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HUD editing: short questions, quick answers
posted in Customization
421
#421
0 Frags +
AlannyWhere would I go to edit a hud's killfeed?

I think it is in hudlayout.res under the name HudDeathNotice

[quote=Alanny]Where would I go to edit a hud's killfeed?[/quote]

I think it is in hudlayout.res under the name HudDeathNotice
422
#422
-4 Frags +
CoolMaxSUpremeHow to centralize health and ammo in the middle of each boxes?
Also how to get soft/round corners??
http://imgur.com/V2sa3yl

Enyone? Please... I desperately need help!

[quote=CoolMaxSUpreme]How to centralize health and ammo in the middle of each boxes?
Also how to get soft/round corners??
http://imgur.com/V2sa3yl[/quote]

Enyone? Please... I desperately need help!
423
#423
-6 Frags +
CoolMaxSUpremeCoolMaxSUpremeHow to centralize health and ammo in the middle of each boxes?
Also how to get soft/round corners??
http://imgur.com/V2sa3yl

Enyone? Please... I desperately need help!

No you don't.

[quote=CoolMaxSUpreme][quote=CoolMaxSUpreme]How to centralize health and ammo in the middle of each boxes?
Also how to get soft/round corners??
http://imgur.com/V2sa3yl[/quote]

Enyone? Please... I desperately need help![/quote]
No you don't.
424
#424
-4 Frags +
b4stianCoolMaxSUpremeCoolMaxSUpremeHow to centralize health and ammo in the middle of each boxes?
Also how to get soft/round corners??
http://imgur.com/V2sa3yl

Enyone? Please... I desperately need help!
No you don't.

Yes i do!:D

[quote=b4stian][quote=CoolMaxSUpreme][quote=CoolMaxSUpreme]How to centralize health and ammo in the middle of each boxes?
Also how to get soft/round corners??
http://imgur.com/V2sa3yl[/quote]

Enyone? Please... I desperately need help![/quote]
No you don't.[/quote]

Yes i do!:D
425
#425
-1 Frags +
CoolMaxSUpremeb4stianCoolMaxSUpremeCoolMaxSUpremeHow to centralize health and ammo in the middle of each boxes?
Also how to get soft/round corners??
http://imgur.com/V2sa3yl

Enyone? Please... I desperately need help!
No you don't.

Yes i do!:D

Read a good hud creation guide and watch rays hud from stratch tutorials before asking simple questions.

[quote=CoolMaxSUpreme][quote=b4stian][quote=CoolMaxSUpreme][quote=CoolMaxSUpreme]How to centralize health and ammo in the middle of each boxes?
Also how to get soft/round corners??
http://imgur.com/V2sa3yl[/quote]

Enyone? Please... I desperately need help![/quote]
No you don't.[/quote]

Yes i do!:D[/quote]

Read a good hud creation guide and watch rays hud from stratch tutorials before asking simple questions.
426
#426
0 Frags +
neeko_how do i make the sticky launcher meter shorter on m0res hud?

resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

[quote=neeko_]how do i make the sticky launcher meter shorter on m0res hud?[/quote]
resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz
427
#427
-1 Frags +
Hergan5WithADanceNumberCan anyone post the code needed for halloween spells to show up on screen. Also which file would it go in?HudSpellSelection.res in resource (or resource/ui)

More importantly you need to put this in hudlayout.res:

HudSpellMenu
{
"fieldName" "HudSpellMenu"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
"zpos" "2"
"xpos" "130"
"ypos" "r61"

"TextFont" "Default"
"ItemFont" "Default"
"ItemFontPulsing" "Default"
}
[quote=Hergan5][quote=WithADanceNumber]Can anyone post the code needed for halloween spells to show up on screen. Also which file would it go in?[/quote]
HudSpellSelection.res in resource (or resource/ui)[/quote]
More importantly you need to put this in hudlayout.res:

[code]HudSpellMenu
{
"fieldName" "HudSpellMenu"
"visible" "1"
"enabled" "1"
"wide" "640"
"tall" "480"
"zpos" "2"
"xpos" "130"
"ypos" "r61"

"TextFont" "Default"
"ItemFont" "Default"
"ItemFontPulsing" "Default"
}[/code]
428
#428
-2 Frags +
f_blueneeko_how do i make the sticky launcher meter shorter on m0res hud?resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

I am sorry to have disturbed/annoyed people on this thread by spamming.
I have checked both flames HUD guide and doodles HUD guide but there was nothing about boxes...
In Rays HUD from scratch video where he talks about boxes he didn't mention how to make them with round/soft corners. Again I'm sorry to have annoyed people on this thread.
Please note that I have never done any form for HUD editing of other form of coding.

[quote=f_blue][quote=neeko_]how do i make the sticky launcher meter shorter on m0res hud?[/quote]
resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz[/quote]

I am sorry to have disturbed/annoyed people on this thread by spamming.
I have checked both flames HUD guide and doodles HUD guide but there was nothing about boxes...
In Rays HUD from scratch video where he talks about boxes he didn't mention how to make them with round/soft corners. Again I'm sorry to have annoyed people on this thread.
Please note that I have never done any form for HUD editing of other form of coding.
429
#429
0 Frags +
CoolMaxSUpremef_blueneeko_how do i make the sticky launcher meter shorter on m0res hud?resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

I am sorry to have disturbed/annoyed people on this thread by spamming.
I have checked both flames HUD guide and doodles HUD guide but there was nothing about boxes...
In Rays HUD from scratch video where he talks about boxes he didn't mention how to make them with round/soft corners. Again I'm sorry to have annoyed people on this thread.
Please note that I have never done any form for HUD editing of other form of coding.

As i told you before, boxes aren't different from any other hud element. Take a look at BX-HUD for example, that HUD has rounded corners for the hudplayerhealth. Just look at how he did it and try implementing it into your HUD. You will have to edit HUD/resource/ui/hudplayerhealth.res and hudammoweapons.res, hope this helps.

[quote=CoolMaxSUpreme][quote=f_blue][quote=neeko_]how do i make the sticky launcher meter shorter on m0res hud?[/quote]
resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz[/quote]

I am sorry to have disturbed/annoyed people on this thread by spamming.
I have checked both flames HUD guide and doodles HUD guide but there was nothing about boxes...
In Rays HUD from scratch video where he talks about boxes he didn't mention how to make them with round/soft corners. Again I'm sorry to have annoyed people on this thread.
Please note that I have never done any form for HUD editing of other form of coding.[/quote]

As i told you before, boxes aren't different from any other hud element. Take a look at BX-HUD for example, that HUD has rounded corners for the hudplayerhealth. Just look at how he did it and try implementing it into your HUD. You will have to edit HUD/resource/ui/hudplayerhealth.res and hudammoweapons.res, hope this helps.
430
#430
0 Frags +
b4stianCoolMaxSUpremef_blueneeko_how do i make the sticky launcher meter shorter on m0res hud?resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

I am sorry to have disturbed/annoyed people on this thread by spamming.
I have checked both flames HUD guide and doodles HUD guide but there was nothing about boxes...
In Rays HUD from scratch video where he talks about boxes he didn't mention how to make them with round/soft corners. Again I'm sorry to have annoyed people on this thread.
Please note that I have never done any form for HUD editing of other form of coding.

As i told you before, boxes aren't different from any other hud element. Take a look at BX-HUD for example, that HUD has rounded corners for the hudplayerhealth. Just look at how he did it and try implementing it into your HUD. You will have to edit HUD/resource/ui/hudplayerhealth.res and hudammoweapons.res, hope this helps.

Will try, thanks:)

[quote=b4stian][quote=CoolMaxSUpreme][quote=f_blue][quote=neeko_]how do i make the sticky launcher meter shorter on m0res hud?[/quote]
resource/ui/huddemomancharge.res
Lower wide and adjust xpos.

CoolMaxSUpreme of course it's okay to ask a simple question once in a while but the way you've flooded this thread is incredibly annoying. Please read/watch basic HUD editing guides:
http://doodlesstuff.com/?tutorial=tf2hud
https://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz[/quote]

I am sorry to have disturbed/annoyed people on this thread by spamming.
I have checked both flames HUD guide and doodles HUD guide but there was nothing about boxes...
In Rays HUD from scratch video where he talks about boxes he didn't mention how to make them with round/soft corners. Again I'm sorry to have annoyed people on this thread.
Please note that I have never done any form for HUD editing of other form of coding.[/quote]

As i told you before, boxes aren't different from any other hud element. Take a look at BX-HUD for example, that HUD has rounded corners for the hudplayerhealth. Just look at how he did it and try implementing it into your HUD. You will have to edit HUD/resource/ui/hudplayerhealth.res and hudammoweapons.res, hope this helps.[/quote]

Will try, thanks:)
431
#431
-1 Frags +

http://i.imgur.com/22PCGNq.jpg

How do I fix the bumper car objectives not showing up at all?

[img]http://i.imgur.com/22PCGNq.jpg[/img]
How do I fix the bumper car objectives not showing up at all?
432
#432
-1 Frags +
MrMinorityhttp://i.imgur.com/22PCGNq.jpg
How do I fix the bumper car objectives not showing up at all?

New files were added into the game for the minigames' hud, so you probably need to add it into your own hud for it to work.

[quote=MrMinority][img]http://i.imgur.com/22PCGNq.jpg[/img]
How do I fix the bumper car objectives not showing up at all?[/quote]
New files were added into the game for the minigames' hud, so you probably need to add it into your own hud for it to work.
433
#433
1 Frags +
MrMinorityHow do I fix the bumper car objectives not showing up at all?

Add this to your hudlayout.res file:

HudMiniGame
{
"fieldName" "HudMiniGame"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
}
[quote=MrMinority]How do I fix the bumper car objectives not showing up at all?[/quote]
Add this to your hudlayout.res file:
[code]HudMiniGame
{
"fieldName" "HudMiniGame"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
}[/code]
434
#434
-1 Frags +

Thanks guys.

http://imgur.com/mdqkZSB

Thanks guys.

http://imgur.com/mdqkZSB
435
#435
-1 Frags +

hello team
so i was looking through some ancient threads (http://teamfortress.tv/thread/453/my-version-of-knhud/?page=1) and found this crosshair

http://i.imgur.com/JqZpX.jpg

it's basically flames crosshair but not annoying as fuck to center
CAN SOMEONE REMAKE IT FOR ME OR FIND THE CODE FOR IT?

hello team
so i was looking through some ancient threads (http://teamfortress.tv/thread/453/my-version-of-knhud/?page=1) and found this crosshair
[img]http://i.imgur.com/JqZpX.jpg[/img]

it's basically flames crosshair but not annoying as fuck to center
CAN SOMEONE REMAKE IT FOR ME OR FIND THE CODE FOR IT?
436
#436
-1 Frags +
sevennnit's basically flames crosshair but not annoying as fuck to center

http://teamfortress.tv/thread/1189/hook-me-up-with-this-crosshair#4
Also available in broeselhud_blue.

[quote=sevennn]it's basically flames crosshair but not annoying as fuck to center[/quote]
http://teamfortress.tv/thread/1189/hook-me-up-with-this-crosshair#4
Also available in broeselhud_blue.
437
#437
-2 Frags +
f_bluesevennnit's basically flames crosshair but not annoying as fuck to centerhttp://teamfortress.tv/thread/1189/hook-me-up-with-this-crosshair#4
Also available in broeselhud_blue.

i hate that crosshair @_@
thanks but this one is like small and doesn't have huge ()'s and the dot isn't offcenter as fuck.
SORRY

[quote=f_blue][quote=sevennn]it's basically flames crosshair but not annoying as fuck to center[/quote]
http://teamfortress.tv/thread/1189/hook-me-up-with-this-crosshair#4
Also available in broeselhud_blue.[/quote]
i hate that crosshair @_@
thanks but this one is like small and doesn't have huge ()'s and the dot isn't offcenter as fuck.
SORRY
438
#438
-1 Frags +

How can I edit the Main Menu Background so that it cycles through the default backgrounds? I rather just the background with out the characters standing in front.

Also my bumpercar's damage% is not showing up anymore, help! I am using FlatHUD 2.5

How can I edit the Main Menu Background so that it cycles through the default backgrounds? I rather just the background with out the characters standing in front.

Also my bumpercar's damage% is not showing up anymore, help! I am using FlatHUD 2.5
439
#439
-2 Frags +

PLEASE SEND HELP RIP SCOREBOARD COLLY THIS IS UR HUD WHY IS IT BROKEN

http://i.imgur.com/2OGXvYJ.png

[size=14]PLEASE SEND HELP RIP SCOREBOARD COLLY THIS IS UR HUD WHY IS IT BROKEN[/size]

[img]http://i.imgur.com/2OGXvYJ.png[/img]
440
#440
-1 Frags +

Is it possible to move this entire elements position? TargetID's are so fucked up :/

http://puu.sh/cBZ5T/709f92fae9.png

Is it possible to move this entire elements position? TargetID's are so fucked up :/
[img]http://puu.sh/cBZ5T/709f92fae9.png[/img]
441
#441
3 Frags +
JINGJINGPLEASE SEND HELP RIP SCOREBOARD COLLY THIS IS UR HUD WHY IS IT BROKEN

http://i.imgur.com/2OGXvYJ.png

because it came from a rar called broken huds

[quote=JINGJING][size=14]PLEASE SEND HELP RIP SCOREBOARD COLLY THIS IS UR HUD WHY IS IT BROKEN[/size]

[img]http://i.imgur.com/2OGXvYJ.png[/img][/quote]
because it came from a rar called broken huds
442
#442
0 Frags +
WithADanceNumberIs it possible to move this entire elements position? TargetID's are so fucked up :/
http://puu.sh/cBZ5T/709f92fae9.png

I think what you are looking for is in hudlayout.res under CSpectatorTargetID

[quote=WithADanceNumber]Is it possible to move this entire elements position? TargetID's are so fucked up :/
[img]http://puu.sh/cBZ5T/709f92fae9.png[/img][/quote]

I think what you are looking for is in hudlayout.res under CSpectatorTargetID
443
#443
-1 Frags +
WithADanceNumberIs it possible to move this entire elements position? TargetID's are so fucked up :/
http://puu.sh/cBZ5T/709f92fae9.png

Spectatortournament.res the team1 team2 control it

[quote=WithADanceNumber]Is it possible to move this entire elements position? TargetID's are so fucked up :/
[img]http://puu.sh/cBZ5T/709f92fae9.png[/img][/quote]

Spectatortournament.res the team1 team2 control it
444
#444
0 Frags +

After the last update my target id isn't over the shadow anymore. Editing the TargetNameLabel in TargetID.res is having no effect at all. Any ideas?

http://i.imgur.com/BAvmdat.png

Update: I can edit and move the shadow but not the TargetNameLabel so I've moved the shadow to the new position. Still would like to move them both towards the health though.

After the last update my target id isn't over the shadow anymore. Editing the TargetNameLabel in TargetID.res is having no effect at all. Any ideas?

[img]http://i.imgur.com/BAvmdat.png[/img]

Update: I can edit and move the shadow but not the TargetNameLabel so I've moved the shadow to the new position. Still would like to move them both towards the health though.
445
#445
-1 Frags +

I tried to move the old yahud main menu over to kA_hud, i just simply copied gamemenu.res and mainmenuoverride.res since the fonts & colors were already in kA_hud.

but now the little hover effect (basically the font just gets from white to grey) is gone, and idk where it could be. already searched for "button" or "main menu" or sth similar in hudanimations.txt but couldnt find anything usefull there.

//nvm, was just an issue with the colors in clientschemes.res :))

I tried to move the old yahud main menu over to kA_hud, i just simply copied gamemenu.res and mainmenuoverride.res since the fonts & colors were already in kA_hud.

but now the little hover effect (basically the font just gets from white to grey) is gone, and idk where it could be. already searched for "button" or "main menu" or sth similar in hudanimations.txt but couldnt find anything usefull there.

//nvm, was just an issue with the colors in clientschemes.res :))
446
#446
0 Frags +

Okay, I'm a HUD idiot and have no idea where to find these:

What file deals with the number value that shows up near your ammo/health/wherever that shows the damage you did?

What file deals with the number value that shows up over your enemy when you damage them?

Okay, I'm a HUD idiot and have no idea where to find these:

What file deals with the number value that shows up near your ammo/health/wherever that shows the damage you did?

What file deals with the number value that shows up over your enemy when you damage them?
447
#447
-1 Frags +
LulzyOkay, I'm a HUD idiot and have no idea where to find these:

What file deals with the number value that shows up near your ammo/health/wherever that shows the damage you did?

What file deals with the number value that shows up over your enemy when you damage them?

What you're talking about is called Last Damage text. It's created by adding some extra lines of text to your huddamageaccount.res

"DamageAccountValue"
	{
		"ControlName"   "CExLabel"
		"fieldName"  "DamageAccountValue"
		"xpos"   "c140"
		"ypos"   "r175"
		"zpos"   "2"
		"wide"   "100"
		"tall"   "26"
		"visible"    "1"
		"enabled"    "1"
		"labelText"  "%metal%"
		"textAlignment" "west"
		"fgcolor"    "255 255 0 255"
		"font"      "HudFontMedium"
	}

This is just an example, just edit some of the xpos and ypos values to get what you want.

[quote=Lulzy]Okay, I'm a HUD idiot and have no idea where to find these:

What file deals with the number value that shows up near your ammo/health/wherever that shows the damage you did?

What file deals with the number value that shows up over your enemy when you damage them?[/quote]
What you're talking about is called Last Damage text. It's created by adding some extra lines of text to your huddamageaccount.res
[code]
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c140"
"ypos" "r175"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "255 255 0 255"
"font" "HudFontMedium"
}
[/code]
This is just an example, just edit some of the xpos and ypos values to get what you want.
448
#448
-2 Frags +
collycatJINGJINGPLEASE SEND HELP RIP SCOREBOARD COLLY THIS IS UR HUD WHY IS IT BROKEN

http://i.imgur.com/2OGXvYJ.png
because it came from a rar called broken huds

ok i found the solution i accidentally switched to the 6v6 scoreboard wow imr etarded

[quote=collycat][quote=JINGJING][size=14]PLEASE SEND HELP RIP SCOREBOARD COLLY THIS IS UR HUD WHY IS IT BROKEN[/size]

[img]http://i.imgur.com/2OGXvYJ.png[/img][/quote]
because it came from a rar called broken huds[/quote]

ok i found the solution i accidentally switched to the 6v6 scoreboard wow imr etarded
449
#449
1 Frags +

I can't move names on targetid's after Halloween update, is this normal? If not, can someone tell me what's wrong?

I can't move names on targetid's after Halloween update, is this normal? If not, can someone tell me what's wrong?
450
#450
0 Frags +
Hergan5I can't move names on targetid's after Halloween update, is this normal? If not, can someone tell me what's wrong?

I was having this issue as well and I solved it by changing the wide values on "SpectatorGUIHealth" in TargetID.res to move it back and forth. I could still move it up and down using the Y value though.

http://i.imgur.com/GB5MMCe.jpg

Copied f_blues hudobjectivekothtimepanel.res over to my hud and I am lacking backgrounds on my timers. What file handles this?

[quote=Hergan5]I can't move names on targetid's after Halloween update, is this normal? If not, can someone tell me what's wrong?[/quote]

I was having this issue as well and I solved it by changing the wide values on "SpectatorGUIHealth" in TargetID.res to move it back and forth. I could still move it up and down using the Y value though.

[img]http://i.imgur.com/GB5MMCe.jpg[/img]

Copied f_blues hudobjectivekothtimepanel.res over to my hud and I am lacking backgrounds on my timers. What file handles this?
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