| Account Details | |
|---|---|
| SteamID64 | 76561198046110893 | 
| SteamID3 | [U:1:85845165] | 
| SteamID32 | STEAM_0:1:42922582 | 
| Country | United States | 
| Signed Up | August 8, 2017 | 
| Last Posted | October 26, 2025 at 7:06 PM | 
| Posts | 1593 (0.5 per day) | 
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | 1 | 
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| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
Welcome to Team Comtress 2.
The most fun you can have online... given a whole new life. Check out our inaugural major update: the Blockbuster Update, and learn more about TC2 and what's next, all in store for you today with the initial release of Team Comtress 2!
https://teamcomtress.com/updates/blockbuster/
https://teamcomtress.com/news/2025-07-27-welcome/
https://teamcomtress.com/
Patch for today's playtest: https://teamcomtress.com/patches/2025-09-16/
This will be one of the final patches before we do an official stable release of the Blockbuster Update, so make sure to join us today: https://discord.gg/mastercomfig-389089828249010188?event=1417354243588755536
Patch for today's playtest: https://teamcomtress.com/patches/2025-08-30/
Join the Discord, we're doing daily playtests, next one in 4 hours: https://comfig.app/discord
I added a very basic/early version of subtick today. Now shots will take into consideration the frame in between ticks you shot, instead of just lag compensating from tick to tick. It will also use the position you shot from at that time. This helps with lag/desync between client and server for all sorts of things: rocket jumping, headshotting, backstabs, and more.
hYm3nSl4yrDoes the Dragon's Fury work differently/similarly to the Rocket Launcher?
The Dragon's Fury was updated in the Blue Moon Update to not deal the 3x bonus damage if the center of the fireball doesn't go through the enemy's model hitboxes (the ones used for bullets), while still using the projectile hitbox for the base damage. The Dragon's Fury used to fire from the barrel of the weapon, without a projectile aim setup like the rocket launcher which aligns the weapon to the crosshair. So it was very easy to miss this new check and the weapon felt incredibly inconsistent to aim. I made the weapon fire from the center, aligned with the crosshair, since this behavior will feel the best for the close quarters situations the Pyro is most comfortable in. I decided not to go with the projectile aim setup of the rocket launcher (where it aims diagonally or straight ahead based upon distance to a surface) since that might not work well at close quarters.
NikIs reload bug still a thing or it was fixed?
I believe yes, it has been fixed.
Patch for today's playtest: https://staging.mastercomfig-site.pages.dev/tc2/patches/2025-08-19/
Join the Discord, we're doing daily playtests, next one in 5 hours: https://comfig.app/discord
WaldoIf this specifically gets upstreamed then all of jump would be in debt
Yeah, I was thinking it'd be nice for you all. But why wait? I feel like it'd probably encourage Valve if more people were actively playing and testing this version with these changes.
And I'll try my best on the physics issue. Might be a more extensive change.
Any other changes people are interested in me adding? I'm trying my best to update the game in any way I can to make it much better for everyone. So big or small, I am open to any feedback or suggestions. Here's a recap of some things:
-  Pinging!
 
-  Tap firing accurate pistol
 
-  Sticky det delay fix
 
-  Degreaser switch speed fix
 
-  Fists of Steel switch speed bypass fix and uber rate fix
 
-  Explosion stairbug fix
 
-  Slope bug fix
 
-  Improved damage numbers
 
-  Projectile delay fix (everything feels like 5 ping, 0 interp)
 
-  Respawn bind fix
 
-  Resupply crit heals
 
-  Hitreg / netcode improvements
 
-  Lag compensation for teammates
 
-  Class limit fixes
 
-  Match status HUD ordered by class
 
-  Circular spread
 
-  Improved healing feedback, especially for the Medi-Gun
 
-  First person taunts
 
-  Pyro self-damage / reflect fixes
 
-  Demo Support improvements
 
-  Many, many exploit fixes
 
- Many optimizations
Sticky det delay, fixed! https://staging.mastercomfig-site.pages.dev/tc2/patches/2025-08-07/
Join the Discord, we're testing now: https://comfig.app/discord
Patch for today's playtest: https://staging.mastercomfig-site.pages.dev/tc2/patches/2025-08-06/
Join the Discord, we're testing now: https://comfig.app/discord
JwIs there a way to increase the game's tickrate? The 200 tick mge server feels really smooth and cool, but I was wondering if there was a way to do that at the engine level
Yeah we can add subtick and also increase the tickrate.