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What do we need to do to make TF2 E-Sports bigger?
posted in Esports
1
#1
7 Frags +

We all can agree that TF2 is very fun to watch. It also awesome to play competitively.

We all can agree that TF2 is very fun to watch. It also awesome to play competitively.
2
#2
-38 Frags +

Maybe the first step is to stop making this kind of threads.

Maybe the first step is to stop making this kind of threads.
3
#3
21 Frags +

We need to help new tf2 player understand comp. Its pretty confusing at first. We need a guide to comp that explains every little bit. Like matches ranking stream. I mean when I started comp I had friends who played comp and taught me, had it not been for them id be playing bf4 right now.

Sorry for bad english

umx

We need to help new tf2 player understand comp. Its pretty confusing at first. We need a guide to comp that explains every little bit. Like matches ranking stream. I mean when I started comp I had friends who played comp and taught me, had it not been for them id be playing bf4 right now.

Sorry for bad english

umx
4
#4
39 Frags +

Valve

Valve
5
#5
4 Frags +
r4ptureValve

Yes. Remember in-game lobbies? Yeah, that didn't happen yet. What we need is for Valve to support the community by implementing competitive-friendly "features" within the game that make it easier for new players to get involved. Jumping into competitive Team Fortress 2 out of the blue is very overwhelming as with any other e-sport.

[quote=r4pture]Valve[/quote]

Yes. Remember in-game lobbies? Yeah, that didn't happen yet. What we need is for Valve to support the community by implementing competitive-friendly "features" within the game that make it easier for new players to get involved. Jumping into competitive Team Fortress 2 out of the blue is very overwhelming as with any other e-sport.
6
#6
48 Frags +

http://i.imgur.com/100Ojo6.gif

[IMG]http://i.imgur.com/100Ojo6.gif[/IMG]
7
#7
14 Frags +

While I agree that tf2 is fun to watch, it's mainly fun to watch if you are already playing tf2. For new people to tf2 and general spectator friendliness it's really bad.

While I agree that tf2 is fun to watch, it's mainly fun to watch [i]if you are already playing tf2[/i]. For new people to tf2 and general spectator friendliness it's really bad.
8
#8
-27 Frags +

Maybe a change in the meta? I mean imagine if you were a new person watching Tf2 and you saw that gullywash stalemate between Mixup and iT

Maybe a change in the meta? I mean imagine if you were a new person watching Tf2 and you saw that gullywash stalemate between Mixup and iT
9
#9
-13 Frags +

http://s16.postimg.org/4a0xvv0vn/frn_Xxy_M.gif

[img]http://s16.postimg.org/4a0xvv0vn/frn_Xxy_M.gif[/img]
10
#10
4 Frags +

There's really no easy or obvious transition from pub to competitive at all.
You have to slog through a long learning curve, especially if you don't have someone who already knows what they're doing showing you the ropes.

Not to mention, a lot the community is pretty hard on newcomers and mainly goes to pubs to shit on everyone and then laugh at them. It gives people a pretty negative impression of the comp community that many folks claim to want to grow.

There's really no easy or obvious transition from pub to competitive at all.
You have to slog through a long learning curve, especially if you don't have someone who already knows what they're doing showing you the ropes.

Not to mention, a lot the community is pretty hard on newcomers and mainly goes to pubs to shit on everyone and then laugh at them. It gives people a pretty negative impression of the comp community that many folks claim to want to grow.
11
#11
-5 Frags +

Yeah, I guess for some reason understanding you need to find ways to capture a metal circle with your teammates, and stay alive of course, is a huge obstacle. Don't even think about trying to explain weapons to a pub player.

Yeah, I guess for some reason understanding you need to find ways to capture a metal circle with your teammates, and stay alive of course, is a huge obstacle. Don't even think about trying to explain weapons to a pub player.
12
#12
0 Frags +
ulmyxxWe need to help new tf2 player understand comp. Its pretty confusing at first. We need a guide to comp that explains every little bit. Like matches ranking stream. I mean when I started comp I had friends who played comp and taught me, had it not been for them id be playing bf4 right now.

Sorry for bad english

umx

http://comp.tf/wiki/Main_Page
http://steamcommunity.com/groups/NewbieMixPugs

I don't mind discussing this topic, but there's only so much that can be done from within our community-- the rest is on valve/tf2's part. I think the tf2 website makes a post whenever UGC HL's season is about to begin, but I don't see them speak much of competitive aside from that.

[quote=ulmyxx]We need to help new tf2 player understand comp. Its pretty confusing at first. [b]We need a guide to comp that explains every little bit[/b]. Like matches ranking stream. I mean when I started comp I had friends who played comp and taught me, had it not been for them id be playing bf4 right now.

Sorry for bad english

umx[/quote]

http://comp.tf/wiki/Main_Page
http://steamcommunity.com/groups/NewbieMixPugs

I don't mind discussing this topic, but there's only so much that can be done from within our community-- the rest is on valve/tf2's part. I think the tf2 website makes a post whenever UGC HL's season is about to begin, but I don't see them speak much of competitive aside from that.
13
#13
4 Frags +
joddulmyxxWe need to help new tf2 player understand comp. Its pretty confusing at first. We need a guide to comp that explains every little bit. Like matches ranking stream. I mean when I started comp I had friends who played comp and taught me, had it not been for them id be playing bf4 right now.

Sorry for bad english

umx

http://comp.tf/wiki/Main_Page
http://steamcommunity.com/groups/NewbieMixPugs

I don't mind discussing this topic, but there's only so much that can be done from within our community-- the rest is on valve/tf2's part. I think the tf2 website makes a post whenever UGC HL's season is about to begin, but I don't see them speak much of competitive aside from that.

I only found out about that website like 2 months go been playing tf2 for 3 years

[quote=jodd][quote=ulmyxx]We need to help new tf2 player understand comp. Its pretty confusing at first. [b]We need a guide to comp that explains every little bit[/b]. Like matches ranking stream. I mean when I started comp I had friends who played comp and taught me, had it not been for them id be playing bf4 right now.

Sorry for bad english

umx[/quote]

http://comp.tf/wiki/Main_Page
http://steamcommunity.com/groups/NewbieMixPugs

I don't mind discussing this topic, but there's only so much that can be done from within our community-- the rest is on valve/tf2's part. I think the tf2 website makes a post whenever UGC HL's season is about to begin, but I don't see them speak much of competitive aside from that.[/quote]

I only found out about that website like 2 months go been playing tf2 for 3 years
14
#14
5 Frags +

http://i.imgur.com/07Flbyg.gif

[img]http://i.imgur.com/07Flbyg.gif[/img]
15
#15
7 Frags +

without support from valve, competitive tf2 will never take off.

Personally i'd like to see the international 4 feature tournaments in all of their games, csgo dota tf2 etc. It might not be the best for us 6s players but atleast people will get exposed to the competitive aspect of the game.

without support from valve, competitive tf2 will never take off.

Personally i'd like to see the international 4 feature tournaments in all of their games, csgo dota tf2 etc. It might not be the best for us 6s players but atleast people will get exposed to the competitive aspect of the game.
16
#16
0 Frags +

we need an eternalenvy for tf2

we need an eternalenvy for tf2
17
#17
5 Frags +
ulmyxx
I only found out about that website like 2 months go been playing tf2 for 3 years

no offense, but even the most basic google search regarding comp tf2 comes up with very helpful results.

my point stands that there is only so much this particular competitive community circle can do. the rest is on the specific player to do their research (it should not be a surprise that basically every video game has at least some competitive niche); and ideally, support from the valve/tf2 team to advertise the competitive game. however, the latter does not appear to be coming to any substantial fruition anytime soon.

[quote=ulmyxx]

I only found out about that website like 2 months go been playing tf2 for 3 years[/quote]

no offense, but even the most basic [url=https://www.google.com/search?q=competitive+tf2&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a]google search[/url] regarding comp tf2 comes up with very helpful results.

my point stands that there is only so much this particular competitive community circle can do. the rest is on the specific player to do their research (it should not be a surprise that basically every video game has at least [i]some[/i] competitive niche); and ideally, support from the valve/tf2 team to advertise the competitive game. however, the latter does not appear to be coming to any substantial fruition anytime soon.
18
#18
11 Frags +

http://steamgraph.net/index.php?action=graph&jstime=1&appid=570q440&from=1357027200000&to=1386489600000

fix that

http://steamgraph.net/index.php?action=graph&jstime=1&appid=570q440&from=1357027200000&to=1386489600000


fix that
19
#19
-4 Frags +

The Pyro wiki page is the second Google result for "competitive tf2"

a_a

The Pyro wiki page is the second Google result for "competitive tf2"

a_a
20
#20
19 Frags +
atmoThe Pyro wiki page is the second Google result for "competitive tf2"

a_a

i dont see any mention of pyro when googling that

you must spend too much time researching the pyro class

[quote=atmo]The Pyro wiki page is the second Google result for "competitive tf2"

a_a[/quote]
i dont see any mention of pyro when googling that

you must spend too much time researching the pyro class
21
#21
0 Frags +
2chttp://steamgraph.net/index.php?action=graph&jstime=1&appid=570q440&from=1357027200000&to=1386489600000

fix that

http://steamgraph.net/index.php?action=graph&jstime=1&appid=570q440q730&from=1357016400000 Added CSGO.

It's interesting how TF2's playerbase has stayed relatively constant.

[quote=2c]http://steamgraph.net/index.php?action=graph&jstime=1&appid=570q440&from=1357027200000&to=1386489600000


fix that[/quote]
http://steamgraph.net/index.php?action=graph&jstime=1&appid=570q440q730&from=1357016400000 Added CSGO.

It's interesting how TF2's playerbase has stayed relatively constant.
22
#22
6 Frags +

we need leogeo2 back

we need leogeo2 back
23
#23
38 Frags +

zowie

zowie
24
#24
9 Frags +

If we want to grow TF2, we either get competitive players from other games to transition over, or we get casual players to play the game competitively. We aren't going to get many players from other games transitioning over as the game is old and most potential targets would have already moved. We need the casual players.

Ultimately it comes down to how much of our 'competitive game mode' we are willing to compromise to get a larger player base.

Competitive TF2 needs to be 'approachable' and enjoyable for the casual players but we lock the game down far too much for that to happen (unlocks, class limits, team size, map pool). Casual TF2 players enjoy playing public TF2 and they also love being social. If competitive TF2 was simply an organised version of public TF2 the competitive game would be significantly larger... but also quite shit.

Closer you get the game to the public style, the larger our player base gets. Now go draw your line on how far you are willing to go with that.

The alternatives are just small steps we can do to getting a few more extra players. We won't get many, you probably wouldn't even notice the growth happen but there would be some. This can be done by adding more media content, more live streaming and casting, more tutorial videos, getting youtube TF2 celebs to heavily promote the game, getting competitive players into the public servers and effectively recruiting people directly from the servers to go and play lobby's (could dedicate a day every month where we all go out and do this), more of those internet celeb matches (try to get League / dota stars in), and just generally having people in the community putting in some effort to add more exposure to the game.

If we want to grow TF2, we either get competitive players from other games to transition over, or we get casual players to play the game competitively. We aren't going to get many players from other games transitioning over as the game is old and most potential targets would have already moved. We need the casual players.

Ultimately it comes down to how much of our 'competitive game mode' we are willing to compromise to get a larger player base.

Competitive TF2 needs to be 'approachable' and enjoyable for the casual players but we lock the game down far too much for that to happen (unlocks, class limits, team size, map pool). Casual TF2 players enjoy playing public TF2 and they also love being social. If competitive TF2 was simply an organised version of public TF2 the competitive game would be significantly larger... but also quite shit.

Closer you get the game to the public style, the larger our player base gets. Now go draw your line on how far you are willing to go with that.



The alternatives are just small steps we can do to getting a few more extra players. We won't get many, you probably wouldn't even notice the growth happen but there would be some. This can be done by adding more media content, more live streaming and casting, more tutorial videos, getting youtube TF2 celebs to heavily promote the game, getting competitive players into the public servers and effectively recruiting people directly from the servers to go and play lobby's (could dedicate a day every month where we all go out and do this), more of those internet celeb matches (try to get League / dota stars in), and just generally having people in the community putting in some effort to add more exposure to the game.
25
#25
9 Frags +

money

lans

invite

not pyros

its never going to be a major e-sport because it doesnt make sense and the comp format of the game is so drastically different from the pub format

tf2 is fine, play the game you like and youll have an alright time

money

lans

invite

not pyros

its never going to be a major e-sport because it doesnt make sense and the comp format of the game is so drastically different from the pub format

tf2 is fine, play the game you like and youll have an alright time
26
#26
9 Frags +
mits never going to be a major e-sport because it doesnt make sense and the comp format of the game is so drastically different from the pub format

https://dl.dropboxusercontent.com/u/6455086/sc2/rCodFLc.gif

[quote=m]
its never going to be a major e-sport because it doesnt make sense and the comp format of the game is so drastically different from the pub format
[/quote]
[img]https://dl.dropboxusercontent.com/u/6455086/sc2/rCodFLc.gif[/img]
27
#27
3 Frags +
Saberwe need an eternalenvy for tf2

B4nny? Idk, who is our ultra-tryhard?

[quote=Saber]we need an eternalenvy for tf2[/quote]
B4nny? Idk, who is our ultra-tryhard?
28
#28
-6 Frags +

i think we should just let the hats take over and go to dota

i think we should just let the hats take over and go to dota
29
#29
11 Frags +

yo to the 900 ugc players who are -fragging me

tell me why im wrong

im waiting

yo to the 900 ugc players who are -fragging me

tell me why im wrong

im waiting
30
#30
12 Frags +

http://puu.sh/5GJZK.png

[img]http://puu.sh/5GJZK.png[/img]
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