mustardoverlord
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Signed Up July 18, 2012
Last Posted March 14, 2026 at 5:19 PM
Posts 5520 (1.1 per day)
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#184 I am Platinum, AMA in TF2 General Discussion

personally, I feel like decimate has gotten better as of late and should be higher

NOT A QUESTION I KNOW

posted about 13 years ago
#3 Advice for gullywash mid in TF2 General Discussion

1. there are a lot of reasons this could be happening that I can think of. off the top of my head:

a.) your demo is slow. the optimal rollout should get him there in time to at least get 1 early sticky on any aggressive scout and several on their soldiers, hopefully deterring their aggression somewhat.

b.) your demo doesn't have enough scout protection. he needs at least one and maybe both scouts with him to deny soldiers or aggro scouts.

c.) their demo is going flank. this rollout WILL get you there before the other demo. if their demo is going flank and wrecking yours, maybe try sending yours flank as well.

d.) they're overcommitting just for the demo kill. just counterjump your soldiers, have your scouts shoot their sollies in the air, and clean everyone up.

2.) I think that, when your demo goes choke, it can be useful to wait until their soldiers jump and then counterjump. it doesn't matter either way if their soldiers just jump their side, but if they jump yours that counterjump really helps. I don't think gullywash is really a map where your soldiers should be completely denied by scouts- if you're jumping your side they won't be there, and if you're jumping their side I'd have your demo with you and a scout rush up onto their side once your soldiers get there, so their scouts shouldn't be able to deal with you anyways.

3.) unless you specifically plan a mid fight where your med stays valley and players return to him when they need heals, he NEEDS to basically run up a side as soon as he gets to mid. unless one of their soldiers does a fast gunboats rollout, his life shouldn't be in danger if he just moves his ass. have him go up left elbow for sure if your demo rolls out choke (unless your combo rolls out choke as well, which btw is a viable option if your demo is fast/does a lot of dmg), and PROBABLY have your medic go up right aggro if you all go lower (although you could do a more passive climb up the left elbow from lower, I just don't usually do that).

4.) on the bridge. they probably don't need to go choke because I'm pretty sure going flank and jumping up the awning or straight onto the point via the log is faster.

5.) rolling your demo out through flank is often a very good idea, especially if their demo is doing a lot of damage to your combo. if their demo goes choke, your demo should get early dmg on him, then you can commit to killing him. if their demo also goes flank, just take over their side and they'll take over yours, and start from there (I'd prolly initiate aggression onto them with a soldier jump over the pt).

6.) nipple is a good position, but I wouldn't always take it right away cuz you can be so easily counter jumped. what I would do is, if both teams have kinda taken a side, jump 1 or both soldiers on nipple or past it directly onto them, then have scouts and demo follow up and dunk on them.

some of this is just based on how I like to play mid (aggro soldiers -> cleanup scouts), but whatevs, hope it helps

posted about 13 years ago
#18 Saltysally community frag video! in TF2 General Discussion

kirby is right that saltysally is dumb

kirby is also a mediocre editor

posted about 13 years ago
#6 Saltysally community frag video! in TF2 General Discussion

thats why every editor who does smooths asks people for pov + stv

posted about 13 years ago
#15 Pre-season highlander gossip in TF2 General Discussion

oh yeah new -ts- is a big thing if people don't know

vhalin soldier, sweater demo, mr. slin medic

posted about 13 years ago
#9 Demoman Midfight Help in Mentoring

yeah JOE, when we scrimmed your team I VAGUELY remember that every time our soldiers bombed, we forced you out into choke pretty easily

part of that is probably that your scouts need to be more proactive in denying soldiers, and also I could be wrong but I feel like you may have gone normal when the rest of your team did closet, which unless you're SUPER fast and can deny soldiers completely yourself I wouldn't recommend, I would go either balcony or valley with your team

and as enigma said, a scout just rushing through closet shouldn't really work if the call about it is made

overall, I think the only reason many demos feel badlands is the most difficult map is because, unless your goal is to do super early damage on soldiers before they even jump, it's probably the map that relies the most on help from your team. I have noticed that, whenever I play pug.na as demo, badlands is by far the map where I have the most trouble playing aggressive and doing a lot of damage.

has your team ever tried a scout rolling out through yard into choke?

posted about 13 years ago
#21 What maps did you like this summer? in TF2 General Discussion

it seems like everyone who enjoys canalzone is worried they'll get hate, and yet it's perfectly fine to like waste

this is ridiculous in my mind because I think waste is almost as damaging to the "idea" of koth as canalzone is to the "idea" of a tf2 map in general

koth maps are supposed to be dynamic and switch hands a lot, prompted by the much faster spawn time for the team without the point. waste, however, is so small and so chokey that whichever team has the point can easily just forward hold and spam the other team out, meaning that whoever gets the point wins the round most of the time.

I think the casting requests are because koth maps are inherently fast-paced and kill-heavy. it's still not a very good map imo.

posted about 13 years ago
#44 Ask Sal a question in Q/A Help

sal works for citgo and is in the pocket of hugo chavez!

TF2 POPULISM

posted about 13 years ago
#168 I am Platinum, AMA in TF2 General Discussion

foster can you teach stig to not do 5 dmg per game

posted about 13 years ago
#7 What maps did you like this summer? in TF2 General Discussion

canalzone and waste were the only maps I really didn't like this season

posted about 13 years ago
#148 I am Platinum, AMA in TF2 General Discussion

#149 every time you die, call the person who killed you a nigger, it's a proven invite strat

posted about 13 years ago
#31 Ask Sal a question in Q/A Help

I casted an australian div 6 game with tommunist and feresar once! lol

http://www.youtube.com/watch?v=PHbR89TO_5g
http://www.youtube.com/watch?v=v4kgA0aAWpI

I talk a lot

posted about 13 years ago
#146 I am Platinum, AMA in TF2 General Discussion

which players dyou think will impress people this season? which will let people down?

why do you think that there haven't been a lot of players moving to the VERY top of invite recently? who, if anyone, do you think will break that trend?

I'm assuming you believe you will make the i46 finals and win it; who do you think will be your opponent? epsilon? lg?

who pisses you off most on mixup? could be cuz of their gameplay, their comms, anything

any plans to play more highlander in the future?

boxers or briefs?

posted about 13 years ago
#138 I am Platinum, AMA in TF2 General Discussion

if you had to predict the order that the 8 invite teams will finish right now, how would it go?

posted about 13 years ago
#10 Pre-season highlander gossip in TF2 General Discussion

sal, I think you're mixing up players a bit.

bonus! has hugh on scout and collide on demo, it's just both of them are on the same 6s team

posted about 13 years ago
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