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Signed Up November 6, 2012
Last Posted April 20, 2024 at 1:33 PM
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#243 December Global Whitelist Changes in TF2 General Discussion

Hello,

I, as an interested player, have no readable records of the discussions that lead to these decisions.
This bothers me because I can’t get to know what conflicts arose and who contributed to these discussions, knowing this will help me form a more informed opinion, hopefully convincing me that the decision was the right one. Beyond convincing me, it will give VALVe actual knowledge to sift through.

The gap between the two main philosophies about whitelists is growing too big to be ignored anymore, I’m very uncomfortable seeing people paint the “opposition” as harmful, especially when they're important figures. You're absolutely playing with fire, people will move on.
We all love 6v6 and want it to grow bigger, be taken more seriously, especially by VALVe, it’s irrational to start attacking someone because they aren’t willing to sell out the integrity of the gamemode for hypothetical dev attention.
What bothers me beyond this is that there are better ways to help the gamemode, such as listing bugs that affect the competitive scene, deciding for a global ruleset (even if it's changed soon), and more.

A rigorous and serious effort needs to be made if you want any change to have an undivided following from our players.
My ideal scenario would have a forum (not randomly timed voice meetings, not instant messaging garbage) where people would argue for and against changes. It would contain selected, willing people (as long as everyone in prem/invite is contacted and invited) and be moderated heavily. It would be entirely readable by anyone. It would have clearly defined goals, agreed upon by everyone (there's no point in trying to create a whitelist without a definition of what this whitelist should do).

Thanks for reading and apologies for any confused/confusing sentences.

posted about 6 years ago
#238 December Global Whitelist Changes in TF2 General Discussion

A better look of current fireball:

https://media.discordapp.net/attachments/343889520791650304/398659907811016715/image.png

How it actually should be:

https://media.discordapp.net/attachments/343889520791650304/398660338637340682/image.png

https://media.discordapp.net/attachments/343889520791650304/398660687720874015/image.png

posted about 6 years ago
#6 Intel CPU Security Flaw in Hardware
-protoshould I still do an intel build or is this big enough of an issue to do a ryzen build instead?

According to: https://googleprojectzero.blogspot.fr/2018/01/reading-privileged-memory-with-side.html , AMD and ARM are also affected. I'd wait a week or two to see how it pans out.

posted about 6 years ago
#2 Intel CPU Security Flaw in Hardware

Cute website about the attack from the researchers: https://meltdownattack.com/

Basically, any program's memory can be read and tampered with, additional security *will* slow down processing (think of it like a military checkpoint on the road)
The overhead is estimated to be 20% to 30%

posted about 6 years ago
#4768 stream highlights in Videos

https://clips.twitch.tv/MildAthleticKathyPeoplesChamp

posted about 6 years ago
#1 Smissmas 2017 in TF2 General Discussion
ValveHappy Smissmas 2017!

- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Event runs through January 10th, 2018
- Added the Winter 2017 War Paint Case
- Contains 15 new community-contributed War Paints
- Randomly dropped for players who have activated a Jungle Inferno Campaign Pass
- Added the Winter 2017 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
- Expanded the list of weapons that can be Festivized!
- Ubersaw, Dragon's Fury, Amputator, Air Strike, Back Scratcher, Scotsman's Skullcutter, Bazaar Bargain, Black Box, Claidheamh Mòr, Crusader's Crossbow, Degreaser, Loose Cannon, Persian Persuader, Detonator, Brass Beast, Holy Mackerel, Loch-n-Load, Powerjack, Iron Bomber, Reserve Shooter, Disciplinary Action, Family Business, Shahanshah, Scorch Shot, Shortstop, Soda Popper, Rescue Ranger, Tomislav, Panic Attack, Winger
- Mann Co. Store winter sale!

General

- War Paints can now be used for Mann Co. Trade-Ups
- Fixed a rendering issue with the Misty Skull unusual effect
- Fixed a case where it was possible to use the Thermal Thruster twice in one launch
- Fixed the inspect animation for the Shortstop
- Fixed the Festive Sandvich not showing the bite mark when eaten
- Increased the maximum number of backpack slots to 3000 (from 2500)
- Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals
- Added Ready Steady Pan Season 3 tournament medals
- Updated cp_mercenarypark
- Added a forward spawn for BLU when attacking the final control point
- Added a connecting stairwell to the mid-structure of the final control point
- Fixed area portal rendering issues between the first and second control points
- Updated pd_watergate
- Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores.
- <50% difference in scores: 8s for leading team, 4s for trailing
- >50% difference in scores: 12s for leading team, 0s for trailing
- Equal scores: 6s for each team
- Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger
- Updated the soundscape to have more alien-y sounds in the main areas
- Adjusted detail in the center and spawn rooms
- Adjusted clipping around the map
posted about 6 years ago
#20 Essentials.TF Labs: 133 Tickrate training servers in TF2 General Discussion

I'll update original post with what people have reported so far, and what we've discovered as well.

VouriTwiiKuuSidney, Australiai think u mean Sydney

Sorry!

cantiat 144hz the sentry tracking/idle animations are very choppy, even with interp on. that's the only oddity i noticed from messing around on the NA DM server by myself for a bit.

We couldn't reproduce that, could you give us more details or a video to showcase it?

mastercoms

I've added all of this but could you explain what they change? Thanks.

JojoAlso please add classlimits/whitelist.

We won't restrict anymore than what's already allowed (2 of each on SOAP, sc/sol/dem/sniper on MGE), we'd rather see people test every class and weapons.

KuferlIf people really want this and it works without any side-effects I don't mind adding this to my dm servers

I would actually rather see this happen than us hosting our own servers, hit me up if you need any help setting up.

posted about 6 years ago
#1 Essentials.TF Labs: 133 Tickrate training servers in TF2 General Discussion

Hello,

As we're running tests in our laboratories, we sometimes need test subjects. We need server performance reports from the sweatiest of gamers. These tests will run for a few days. Give us feedback about everything.

Client cvars updaterate and cmdrate are forced to 133, rate is forced between 40kbps and 240kbps
Recommended settings:

cl_interp 0.0001
cl_interp_ratio 1

Unlocked Tickrate: https://github.com/ldesgoui/mms-unlocked-tickrate
Sticky Delay Fix: https://github.com/ldesgoui/tf2-sticky-delay-fix
MGE: https://github.com/Lange/MGEMod
SOAP: https://github.com/Lange/SOAP-TF2DM

We're done hosting for now, thanks for trying it out! Here's a few servers hosted by friends!

MGE ChillyPunch in Europe, provided by Kuferl.tf:
connect dm.kuferl.tf:27030
SOAP in Europe, provided by Kuferl.tf:
connect dm.kuferl.tf:27016
MGE in Singapore, provided by PepperKick:
connect 209.58.177.29
MGE ChillyPunch in Singapore, provided by PepperKick:
connect 209.58.177.29:27030

  • Movement and melee feels more responsive
  • Projectiles jitter less
  • Bhops can be chained to more than 3 (gemm got 10?)
  • Pipes are bouncier
  • Bugs that require tick-perfect timing are now "twice as hard" to pull off because ticks are shorter. (Speedshots, maybe rampslides?)
  • Wall Bugs happen more often.
  • Wrangled sentries seem to do twice as much damage (except level 1)
  • Shutter doors are not affected

Thanks

posted about 6 years ago
#7 Habib is drunk and funny in The Dumpster

Don't encourage or enable substance abuse, especially on stream. Thanks
https://help.twitch.tv/customer/portal/articles/2904486-twitch-cares-mental-health-support-information#substanceabuse

posted about 6 years ago
#44 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
flyingbuddyKinda going off topic here sorry, but what hud is that?

It's still in development and might not be finished for a while
https://github.com/Rawrsor/NueHUD

posted about 6 years ago
#42 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
treetoonTheoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.

You're absolutely right, here's a compilation of the three bugs:

https://youtu.be/5Tp3m8CNIm0

posted about 6 years ago
#37 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
syphTwiiKuuaurahdidnt switching to pipes make det time longer?I didn't experience that while creating my sourcemod fix.https://clips.twitch.tv/BlatantAmusedDuckYouWHY posted in this thread...

Works fine when you have ammo in your primary weapon.................

https://youtu.be/O7dCqUq7IQk

This is still a huge win,
sticky det bug before: shoot sticky, hold m2, switch to melee: never det
sticky det bug now: shoot sticky, hold m2, switch to melee, attack: det after ~200ms

posted about 6 years ago
#32 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
aurahdidnt switching to pipes make det time longer?

I didn't experience that while creating my sourcemod fix.

PheaaDemo det bug isn't fixed though? You can't det while swinging melee

Getting the same issue, shooting a sticky, holding M2 and switching to melee is fine but holding M2 and M1 to attack with melee delays it for like 200ms.

https://youtu.be/hUjjFRAkK2Y

posted about 6 years ago
#27 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
syph-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?

Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.

posted about 6 years ago
#4 Xiaomi hybrid pro HD in Hardware

I've had Piston 2 (two pairs), Piston 3 and the Hybrid pro HDs, they're just as good. I got them from the official store, could have been pricier but I didn't have to look for non-counterfeits, so that was good.

posted about 6 years ago
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