small details https://imgur.com/a/ZZc96
| Account Details | |
|---|---|
| SteamID64 | 76561198011988825 |
| SteamID3 | [U:1:51723097] |
| SteamID32 | STEAM_0:1:25861548 |
| Country | Spain |
| Signed Up | August 12, 2014 |
| Last Posted | April 6, 2026 at 8:03 AM |
| Posts | 1181 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.6 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Steelseries Rival 100 |
| Keyboard | |
| Mousepad | Zowie P-RF |
| Headphones | |
| Monitor | Gigabyte G27 144Hz |
eu4 has a 5cp config in KOTH so it didnt end after 3 points and we cant add up to a new game
https://eu.pug.champ.gg/game/59b6ea8f7934a9454c4a3aa1
edit: actually not even after 5 poibts does it end :\
suggestoin: give captains a "request close" button for when server problems happen
some interesting videogame-like prog rock
https://www.youtube.com/watch?v=5EZNdwuwH54
cover art reminded me of gnomercy
Drums and piano, i cant keep rythm much so probably piano
its not that hard to make a team, people probably think you need to be a genious or something
just do it like it doesnt hurt to try
QuantumBarber@sage Thanks! I moved some stuff around, messed up on the clipping and managed to miss it.
On the water looking ugly, do you mean the water itself, or the way it cuts off?
the way it cuts off and how you can see part of a wall floating
also the right flank from 2nd (the one with a big shutter door) could use some changes, maybe opening it up or making it go deeper
also the choke from 2nd to mid seems too "long", whole mid feels huge to most players
Khakiconsidering blizzard ripped off many aspects of tf2's gameplay, I don't see why valve can't just rip off Overwatch's competitive matchmaking system
they dont even have to look at other companies, just get the ideas from csgo, a game with actual decent ELO
unless the guy in charge of CSGO MM left the company this should be piss easy, the only problem i see is calculating ELO for medics. they could probably make it half dependant on raw heals per minute, half on average player performance
edit: also if they do implement class limits, their system for it is flawed and can be exploited to have more players than the supposedly allowed as can be seen in faceit sometimes. they should look at the community plugin for classlimits and fix their own version. a improved demo recording system would be nice too
write an apology letter for releasing a beta as a finished product
shut down the whole thing while they dont have an actual anti-cheat and ELO system
they gave the comp community an awful image, most pubbers that tried mm now think that competitive is flooded with cheaters and bad maps
some minor details for polishing
http://imgur.com/a/1SHxe
eu2 server is dead someone fix pls
https://eu.pug.champ.gg/game/59b16064a0fd2369018f2160
propaganda was updated to a11 exactly 60 minutes after this thread was made lmfoa
make it so mixchamp can have captains but if its 12/12 with no captains it can start automatically anyway :3
mastercomssage
Hm, apparently max performance has a problem somewhere because people have been having lower FPS with it. Also, did you use the same launch options for both configs?
yes i used exactly the same launchoptions
Benchmark on CPU bottleneck
Win7 64bit, AMD FX-8350 & GTX 970
-novid -snoforceformat -nojoy -nosteamcontroller -noff -nohltv -high -nouserclip -softparticlesdefaultoff -reuse -usetcp -console -w 1024 -h 768 -refresh 115
comanglia_stability
2639 frames 16.721 seconds 157.83 fps ( 6.34 ms/f) 12.015 fps variability
2639 frames 16.654 seconds 158.46 fps ( 6.31 ms/f) 10.425 fps variability
2639 frames 16.616 seconds 158.83 fps ( 6.30 ms/f) 10.560 fps variability
mastercoms_maxperformance
2639 frames 20.960 seconds 125.91 fps ( 7.94 ms/f) 8.524 fps variability
2639 frames 20.793 seconds 126.92 fps ( 7.88 ms/f) 7.420 fps variability
2639 frames 20.881 seconds 126.38 fps ( 7.91 ms/f) 7.539 fps variabilityalso on a sidenote, i have a feeling the menus and the audio stutter less with this audio options "-snoforceformat" or "-primarysound"
would like someone else to confirm