has it been compiled with HDR support yet so that it loads correctly in SFM?
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
I've got the demo working but I'm running into weird bugs with both the demo and soldier where the melee animations are seriously messed up. Not sure what's going on. It's weird because the Scout doesn't have any issues, everything works absolutely flawlessly.
I have a cheap Linux VPS that could be used for this, worked really well for my TF2 servers in the past. It's Chicago based though.
Mukhtar1til that there are people who don't like the mini viewmodels
Just added support for the Soldier. Let me know what you think.
I want to get Demo and Medic done tonight, the rest of the classes can wait until I'm home from vacation.
smalltimeAnd hey, if Valve really does want skins to be seen during streams and matches, they could always force skins and viewmodel FOV during spectator mode. Just a suggestion.
I mean this kind of already happens. Player settings aren't translated over to spectators. The only time a player setting is shown to spectators is when you're actually on the server and viewing a player, you can see their FOV. If you're using SourceTV then there's actually a cvar that overrides player FOV so it's consistent.
DarkNecridI think viewmodel cvars should be unlocked in matchmaking because they are a preference that doesn't provide a real advantage to players. There are many players in both popular competitive formats that have them on and off on each class, and each person has different preferences on what they like and find comfortable.
[*]
I still like my viewmodels though...
biskuitCould we have some screenshots if its possible?
I don't see how screenshots will really help. It just hides your viewmodel like r_drawviewmodel does, but it works in competitive servers. I'll probably throw a video together though, in a few days when I'm back home (on vacation atm), to demonstrate how it works per-weapon and not per-class or per-slot.
Gemmellnessyou mean something involving malformed animations files?
Yeah... On the first page:
yttriumI saw some funny shit while making this though. Did you know that in listen servers if you set a scattergun to have 5 frames of animation instead of 37 frames, its actual ingame reload speed goes up 700%?
StevieJust to be 100% safe, you can't get VAC or ESEA banned if you use this... right?
It's just a model replacement. You won't get VAC banned. Whether or not ESEA bans this is up to them but it would be a league rule and not an anticheat violation. Keep in mind that they don't ban r_drawviewmodel in the first place.
I definitely found some questionable shit while developing this though that could get me VAC banned. I'll probably email Eric with the exploits in a bit.
Are you guys fucking serious.
Turning off viewmodels used to be a fucking option in the advanced options menu. It was SUPPORTED by Valve.
This is cheating in the same way that FPS configs are cheating. Just because it isn't directly allowed by Valve doesn't mean it's necessarily cheating. This isn't an exploit, it's a design flaw in Valve's system. If they make it so that their sv_pure 2 whitelist doesn't allow viewmodel animations anymore this method is dead in the water, although actual mods will be caught in the crossfire and the casual community will be very upset too.
If you still at your heart think using a feature we were able to use a week ago, for half a decade, is cheating, cool. Don't use this. Be my guest.
smakersSo many upvotes for what is clearly cheating. :((((
Think about the following quote while you minus-frag this post into oblivion.
yttriumWhat if I told you I've got the solution? A tiny little tool that can evade cvar restrictions?
I mean it's not like it can evade sv_pure.
I saw some funny shit while making this though. Did you know that in listen servers if you set a scattergun to have 5 frames of animation instead of 37 frames, its actual ingame reload speed goes up 700%?
bootsQuestion: Would it be possible to make any viewmodel centered like the original? (rockets and stuff would still come out from your right i guess but whatever)
Also, how hard is it to learn this viewmodel animation stuff? Is this a good guide?
http://gamebanana.com/tuts/11356
Theoretically yes and it's definitely something I'm going to be looking into.
That tutorial is shit.
Pvt_Parrotthe301stspartanI wish the competitive community didn't have to fight a guerilla cyber war against valve
amen
the301stspartanGood shit mate. Too bad I cant try it on holidays. Hope it still works when I'm back. Even though it's not an exploit, valve has a problem because we see more than everyone else in mm now. Hopefully they will react by opening the wall and allowing invisible viewmodels for everyone.
Also everyone hold ur horses with the request, modifying animations isn't a one click thing.
Btw not that I care but do they remain invisible/float around the players head in taunts?
lol I did this on vacation too. still away until Sat night. But no, no artifacts since the viewmodel gets hidden as normal when leaving first person view. And yeah doing this is NOT a one click thing, if only it was.
riotbzisnt crusader's crossbow a primary weapon
I felt it was different enough at the time to warrant its own line but I'll remove it