack of dm in video, fraps was giving me 30 fps)
edit: i have made a playable version for demoman:
custom stuff:
http://www38.zippyshare.com/v/IIxcCE4b/file.html
put the scripts folder in tf/custom/yourcustomfolder
put the thumbnails folder in tf/materials/vgui/replay

this in your autoexec:
cl_crosshair_file ""
cl_crosshair_scale 40
cl_crosshair_blue 255
cl_crosshair_red 255
cl_crosshair_green 255

this in your hudlayout.res:
HudCrosshair
{
"visible" "1"
"enabled" "1"
"xpos" "143"
"ypos" "98"
"wide" "640"
"tall" "480"
}
video preview: https://www.youtube.com/watch?v=Pw9WEJja_Yc
(i use golden stickies and forgot them on :[ )

NOTE: i have had way too many people adding me to help them with installing this. All the info you need is there in this post, you can surely figure it out yourself, it will save my and your time a bunch.

https://www.youtube.com/watch?v=lYU-Ggtzrms
hey this looks way better now. just need to key out the green screen better and its good to go.
(sorry for lack of dm in video, fraps was giving me 30 fps)
edit: i have made a playable version for demoman:
custom stuff:
http://www38.zippyshare.com/v/IIxcCE4b/file.html
put the scripts folder in tf/custom/yourcustomfolder
put the thumbnails folder in tf/materials/vgui/replay


this in your autoexec:
cl_crosshair_file ""
cl_crosshair_scale 40
cl_crosshair_blue 255
cl_crosshair_red 255
cl_crosshair_green 255

this in your hudlayout.res:
HudCrosshair
{
"visible" "1"
"enabled" "1"
"xpos" "143"
"ypos" "98"
"wide" "640"
"tall" "480"
}
video preview: https://www.youtube.com/watch?v=Pw9WEJja_Yc
(i use golden stickies and forgot them on :[ )

NOTE: i have had way too many people adding me to help them with installing this. All the info you need is there in this post, you can surely figure it out yourself, it will save my and your time a bunch.
36
#36
0 Frags +
joshuawnQuikMy crosshairs do work on any sv pure without preloading but you way is much better! Good job!
And holy shit #21 gonna actually implement it into my hud!

your crosshairs, as installed with your hud, work fine as they're setup as HUD crosshairs.

with sv_pure 2, custom folders within materials\... (besides the loophole discussed in my main post) are effectively ignored; only "trusted_sources" are used (the main tf2 vpk's).

as such, messiah's method will not work with sv_pure 2 without preloading; custom vgui\crosshairs folders are ignored, as only the tf2 vpk's vgui\crosshairs folder is referenced.

i never knew you had such a nice collection of vtf crosshairs included with your hud though! will definitely play around with them.

i preloaded them in a local server and then joined a scrim server and they disappeared so my method doesnt work =:O

[quote=joshuawn][quote=Quik]My crosshairs do work on any sv pure without preloading but you way is much better! Good job!
And holy shit #21 gonna actually implement it into my hud![/quote]

your crosshairs, as installed with your hud, work fine as they're setup as HUD crosshairs.

with sv_pure 2, custom folders within materials\... (besides the loophole discussed in my main post) are effectively ignored; only "trusted_sources" are used (the main tf2 vpk's).

as such, messiah's method will not work with sv_pure 2 without preloading; custom vgui\crosshairs folders are ignored, as only the tf2 vpk's vgui\crosshairs folder is referenced.

i never knew you had such a nice collection of vtf crosshairs included with your hud though! will definitely play around with them.[/quote]
i preloaded them in a local server and then joined a scrim server and they disappeared so my method doesnt work =:O
37
#37
9 Frags +

http://puu.sh/mfChl/89f6ed4981.jpg What did I do wrong..?

http://puu.sh/mfChl/89f6ed4981.jpg What did I do wrong..?
38
#38
5 Frags +

4 boobs nice!

I'm guessing a size is set incorrectly somewhere. Set the width and height in the weapon script to the size of the crosshair in the source file. Use cl_crosshair_scale to resize it in-game.

4 boobs nice!

I'm guessing a size is set incorrectly somewhere. Set the width and height in the weapon script to the size of the crosshair in the source file. Use cl_crosshair_scale to resize it in-game.
39
#39
0 Frags +

It's definitely sizing issue.

Since you have two width-wise and two height-wise, you have your width and height doubled. Just halve both of them.

It's definitely sizing issue.

Since you have two width-wise and two height-wise, you have your width and height doubled. Just halve both of them.
40
#40
0 Frags +

Figured i would throw the crosshairs i use in here as well. These are the mumble crosshairs i have used in quite a few games in a couple different colors.
cl_crosshair_scale 30 for them to look right.

Album
Download

Edit: I play 4:3 stretched. Didn't realize these were so small on 16:9 setups. Whoops.

Figured i would throw the crosshairs i use in here as well. These are the mumble crosshairs i have used in quite a few games in a couple different colors.
cl_crosshair_scale 30 for them to look right.

[url=http://imgur.com/a/gCleB]Album[/url]
[url=https://www.dropbox.com/s/6oft9yk8vnpocw0/thumbnails.7z?dl=0]Download[/url]


Edit: I play 4:3 stretched. Didn't realize these were so small on 16:9 setups. Whoops.
41
#41
0 Frags +
Tripzhttp://puu.sh/mfChl/89f6ed4981.jpg What did I do wrong..?

they're watching you (O) (O)

[quote=Tripz]http://puu.sh/mfChl/89f6ed4981.jpg What did I do wrong..?[/quote]

they're watching you (O) (O)
42
#42
-2 Frags +

On a side note, can you make for example GL use crosshair7? I know it can be done using binds

On a side note, can you make for example GL use crosshair7? I know it can be done using binds
43
#43
6 Frags +
tnmOn a side note, can you make for example GL use crosshair7? I know it can be done using binds

This method only changes the default (cl_crosshair_file "") crosshair. So you'd either need crosshair7 in vtf form to do this with, or you could just have a script do that.

default_crosshair.cfg:
cl_crosshair_file ""

demoman.cfg:
bind 1 "slot1; cl_crosshair_file crosshair7"
bind 2 "slot2; exec default_crosshair"
bind 3 "slot3; exec default_crosshair"

reset.cfg:
bind 1 slot1
bind 2 slot2
bind 3 slot3

[quote=tnm]On a side note, can you make for example GL use crosshair7? I know it can be done using binds[/quote]

This method only changes the default (cl_crosshair_file "") crosshair. So you'd either need crosshair7 in vtf form to do this with, or you could just have a script do that.

[b]default_crosshair.cfg:[/b]
cl_crosshair_file ""

[b]demoman.cfg:[/b]
bind 1 "slot1; cl_crosshair_file crosshair7"
bind 2 "slot2; exec default_crosshair"
bind 3 "slot3; exec default_crosshair"

[b]reset.cfg:[/b]
bind 1 slot1
bind 2 slot2
bind 3 slot3
44
#44
0 Frags +

Also for reference, the inbuilt 'custom' crosshairs are located at vgui/crosshairs/, i assume you can reference these in the weapon scripts if you really enjoy them.
eg: "file" "vgui/crosshairs/crosshair7"
They are all 64x64, and don't forget theres a 'default.vtf' in that folder which is a slight variation on the inbuilt ( • ) crosshair

Also for reference, the inbuilt 'custom' crosshairs are located at vgui/crosshairs/, i assume you can reference these in the weapon scripts if you really enjoy them.
eg: "file" "vgui/crosshairs/crosshair7"
They are all 64x64, and don't forget theres a 'default.vtf' in that folder which is a slight variation on the inbuilt ( • ) crosshair
45
#45
0 Frags +
RainmanTripzhttp://puu.sh/mfChl/89f6ed4981.jpg What did I do wrong..?
they're watching you (O) (O)

oh god help

povohat4 boobs nice!

I'm guessing a size is set incorrectly somewhere. Set the width and height in the weapon script to the size of the crosshair in the source file. Use cl_crosshair_scale to resize it in-game.

Gonna try that thank you.

[quote=Rainman][quote=Tripz]http://puu.sh/mfChl/89f6ed4981.jpg What did I do wrong..?[/quote]

they're watching you (O) (O)[/quote]

oh god help

[quote=povohat]4 boobs nice!

I'm guessing a size is set incorrectly somewhere. Set the width and height in the weapon script to the size of the crosshair in the source file. Use cl_crosshair_scale to resize it in-game.[/quote]

Gonna try that thank you.
46
#46
0 Frags +

I hope it will be useful.
Here are all decoded to txt weapons scripts from TF2: https://www.dropbox.com/s/x64xgdik0t520oq/?dl=0

I hope it will be useful.
Here are all decoded to txt weapons scripts from TF2: https://www.dropbox.com/s/x64xgdik0t520oq/?dl=0
47
#47
3 Frags +
sobaqueI hope it will be useful.
Here are all decoded to txt weapons scripts from TF2: https://www.dropbox.com/s/x64xgdik0t520oq/?dl=0

Link's 404. Could you please fix it?

[quote=sobaque]I hope it will be useful.
Here are all decoded to txt weapons scripts from TF2: https://www.dropbox.com/s/x64xgdik0t520oq/?dl=0[/quote]
Link's 404. Could you please fix it?
48
#48
2 Frags +
BilbertsobaqueI hope it will be useful.
Here are all decoded to txt weapons scripts from TF2: https://www.dropbox.com/s/x64xgdik0t520oq/?dl=0
Link's 404. Could you please fix it?

it's easy to do it yourself.
get tf2 vice (linked it earlier) and gcfscape, open up tf2_misc_dir.vpk in Team Fortress 2's tf folder, navigate into the scripts folder, extract all the weapon vpk's, put them in the same folder as tf2 vice, and run the batch to decrypt it.

[quote=Bilbert][quote=sobaque]I hope it will be useful.
Here are all decoded to txt weapons scripts from TF2: https://www.dropbox.com/s/x64xgdik0t520oq/?dl=0[/quote]
Link's 404. Could you please fix it?[/quote]

it's easy to do it yourself.
get tf2 vice (linked it earlier) and gcfscape, open up tf2_misc_dir.vpk in Team Fortress 2's tf folder, navigate into the scripts folder, extract all the weapon vpk's, put them in the same folder as tf2 vice, and run the batch to decrypt it.
49
#49
5 Frags +
joshuawnBilbertsobaqueI hope it will be useful.
Here are all decoded to txt weapons scripts from TF2: https://www.dropbox.com/s/x64xgdik0t520oq/?dl=0
Link's 404. Could you please fix it?

it's easy to do it yourself.
get tf2 vice (linked it earlier) and gcfscape, open up tf2_misc_dir.vpk in Team Fortress 2's tf folder, navigate into the scripts folder, extract all the weapon vpk's, put them in the same folder as tf2 vice, and run the batch to decrypt it.

Okay, fine. I think I did it. Here's a download link in case anyone else wants it: http://ipugs.tf/Downloads/Weapon%20Scripts%20TXTs/weaponscripts.zip

[quote=joshuawn][quote=Bilbert][quote=sobaque]I hope it will be useful.
Here are all decoded to txt weapons scripts from TF2: https://www.dropbox.com/s/x64xgdik0t520oq/?dl=0[/quote]
Link's 404. Could you please fix it?[/quote]

it's easy to do it yourself.
get tf2 vice (linked it earlier) and gcfscape, open up tf2_misc_dir.vpk in Team Fortress 2's tf folder, navigate into the scripts folder, extract all the weapon vpk's, put them in the same folder as tf2 vice, and run the batch to decrypt it.[/quote]

Okay, fine. I think I did it. Here's a download link in case anyone else wants it: http://ipugs.tf/Downloads/Weapon%20Scripts%20TXTs/weaponscripts.zip
50
#50
6 Frags +

I made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

https://www.youtube.com/watch?v=otGfeCiU_mU

I made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

[youtube]https://www.youtube.com/watch?v=otGfeCiU_mU[/youtube]
51
#51
7 Frags +
BenNZLI made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

https://www.youtube.com/watch?v=otGfeCiU_mU

I really liked this idea and I didn't see a download link so I've completed this if anybody is interested.

Download

The only downside is that multiple unlocks share the same tf_weapon_....ctx file as seen here so I could only use one image for those.

[quote=BenNZL]I made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

[youtube]https://www.youtube.com/watch?v=otGfeCiU_mU[/youtube][/quote]

I really liked this idea and I didn't see a download link so I've completed this if anybody is interested.

[url=http://www.mediafire.com/download/hy9t3ngzfdc7vl8/weapon+crosshairs+++nosmoke.zip]Download[/url]

The only downside is that multiple unlocks share the same tf_weapon_....ctx file [url=https://wiki.alliedmods.net/Team_fortress_2_item_definition_indexes#Primary_.5BSlot_0.5D]as seen here[/url] so I could only use one image for those.
52
#52
0 Frags +
ripBenNZLI made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

https://www.youtube.com/watch?v=otGfeCiU_mU

I really liked this idea and I didn't see a download link so I've completed this if anybody is interested.

Download

The only downside is that multiple unlocks share the same tf_weapon_....ctx file as seen here so I could only use one image for those.

I tried something similar and it's working fine for the most part, except the sticky launcher and the mad milk.
I did the same for all files and can't find any mistakes..
Here it's working for the grenade launcher:

Show Content

For the sticky launcher, it still uses the crosshair for some reason.

Show Content

The mad milk uses the image for the jarate somehow.

Show Content

Here are my files
https://www.dropbox.com/s/cdanlmm3xaw4gut/custom.zip?dl=0

help?

[quote=rip][quote=BenNZL]I made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

[youtube]https://www.youtube.com/watch?v=otGfeCiU_mU[/youtube][/quote]

I really liked this idea and I didn't see a download link so I've completed this if anybody is interested.

[url=http://www.mediafire.com/download/hy9t3ngzfdc7vl8/weapon+crosshairs+++nosmoke.zip]Download[/url]

The only downside is that multiple unlocks share the same tf_weapon_....ctx file [url=https://wiki.alliedmods.net/Team_fortress_2_item_definition_indexes#Primary_.5BSlot_0.5D]as seen here[/url] so I could only use one image for those.[/quote]

I tried something similar and it's working fine for the most part, except the sticky launcher and the mad milk.
I did the same for all files and can't find any mistakes..
Here it's working for the grenade launcher:
[spoiler][img]http://i.imgur.com/RHVSQ4a.jpg[/img][/spoiler]
For the sticky launcher, it still uses the crosshair for some reason.
[spoiler][img]http://i.imgur.com/4CEshOZ.jpg[/img][/spoiler]

The mad milk uses the image for the jarate somehow.
[spoiler][img]http://i.imgur.com/0KhbSM6.jpg[/img][/spoiler]

Here are my files
https://www.dropbox.com/s/cdanlmm3xaw4gut/custom.zip?dl=0

help?
53
#53
1 Frags +

weapon_stickylauncher instead of weapon_stickybomblauncher
no idea about the milk. what do you have the jarate vtf file named as?

weapon_stickylauncher instead of weapon_stickybomblauncher
no idea about the milk. what do you have the jarate vtf file named as?
54
#54
-2 Frags +
Lazyweapon_stickylauncher instead of weapon_stickybomblauncher
no idea about the milk. what do you have the jarate vtf file named as?

The jarate file is called weapon_jarate.

For some reason, changing it to stickylauncher didn't fix it. It's still not showing.

Edit: I just tried it with the file from #51 and it's not working either.

Maybe anything in my cfg that might cause it?
The tf_weapon_pipebomblauncher in my no explosion smoke folder overrode the one in my hud folder.

[quote=Lazy]weapon_stickylauncher instead of weapon_stickybomblauncher
no idea about the milk. what do you have the jarate vtf file named as?[/quote]

The jarate file is called weapon_jarate.

[s]For some reason, changing it to stickylauncher didn't fix it. It's still not showing.

Edit: I just tried it with the file from #51 and it's not working either.

Maybe anything in my cfg that might cause it?[/s]
The tf_weapon_pipebomblauncher in my no explosion smoke folder overrode the one in my hud folder.
55
#55
0 Frags +
ripBenNZLI made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

https://www.youtube.com/watch?v=otGfeCiU_mU

I really liked this idea and I didn't see a download link so I've completed this if anybody is interested.

Download

The only downside is that multiple unlocks share the same tf_weapon_....ctx file as seen here so I could only use one image for those.

wow, the effort in this compilation really shows; you even changed all the weapon scripts for us.
this is awesome. thanks a bunch!

[quote=rip][quote=BenNZL]I made some current weapon icons from the ones used in the backpack. They can be extracted from tf2_textures_dir.vpk/materials/backpack/weapon/c_models and don't need any editing.

[youtube]https://www.youtube.com/watch?v=otGfeCiU_mU[/youtube][/quote]

I really liked this idea and I didn't see a download link so I've completed this if anybody is interested.

[url=http://www.mediafire.com/download/hy9t3ngzfdc7vl8/weapon+crosshairs+++nosmoke.zip]Download[/url]

The only downside is that multiple unlocks share the same tf_weapon_....ctx file [url=https://wiki.alliedmods.net/Team_fortress_2_item_definition_indexes#Primary_.5BSlot_0.5D]as seen here[/url] so I could only use one image for those.[/quote]

wow, the effort in this compilation really shows; you even changed all the weapon scripts for us.
this is awesome. thanks a bunch!
56
#56
0 Frags +

How do you create more weapon files?

Like for the flamethrower how would I make a tf_weapon_flamethrower one where I could assign a crosshair to it?

How do you create more weapon files?

Like for the flamethrower how would I make a tf_weapon_flamethrower one where I could assign a crosshair to it?
57
#57
0 Frags +

.

.
58
#58
2 Frags +

https://drive.google.com/open?id=0B9YMHh64kxARcnREMjBwbzdEWFE

Decided to make this. This is mostly for people who want to just make their own crosshairs without having to edit all the text files for all weapons. Just make the vtf crosshairs you want (or find them in this thread), put the files where they belong, rename the vtf crosshairs and you're set.
(crosshairs should be 32x32 though or you'll have to edit the text files' crosshair sections which can be a pain in the ass)

There's folders for slot1, slot2, slot3, special and shotguns.
Slot1 uses a vtf called crosshair1, slot2 uses a crosshair2 etc. vmt files are also included along with a badly written guide telling you where the files go and how to make vtf crosshairs.

Shotguns folder is optional for those who'd like a different crosshair for scatterguns/shotguns without having to edit the vmts and text files. The Special folder (grappling hook, engineer and spy PDAs, some weapons that don't have crosshairs like parachute, etc) is kinda useless but I wanted to include all weapon files. Unless you are a mannpower engineer main the Special folder doesn't matter much.

https://drive.google.com/open?id=0B9YMHh64kxARcnREMjBwbzdEWFE

Decided to make this. This is mostly for people who want to just make their own crosshairs without having to edit all the text files for all weapons. Just make the vtf crosshairs you want (or find them in this thread), put the files where they belong, rename the vtf crosshairs and you're set.
(crosshairs should be [u]32x32[/u] though or you'll have to edit the text files' crosshair sections which can be a pain in the ass)

There's folders for slot1, slot2, slot3, special and shotguns.
Slot1 uses a vtf called crosshair1, slot2 uses a crosshair2 etc. vmt files are also included along with a badly written guide telling you where the files go and how to make vtf crosshairs.

Shotguns folder is optional for those who'd like a different crosshair for scatterguns/shotguns without having to edit the vmts and text files. The Special folder (grappling hook, engineer and spy PDAs, some weapons that don't have crosshairs like parachute, etc) is kinda useless but I wanted to include all weapon files. Unless you are a mannpower engineer main the Special folder doesn't matter much.
59
#59
-2 Frags +

How do i do if i want to have a hud crosshair from another HUD?

How do i do if i want to have a hud crosshair from another HUD?
60
#60
2 Frags +

So I've been trying to make a few of my own crosshairs and for whatever reason everytime I export them no matter how many times I double check that I've clicked all the right boxes in vtfedit my crosshairs end up doing this weird thing as shown below.

http://puu.sh/p9viG/103e09ded0.jpg

They sort of flash between black, the color they're supposed to be and transparent. I've been using gimp to make my crosshairs and I assume I'm making some kind of error exporting them from gimp. If anyone could gimme some help it'd be appreciated

*edit* I figured out my problem, I had made the vmt files wrong at the top I had something other than "UnlitGeneric" at the top of the file.

So I've been trying to make a few of my own crosshairs and for whatever reason everytime I export them no matter how many times I double check that I've clicked all the right boxes in vtfedit my crosshairs end up doing this weird thing as shown below.

[img]http://puu.sh/p9viG/103e09ded0.jpg[/img]

They sort of flash between black, the color they're supposed to be and transparent. I've been using gimp to make my crosshairs and I assume I'm making some kind of error exporting them from gimp. If anyone could gimme some help it'd be appreciated

*edit* I figured out my problem, I had made the vmt files wrong at the top I had something other than "UnlitGeneric" at the top of the file.
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