micwoj92Thank you mastercoms, you are unironically my hero! /s
pls dont downvote me guys xd
y hasnt this guy been banned yet
| Account Details | |
|---|---|
| SteamID64 | 76561198374045865 |
| SteamID3 | [U:1:413780137] |
| SteamID32 | STEAM_0:1:206890068 |
| Country | Pirate |
| Signed Up | March 20, 2020 |
| Last Posted | September 25, 2025 at 6:37 PM |
| Posts | 313 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 5.2 |
| Windows Sensitivity | no |
| Raw Input | yes |
DPI |
no |
Resolution |
1024 768 |
Refresh Rate |
120 |
| Hardware Peripherals | |
|---|---|
| Mouse | no |
| Keyboard | yes |
| Mousepad | no |
| Headphones | no |
| Monitor | yes |
micwoj92Thank you mastercoms, you are unironically my hero! /s
pls dont downvote me guys xd
y hasnt this guy been banned yet
PeteLast I knew turning your viewmodel off makes some props literally invisible (most prominently on granary) giving you literal wall hacks so... Yeah that shit shouldn't be allowed either.
with r_drawviewmodel, or with a refract material?
1 foot
mxrcan u give me an example
try
cl_interp 0.1; cl_interp_ratio 2make sure u change it back before playing tho
is it all stv demos or just demos from a certain server
cool map but theres some kinda visleaf or occlusion issues if u stand right here
https://i.imgur.com/0yVDNih.mp4
cellNot it, key still up for grabs
What's different? If there's any specific tweaks you want I can probably make them, but it looks the same to me already.
cellI will trade you a key if you manage to remake this hud; https://www.youtube.com/watch?v=psoHMwfyCuU, It doesn't exist anywhere anymore. This includes the crosshair.
here's the hud:
https://drive.google.com/file/d/1Dmox8kphEtndYl7Z5vlBPeBjm0icvYQa/view?usp=sharing
you can enable the crosshair you want by going to hud/scripts/hudlayout.res and changing the "visible" parameter from 0 to 1 for whichever crosshair you want to enable