ArieRemoved the default sourcemod plugin "nextmap" from all servers in all regions, when combined with SOAP DM this would lead to unplanned map changes when the map timer ran out.
lol this explains way more than it should
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
ArieRemoved the default sourcemod plugin "nextmap" from all servers in all regions, when combined with SOAP DM this would lead to unplanned map changes when the map timer ran out.
lol this explains way more than it should
that invisible FC tho
CollaideImo it's not a problem. There are larger games with even more complicated stats. For instance, League of Legends.
I tried to get into it but I couldn't be fucked with all the stats and shizzle.
So it's definately possible for a competitive game to be even more complicated than tf2.
The most complicated, modern, competitive game stats-wise that I can think of is Starcraft II. TF2 is almost laughably basic in comparison. For instance, here's just the *movement* stats of one of the most basic units in the game, the Marine.
http://i.imgur.com/HqSou52.png
This doesn't account for art data, stats such as life, energy, or shields, weapon stats or even what weapons it has, or anything like that. Purely movement data.
SideshowThis is also because they made the item descriptions far more detailed recently. They had hidden stats before which is never a good thing.
Using the above example, what's actually displayed ingame?
http://i.imgur.com/uTLKPk3.jpg
Blizzard is the king of hidden stats, not Valve. Not many weapons in TF2 even have hidden stats anymore, unless they're completely different weapons like the Huntsman.
89zombiezsage78Major offender: 2012 to now
http://i.imgur.com/PWm0QI9.png
Dead ringer and quickie bomb are major offenders too
it kind of makes sense for the dead ringer though, because it's a totally different playstyle that did need some small tweaks, and now the DR is a lot more balanced for it.
i think this trend started with the loose cannon and really took off with the air strike.
vyseZetosvyseput in your updated broesel but the game is just displaying default hud wat?Did you put in the new required "info.vdf" into the HUD's root folder as well?
that did it thanks. i thought that was just like a readme.txt type of file, are these required in huds now after the update? if so how come
those files tell TF2 what version of TF2 the HUD is supposed to be compatible with. this is there so that TF2 won't try to load HUDs meant for older versions because they'll probably fuck up.
it's idiot proofing.
looks like you're missing a { in HudMatchStatus.res! let hypnotize know so he can fix it.
KevinIsPwnnew favorite thread.
there is no need to trip
Can you upload your entire custom folder for me?
For clarification, it's the one located at Team Fortress\tf\custom, NOT tf\download\user_custom.
okay, well this is caused by the hudanimations_tf.txt file not being up to date, usually because something else is overriding it.
do you have anything else at all in your custom folder?
chugshttp://www.speedtest.net/result/5466444843.png
and they say comcast is bad
just because comcast offers 100mbps in silicon valley doesn't mean they aren't shit everywhere else
I just deleted my lobbycontainerframe and lobbypanel when I noticed that, but it didn't seem to do anything.