yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#499 Comanglia's Config / FPS Guide in Customization

comanglia why is hud_fastswitch in a graphics config

posted about 10 years ago
#49 Shit that shouldn't happen in matchmaking in TF2 General Discussion

having the GC go down for half an hour six times a day

posted about 10 years ago
#4 .vtf for mac in Customization

If I recall correctly the VTF plugin for Photoshop doesn't even work in 64bit Photoshop, which means even disregarding vtflib relying on Windows, you're SOL because OS X hasn't been 32bit in almost a decade.

posted about 10 years ago
#12 can we still use viewmodels now? in Q/A Help
degui've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots

yeah it forces motion blur on and it's still a hacky workaround.

posted about 10 years ago
#9 can we still use viewmodels now? in Q/A Help

The most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because little to no other competitive games let you play without viewmodels entirely.

There are better ways to go about this though.

posted about 10 years ago
#22 Shit that shouldn't happen in matchmaking in TF2 General Discussion
mafia_is_mafiaOverwatch has the opposite problem.

Everyone complains that it sucks to solo queue because anytime you get queued up with a 6 man stack its very hard to win. TF2 took the other path, ensure solo queues play mostly solo queues but that screws up people who play in parties.

for the record blizzard attempted to do the same thing with overwatch but sucked at it. it's supposed to match identical size parties - so, for instance, a party of 2, 3, and 1 will go up against another party of 2, 3, and 1. it doesn't work in practice though because blizzard set wait times where the matchmaker would just pair you up with odd teams if you waited too long. valve doesn't have such a timer... hence the even longer wait times for larger groups, on top of the already absurdly long wait times that Jill called a bug.

posted about 10 years ago
#7 can we still use viewmodels now? in Q/A Help
fnmIf it's an option in your advanced settings

not anymore :^)

posted about 10 years ago
#67 Overwatch HUD in Customization

Do all of the custom images actually work okay with sv_pure? If so how did you do them?

posted about 10 years ago
#9 Favorite Vacation? in Off Topic

currently on an island off the coast of maine called Vinalhaven. favorite place, come here almost every year

posted about 10 years ago
#265 yayahud in Customization
HonsterNot really a big deal but I noticed that when using CrosshairAA instead of CrosshairOL in hudlayout.res it would put the the crosshairs corresponding letter on screen instead of the actual crosshair. http://imgur.com/u6bmSau Thanks for making the hud btw, its very clear and clean.

I honestly have never touched the HUD crosshair stuff so that's probably all left over from yahud (even before takyahud). I can probably take a look at it and maybe I can fix it, but no promises.

As it is right now I'm already cleaning up a lot of shit left over from the other HUD lifespans that I no longer support. I'm still happy to help people with customizations, but maintaining huge numbers of slightly different files for every version is tough.

As an aside I'm aware of all of the misalignment issues in matchmaking and will be looking into them in the future.

posted about 10 years ago
#2 can we still use viewmodels now? in Q/A Help

you can't change r_drawviewmodel, viewmodel_fov, etc while in comp mode.

all of those cvars are still unlocked in regular play though. no amount of scripting is going to get around a cvar lock.

posted about 10 years ago
#263 yayahud in Customization

random question, does anyone actually use any of the backgrounds from the Alternative Main Menu Backgrounds folder? those being the gray gradient, normandy, and trees. they're left over from takyahud and while i always want to encourage customization (and will be working on more themes) i think they're just dumb to include in the first place.

posted about 10 years ago
#54 To: HUD DEVELOPERS Subject: MEET YOUR MATCH in Customization
flatlinefor reference i was saying that i beat you with more files committed not doing it more quickly

oh, well i think that's mainly because i selectively chose what to include and what not to include. for example i didn't update my main menu because i decided to not implement the dropdown.

posted about 10 years ago
#38 The teamfortress.tv Discord: Find Scrims & More! in News

paging enigma

posted about 10 years ago
#262 yayahud in Customization

it's in the status indicators for each of those spots but I forgot what each one is called, sorry (not at comp atm)

posted about 10 years ago
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