for the record guys zoom sensitivity ratio has since been whitelisted... it was whitelisted a day after the initial update. if it isn't working that's just a bug then.
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
build 2 0
destroy 1 1
voicemenu 2 7
disguise 5 -2
plus a further alias of toggle is bindtoggle
based on the patchnotes from July 9
- Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode
i think it's pretty safe to assume that valve is intentionally not letting you save non-adv options convars between sessions.
HAWTHORNEThese are so well animated, did someone buy motion capture equipment just to animate the reaper in a too-too??
they probably mo-cap one dance, and then apply those caps to a rig, and then that rig is applied to all of the various models. the mocap was probably never intended to be used in this video.
flatlinei like your font
looks like Novecento Medium. kinda similar to Lemon/Milk Regular.
I think this is happening to a lot of people so it's probably an actual TF2 bug.
quick deal that expires in 2 hours:
DollyWelp, that's all their time and effort being sucked into an overhyped game that they have no passion for, which will ultimately affect their efforts into tf2, respect for making decisions in their lives but really scary to know that the backbone for tf2 writing, production, org scouting and editing are flocking elsewhere.
i think my quote is still relevant:
yttriumI don't care if I'm downfragged. You guys really need to man up if you're so scared about someone in your own community putting his heart into something you personally don't like. It doesn't fucking matter if you like it or not, experimentation and competition is what makes this community evolve. Lessons learned from other games can always be applied here.
on this whole viewmodels in other games thing, let's compare junkrat
http://www.gamecrate.com/sites/default/files/Overwatch%20review%20junkrat.jpg
to the grenade launcher
http://www.imfdb.org/images/thumb/e/ed/TF2DemoNade.JPG/500px-TF2DemoNade.JPG
one thing to keep in mind is that in OW viewmodels have a huge amount of sway, in TF2 they're completely static. seen here, while junkrat's viewmodel is still pretty huge, it has a lot of holes that allow you to still see around it, and it tries its best to stay out of the way of the crosshair, specifically arcing the iron sights on the launcher back from the crosshair. compared to the TF2 grenade launcher, it does its damned hardest to force that iron sight in front of the crosshair, and the entire viewmodel is one large blob that pretty much makes the entire bottom right quadrant of your screen useless at all times.
also the viewmodel FOV in overwatch makes it so that it doesn't feel like junkrat's grenade launcher is right up against your face, while it very much is positioned that way in TF2. if you draw a line from the crosshair down the top of the gun, in overwatch that line also goes from the crosshair to the exact corner of the screen - in TF2 that line goes almost horizontally. that's bad.
and don't even get me started on the direct hit.
tldr: valve give us viewmodel fov or at least make the fov less fucking atrocious.
GullBonesyeah mvm servers and mm servers are linked or something and I don't understand it
but even in comp mm servers if someone leaves then you can leave safely
hey my timer's up OH LOOK THE GC IS DOWN AGAIN.
why did i get a 10 minute abandonment penalty for leaving an empty mvm server for which i was the only player that managed to connect correctly
Ma5tamustardoverlordyo, when I'm playing I have this weird little item screen thingy stuck on the main part of my screen, do you know how I'd go about fixing it
screenshot: http://i.imgur.com/8jK19aM.jpg
The HUD doesn't support minimal HUD mode. Toggling that off made that go away for me. For some reason you can toggle in back on again with no issues, so i dunno.
It does support minimal HUD mode. I'm pretty certain this is an issue with the update because I'm seeing reports of this on a lot of other HUDs too.
the301stspartanI absolutely don't understand the argument that in a game of glowing-hat-wearing cartoon people dancing conga and using abominations such as the cowmangler or the short circuit, the properties of which will take a first-time viewer at least several games to somewhat figure out without reading a wiki, not seeing a big brown phallus in the middle of the screen is what will somehow "confuse" viewers into quitting tf2.
whoa there just to clear up any confusion I'm not saying valve is right I'm just trying to explain that it probably isn't because "lolskins". obviously we should be able to disable viewmodels, i can't aim with them on no matter the class unless it's a melee weapon. i was just trying to determine why they're enabled, i wasn't actually defending that reasoning.