SpaceCadetWouldn't the quality of the pugs increase once more people actually play and gain levels with the faceit rankings? [..]
Of course they would.
One of the problems I think the FACEIT system faces right now is the fact that player skills are fluctuating a lot.
By that I mean that a lot of people are trying the system for a few games, most are not staying, but those people are not all of equal skill level (invite to newbie), making some games unbalanced, but out of reach for FACEIT MM/ELO to fix it.
I don't really think there's a definite fix for that, maybe a bigger impact on ELO in case of stomps (5-0, under 20 minute games, etc) for people who just started playing.
Skill partitioning should be a lot quicker for such a small playerbase, i.e. b4nny shouldn't only be lvl 7 after 80 games won at 80% winrate, etc.
But then again, TF2 is proving to raise a lot of problems from their platform that probably doesn't exist for CS:GO, which might beg them the question "is TF2 actually fitting our platform?"
EDIT: This is b4nny's ELO after every match he played
http://i.imgur.com/qR0epWs.png
SpaceCadet[ about voice ]
FACEIT are definitely not rolling out a system that requires you third party software to communicate with teammates, having to deal with all that breaks the whole "click a few buttons and get a proper match" catch of the website. Sure, the entire comp community has mumble installed, but it might not be the case for the newer players.
In-game voice is good enough for comms, just take a few moments to set it up properly.