v5.16
Thanks to Allen0246 for both of these fixes!
- fixed black bars on spectator elements
- fixed unclickable "start search" in comp queue
| Account Details | |
|---|---|
| SteamID64 | 76561198056804798 |
| SteamID3 | [U:1:96539070] |
| SteamID32 | STEAM_0:0:48269535 |
| Country | United States |
| Signed Up | March 10, 2013 |
| Last Posted | August 15, 2026 at 5:36 PM |
| Posts | 420 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.78 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Steelseries Rival 310 |
| Keyboard | Lenovo Legion Y540 |
| Mousepad | Steelseries QcK+ |
| Headphones | Sennheiser HD650 |
| Monitor | Lenovo Legion Y540 |
v5.16
Thanks to Allen0246 for both of these fixes!
- fixed black bars on spectator elements
- fixed unclickable "start search" in comp queue
v5.15
Hopefully the tabs stay fixed...
- fixed medals missing from 9v9+ scoreboard
- fixed backpack/store page tabs (again)
v5.14
Little more.
- fixed missing backpack tabs
- redesigned matchmaking ui to incorporate dimmer
v5.13
Who ARE you?
- fixed missing store page tabs
- updated war paint inspection panel to support all seed values (thanks impale1!)
- fixed overscaled text on some buttons in main menu (thanks ShinySir!)
v5.11
A bob and a bit.
- fixed tip zpos issue on loading screen
- fixed missing scroll bar on motd
v5.10
A bit and a bob.
- added contracker font
- minor scoreboard duel panel tweaks
Yhprumcool hud, might switch it to be my main one. is there a way I can remove the little class icon on the bottom left? I find it kinda annoying.
Sure, open up hudplayerclass.res in resource/ui and set the first element (HudPlayerClass) visibility to 0.
v5.09
Tweak time.
- doomsday_event minigame score position tweaks
- mvm scoreboard stats visibility improvements
Is it possible to scale the MvM player list horizontally? I want to make it less wide, but it just truncates the list. Have tried a few values of "autoresize" with no success.
Burto16zzI was wondering if there is any way to change the colour of the box when the uber charge is at 100% I don't mind the orange/yellow but I think I green would be nicer.
What file would I have to edit to change the RGB values
In scripts/hudanimations_7hud.txt, you can change the MedicBG BgColor under "event HudMedicCharged" from "UberLabel" to whatever RGBA value you like.
v5.08
New TF2 update. New 7HUD update too? Are they linked somehow?
- updated for aug. 21 patch
v5.07
The competitive round-end rank model is still too small, but it doesn't want to respond to commands I believe it should, so it'll stay how it is for now.
- main menu rank panel tweaks
- fixed competitive mmr not showing in rank panels
- lowered and enlarged overtime/sudden death label to clear server time left
- rebound team select menu blu/red/spec/random to 1/2/3/4 respectively
- laid framework for loading screen duel stats/map contributor info (disabled for now)
v5.06
Realized the stock HUD separates base damage and minicrits/crits by smaller/larger fonts. Thought it was neat, so I made some adjustments to mine.
- added separator between mvm support and normal enemies
- made default damage text smaller (including dispenser healing, metal gained), minicrits/crits larger
- matched store page back/checkout buttons to items panel buttons
- added bg to advanced options dialog
v5.05
MvM part two! This includes some revisions to the upgrade panel and layout changes/style tweaks for victory, wave complete, and wave loss panels to keep things from overlapping. I also reverted the currency and canteen statuses to a more traditional design and positioned them above the HP for easier reading. I received some Mann Up tickets from a generous donor and checked to be sure things were working fine there as well. Only noticed the mouseover panel for items in the loot screen was truncating the item text, but other than that, everything appears to be fine. Let me know if you see anything else that's broken I may have missed!
- mvm scoreboard tweaks
- mvm upgrade panel/wave loss panel stylized to match other menus
- mvm wave completed panel/victory splash positions tweaked to avoid overlap
- fixed cutoff mouseover menu in mann up loot panel
- tweaked mvm heavy/spy rage/sapper meters
- moved money/canteen display to be above hp, stylized similar to stock
- main menu notification panel color tweaks
- itemtest panel layout aligned better
- fixed minor engi build menu metal misalignments