JojoIt was always my understanding that flat textures required bypassing sv_pure but the rgl rules apparently explicitly state that they are allowed. Is my understanding just wrong or is there just an unusual exception going on here?
sv_pure reverts the custom flat textures back to the default textures like it's supposed to, but for whatever reason the texture size/resolution stays the same as that of the custom ones, which is like 1x1 or 2x2 or something for flat texture mods. the default textures scaled really small and tiled end up looking pretty flat, but if you look up close you'll see a 'grid' effect. technically it isn't bypassing sv_pure but it's kind of a grey area or bug or whatever I guess