mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 29, 2025 at 11:21 PM
Posts 1557 (0.5 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#5 where to find hitsounds? in TF2 General Discussion
Whiphttps://comfig.app/hits/hs/1/

those are mostly fart noises

posted about 2 years ago
#152 Team Comtress 2 in Projects

https://github.com/mastercomfig/tf2-patches/releases/tag/1.6.0

connect tc2.mastercomfig.com

posted about 2 years ago
#2398 mastercomfig - fps/customization config in Customization

you can also put net settings in your spy.cfg and skip using the net aliases

posted about 2 years ago
#151 Team Comtress 2 in Projects

https://github.com/mastercomfig/tf2-patches/releases/tag/1.5.0

connect tc2.mastercomfig.com

posted about 2 years ago
#150 Team Comtress 2 in Projects

https://github.com/mastercomfig/tf2-patches/releases/tag/1.4.0

playtesting on the server

posted about 2 years ago
#149 Team Comtress 2 in Projects

We're playing TC2 for the latest 1.3.0 release! This fixes some bugs and introduces some new performance improvements!

connect tc2.mastercomfig.com

Download instructions: https://github.com/mastercomfig/tf2-patches#basic-installation
Latest release: https://github.com/mastercomfig/tf2-patches/releases/tag/1.3.0

posted about 2 years ago
#148 Team Comtress 2 in Projects

We're playing TC2 for the latest 1.2.0 release! Lots of new optimizations and fixes to try out!

connect tc2.mastercomfig.com

Download instructions: https://github.com/mastercomfig/tf2-patches#basic-installation
Latest release: https://github.com/mastercomfig/tf2-patches/releases/tag/1.2.0

posted about 2 years ago
#147 Team Comtress 2 in Projects

Some bug/crash fixes from 1.1.0 and Linux support!

https://github.com/mastercomfig/tf2-patches/releases/tag/1.1.1

posted about 2 years ago
#146 Team Comtress 2 in Projects

It's still for testing, but hopefully, with extensive testing, we'll be able to get in some community fixes!

posted about 2 years ago
#144 Team Comtress 2 in Projects

TC2 1.1.0 with gameplay fixes and performance improvements, including threaded sound!

https://github.com/mastercomfig/tf2-patches/releases/tag/1.1.0

posted about 2 years ago
#143 Team Comtress 2 in Projects

A small first release of TC2 has launched! This has some initial changes on the new stable base, and in general, we will take it slower on each change set to stabilize and optimize the changes fully. Thanks for your continued support, testing, and feedback!

Download: https://github.com/mastercomfig/tf2-patches#basic-installation

Changes: https://github.com/mastercomfig/tf2-patches/releases/tag/1.0.0

Test Server: connect tc2.mastercomfig.com

posted about 2 years ago
#2393 mastercomfig - fps/customization config in Customization
karchieI’m having some trouble with running in windowed borderless. I feel input lag or a low refresh rate is the only way to describe it, are they’re any settings to change or optimise to fix it?

Do you have antialiasing enabled?

posted about 2 years ago
#2390 mastercomfig - fps/customization config in Customization

No trouble at all!

posted about 2 years ago
#8 A new HUDs site in Projects

https://comfig.app/hits Added hitsounds and killsounds! No uploading functionality yet, but all valid sounds that were listed on HUDS.TF (over 2000!) are now on the new site!

As a special treat, thanks to Mothership we have upscaled all sounds to be 44.1kHz and 16-bit! And thanks to ADPCM compression, hitsounds are 4x smaller in size on average.

So, enjoy higher quality hitsounds at a smaller file size!

Search and some other features will come soon, let me know if you have any other feedback.

https://media.discordapp.net/attachments/389091069091905546/1073527856052850740/image.png

posted about 2 years ago
#2388 mastercomfig - fps/customization config in Customization

Yes, I understood that. Medium has no difference with high in that regard. High is only used for flashlight shadows, it has no effect on shadows for normal gameplay.

posted about 2 years ago
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