solly6
Account Details
SteamID64 76561198292161558
SteamID3 [U:1:331895830]
SteamID32 STEAM_0:0:165947915
Country Philippines
Signed Up December 2, 2017
Last Posted January 5, 2019 at 1:17 AM
Posts 73 (0 per day)
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#5038 HUD editing: short questions, quick answers in Customization
WiethoofdMagmaDudeI've never heard of WietHUD but is it up to date? If not that might be the issue. My thoughts would be to try and recreate it yourself instead of using the files directly from the HUD. I've not edited the backpack that much but I belive the file is itemmodelpanel.res or backpackpanel.res, correct?
Yeah the hud is up to date and the creator (me) is still active ;)

The thing with the BackpackPanel (and lots of other files in my hud) is that they use #base referencing the extracted default hud file, if that is not there, including possible extra base-includes the file simply won't work as intended.

Like this?
EDIT: It works, sort of. The only problem is the search bar, and the sorting bar and the "show stock items" bar doesn't appear and I have tried hud_reloadscheme to fix it but no success.
Here

posted about 4 years ago
#5030 HUD editing: short questions, quick answers in Customization

Do you guys have any idea why the large backpack panels and buttons(like the WietHUD does) won't work even if i have the files needed?

Here

posted about 4 years ago
#4993 HUD editing: short questions, quick answers in Customization
Wiethoofd

It still doesn't work and did what you told me to do.

Screenshots:
1
2

posted about 4 years ago
#4982 HUD editing: short questions, quick answers in Customization
Wiethoofdsolly6It still doesn't work for some reason.

Screenshots: 1, 2,
3, 4
If you copy the WietHUD files, make sure to have the default_hudfiles original BackpackPanel.res file there as well, otherwise you can apply the changes made to the default backpack .res file and end up with a single file to maintain.

Like this?
EDIT: Still doesn't work. https://imgur.com/N0IAb6M

posted about 4 years ago
#4972 HUD editing: short questions, quick answers in Customization
Hypnotizesolly6I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.

It still doesn't work for some reason.

Screenshots:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

posted about 4 years ago
#4969 HUD editing: short questions, quick answers in Customization

I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

posted about 4 years ago
#4966 HUD editing: short questions, quick answers in Customization

Does anyone know how to make the hud's backpack panels bigger like this? I need to figure out how and what files and values to edit.

posted about 4 years ago
#4964 HUD editing: short questions, quick answers in Customization

Does anyone know how to make the hud's backpack panels bigger like this?

posted about 4 years ago
#1059 mastercomfig - fps/customization config in Customization
Rotten_MindmastercomsFor everyone who crashes: what are your exact hardware specs, OS and preset? Also do you use any other custom files/mods?i5-6200u
geforce 940mx
8 gb ram
windows 10
maxperformance
no applause and domination sounds
rayshud
that's pretty much it.
upd: also dxlevel 81

Could you try using different dxlevels?It might be the culprit.

posted about 4 years ago
#994 mastercomfig - fps/customization config in Customization

For those who don't know, sigsegv recommended the value of cl_interp_ratio 2 and cl_interp 0 for better hit registration.

Go to this link.

But read the description to not mess up your shots.

posted about 4 years ago
#164 Danpixed's MaxFPS compilation in Customization

Why is the link down?

posted about 4 years ago
#943 mastercomfig - fps/customization config in Customization

Can you help me? TF2 seems to use less GPU than CPU. My CPU is somewhere 90% usage while my dedicated GPU is only at 20% and my integrated one at 1%. Is there any cvars to make TF2 use GPU more? This causes me frame drops.

Specs:

CPU: i3-4170 3.7 GHz
GPU: AMD Radeon (TM) R5 M330
Intel HD Graphics 4400
Resolution(TF2): 1280x720

Preset

Also in the maxperformance preset, isn't r_worldlightmin 1.1 too much?

posted about 4 years ago
#938 mastercomfig - fps/customization config in Customization
ZetosThere was a discussion a while back (amongst many) that drew the conclusion that it was best for projectile-oriented gameplay to use cl_interp 0.0152;cl_interp_ratio 1 and cl_interp 0.0333;cl_interp_ratio 2.2 for hitscan oriented. Since always, most cfg's as default set the cl_interp_ratio to 1, but yours now argues that 2 is the most optimal choice. Having that in mind, would you advise onto sticking with 2 for all scenarios and just changing the cl_interp?

Those are probably wrong since cl_interp_ratio 2 does hit registration better than forcing it on those values. Don't force cl_interp though. Let cl_interp_ratio do the job.

posted about 4 years ago
#885 mastercomfig - fps/customization config in Customization

mastercoms, is it better to set cl_interp_ratio to 2 and cl_interp to 0 for better hit registration than forcing it?

posted about 4 years ago
#879 mastercomfig - fps/customization config in Customization
mastercomssolly6Does it improve loading times and performance? Also how are you finding these launch options? Where did you get these?That's what I want to find out from people testing it. Launch options can be found here: https://gist.github.com/mastercoms/12c51b171e2d3589eedc6bc9905e8f5e

I tried the -unbuffered_io launch command. It caused Error: failed to read 16 bytes.

Here

Any help to fix this?

What does this do anyways?

posted about 4 years ago
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