solly6
Account Details
SteamID64 76561198292161558
SteamID3 [U:1:331895830]
SteamID32 STEAM_0:0:165947915
Country Philippines
Signed Up December 2, 2017
Last Posted January 5, 2019 at 1:17 AM
Posts 73 (0 per day)
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#5111 HUD editing: short questions, quick answers in Customization
WiethoofdActually take a look at the overwatch hud files? You know what you're trying to figure out, using vgui_drawtree (when pausing demo/server at the right moment) should allow you to figure out the element names, which you can then search for in the hud files.

Thanks. I'm new on HUD editing so I'm sorry.

posted about 4 years ago
#5108 HUD editing: short questions, quick answers in Customization
MagmaDudesolly6Is it possible to convert .vtf and .vmt files to png and vice versa?
In VTFEdit goto File > Export and you can save it as an image.

Thanks. Now what file should I edit to change the appearance of payload progress like in OverwatchHUD? Especially the buffed and low health ones?
https://i.imgur.com/D5Gl6nt.png
https://i.imgur.com/tk4ebg2.png
https://i.imgur.com/ND2XZ9E.png

posted about 4 years ago
#5104 HUD editing: short questions, quick answers in Customization
MagmaDudesolly6
EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
Like this from the Material HUD

or this from mkHUD

That is done with custom materials. For mkHUD if you check the "materials/vgui/thumbnails/" you will find "icon_obj_blu.vtf which is the icon you are refering to. You need the .vtf from there and the .vmt from "materials/sprites/obj_icons". If you want them in your hud you need to exact folder path and location. Then in the controlpointicon.res find "CPTimerBG" and add the file location to the "image".

Such as:
"CPTimerBG"
	{
		"ControlName"	"Panel"
		"fieldName"		"CPTimerBG"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"-1"
		"wide"		"60"
		"tall"		"30"
		"visible"		"0"
		"enabled"		"1"
		"image"			"../sprites/obj_icons/icon_obj_timer"	
		"scaleImage"	"1"	
	}

If you want to make your own you need VTFEdit. I don't know how to explain as I've never made it myself but...

It is something like:

  1. Open an art program and make a 128x128 canvas
  2. You need to make a Red, Red Locked, Neutral, Neutral Lock, Blu, & Blue locked
  3. Make the image and make it transparent.
  4. Open VTFEdit and click "Import"
  5. Apply the flags "No Mipmap" & "No Level Of Detail" to make it work on low texture settings
  6. Save the it as a .vtf with icon_obj_timer or name it whatever you want
  7. Goto options "Tools" and "Create VTF"
  8. In the options check "Translucent"
  9. And in texture "base setting" put the path of where the .vtf is located.
  10. Then just like above in the code add the location to the image code. (Put it in the file path of the .vmt or put the .vtf & .vmt in the same folder)
  11. Hope for the best.


Image Example

Is it possible to convert .vtf and .vmt files to png and vice versa?

EDIT: It works however it flickers to black every ten seconds.
EDIT 2: Fixed it by setting the shader to UnlitGeneric

posted about 4 years ago
#5101 HUD editing: short questions, quick answers in Customization

I have tried LITERALLY everything including putting "c" and "c-" values and it still doesn't work.
https://imgur.com/9vLqyki

EDIT: Finally got it working

EDIT 2: Any way to edit the appearance of the control point icon and make them sharper??
Like this from the Material HUD

or this from mkHUD

posted about 4 years ago
#5091 HUD editing: short questions, quick answers in Customization
MagmaDudesolly6MagmaDudeTry hudmatchstatus.res
Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr

Yes. Just add whatever values you need weather it be x, y, z, wide, etc.

Still doesn't work.

posted about 4 years ago
#5080 HUD editing: short questions, quick answers in Customization
MagmaDudeTry hudmatchstatus.res

Like this?

https://imgur.com/rUPmKN1
https://imgur.com/X7d6OHr

posted about 4 years ago
#5077 HUD editing: short questions, quick answers in Customization
MagmaDudehudobjectivekothtimepanel or hudobjectivetimepanel, those are the 2 time related files

Nothing related in hudobjectivetimepanel.res but there is one on hudobjectivekothtimepanel.res

Blue Timer
Red Timer

posted about 4 years ago
#5075 HUD editing: short questions, quick answers in Customization
MagmaDudesolly6MagmaDudesolly6What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

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Also, what causes this?

#1 Would be hudobjectivekothtimepanel.res (Edit the values of BlueTimer and RedTimer)
#2 Should be the TimePanelValue under Blue & RedTimer. (If not check hudobjectivetimepanel.res)

For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)

Still doesn't work. Only works offline.
Here

To edit the timer in casual you have to edit the values under "if_match"

What file?

posted about 4 years ago
#5069 HUD editing: short questions, quick answers in Customization
MagmaDudesolly6What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

1
2

Also, what causes this?

#1 Would be hudobjectivekothtimepanel.res (Edit the values of BlueTimer and RedTimer)
#2 Should be the TimePanelValue under Blue & RedTimer. (If not check hudobjectivetimepanel.res)

For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)

Still doesn't work. Only works offline.
Here

posted about 4 years ago
#5068 HUD editing: short questions, quick answers in Customization
WiethoofdMagmaDudesolly6Also, what causes this?For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)You can make a reloadscheme button there, with 'vgui_cache_res_files 0' it will reload the hud file. (having backtick/tilde (`/~) bound to console also allows you to open the vgui_drawtree when that panel is visible.

Thanks but is there a way to get these timers in koth working?
https://imgur.com/nvWoZPO
https://imgur.com/ntKdS8l

EDIT: Only works when I create a server run with bots especially on community servers. I just can't get it to work in Casual

posted about 4 years ago
#1132 mastercomfig - fps/customization config in Customization
pancake_stacksrate 60000
cl_cmdrate 60
cl_updaterate 60

rate 30000
cl_cmdrate 30
cl_updaterate 30

Setting your rate and net_splitpacket_maxrate too low will cause you to drop more packets. Set it too high will increase your ping. I suggest testing your upload speed in speedtest.net then convert it to bytes then multiply it by .8

Example:

Upload Rate: 0.97 Mbps
0.97 Mbps=121250
121250 * .8 or 80% of 121250
= 97000

Therefore my rate and net_splitpacket_maxrate is 97000.

Also cl_cmdrate and cl_updaterate should be set to 66 as setting it higher than that would confuse people about their lerp like what mastercoms said. Anything higher is useless unless in 133 tick servers and you have 2x fps than your cl_cmdrate and cl_updaterate.

And again, don't set your rate and net_splitpacket_maxrate too high or too low.

posted about 4 years ago
#5062 HUD editing: short questions, quick answers in Customization

What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

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Also, what causes this?

posted about 4 years ago
#5054 HUD editing: short questions, quick answers in Customization
Hypnotizesolly6WiethoofdYou also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.
Thanks. No wonder it doesn't work the first time I tried it.
EDIT: Is there a way to set the background color to grayish black?
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solly6Any idea why my armory is like this?

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CharInfoPanel.res and change the colors of BackgroundHeader and Footer

Thanks.

posted about 4 years ago
#5052 HUD editing: short questions, quick answers in Customization

Any idea why my armory is like this?

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posted about 4 years ago
#5044 HUD editing: short questions, quick answers in Customization
WiethoofdYou also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.

Thanks. No wonder it doesn't work the first time I tried it.
EDIT: Is there a way to set the background color to grayish black?
1
2

posted about 4 years ago
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