Just updated to version 1.3.1.
Changelog1.3.1
Fixed an issue where trying to install the mod a second time would end with an End Of Central Directory error.
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | September 13, 2026 at 7:59 AM |
| Posts | 2143 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Just updated to version 1.3.1.
Changelog1.3.1
Fixed an issue where trying to install the mod a second time would end with an End Of Central Directory error.
Just updated to version 1.3.
Changelog1.3
Added a new About window.
Added a visual image guide.
Included the installation of a preloader during the compilation process.Updated for the most recent viewmodel changes (as of 10/16/2016).
- This adds preload_room.bsp to the Maps folder, and adds the following line to autoexec.cfg:
- map_background preload_room; wait 10; disconnect
Now that Carn's preloader is included, this method works absolutely everywhere. Good luck Valve.
EDIT: Just encountered that bug where it crashes when it starts trying to install with an End Of Central Directory error. I think I know how to fix it, give me a little bit.
Huge update inbound. Working changelog:
Not sure when it'll be done honestly. Hopefully tonight but who knows.
SetsulThank you for contacting BenQ.
The monitors of the XL series can provide 120 or 144Hz exclusively through a DVI dual link cable (which is provided with the monitor). No 120Hz image can be displayed through HDMI cable at any resolution.
That's an interesting quote because they broadly state "the XL series" even though my XL2420Z has a DP 1.2 and definitely can do 144 with it. Hell, the only two monitors in the 9-monitor XL lineup that don't have DP1.2 are the 2411T and 2411Z.
Interestingly, the XL2420T does list that the HDMI/VGA ports can provide a range from 24-120Hz vert frequency: link
So maybe some displays do support it, at certain resolutions. Who knows though.
SetsulDVI is the only way to get 144Hz on the BenQ XL2411Z/T just like on most 1920x1080 144 Hz monitors.
Do most not support DP? Huh.
FUNKeyttriuma good way to put it is that they are not trying to kill it but they are actively killing it as opposed to passively killing it
It's not that valve is "killing TF2", TF2 has always had a ticking timer of relevancy. The issue is valve at this point in time are pretty much the only people capable of resetting the timer. Issue is, the way they're handling things, they're making the timer tick even faster. Half-baked releases, slow confusing response times, seemingly disconnected decision making. These have always been prominent valve issues but they become even more apparent now more than ever with the handling of matchmaking and maintaining interest in the game.
That's exactly what I'm saying.
Rather than letting the timer go on normally, passively killing the game by not doing anything, they're taking an active approach to try and reset the timer. However, in reality, the things they're doing are actually making it tick faster.
I was just trying to say it in one sentence.
Tino_Valve is (trying?) to make 6v6 a thing but with no weapon bans, no class limits and pl as a actual gamemode... So no they are not trying to kill it but the way they put shit together is killing it.
a good way to put it is that they are not trying to kill it but they are actively killing it as opposed to passively killing it
TsarbucksXS-TerrainI didn't have time to scroll through all of the pages, but is there a way you could bind turning on these view models to a specific key?
No. Itis a vpk andwould require you to reboot the game.
EDIT: It was a vpk but now it works differently then how it used to. Regardless, you can't bind it to a button.
No, it is a VPK. Only the very first non-customizable release was not a VPK.
better question
why is it called tf2tags.com when it could be tags.tf
KonceptunfIt can drive up the price a little bit afaik. Depends on the manufacturer and where you get it as wellmmrarktegateron switches are typically better than cherry for linear switches
browns and clears are the best if you don't want linear switches, clears being heavier than browns
avoid backlight like the plague, literally no reason to have it and it makes ur keyboard cost way more
gl bro
personal preference?
Yeah, the cost per key isn't that bad but the keycaps are far more costly because of how complicated they are to make, so backlit is way more expensive.
It hasn't been fully updated to support the newest viewmodel changes, so it'll still use the old ones for any unhidden animations.
SetsulRecommending RAM by brand just makes no sense.
I wouldn't completely agree. Things like warranty policies for each manufacturer are pretty important. I'd spend $5 more for brand X over brand Y if brand X has a 5 year warranty while brand Y only has a 2 year one.
Similarly, researching specific brands will let you know which memory brands each one uses, which further will allow you to find out which might be more reliable over others.
Brand definitely matters, just not to performance. Kind of like power supplies, although not quite as intense.
wtzBut your link doesn't tell me how to get blocky smoke. It tells me how to get flat textures.
oh sorry I was thinking of the other thread I linked before I edited it to be that one
you even posted in that thread so you know as well as I do that no, you can't make the smoke blocky again, or at least we haven't yet found a way to do it