dammit I wanted to see how fog would respond to the fact that I'm a higher csgo rank than him too
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choochooKanecoThese past few days I played some of the worst and most excruciating HL matches ever.
Probably because you were playing highlander. And probably because you, like most people who play this game, didn't adapt at all.
this invite insight brought to you by the legendary "choochoo"
FogDevonI'm a multitaskerFogWariSo is mustardoverlord getting his apology nowlol
why do you STILL post on these forums? don't you have your own game to be awful at?
aren't you like a double ak? ROFL
when the email from valve rolls on in giving me a job as community weapon balance czar yall bitches will all be sorry
the main point that has become clear from this thread is that most people here would rather talk about themselves than about the person who's looking for a team
I wonder how many more days I need to wait before flame apologizes to me for being a fucking retard in this thread
mdevour has been playing this game as long as defy has and can definitely keep up with IM scouts but i understand if a lot of you "IM" scouts are defensive over somebody youve never heard of saying that they are IM
river and devour are the same dude???
ah to be 12 again
valiantDavidTheWinstuff
I agree. It absolutely sucks that they did this so late, but I'm saying that we should see this less as a personal attack, and more of an extended hand. If we act mature and handle this well, we'll likely see more cooperation from Valve. Rather than going with a knee-jerk reaction and demanding that they fix this immediately, if we play with it and show Valve, "Hey, look, this is fucking awful. Our game modes are now significantly worse off," they'll be more likely to adjust.
It'll suck for a bit, but it'll bring us a little closer to working with them.
I really don't understand this logic, as if valve is a cool guy that we spurned and is giving us the cold shoulder, rather than a private company whose only purpose is to earn profits for its executives and higher-up employees.
Valve doesn't support competitive tf2 because they don't see it as a feasible opportunity to MAKE MONEY anymore. Nothing more, nothing less. They are allocating their copious resources by supporting DOTA 2 first, and CSGO in a distant second, while tf2 is basically being maintained by like 3 interns.
Valve has a tried-and-true system of game developing. They find people who had the creative spark to make a great mod, buy out their franchise, and then put the other 95% of their employees on maintaining said games while the creative minds behind them in the first place move onto other projects, or set out on their own. The creative team behind tf2 is irrelevant and has been so for many years.
Valve had the opportunity to do many many things for competitive tf2 over the years, from the very big (hosting big money tournaments) to the medium (an in-game 6v6/hl lobby system, advanced spectator tools), to the rather small (not releasing updates 2 hrs before big matches, not breaking demos all the time, a competitive news tab and streams tab in the main window of the game, a nod to competitive players when it comes to weapon balance, posting about tf2 news on the FRONT PAGE of their website, generally acknowledging the comp scene's existence). They have done NONE of these things.
This false hope that big daddy Valve is gonna step in and save our game makes me want to vomit. It's shortsighted and it isn't what the great PC gaming DIY ethos should be about.
eeeDidn't everyone like the QF at first too lol?
ur just buttblasted lmao because something changed
The same people who liked the qf (div 4 retards and, for some reason, Classic Mixup) are advocating for this nerf. They were wrong there and they are wrong here.
BRZmustardoverlordWhy should people "take it cool" when the idiots at valve do more to ruin a competitive game they clearly don't understand well at all?
Hate to break it to you, but the number of competitive players is almost negligible compared to all of the public players. Valve didn't make this update because they intentionally wanted to bone competitive Demos, it's because we're not a big enough blip on their radar to care. The competitive game has been made from what Valve gave us, it's not like they gave us any competitive tools to begin with.
That's my whole point in (somewhat) supporting a promod, and in at the very least not sucking valve's cock when it comes to game balance. Why should we care what they think or rely on their support when they do so little for us? People say we need the constant stream of pub players, but that stream is totally miniscule compared to the amount we could have if valve gave a shit. Maybe a really well-made promod, with spectator tools, custom huds/cfgs, lobby integration, better weapon balance, custom maps, tabs for competitive news and streams, and built-in access to teamfortress.tv as a community hub would attract pub players too. Maybe, while many fewer pub players would make the switch, a larger percentage of them would actually move onto playing comp.
Maybe extreme measures have to be taken to keep a 7-year old game alive.
eeemustardoverlordnot in a good way.it's been changed for 18 hours, it's kinda hard to make a call on that yet
It's possible to know enough about this game to effectively theorycraft without weeks, months, years of playtesting.
Valve doesn't know enough about this game to do so. I have confidence that (some) competitive players do.
flameSaltysally1flamethe return of enigma engi mid on badlandswhy didn't you respond to mustard's book?
Because theres nothing to be said.
The game isn't ruined. His points about soldiers becoming overpowered is not true. The game wasn't made for a triforce of classes to be countering eachother.
Scouts can kill soldiers, scouts can kill demomen. Scout is the most 'overpowered' in 1v1 with overheal assuming movement, aim, terrain, etc.
Saying that demos needed to be the counter to soldier is just not true. Im not even sure what point he's trying to make. Soldiers aren't going to become this unkillable tank just because demomen aren't pumping out an AOE 800 damage per clip.
Scouts will be able to get maybe 1-2 more shots off before dying now, as will roamers, and pockets are going to have to do more. Nobody is unkillable, its just everyone is in a sense 'tankier' as a result.
This doesn't ruin the game. It shifts its gameplay mechanics, which again, does not make it 'broken' or 'imbalanced'
I'd even make a case that this might be a better time to run kritz because it'll be easier to live through ubers just with regular heals.
So many different parts of this post make it very clear that you basically skimmed my post(s) without even trying to comprehend what I was saying.
flameSaltysally1dude you're saying what some of us have been arguing this whole time, now demo is better off going for risky plays like a roamer and the roamer will be more passive. You flip your arguments around to suit your need to be correct or something it's really frustrating trying to follow your statements.
Demo is still a massive damage dealer, you cant suicide as demoman just because your stickies do less damage. Your medic and scouts aren't gonna be like LOL STICKIES JUST WALK THROUGH THEM.
The game shifted toward the scouts and soldiers now to follow up more efficiently on the lessened damage, and change their playstyles to compensate for this change.
I'm not arguing that the game isn't different, I'm arguing that there is no reason to be panicking or calling the demo 'underpowered' or 'gimped'
He still locks down chokes, He still does huge damage, but everyone else needs to adapt as well.
My point is that this patch effects every class (soldier scout medic) moreso than it directly effects the demoman.
You're just talking out of your ass at this point.
"Demo is still a massive damage dealer". Have you seen ANY fucking logs??? Demos are bottomdamaging or barely outdamaging 1 or 2 players.
"follow up more efficiently on the lessened damage". What damage? Like I said, a huge amount of a demo's damage (minus everyone's favorite aspect of demo, roller spam) will just be totally worthless, not capable of being followed up on efficiently at all.
"He still locks down chokes." I thought the whole (shortsighted) pro-update argument was that he doesn't lock down chokes anymore.
"He still does huge damage." Again, you're full of shit.
You are right that this update affects every class as well; it makes them all a lot easier from a gamesense point of view. That's what tf2 needed, right? Fewer players with good positioning, comms and teamwork and more MGE allstars?