toads_tfthat looks really cool lol
It's actually quite hard to spot incoming rockets without the trail
| Account Details | |
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| SteamID64 | 76561198020242938 |
| SteamID3 | [U:1:59977210] |
| SteamID32 | STEAM_0:0:29988605 |
| Country | France |
| Signed Up | November 6, 2012 |
| Last Posted | December 19, 2025 at 3:10 PM |
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toads_tfthat looks really cool lol
It's actually quite hard to spot incoming rockets without the trail
Hey,
Has anyone attempted running casts directly on a cloud server?
My idea is having TF2, OBS and stream graphics run on, for example, an AWS GPU instance, with an interface allowing to control scene switches, graphics, and the like.
Initially, I thought about rendering all 12 POVs from the players (plus some external POVs, for example looking at mid from above), and letting the cameraman switch between those through the interface, this would be a lot more costly and I'm not sure if it's entirely easy to coordinate all machines to always keep on the same player.
Then Gemm reminded me, there might be a feature on STV that lets you control other spectators' POV, removing the need for multiple POVs rendered, and allowing the cameraman to do his work directly in TF2, although he might be running on a toaster. At 60fps, 1080p.
This would solve hardware and network requirements for cameramen, allow for staff replacement or redundancy if a cameraman crashes, and maybe other quirks that I might know about as I've never did camera work.
It also lets people try out camerawork without having to install stream graphics, HUD, and those ressources can be used without being leaked by malicious people.
[[Unrelated side note, what about using the kill feed as the closed captions? I can't read names on 140p]]
Thanks for reading.
bearodactylwhy remove that spot it's easy to spot and relatively difficult to jump to, the only person ive ever seen use it is marmaduke once in a scrim
as banny said there are only a few things that people have widely agreed need to be changed, shit like this is just unnecessary
Well, now that someone is working on the map, might as well get rid of all gimmicks, right? I agree that it's not as important, but it's not like it's gonna take forever for him to find a solution.
TwiggyDid you know that the whole skeleton of unreal engine was made by 1 guy alone?
Not all developers have synergy/chemistry, throwing more developers at a problem makes the development slower in most cases, especially if their experience, vision and mindset vary.
Chronic_At the same time, redoing the code of the game in a clean and comprehensive way would take so much time that I'm sure noone wants to do it
Eeeh, I wouldn't agree that it would take "too much" time, technical debt is always worth reducing but you won't be creating actual value for so much time, which displeases customers and/or management.
I think it's number of packet within the last second (or whatever period is used for updating).
I'm not certain enough about choke but it's either the server struggling or network problems.
Hey,
I came to a conclusion that sharing an Airbnb would be a better deal than getting hotel rooms,
How many of you would be interested in paying ~208EUR (~42EUR/night) for a bed in this pretty good looking house from 24th to 29th? If this all goes through, I'd need half (or all if you can) up front.
The goal being reducing expenses on food and hotel and having an overall greater experience (sleeping in hotel is boring af, let's do social sleeping (???)). Buying groceries for breakfast, sandwiches and dinner instead of spending big money on the awful food at the venue is imo a big deal.
Obviously, it's not in walking distance to the venue, apparently train is available (3min travel), and uber/lyft are available there as well.
I'll be emailing them tonight about the internet situation (it's listed as WIFI but no Internet).
Besides, people could sleep on the floor or in the grass, as long as they are discreet.
cu@, a large amount of warhuryeah/truktruk/getawhale subs are planning to come too :)
DarkNecridIf you signed up shortly after the beta sign ups went live there was a bug where it didn't send confirmation e-mails but you were confirmed in still. If you sign up with the same e-mail address and still don't receive a confirmation e-mail it's because you're already confirmed signed up.
By fear of messing up my chance, what's the source of this info? Do you know how to proceed to get the product key (which apparently is in the email)?
Thanks
EDIT: i'm dumb and can't understand things.
the confirmation that you signed up to the beta might not have been sent after sign up, the beta code will always be sent.
LANified!Any unlocks past the Manno-Technology Bundle (August 18th, 2011) will be banned also. Update details can be found at: http://wiki.teamfortress.com/wiki/Patches
???
Video unavailable :thinking:
EDIT: wow he private-d it
How are you hosting the server?
If you're on Linux with init.d, systemd or something similar, you should check if there's an auto-restart option you can enable.
If you're using a gameserver provider, there should be an auto-restart option.
Maxi-If rentals are a thing I could probably fly/get the train with the rest of the brits tbh
There's enough rentals remaining for 6 players
Looking for 2 more teammates to make english-speaking team
HiipFire, Schalalaa, Kane, Ganon, me