modded rayshud to look like m0re´s, all the goodies from rays plus the look and feel of m0re´s.
| Account Details | |
|---|---|
| SteamID64 | 76561197971329416 |
| SteamID3 | [U:1:11063688] |
| SteamID32 | STEAM_0:0:5531844 |
| Country | Portugal |
| Signed Up | December 24, 2012 |
| Last Posted | August 11, 2026 at 9:10 PM |
| Posts | 629 (0.1 per day) |
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| Raw Input | |
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Benroadsyou can do it using incrementvar iirc
alias "inc_vol" "incrementvar volume 0 1 .05" alias "dec_vol" "incrementvar volume 0 1 -.05"
That's a snippet of script I used to make a volume script. I'm not sure how to make it go up by .1 at a time or if you can change gamma without it doing the weird freeze thing. It would be nice to have though since some jump/surf maps are obnoxiously dark.
EDIT
bind kp_end "incrementvar mat_monitorgamma 1.6 2.2 .1"
bind kp_downarrow "incrementvar mat_monitorgamma 1.6 2.2 -.1"
thanks dude !
Dr_HeinzAlways play on highest brightness.
that makes absolutely no fucking sense
is it possible to create 2 binds like this ?
i want keypad 1 and 2 to do this
kp1 increases mat_monitor gamma value by 0.1
kp2 decreases the value 0.1
i want to use this on jump maps where some jumps are darker than others and i don´t like using mat_fullbright
can someone help ? thanks
new weapons? i´ve played tf2 for years and don´t know how 25% of them work, i can only imagine how new players feel ...
does anyone knows why hurtme -99999 makes some huds lag and other don´t ?
I like how words like autism, rape, faggot and aids are accepted in this game, but someone says nigger everyone is outraged, because the tv dictates that saying nigger is bad ...
mind sharing any pov´s that u guys might have recorded?
and are the stv´s available already ?
are u planning to merge both in a single hud with minmode ? would be rly cool
its in there but its bugged you can´t change its position, there is a fix for that available somewhere ...
MoritzHow are those red lines that appear when i get damage called and how can i disable them? help :(
search for damageindicator on hudlayout.res and mess around with those values... you can make them smaller and more accurate ...
HudDamageIndicator
{
"fieldName" "HudDamageIndicator" "visible" "1" "enabled" "1" "MinimumWidth" "10" "MaximumWidth" "10" "StartRadius" "80" "EndRadius" "80" "MinimumHeight" "30" "MaximumHeight" "60" "MinimumTime" "1"
}
heraquaCan someone give a more detailed explanation? I changed the wide value in HudPlayerHealth and nothing happened.
because changing the wide value doesn´t necessarily mean that will increase the wide value to the left of the element, it might have just changed its width to the right still clipping our health cross
yes slate is right, you can easily see this with the following commands
vgui_drawtree 1
vgui_drawtree_draw_selected 1
and if you keep opening with the +sign on the new window, you will find the hud elements and see the hud player health wide value is limiting the positions u can move the health cross
i see many questions here regarding this shit, and myself included had no idea i could do that till a few weeks ago.
A video tutorial of this would be really helpful but if you follow this stuff you´ll figure it out easily.
rly ? didnt noticed that and i´ve used android in the past ...