twiikuu
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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted August 21, 2026 at 11:40 AM
Posts 876 (0.2 per day)
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#4 Xiaomi hybrid pro HD in Hardware

I've had Piston 2 (two pairs), Piston 3 and the Hybrid pro HDs, they're just as good. I got them from the official store, could have been pricier but I didn't have to look for non-counterfeits, so that was good.

posted about 8 years ago
#9 @CokeEsports does a Pepsi Meme with TF2 and OW? in Off Topic
Messing_Aroundbit late isn't it

bitch this is Off Topic i wont be afraid to call you out, . i was scrimming when this was posted and then i watched the GF (well played SVIFT btw)a nd then i went to h&cking bed soooo BUgGer off okay!? also nobody else posted it
i aint need your stinky passive aggrievance

posted about 8 years ago
#1 @CokeEsports does a Pepsi Meme with TF2 and OW? in Off Topic

https://twitter.com/CokeEsports/status/938472994111934465

Coke EsportsThere's more that unites us, than divides us. #ShareaCoke

https://pbs.twimg.com/media/DQYb6egWAAAIA9K.png

posted about 8 years ago
#15 psa: please embed ur images in Site Discussion

It would be cool if TFTV embedded Twitch Clips like this, imho:

https://i.imgur.com/SB5S98S.png

:)

posted about 8 years ago
#6 Why isn't there a TF.TV Discord? in TF2 General Discussion
gemmdiscord.teamfortress.tv

edit: RATS!

Expired invite, missing http:// in your link.
I'm beginning to question your virginity, Gemm...

posted about 8 years ago
#29 Bought new pc and it won't run tf2 on highest in Q/A Help
guyehhhdx8

Did you try Comanglia's Max FPS for High Quality PCs? Or even default settings?
Toaster settings don't make the game run better for most recent builds.
I'm fairly certain DX8 features need to be emulated.

posted about 8 years ago
#4550 stream highlights in Videos

https://clips.twitch.tv/ApatheticTameFinchFreakinStinkin
https://clips.twitch.tv/FurtiveCuriousRingTwitchRaid
https://clips.twitch.tv/HilariousCautiousSaladBabyRage
https://clips.twitch.tv/ResolutePricklyOrangeBrainSlug

posted about 8 years ago
#41 TF2 ProMod in TF2 General Discussion
knuck120 ticks

+ Tickrate Enabler works (but it needs to be compiled, the provided release using the -tickrate argument doesn't work)
+ It seems to set the tickrate properly, it's mentioned in a few console logs and netgraph shows sv: 120
+ Doors aren't affected, actually most bugs reported from last investigation don't seem to happen anymore
- Wallbugs happen a lot more often, to the point where it's annoying and abusable. On 1000 tickrate, touching a slanted wall guarantees instant freeze. -- If that's the only issue, it might be worth trying to find a temporary or sending a permanent fix to Valve.
- On 1000 tickrate, sliding off slanted surfaces is impossible, I wouldn't be surprised if this affects 120 tickrate as well, but it's a lot less noticeable (it's still possible to). It could just be a new type of wallbug because it stops you with no fall damage, I'm pretty sure.
- Air accel should be affected but it isn't, leads me to believe that the plugins doesn't actually work ?
- The hitscan benefits aren't obvious to me, I'll let actually good players decide

https://github.com/daemon32/tickrate_enabler

EDIT: Rewrote using Metamod:Source, a lot easier to compile and I'd assume less likely to break after updates
https://github.com/ldesgoui/mms-unlocked-tickrate

EDIT 2: My plugin actually affects the game entirely to a point where it's not playable. I hadn't tested it ingame before release. I assume tickrate_enabler only affects deeper layers of the engine code (old source code) whereas mine affects every layer, tf2 included. I doubt daemon32's plugin actually does anything significant other than burn CPU time and show bigger numbers. Sorry folks

posted about 8 years ago
#4521 stream highlights in Videos
Vulcanhow

Pretty old bug, the metal beam isn't physically present, only visually.
https://imgur.com/a/5FlVl

posted about 8 years ago
#4518 stream highlights in Videos

AMS__ triple dh
https://clips.twitch.tv/WittyFunnyPenguinTinyFace

WARHURYEAH crackshot
https://clips.twitch.tv/InventiveColorfulOysterKappa

WARHURYEAH backcap strat
https://clips.twitch.tv/CaringManlySandstormNotATK

posted about 8 years ago
#5515 Show your HUD modifications! in Customization

I'm not sure if this was posted yet:

You can let the damage taken indicator circle tell you when you've got crit heals.
Edit scripts/hudlayout.res and find "HudDamageIndicator", inside of that block, set "MinimumTime" to "10" and "MaximumTime" to "10". I'd also suggest playing with the rest of the values to find a comfortable mix of visible but not obtrusive.
When all indicators disappear, you've not taken damage for 10 seconds.
Sadly, it doesn't work for fall damage.

posted about 8 years ago
#83 Demoman Detonation Delay in TF2 General Discussion
Menachemonly works with linux servers :(

Yeah, that'll be fixed tomorrow hopefully.

EDIT: Should work now.

posted about 8 years ago
#81 Demoman Detonation Delay in TF2 General Discussion

Hello, here's a temporary solution as a sourcemod plugin: https://github.com/ldesgoui/tf2-sticky-delay-fix
Hopefully VALVe acknowledges this.

posted about 8 years ago
#8 TF2 update for 11/21/17 in TF2 General Discussion
driftahi sticky det bug

i fix :)
https://github.com/ldesgoui/tf2-sticky-delay-fix
(running temporarily on: connect 212.47.245.244)

nuzeMedi beam bug.

Has it been documented by anyone yet ?

posted about 8 years ago
#20 TF2 ProMod in TF2 General Discussion
DuMmTmAll i know is something along those lines is being worked on, prolly cant say more without an angry frenchy beating me up tho

Ever since Reflex (the purist quake clone) came out, I've expressed sentiments of making a purist/pro version of TF2. I can promise that nothing on my end has been developed so far, I've merely sketched ideas. I would consider myself passionate enough to spend a year creating such a thing, however a lot of things need to be flushed out before I consider actually starting.
Following up on this thread:

  • Adoption is a huge gamble and could result in a fractured community. Not only do the players need to accept that this new way of playing TF2 is the future, but the service owners as well, and if they don't, their user base would need to move to a new service.
  • If that amount of work is put into a project, creating a new league for multiple regions isn't that much more added, or even services like serveme, pugchamp, etc. I'd like to be clear on the fact that I don't intend to replace those services and I am extremely grateful to the creators and maintainers of these projects.
  • If I recall correctly, it is not a legal grey area: you're allowed to redistribute the source SDK and source assets into a mod, as long as you don't monetize it.

I have, however, started working on a set of smaller server plugins in hopes that they would be played during Essentials.TF Experimental Cups, and I intend on making them digestible by VALVe if they ever come to listen to us.
The first one I've made might be a polarizing example, I'm not sure everyone would agree to those changes, but bare with me: here's a change to 5CP that involves timers in the gameplay.
Next mod will probably attempt to turn Pyro's flamethrowers into lightning guns. I don't see why more changes in that scope wouldn't be welcomed (medic movement, demo's stickies); besides we've learned from VALVe's mistakes that pushing an update focused on a single class is an awful idea.

N.B.: I'd like to call for people not to be so close-minded about the issue of ProMod/server side mods; exploration does not mean commitment, it's the next best thing after VALVe, the game is on its last breath, what's wrong with making the most of it? etc.

Thanks for reading, let's give demo a glock.

posted about 8 years ago
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