LINK TO THE FPS CONFIG PACK
LINK TO THE UNEDITED ORIGINAL CONFIGS
Configs: chris fps, comanglia
Back in 2017 I updated comanglia config using feedback and documentation from mastercoms and gave chrisfps a similar edit too
These updates fixed misunderstood commands or counter productive settings, IE the old trend to set network rates super low for some reason.
Whats the point? you will get more frames with mastercomfig, but perhaps you like the specific visuals or simplicity of older configs, but without the errors or bad settings
I haven't looked this up in a while so send me feedback if you spot any problems
if theres interest i could check other old configs for some errors, but massive changes are pointless when mastercomfig exists
[h][url=https://files.catbox.moe/rgpp1m.zip]LINK TO THE FPS CONFIG PACK[/url][/h]
[h][url=https://files.catbox.moe/dppuu2.zip]LINK TO THE UNEDITED ORIGINAL CONFIGS[/url][/h]
Configs: [b]chris fps, comanglia[/b]
Back in 2017 I updated comanglia config using [url=https://gist.github.com/mastercoms/f54f6476e0f2e4bdcf860ef902f1f93f/revisions]feedback and documentation from mastercoms[/url] and gave chrisfps a similar edit too
These updates fixed misunderstood commands or counter productive settings, IE the old trend to set network rates super low for some reason.
[b]Whats the point?[/b] you will get more frames with [url=https://comfig.app/app/]mastercomfig[/url], but perhaps you like the specific visuals or simplicity of older configs, but without the errors or bad settings
I haven't looked this up in a while so send me feedback if you spot any problems
if theres interest i could check other old configs for some errors, but massive changes are pointless when mastercomfig exists
sagesimplicity of older configs
Maybe I should better advertise that there is both a ZIP version of mastercomfig available with the original comments and editable config files, as well as a plain autoexec.cfg version of mastercomfig.
[quote=sage]simplicity of older configs[/quote]
Maybe I should better advertise that there is both a ZIP version of mastercomfig available with the original comments and editable config files, as well as a plain autoexec.cfg version of mastercomfig.
mastercomssagesimplicity of older configs
Maybe I should better advertise that there is both a ZIP version of mastercomfig available with the original comments and editable config files, as well as a plain autoexec.cfg version of mastercomfig.
Where can i find the source for the plain autoexec mastercomfig?
[quote=mastercoms][quote=sage]simplicity of older configs[/quote]
Maybe I should better advertise that there is both a ZIP version of mastercomfig available with the original comments and editable config files, as well as a plain autoexec.cfg version of mastercomfig.[/quote]
Where can i find the source for the plain autoexec mastercomfig?
NUTSmastercomssagesimplicity of older configs
Maybe I should better advertise that there is both a ZIP version of mastercomfig available with the original comments and editable config files, as well as a plain autoexec.cfg version of mastercomfig.
Where can i find the source for the plain autoexec mastercomfig?
https://github.com/mastercomfig/mastercomfig/releases
pretty sure its the full autoexec you can dl from each release
[quote=NUTS][quote=mastercoms][quote=sage]simplicity of older configs[/quote]
Maybe I should better advertise that there is both a ZIP version of mastercomfig available with the original comments and editable config files, as well as a plain autoexec.cfg version of mastercomfig.[/quote]
Where can i find the source for the plain autoexec mastercomfig?[/quote]
https://github.com/mastercomfig/mastercomfig/releases
pretty sure its the full autoexec you can dl from each release
Hey sage, I tested this awhile ago and after a few map switches the game will crash.
edit: these changes fixed the crashes
comanglia:
cl_threaded_client_leaf_system 0 // Was 1
mod_load_anims_async 0 // Was 1
mod_load_mesh_async 0 // Was 1
mod_load_vcollide_async 0 // Was 1
host_thread_mode 0 // Was 1
snd_async_fullyasync 0 // Was 1
r_hunkalloclightmaps 0 // Was 1
mat_levelflush 0 // Was 1
chris fps:
cl_forcepreload 0 // Was 1
snd_async_fullyasync 0 // Was 1
mat_levelflush 0 // Was 1
mat_max_worldmesh_vertices 1024 // Was 512
cl_pred_optimize 1 // Was 2
Hey sage, I tested this awhile ago and after a few map switches the game will crash.
edit: these changes fixed the crashes
comanglia:
cl_threaded_client_leaf_system 0 // Was 1
mod_load_anims_async 0 // Was 1
mod_load_mesh_async 0 // Was 1
mod_load_vcollide_async 0 // Was 1
host_thread_mode 0 // Was 1
snd_async_fullyasync 0 // Was 1
r_hunkalloclightmaps 0 // Was 1
mat_levelflush 0 // Was 1
chris fps:
cl_forcepreload 0 // Was 1
snd_async_fullyasync 0 // Was 1
mat_levelflush 0 // Was 1
mat_max_worldmesh_vertices 1024 // Was 512
cl_pred_optimize 1 // Was 2
Thanks for the heads up, i just updated the download link with your changes
Thanks for the heads up, i just updated the download link with your changes
sageThanks for the heads up, i just updated the download link with your changes
hey again sage, I got curious to find out what the main issues were with the crashes, and it turns out the crashes were from these commands:
mod_load_anims_async 0 // Was 1
mod_load_mesh_async 0 // Was 1
mod_load_vcollide_async 0 // Was 1
I tested this on the OG comanglia frames config, and I haven't run into any issues.
[quote=sage]Thanks for the heads up, i just updated the download link with your changes[/quote]
hey again sage, I got curious to find out what the main issues were with the crashes, and it turns out the crashes were from these commands:
mod_load_anims_async 0 // Was 1
mod_load_mesh_async 0 // Was 1
mod_load_vcollide_async 0 // Was 1
I tested this on the OG comanglia frames config, and I haven't run into any issues.