maps where a really good scout should prolly beat a demo every time imo: granary last, badlands middle
maps where a demo would win every time: gran mid, gully mid, snakewater
even maps: viaduct
I have no idea: spire, process, waste
| Account Details | |
|---|---|
| SteamID64 | 76561198013620065 |
| SteamID3 | [U:1:53354337] |
| SteamID32 | STEAM_0:1:26677168 |
| Country | Bhutan |
| Signed Up | July 18, 2012 |
| Last Posted | January 7, 2026 at 6:20 PM |
| Posts | 5516 (1.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
|
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
maps where a really good scout should prolly beat a demo every time imo: granary last, badlands middle
maps where a demo would win every time: gran mid, gully mid, snakewater
even maps: viaduct
I have no idea: spire, process, waste
depends on the map and the player
the scouts that are the hardest to beat in mge arent necessarily the best in game, for instance yz50 isnt that great vs demos but someone like dante was almost unbeatable
dammit I wanted to see how fog would respond to the fact that I'm a higher csgo rank than him too
choochooKanecoThese past few days I played some of the worst and most excruciating HL matches ever.
Probably because you were playing highlander. And probably because you, like most people who play this game, didn't adapt at all.
this invite insight brought to you by the legendary "choochoo"
FogDevonI'm a multitaskerFogWariSo is mustardoverlord getting his apology nowlol
why do you STILL post on these forums? don't you have your own game to be awful at?
aren't you like a double ak? ROFL
when the email from valve rolls on in giving me a job as community weapon balance czar yall bitches will all be sorry
the main point that has become clear from this thread is that most people here would rather talk about themselves than about the person who's looking for a team
I wonder how many more days I need to wait before flame apologizes to me for being a fucking retard in this thread
mdevour has been playing this game as long as defy has and can definitely keep up with IM scouts but i understand if a lot of you "IM" scouts are defensive over somebody youve never heard of saying that they are IM
river and devour are the same dude???
ah to be 12 again
valiantDavidTheWinstuff
I agree. It absolutely sucks that they did this so late, but I'm saying that we should see this less as a personal attack, and more of an extended hand. If we act mature and handle this well, we'll likely see more cooperation from Valve. Rather than going with a knee-jerk reaction and demanding that they fix this immediately, if we play with it and show Valve, "Hey, look, this is fucking awful. Our game modes are now significantly worse off," they'll be more likely to adjust.
It'll suck for a bit, but it'll bring us a little closer to working with them.
I really don't understand this logic, as if valve is a cool guy that we spurned and is giving us the cold shoulder, rather than a private company whose only purpose is to earn profits for its executives and higher-up employees.
Valve doesn't support competitive tf2 because they don't see it as a feasible opportunity to MAKE MONEY anymore. Nothing more, nothing less. They are allocating their copious resources by supporting DOTA 2 first, and CSGO in a distant second, while tf2 is basically being maintained by like 3 interns.
Valve has a tried-and-true system of game developing. They find people who had the creative spark to make a great mod, buy out their franchise, and then put the other 95% of their employees on maintaining said games while the creative minds behind them in the first place move onto other projects, or set out on their own. The creative team behind tf2 is irrelevant and has been so for many years.
Valve had the opportunity to do many many things for competitive tf2 over the years, from the very big (hosting big money tournaments) to the medium (an in-game 6v6/hl lobby system, advanced spectator tools), to the rather small (not releasing updates 2 hrs before big matches, not breaking demos all the time, a competitive news tab and streams tab in the main window of the game, a nod to competitive players when it comes to weapon balance, posting about tf2 news on the FRONT PAGE of their website, generally acknowledging the comp scene's existence). They have done NONE of these things.
This false hope that big daddy Valve is gonna step in and save our game makes me want to vomit. It's shortsighted and it isn't what the great PC gaming DIY ethos should be about.
eeeDidn't everyone like the QF at first too lol?
ur just buttblasted lmao because something changed
The same people who liked the qf (div 4 retards and, for some reason, Classic Mixup) are advocating for this nerf. They were wrong there and they are wrong here.
BRZmustardoverlordWhy should people "take it cool" when the idiots at valve do more to ruin a competitive game they clearly don't understand well at all?
Hate to break it to you, but the number of competitive players is almost negligible compared to all of the public players. Valve didn't make this update because they intentionally wanted to bone competitive Demos, it's because we're not a big enough blip on their radar to care. The competitive game has been made from what Valve gave us, it's not like they gave us any competitive tools to begin with.
That's my whole point in (somewhat) supporting a promod, and in at the very least not sucking valve's cock when it comes to game balance. Why should we care what they think or rely on their support when they do so little for us? People say we need the constant stream of pub players, but that stream is totally miniscule compared to the amount we could have if valve gave a shit. Maybe a really well-made promod, with spectator tools, custom huds/cfgs, lobby integration, better weapon balance, custom maps, tabs for competitive news and streams, and built-in access to teamfortress.tv as a community hub would attract pub players too. Maybe, while many fewer pub players would make the switch, a larger percentage of them would actually move onto playing comp.
Maybe extreme measures have to be taken to keep a 7-year old game alive.
eeemustardoverlordnot in a good way.it's been changed for 18 hours, it's kinda hard to make a call on that yet
It's possible to know enough about this game to effectively theorycraft without weeks, months, years of playtesting.
Valve doesn't know enough about this game to do so. I have confidence that (some) competitive players do.