cookiejakehttps://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt
0.25x version is fun
Account Details | |
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SteamID64 | 76561198011558250 |
SteamID3 | [U:1:51292522] |
SteamID32 | STEAM_0:0:25646261 |
Country | Poland |
Signed Up | December 14, 2013 |
Last Posted | April 19, 2024 at 1:32 PM |
Posts | 265 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
1500 |
Resolution |
1280x1920 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Klawiatura CMStorm QuickFire TK Cherry MX Red |
Mousepad | Dream Machines Pad XL |
Headphones | Shure SRH440 |
Monitor | BenQ XL2411P |
cookiejakehttps://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt
0.25x version is fun
aratingahttps://cdn.discordapp.com/attachments/327601417001107456/915636413419110440/fa280cf1-4e8d-4fcb-8554-6710e62f13e2.png
huge props for bonobo
skotistill don't understand why they removed them in the first place
https://blog.youtube/news-and-events/update-to-youtube/
tl;dr they think it will reduce amount of dislike raids so genuinely good content won't be disliked because people won't know it's being targeted
i think people from youtube management are detached from the reality, because thanks to them now you can't see if some hindi tech tips are useful or shit beside the comment section, also there is a lot of contents worth a ton of dislikes for instance if they promote opinions/matters people spit on
MofujetzThen how come so many high div players are insufferable af ? :thinking:MofuClimbing up the divs (especially in HL) is mostly about being friends with the right people and not being good at the gamenews flash: people are more likely to want to play with you if you are a likeable person
i think there are multiple reasons, not all of them have to apply to a certain individual:
- being tired of participating in low quality games in a personal opinion (sometimes people are just aware that their team sucks because they have big ego or it's a fact),
- being stuck in a toxic relationship with teammates because a hunger of winning sometimes is so big so it's way more important than a matter if someone actually feels good with people someone plays with, so people keep forcing themselves to spend time with people who they don't care about or they don't even like just for a purpose of winning because uhhhh yes pixel trophies and MEDALS are so important
- using tf2 as an escape from real life problems because you don't think about them when playing, so let's play it all the time and then run into a vicious circle where you people don't want to be sad because of their personal reasons but at the same time they don't want to deal with these problems, making it bigger and worse
edit: also some people do it for a fake banter while in fact they're really nice
Poptobobban people who throw?
it's a bit more complicated than you think.
based on our experience from national website and our own playground which is tf2pickup.pl and hl.tf2pickup.pl we've had a lot of trouble with it because it's just not that easy to catch besides obvious cases where someone play some junky shit like direct hit and that person direct misses everything, unwilling to change the weapon therefore throwing for their team
for cases like this on 6s we've banned several weapons, on highlander we've banned for example all demoman shields, i know a lot of 6s sites have done it already, for instance market gardener is banned on tf2pickup.pl, that specific ban is due to a current ETF2L whitelist and so far i think people don't complain much about it in Poland
however this was the easy part of kinda obvious cases, the not obvious cases are where people just play carelessly and it's really hard to assess if someone is trolling, throwing or just bad (like me in 6s),
also mały had in mind people who rather to sandbag than get more experience and play better and again, it's not bad that someone is mediocre in game like me and does not feel keen to get better because obviously it's just a game and not everyone's top life priority, but what really bad is that some people even on the ETF2L try their best to get into the lowest division possible just in order to have easy game and i know mały wants these people out of the site
however by these arguments ELO sounds like a not bad idea, probably worth considering
dude ur beast i notice it on so many fragmovies and now it will be gone
LoudFor the 6s version you could bascially just take the elo from every national site, balance it out so the ratings are adjusted to the different sites settings and assign the players the adjusted elo.
Obviously a lot of people would be missing (mainly brits i guess) but you could always just have a team of a few knowledgable people adjusting their elo. Also helps that basically every div is represented on the national sites so you kinda know which elo to assign to the players.
We also have a bot that shows us the winrate on each class for the german pugs so the admins could use that bot as a tool to balance it out incase 5-0s happen constantly.
i like that idea a lot, brits aren't a problem, their skills could be assigned manually
hey guys, i think it's a good place to ask, sooooooooooooooooo
we said we want to set up a [hl.]tf2pickup.eu in the future and one of the biggest struggles we have is that our EU community is basically fucking huge (at least 1k+ gamers for 6v6, probably a half of it would be highlander gamers (it's a crazy estimate btw)), compared to the national pickups where local communities have something between 50-200 gamers
at the current state of the tf2pickup.org project the site admin staff sets up "skills" which are reflection of the player's skill on a certain class, one value per class where off-classes on 6s aren't counted and it's a moderate task for a group of 5-10 people to balance the skills for players in order to make pickups balanced and enjoyable
these groups are i'd say mostly built from higher tier gamers + a few low gamers in order to know how to balance gamers from low-open
i think it's safe to say that balancing games even for a group of 20-30 people while having 1k+ people community would be a nightmare, so we thought of some prediction system which could help admins balance pickups easier where the prediction system is supposed as a help for an admin and where the admin can override some prediction "skill" values if they think it can be adjusted better
mały's initial idea was to make some sort of AI which could learn player's performance from all his logs (from the gamemode they play) and predict his performance on certain classes...but i'm not quite sure if that would be the best idea
another idea on the other hand would be utilizing trends.tf if they had some sort of api letting it check the player ratio and stuff, trends.tf in general is a piece of good statistical work
the simpliest system for balancing i could find (and the most broken one) is the one which is used in the tf2center chrome plugin/tf2stars where it checks the player's ETF2L/UGC current division or division from the last season and based on that gives an assessment if the player is good or bad on let's say 10 point system where one star out of five is 2 points
one huge note: we ain't making any captain based system https://docs.tf2pickup.org/docs/faq#why-no-captain-based-system so don't ask for it
reasons? people getting constantly fatkidded and simply preventing from having circlejerks destroying the site
ok and now it's a time for my question: what do you think would be the most reliable balancing system? is it one of these i mentioned above? or maybe you have a better idea? please tell us what would be the best idea in your opinion so we could start tf2pickup.eu and hl.tf2pickup.eu in 2022
Forty-Bothttps://logs.tf/api/v1/log has been dead since yesterday
ninja edit: main page down now too :L
it's not dead, i can open it now but the problem in general is that the site lags in some random moments where if the logs.tf reaches a certain amount of time, it hits the timeout and the logs are not sent
i bet i'm not the first person asking for this, but if zoob is unwilling to devlop the code of the logs.tf, maybe he could make the source code open and let people who actually care about this game do something with it?
i bet his ad revenue is neat but the site is laggy and there are things to improve such us stuff mentioned in this thread or for example adding heals from crossbow to the general medic heal stats
tua>Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
who says valve doesn't listen? they must be reading tftv with how much we've begged for this feature
what do they do actually? can you explain how to actually use it?
i think it's worth noting that they're getting strategy protips, maptalks and demo reviews from wonder
https://etf2l.org/forum/user/879/
how long did it take to tame him so he's not afraid of you and your gf?
also best thread he's lovely <3