yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#7 Forced cl_interp on Valve servers? in TF2 General Discussion
TwistedPersonally I haven't noticed any difference at all.

Also the last released update was almost 2 weeks ago.
You're probably just imagining things. (Or changed your net settings.)

Haven't changed any net settings in months. It's not noticeable on most maps, only Payload ones, and sometimes happens if you stand on enemy buildings.

posted about 11 years ago
#5 Forced cl_interp on Valve servers? in TF2 General Discussion
TwistedYou can't get lower interpolation because the tickrate is capped at 66 by the engine.

The stutter when standing on moving objects has been a thing in source engine since forever.

I'm aware it's been there, but it didn't used to be this bad. Within the past week it's gotten significantly worse on all servers I've connected to.

posted about 11 years ago
#1 Forced cl_interp on Valve servers? in TF2 General Discussion

Hey, I'm not sure if it's just me but I've been seeing forced cl_interp values on Valve servers and I didn't think this used to be the case. This is what shows up in console:

http://puu.sh/gjngA/e351f26de9.png

I've also noticed that standing on carts, buildings, and players causes very stuttery movement. I'm assuming these are probably related. Have these values been forced for a long time, or is this new?

posted about 11 years ago
#30 Overwatch Event Impressions in Other Games
b4nnyI will answer questions about it on Friday March 6th after the embargo/NDA expires.

Please make your first answer about whether there's an FOV slider, and what the max is, when that thread does come.

I know it's a dumb meme but it's actually very important. It basically explains how Blizzard is approaching this - from a caring PC angle, or one dumbed down for the masses.

Will that thread be here, or somewhere else like Reddit?

blazeitI really would like to see cs go style smoke bombs in tf2. Maybe only some situational classes like spy can deploy such grenades. It will just improve the team factor 10 fold. I know it will ruin pubs but when coordinated grenade pushes occur in cs go it is way too fun to watch and it should be in tf2 too.

You mean robot tank explosions? Because those are literally CSGO smoke.

posted about 11 years ago
#26 favorite snack? in Off Topic

Nutella on a plain bagel.

Or this.

http://www.productwiki.com/upload/images/ferrero_rocher.jpg

Or plain wavy lays with a thick ranch dip.

posted about 11 years ago
#14 Seeking Professional Logo Designer in News

anyway why don't you just roll with that one? it seriously looks great, the only change i would make would be to place the cap point icon to the left of the small icon in the same monochrome color with the exact same height

posted about 11 years ago
#13 Seeking Professional Logo Designer in News
enigmato clarify, I'm not looking for a redesign -- just some tweaks to modernize/flatten the logo utilizing the same concept

way to ruin the dream

posted about 11 years ago
#11 Seeking Professional Logo Designer in News
ammo888ytrrium, I like your second style of icon better - it is more abstract. However, if you mix the second icon with the first font, it would be gold - simplistic. The first icon reminds me of the old style of TVs, which I don't think is appropriate for this day and age.

The second font was an intentional joke, hence why "don't think I've nailed the font quite yet". Funnily enough, while the first icon is definitely styled after an old TV, the second icon is still using the warped shape of a CRT TV.

Here's where I'm at with it right now. I'm kind of liking this font but not sure if small caps is the way to go.

http://puu.sh/gdSCh/1cd440141f.png

posted about 11 years ago
#9 Seeking Professional Logo Designer in News
HerganThis I guess?

Pretty close, it's in the same vein.

Trying out a new icon, don't think I've nailed the font quite yet.

http://puu.sh/gdS3J/86916fbaab.png

posted about 11 years ago
#7 Seeking Professional Logo Designer in News
ehrikwhat typeface is that? It looks similar to futura.

Lemon/Milk Regular.

posted about 11 years ago
#5 Seeking Professional Logo Designer in News

http://puu.sh/gdNR7/0417cb515e.png

http://puu.sh/gdQ2d/802ba4cdd4.png

posted about 11 years ago
#29 gaming pc in Hardware
MR_SLINmaster

http://i.imgur.com/jAMWCT8.jpg

posted about 11 years ago
#36 Comp.tf - Play of the Day in Videos

Couple of song suggestions, trying to stick with the theme of subtle but with punchy parts you can sync frags to:
The Daniel Pemberton TV Orchestra - Horny Old Man
The Go! Team - Friendship Update
Battles - Atlas
James Pants - Rhythm Track Vol. 1-7

Show Content
Sugarhill Gang - Apache

If you noticed a pattern, shush.

posted about 11 years ago
#15 FPS Not Capping, getting INSANE lag in Q/A Help

What DX level are you running with?
What OS?
Do you have Aero extensions enabled?
Are you running with vsync on?
Are you in windowed/borderless mode, or fullscreen?
Can you post all of your files in your tf/cfg folder here? Nothing there should contain personal information.

posted about 11 years ago
#413 cp_sunshine (5CP) in Map Discussion

I've never heard of Drive pulling for bandwidth.

posted about 11 years ago
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