Account Details | |
---|---|
SteamID64 | 76561198374045865 |
SteamID3 | [U:1:413780137] |
SteamID32 | STEAM_0:1:206890068 |
Country | Pirate |
Signed Up | March 20, 2020 |
Last Posted | April 20, 2024 at 8:09 PM |
Posts | 298 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 5.2 |
Windows Sensitivity | no |
Raw Input | yes |
DPI |
no |
Resolution |
1024 768 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | no |
Keyboard | yes |
Mousepad | no |
Headphones | no |
Monitor | yes |
yeah I have it I used to download twitch vods sometimes
swampcreatureMaybe I'm just blind and/or dumb but where does it say bytes 48-51 are for bumpmap scale?
Right in the header spec I linked. There are 48 bytes before the value for bumpmap scale, so naturally it will start at byte 48. In the file in your screenshot, the bumpmap scale is set to 1.0. It's not surprising that it's also set to that value in other textures, which was the basis of your question if I understand correctly.
https://developer.valvesoftware.com/wiki/Valve_Texture_Format#VTF_header
valve wiki says that the header is 80 bytes (so not 32), and that bytes 48 through 51 are for the bumpmap scale
It's possible you have antialiasing forced off in your graphics driver settings
dingofor some reason when i use comanglia i am like glued to the floor in offline servers and cant shoot my gnu
host_thread_mode 0
one thread was probably good
dadi am trying to enable hitscan tracers using the modules and setting "effects" to medium. i have made a modules.cfg in my directory below, what am i missing here?
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\cfg\overrides
http://puu.sh/IZjd1/1d6c1d5878.png
this is my setup above, i can't get tracers to show up.
remove the spaces around the =, also if you're on the verylow preset you need particles=low or higher, or cl_particle_batch_mode 1.
yes, but it makes a lot of of the other scout melees have that draw sound also:
https://www.mediafire.com/file/ny2fb0i0lq3l2v4/three_rune_katana.vpk
There's a reference to it in the particles/explosion.pcf (and particles/explosion_dx80.pcf) present in stock tf2, not sure if that's what the error is stemming from though
here, same method as the stock original sound one, which isn't really ideal. unfortunately it also changes the sound of some of the other demo swords in addition to the scout sword, I don't think there's a good way to prevent that since they all share the same sound
https://www.mediafire.com/file/lbapjatct96b7lj/three_rune_katana.vpk
also I didnt test it at all so if it doesn't work right lmk and I will fix it
sending a fake user agent achieves the polar opposite of whatever you seem to think it does
AimIsADickpeople use faked user-agents.
for what purpose? i don't think anyone does that
AimIsADick256 x 256, in pixels.
I meant what screen resolution for tf2, since the relative size of crosshair scale 32 compared to everything in the game you're trying to measure differs based on that