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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted April 20, 2024 at 1:33 PM
Posts 845 (0.2 per day)
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#15 How to make PugChamp better in TF2 General Discussion

Are you not scared that building such an algorithm and infrastructure might be harder than what you're able to perceive? (No offense meant, I don't know how much you know about computer science and statistics)
From what I can tell, ELO does not work in FACEIT, it was removed from a previous version of PugChamp because players were getting riled up over it, are you really sure that bringing it back is the best idea?
EDIT: You also hold this dear image that, with time, the competitive playerbase will grow bigger. I have bad news for you.

posted about 6 years ago
#15 no froyo @ i61? in TF2 General Discussion
Failw1zardLegendaryRQAI thought Rewind was a 1 time thing...I don't think there is any info that there is a second rewind, but the last one was very successful for all the games involved.

I guess it's mostly unofficial talk but Weedmaps were extremely happy sponsoring the first event and would do it again for next year.

posted about 6 years ago
#11 HTTPS in Site Discussion

enigma give me ssh keys ill do it

please

posted about 6 years ago
#41 Pyro Update Predictions/Desires in TF2 General Discussion

http://i.imgur.com/H8HbKhH.png

posted about 6 years ago
#24 Pyro Update Predictions/Desires in TF2 General Discussion

https://i.redd.it/svp7z8v1nw1z.png

More candyland shit :joy:

(source)

posted about 6 years ago
#39 What is the (possible) future for high level tf2? in TF2 General Discussion

http://i.imgur.com/3TZJSFv.png

It's okay, you'll make it.

posted about 6 years ago
#19 New hack? in TF2 General Discussion
nullifiedcatYou overestimate brainpower of average cheater joe.

I firmly believe anyone with a brain and time is able to learn programming and reverse-engineering. After all, you've done it.

posted about 6 years ago
#2 Hitsound not working in Customization

Do you have any other tf/custom/<folder>/sound/ui/hitsound.wav, or even tf/sound/ui/hitsound.wav?
Is the WAV file really a WAV file? Is its rate 44100hz ? Can it played using a music player?

posted about 6 years ago
#15 New hack? in TF2 General Discussion

It's available freely on Github, literally anyone (on Linux) can download the source, install it and add hacks.

posted about 6 years ago
#42 Sigafoo and RGL.gg presents - Uncle Dane vs Stabby in TF2 General Discussion

http://www.teamfortress.com/post.php?id=29555

t-thanks valve.

posted about 6 years ago
#3 Streaming casts from cloud servers? in TF2 General Discussion
ArieIf I remember correctly there is also an STV feature allowing a singel director, but I think that director is required to be in the game server, not the STV.

https://developer.valvesoftware.com/wiki/SourceTV#Camera_Man

Yep. Besides, according to this, it can break for other spectators.
I'll try thinking of another way.

posted about 6 years ago
#8 Weird quake like rockets recently in Q/A Help
toads_tfthat looks really cool lol

It's actually quite hard to spot incoming rockets without the trail

posted about 6 years ago
#1 Streaming casts from cloud servers? in TF2 General Discussion

Hey,

Has anyone attempted running casts directly on a cloud server?

My idea is having TF2, OBS and stream graphics run on, for example, an AWS GPU instance, with an interface allowing to control scene switches, graphics, and the like.
Initially, I thought about rendering all 12 POVs from the players (plus some external POVs, for example looking at mid from above), and letting the cameraman switch between those through the interface, this would be a lot more costly and I'm not sure if it's entirely easy to coordinate all machines to always keep on the same player.
Then Gemm reminded me, there might be a feature on STV that lets you control other spectators' POV, removing the need for multiple POVs rendered, and allowing the cameraman to do his work directly in TF2, although he might be running on a toaster. At 60fps, 1080p.

This would solve hardware and network requirements for cameramen, allow for staff replacement or redundancy if a cameraman crashes, and maybe other quirks that I might know about as I've never did camera work.
It also lets people try out camerawork without having to install stream graphics, HUD, and those ressources can be used without being leaked by malicious people.

[[Unrelated side note, what about using the kill feed as the closed captions? I can't read names on 140p]]

Thanks for reading.

posted about 6 years ago
#48 cp_prolands in Map Discussion
bearodactylwhy remove that spot it's easy to spot and relatively difficult to jump to, the only person ive ever seen use it is marmaduke once in a scrim
as banny said there are only a few things that people have widely agreed need to be changed, shit like this is just unnecessary

Well, now that someone is working on the map, might as well get rid of all gimmicks, right? I agree that it's not as important, but it's not like it's gonna take forever for him to find a solution.

posted about 6 years ago
#7 TF2 Has 4-5 Programmers in TF2 General Discussion
TwiggyDid you know that the whole skeleton of unreal engine was made by 1 guy alone?

Not all developers have synergy/chemistry, throwing more developers at a problem makes the development slower in most cases, especially if their experience, vision and mindset vary.

Chronic_At the same time, redoing the code of the game in a clean and comprehensive way would take so much time that I'm sure noone wants to do it

Eeeh, I wouldn't agree that it would take "too much" time, technical debt is always worth reducing but you won't be creating actual value for so much time, which displeases customers and/or management.

posted about 6 years ago
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