americans dont protect their sniper offclass properly or coordinate with them at all
Account Details | |
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SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | August 16, 2025 at 4:42 PM |
Posts | 1173 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Steelseries Rival 100 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | Gigabyte G27 144Hz |
Star Wars Battlegrounds (AoE but with star wars stuff)
Warcraft 3
invalidnicksnip
1.- Flag: i think it would be easier to just remove it unless it can be made transparent
2.- Platform in last: it would be nice to lower the platform by at least 100 HU and also make it accessible to walking classes in general from the low ground. Connecting it to the right entrance to last could be interesting too
3.- on that roof i meant just deleting those small wooden beams on the roof so that you dont have an abrupt halt, yes
these banners are obtrusive for rocket jumping and can block the view of rocket jumping or bounced enemies in last
http://i.imgur.com/EjN2enX.jpg
edit: small album with suggestions
People say there are too many flanks and that its too much like a maze. Maybe make certain areas visually different from others, give distinctive visuals to specific flanks or make routes clearer idk
Regarding maps, there are some that are only played in NA (metalworks) and some only played in EU (reckoner)
If both regions are to use the same map pool, these should probably be left out.
Regarding rules, id like the EU 30 min timelimit and the ESEA 5 point winlimit but thats just my opinion.
kirby3006Quake Champions
is it actually good tho
the netcode is a mess and varies depending on your framerate wich is really dumb and causes rubberbanding
viperafaik, the best possible performance for tf2 cpu wise really comes down to clock rate because tf2 doesn't properly take advantage of multiple cores
is it really just the clock rate or the single thread performance?
i think that theorically the top CPUs in this would bring the maximum possible FPS to TF2
https://www.cpubenchmark.net/singleThread.html
gemmi believe i bought my poster from a different seller on amazon. it's either a very good knock-off of the valve version (the soldier coffee pose one) or a resale. might be harder with t-shirts though
you can always just take a high res image to one of those custom t-shirt shops IRL right?
cool stuff, but wont tf2center freak out if it detects a player in the server before a lobby starts?
Eternal Sunshine of the Spotless Mind
90% of spanish movies
Sennheiser CX 300 sounds like a great deal!
ill keep the chink ones in mind if i cant find CX for under 30
thanks guys
Metallica 1989 on Seattle - Live, Shit, Binge and Purge
Nirvana 1992 Live at Reading (UK)
I got some 18€ garbage earphones that sound like 3€ earplugs from a chinese bazaar so im gonna return them
What are some decent earphones under 25€ ? Wired
JarateKingAny reason not to go with windowed borderless and adjust the resolution through launch options? On many distros there isn't a desktop compositor, so there's no lag / input latency issues with it vs fullscreen.
Sounds good, what desktop environments do you recommend? I'm using Ubuntu MATE, does the MATE environment have desktop compositing? i can just install a different desktop environment than MATE anyway
im trying to set a resolution lower than my screen in linux but its stretching and in fact it doesnt even change the resolution of the screen, it just changes the game resolution wich then stretches to fill the screen
how can i change this behavior? i cant find the intel hd graphics options in ubuntu anywhere